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Donkey Kong 64

 
Games: Donkey Kong 64

Game Description

Those bumbling Kremlings, the crocodile servants of King K. Rool, have managed to smash the motorized island stronghold of their enormous army near Kong Isle. Okay, so the plan hit a snag. It wasn't as if the whole mission had to be scrapped.

That's the beauty of world domination, you can just start anywhere you want until the whole thing is yours. In this case, the starting point was Kong Isle, home of those bloody aggravating apes that single-handedly destroyed years of thoughtful planning on the part of His Majesty.

That was all about to end. With a single shot from the Blast-o-Matic, Kong Isle would be reduced to a rather large pile of squished bananas. Yet the gun wasn't quite operational, a characteristic of so many enormous weapons of mass destruction before it, and the King was beside himself with grief.

How could he be so close and yet so far? The Kremling army saw their beloved K. Rool moping about the fortress and hatched a plan: while the technicians worked on bringing the weapon up to speed, they would swim out to capture as many Kongs and Golden Bananas as they could.

In what is to be Nintendo's last high-profile release before the millennium, Donkey Kong 64 continues Rare's adventure series that began on the Super NES in 1994. The leap in technology from 16- to 64-bit means this rendered ape has been given the full 3D treatment, complete with eight polygonal worlds and special effects that require the use of an Expansion Pak in order to play. Since this is the first game on the system that will not run without the peripheral, Nintendo has bundled the 4MB memory upgrade along with the game for an MSRP of $59.99.

As Donkey Kong, your first task is to rescue your nephew Diddy from imprisonment in a world called Jungle Japes. Along the way, you'll be able to swing from vines, slap beavers silly, bounce on Kremlings, blast through barrels and visit dear ol' dad Cranky for some secret potions that will give you added moves (which apply to all characters you'll play as).

These moves won't be free, however, as you'll need to cough up coins to satisfy your irate primate father. Also on hand is Funky Kong, who has dabbled in the weapons business long enough to offer each character a special gun (for a reasonable fee, of course). Once acquired, the selected weapon will be able to fire coconuts, peanuts, feathers, grapes or explosive pineapples, depending on the character. In addition to Donkey Kong and Diddy, players will be able to find and rescue Tiny Kong, Lanky Kong and Chunky Kong.

Subsequent worlds will have players exploring the Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle and Hideout Helm on their way to battle K. Rool. Besides Kremlings, each world is filled with 100 bananas to collect, various Banana Bunch Coins, special Golden Bananas that open up new worlds, explosive oranges that can be thrown like grenades, and five pieces of a blueprint that will help a sneaky weasel named Snide determine how to destroy K. Rool's doomsday device.

Donkey Kong 64 also requires cooperation with the friends you rescue, since certain coins and bananas are color-coded to match a particular ape. Each world also offers several puzzles that can only be solved by using a specific character, whether it's opening up a gate by firing Donkey Kong's Coconut Cannon or using Chunky Kong's massive strength to move boulders.

Every banana-yellow cartridge offers three built-in save files that let players resume their progress after turning off the system. The game also supports the Rumble Pak accessory to provide vibration feedback during play, and even includes a separate Battle mode for four-player simultaneous action. As you progress through the main game (Adventure mode), you will be able to unlock two types of multi-player contests: Monkey Smash and Battle Arena.

Monkey Smash involves competing against up to three other players in your choice of environment and game type: Survival (smash your opponent(s) until you are the only one left), Coin Hoard (the player with the most coins wins), Time (whoever has the most smashes at the end of the time limit is the winner), Capture (the player holding the DK Coin after time has expired is the winner) and Capture Pad (same as Capture only you have to run over numerical pads while holding the coin).

Battle Arena takes place on a single screen as your compete in five modes: Wins, Coin Hoard, Survival, Capture and Time. While the modes are similar to those found in the Monkey Smash game, Battle Arena involves fighting inside a ring. The player who manages to score the most ring outs is therefore considered the winner in both the Wins and Time modes, while Survival simply involves staying alive as you knock your competition out of contention.

To commemorate the event, Nintendo has released a separate "Limited Edition Donkey Kong 64 Bundle" that includes the following: a special transparent green Nintendo 64, one green controller, an Expansion Pak accessory and a yellow Donkey Kong 64 cartridge. This bundle found its way onto store shelves on November 22 for a suggested retail price of $129.95.
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Donkey Kong began his career in the Arcades with the release of 1985's Donkey Kong. Since then, he has appeared in two coin-op sequels (Donkey Kong Jr. and Donkey Kong 3) as well as in games on nearly every console platform, from the Atari 2600 to the Nintendo 64.

