- Release Date: November 23, 1999
- Genre: Action
- Style: 3D Platform
- Similar Games: Super Mario 64 (Nintendo 64), Banjo-Kazooie (Nintendo 64), Rayman 2: The Great Escape (IBM PC Compatible), Rayman 2: The Great Escape (Nintendo 64), Rayman 2: The Great Escape (Dreamcast), Rayman 2: The Great Escape (PlayStation), Super Mario 64 (Nintendo 64), Super Mario 64 (Nintendo 64), Rayman 2: The Great Escape (Dreamcast)
Game Description
Those bumblingThat's the beauty of world domination, you can just start anywhere you want until the whole thing is yours. In this case, the starting point was Kong Isle, home of those bloody aggravating apes that single-handedly destroyed years of thoughtful planning on the part of His Majesty.
That was all about to end. With a single shot from the Blast-o-Matic, Kong Isle would be reduced to a rather large pile of squished bananas. Yet the gun wasn't quite operational, a characteristic of so many enormous weapons of mass destruction before it, and the King was beside himself with grief.
How could he be so close and yet so far? The
In what is to be Nintendo's last high-profile release before the millennium, Donkey Kong 64 continues Rare's adventure series that began on the Super NES in 1994. The leap in technology from 16- to 64-bit means this rendered ape has been given the full 3D treatment, complete with eight polygonal worlds and special effects that require the use of an Expansion Pak in order to play. Since this is the first game on the system that will not run without the peripheral, Nintendo has bundled the 4MB memory upgrade along with the game for an MSRP of $59.99.
As
These moves won't be free, however, as you'll need to cough up coins to satisfy your irate primate father. Also on hand is
Subsequent worlds will have players exploring the Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle and Hideout Helm on their way to battle
Donkey Kong 64 also requires cooperation with the friends you rescue, since certain coins and bananas are color-coded to match a particular ape. Each world also offers several puzzles that can only be solved by using a specific character, whether it's opening up a gate by firing
Every banana-yellow cartridge offers three built-in save files that let players resume their progress after turning off the system. The game also supports the Rumble Pak accessory to provide vibration feedback during play, and even includes a separate Battle mode for four-player simultaneous action. As you progress through the main game (Adventure mode), you will be able to unlock two types of multi-player contests: Monkey Smash and Battle Arena.
Monkey Smash involves competing against up to three other players in your choice of environment and game type: Survival (smash your opponent(s) until you are the only one left), Coin Hoard (the player with the most coins wins), Time (whoever has the most smashes at the end of the time limit is the winner), Capture (the player holding the DK Coin after time has expired is the winner) and Capture Pad (same as Capture only you have to run over numerical pads while holding the coin).
Battle Arena takes place on a single screen as your compete in five modes: Wins, Coin Hoard, Survival, Capture and Time. While the modes are similar to those found in the Monkey Smash game, Battle Arena involves fighting inside a ring. The player who manages to score the most ring outs is therefore considered the winner in both the Wins and Time modes, while Survival simply involves staying alive as you knock your competition out of contention.
To commemorate the event, Nintendo has released a separate "Limited Edition Donkey Kong 64 Bundle" that includes the following: a special transparent green
Roots & Influences
Donkey Kong began his career in theDonkey Kong 64 is a continuation