Donkey Kong 64 is a continuation of the 16-bit Donkey Kong Country trilogy that was exclusively released on the Super NES. Rare used a process called ACM (Advanced Computer Modeling) to deliver rendered visuals that were groundbreaking at the time of the game's release. The cartridge was also the largest available for the system in 1994, weighing in at an impressive 32-Megabits.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Everyone needs a good monkey to count on when times are tough. Tarzan had Cheetah, B.J. had the Bear, Clint had Clyde and Nintendo has Donkey Kong. By all accounts, this monkey should have been locked away in a cage a long time ago like so many classic game icons of the past. Yet the talented team at Rare all but single-handedly resurrected the character in 1994, creating some of the most eye-popping visuals yet seen on the 16-bit Super NES.

While the gameplay wasn't as innovative as the presentation, the high production values and variety of things to do (a whopping 100 levels) made it one of the best-selling cartridges of all time. Five years later, we find the series moving in the same footsteps as Super Mario, Castlevania and The Legend of Zelda: the switch from a traditional side-scroller to a free-roaming 3D adventure.

Like Nintendo's other 3D staples, Donkey Kong 64 doesn't forget its jungle roots, which should please fans who went ape over the 16-bit trilogy: players will swing from vine to vine to reach high areas; ride animal friends En Guarde the swordfish and Rambi the rhino; even blast from barrel to barrel in bonus rounds that require impeccable timing and nerves of steel (this segment was frustrating in the original game, now imagine it in 3D).

Of course, the mine cart stages have made the transition and all of the characters you know and love (yes, even the original coin-op star Cranky Kong himself) are included. While the game "only" features eight worlds, don't think for a second it's a short adventure. In fact, it may be the biggest 3D platform game available on any console system at the time of its release. The key to its length is a seemingly endless series of hidden areas unlocked by each of the five characters in the game.

You have these large worlds that require you to switch between characters in order to grab all the wondrous goodies locked therein. See that large boulder on top of that switch? You need the strength of the hulking Chunky to move it. See that tiny little opening in the bottom of the building? Yep, that's a job for Tiny, the pony-tailed monkey with the ability to shrink!

Factor in all the transparent bananas, coins, blueprints, balloons, medals, crowns and crates, and there will be plenty of monkey business going on from start to finish. The drawback is that you're constantly switching between characters -- not just because they're cool or have new moves (though Lanky is cool and has great moves), but because the different monkeys are essential to advancing through the levels.

The other problem some players will have is that the amount of things to collect almost borders on the absurd. Donkey Kong 64 is a nightmare for those with short-term memories, as every area has something that could be accomplished with each character, so you have to continuously make mental notes to remember to return to a certain area with a specific simian. Since you have to find and then jump inside a barrel in order to switch characters, the levels can be quite time consuming.

And if you don't have a specific plan for the level at hand, you'll quickly get distracted with each new collectible or hidden area. Even your items (which you need to purchase with, ahem, collectible coins) can be upgraded a series of times, from the projectile weapons that launch deadly fruit to the musical instruments that can activate all sorts of goodies when played in certain areas. There are also mini-games like car racing, dart throwing and slots (to name just a few) that will keep you busy whenever you need to take a breather from the platform action. Even the original 1981 coin-op game in all its 2D, ladder-climbing goodness is packed inside this yellow cart!

While having so much to do is a definite plus for those sick of beating games in a weekend, there's little originality in the play mechanics. If you're sick of rounding up X amount of objects to open gate number one or swapping coins to see what's behind curtain number two, you'll go crazy after the first twenty minutes of play. Another gripe is that enemies regenerate out of thin air mere moments after you take care of them, so you don't get that satisfaction of hunting down critters and clearing up the worlds.

The last issue that could be a serious problem for some players is the camera. Donkey Kong 64 features a perspective that's very close to your character, meaning it's hard to see all around you at times. Even more puzzling is the amount of tinkering you have to do with the camera just to get a clean view of a jump or platform -- you literally have to keep one finger on the button just to swing the camera around every few minutes. Even when the camera is lined up correctly, trying to grab that first swinging vine or reaching that particular platform seems unusually difficult. So Donkey Kong 64 isn't without its share of quirks.

Does it really matter, though? After all, Donkey Kong 64 is a high-profile game that has been under development for over two years and awarded a marketing budget that could rival the GNP of some developing nations. It's big, the series has a proven track record and Nintendo knows it. With an Expansion Pak required for the game, multi-player deathmatch modes uncharacteristic for a 3D platform title and a family of appealing characters, there is no question it will be a hit. Of course, Nintendo has cunningly cleared the schedule for any direct competition, as Pokémon Stadium, Mario Party 2 and Perfect Dark have all been conveniently moved into 2000. You can call Nintendo a lot of things, but they know how to squeeze a ripe banana for all it's worth.

What Donkey Kong 64 does best, as Rare's Jet Force Gemini did before it, is simply throw more at the player than Cranky Kong can shake a cane at. Five characters with five different weapons to be purchased, interesting moves that range from Diddy's Chimp Charge (complete with the Flintstones running sound before he takes off) to the big guy's Hunky Chunky, and an almost unbelievable number of trinkets to gather. There's even an opportunity to snap pictures of hidden yellow fairies to reveal more secrets!

Perhaps the biggest knock on Donkey Kong 64 is the lack of sheer amazement you get from playing a game like The Legend of Zelda: Ocarina of Time, which was 1998's big November release. After Super Mario 64, Banjo-Kazooie and Rayman 2: The Great Escape, you instinctively know what to do, where to look and how to solve certain puzzles. The 3D platform genre doesn't evolve with Donkey Kong 64, and many of the elements are borrowed from several other successful games.

Is that a good thing? No, not really. But when you consider that the game never stops being fun to play with Rare's trademark sense of humor and lush visuals, you can take the complaints with a grain of salt. This monkey will keep players swinging, jumping and shooting well through the winter months and by the time they're finished, the next wave of big games will be ready to play.

After patiently biding their time after 1998's Banjo-Kazooie, Rare finally releases the chains on tortured Nintendo 64 owners by offering not one but two huge titles for 1999. While such long delays between product may hurt other companies, gamers have almost come to expect this from the British company that prides itself on taking every waking hour to polish their games. The result? Another cartridge packed to the brim with play value and reason enough to get a Nintendo 64.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

The game won't convert those who hate the 3D platform genre, and the camera can get annoying at times, but the variety of things to do helps make up for any problems.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

Though the graphics require the use of the Expansion Pak, they are not a significant leap from Banjo-Kazooie, which is rather surprising. What the game does have is gorgeous lighting effects that no other game has been able to deliver up until now. The price for this appears to be some noticeable slowdown at times, but it's not so severe as to ruin your enjoyment.
~ Scott Alan Marriott, All Game Guide

Review: Sound

When a game opens up with a complete rap song devoted to the DK Crew, you know you're in for a treat. Each world has a distinctive theme song that fits the atmosphere, and the sound effects are crisp and clear. The game supports Dolby Surround Sound, so you can hear Donkey Kong's "Bah-nah-nah" echo all throughout the room.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

With a multi-player feature that is surprisingly fun, the game offers more replay value than any previous 3D platform title. Solo players will have to commit some time to play this game, however: there are 200 Golden Bananas, 8 keys, 10 crowns, 40 blueprints and 40 medals. Who knows how many secrets there are lurking inside these worlds!
~ Scott Alan Marriott, All Game Guide

Review: Documentation

As always, {@Nintendo} has included a colorful manual that is as pretty to look at as it is informative. {%Cranky Kong} offers some hilarious "observations" throughout!
~ Scott Alan Marriott, All Game Guide
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Wikipedia: Donkey Kong 64
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Donkey Kong 64
DonkeyKong64CoverArt.jpg
North American cover art
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) Eveline Fischer
Grant Kirkhope
Series Donkey Kong
Engine Modified Banjo-Kazooie engine
Platform(s) Nintendo 64
Release date(s) JP December 10, 1999
NA November 22, 1999
EU December 6, 1999
AUS December 6, 1999
Genre(s) Platform
Mode(s) Single-player, multiplayer
Rating(s) CERO: A
ESRB: E
OFLC: G
PEGI: 3+
Media 256-megabit (32-megabyte) cartridge
System requirements Expansion Pak (included)

Donkey Kong 64 (abbreviated as DK 64) is a platformer video game developed by Rare and published by Nintendo for the Nintendo 64. It was released in North America on November 22, 1999 and in Europe on December 6, 1999. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System. Donkey Kong 64 follows the adventures of the titular Donkey Kong and four of his simian relatives as they try to win back their hoard of Golden Bananas and banish the evil King K.Rool and his cronies from the vicinity of their island. Players can control all five Kongs in eight individual levels as well as a greater worldmap, a multiplayer mode, and several minigames.

Donkey Kong 64 was the first game to require the Expansion Pak, which provides more RAM for enhanced graphics and more expansive environments (in future games, the Expansion Pak was entirely optional, with the exception of The Legend of Zelda: Majora's Mask). Donkey Kong 64 went on to become a Nintendo 64 Player's Choice title.

Contents

Gameplay

Donkey Kong, exploring the Jungle Japes level

The game is a 3D adventure with strong platforming links, similar to that of Super Mario 64 and Banjo-Kazooie. There are a total of five playable Kongs, each with completely unique (and upgradeable) abilities. The player starts out with access to Donkey Kong only, then goes on to unlock each of the other four Kongs as part of the gameplay (in the order of Diddy, Tiny or Lanky, and then Chunky). Unlocking all 5 Kongs is necessary to defeat character-specific bosses in each level. Each new Kong that is freed can be accessed as playable through tag barrels that are scattered throughout each world. Additionally, each Kong is represented by a colour which works alongside the game's unique collecting system where objects such as bananas and coins can only be collected by the Kong who has that colour on the object. The colours are as follows: yellow for Donkey Kong, red for Diddy, purple for Tiny, blue for Lanky, and green for Chunky.

Each playable Kong has several types of things to collect. First and foremost are the Golden Bananas. There are five Golden Bananas per Kong in every level that only that specific character can get. (One Golden Banana per Kong per level can be collected by delivering the colour-appropriate blueprint to Snide after getting them from the Kasplats.) The Golden Bananas are used as payment to get past B.Lockers that guard the entrance to every new level.

Each character can also find 100 colour-appropriate bananas per level - single bananas, bunches of 5, or balloons to be popped that are worth 10. The regular bananas are necessary to unlock boss fights, to acquire Boss Keys. Boss Keys in turn are used to free K.Lumsy, who in his excitement often unlocks new levels to be completed.

A third important thing to collect is character-specific coloured coins. With these coins, each Kong is allowed to buy essential combat items: Cranky Kong's special ability potions, Funky Kong's guns, and Candy Kong's musical instruments (as well as upgrades of the same). All of these skills and supplies are necessary to complete the game, either just by killing enemies or because of specific pads and switches that needed to be activated.

Other items to be collected are ammunition for guns, orange grenades (usable by all 5 Kongs, and rather self-explanatory) and Crystal Coconuts, used to fuel Cranky's special abilities.

Multiplayer

Multiplayer can be played by up to four players at one time. It features three arenas, one special arena and six gameplay modes. The five playable characters from the single player adventure are used in the multiplayer mode, along with a secret character, Krusha. If only two players play in the special arena, random baddies will appear to make the game more difficult.

Plot

King K. Rool is trying to destroy Donkey Kong Island with a large laser called the Blast-O-Matic, but it malfunctions after a crash that puts his floating, mechanical island face-to-face with Donkey Kong Island. To buy some time, he captures some of the Kongs and locks them up. He then steals Donkey Kong's precious hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the bananas and defeat King K. Rool and his army of Kremlings and other evil creatures.

Characters

Promotional art for Donkey Kong 64, illustrating the protagonists
  • Donkey Kong, the titular character and the first playable character in the game, is a large, muscular Mountain Gorilla who wears a red monogrammed necktie, and his weapon of choice is the "Coconut Cannon".
  • Diddy Kong, who debuted in Donkey Kong Country, is a monkey in a red baseball cap and T-shirt, the latter bearing a yellow star on the back, his weapons are the "Peanut Popguns" (pistols that fire peanuts).
  • Tiny Kong is a Chimpanzee, and younger sister of Dixie Kong from the Donkey Kong Country games. Just like her sister, her pigtails allow her to temporarily float through the air, and unique to Tiny is the ability to shrink in size to fit into places the other Kongs cannot reach, her weapon is a "Feather Bow" (a crossbow that fires sharp feathers)
  • Lanky Kong, a newcomer in the Donkey Kong series, is a Sumatran Orangutan whose long arms allow him to handstand. He can also inflate himself to float. His weapon of choice is the "Grape Shooter" (similar to a blowgun).
  • Chunky Kong, the older brother of Kiddy Kong and cousin to Tiny Kong, is a strong yet cowardly Eastern Lowland Gorilla who can lift heavy objects, but (as explained in the theme song) is slow and unable to jump high, and his weapon is a "Pineapple Bazooka" which is the most powerful gun on the game.

Other characters include Cranky Kong who sells the Kongs various new moves via his potions, Funky Kong, who sells them guns, Snide the weasel, who was formerly King K. Rool's henchman before he was fired and thus collects blueprints for the Kongs, and Candy Kong, who supplies the Kongs with musical instruments. Some other notable characters are K. Lumsy, who opens up levels, Squawks, who points things out, brings you Golden Bananas when his attention is attracted, and can carry Tiny to new heights. There is also a Banana Fairy Queen, who requests that the Kongs rescue her citizens and in exchange teaches the Kongs an invincible technique. Collecting Banana Fairies unlocks many new options outside of one-player mode, including cheats.

Rambi and Engaurde appear in the game. Donkey Kong can turn into Rambi the Rhino in Jungle Japes. He can batter into objects and immediately kill any enemy. Lanky Kong can turn into Engaurde the Swordfish in Gloomy Galleon. He can swim at high speeds, leap out of the water, and strike with his "sword".

The game has several antagonists as well. The main villain is the Kong's main antagonist, King K. Rool, who tries to destroy DK Isle. The level's bosses are Army Dillo (a heavily-armoured armadillo who is the boss of Jungle Japes and Crystal Caves), Dogadon (a giant dragonfly who's the boss of Angry Aztec and Fungi Forest), Mad Jack (a gigantic jack-in-the-box who is the boss of Frantic Factory), Pufftoss (a large Blowfish who is the boss of Gloomy Galleon), King Kut Out (a cardboard cut-out of K. Rool who is operated by two Kremlings and is the boss of Creepy Castle), and the final, extremely difficult boss, King K Rool (disguised as a boxer that each Kong must fight). The game's secondary antagonist is a Minecart Kremling [Krash], not actually a boss and has nothing to do with King K. Rool, and operates mines throughout Jungle Japes, Fungi Forest and Creepy Castle.

Music

The intro cut scene of the game features a full-length song with vocals, called the "DK Rap". The line "His coconut gun can fire in spurts. If he shoots ya, it's gonna hurt!" was named the fourth worst game line ever in the January 2002 issue of Electronic Gaming Monthly.[citation needed] Also the rap contains the word "hell" being spoken out loud during the rap and is the first Rare game to use mild language (Conker's Bad Fur Day had strong language since it was rated M for Mature where DK64 was rated E for Everyone). It was also used in Donkey Konga and as the background music for the Kongo Jungle stage in Super Smash Bros. Melee, but was remixed and "hell" was replaced with "heck". The song is performed by James W. Norwood Jr., who used several different voices and effects for the remix in Super Smash Bros. Melee, but used the same voice for the original Donkey Kong 64 version. An official soundtrack was also released.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 88%[1]
Metacritic 90 of 100[2]
MobyGames 87 of 100[3]
Review scores
Publication Score
Electronic Gaming Monthly 8.37 of 10[1]
GamePro 5 of 5[1]
GameSpot 9.0 of 10[4]
IGN 9.0 of 10[5]
Nintendo Power 8.6 of 10[1]
Awards
GameSpot: Editors' Choice Award[4]
E3 1999 Game Critics Awards: Best Platformer[6]

Donkey Kong 64 was released to generally positive reviews. Review scores range from 80% to 100%, with an average of 88% on review aggregate site Game Rankings. The most commonly cited issue was the lacklustre multiplayer mode and unwarranted tediousness and difficulty of some parts. GameSpot claimed "it lacks enough 'wow factor' to exert the revolutionary influence that Donkey Kong Country had"[4] and IGN reports that while it is "not the leap and bound that Donkey Kong Country was for Super NES, [it] is still an excellent platformer all the same".[5]

References


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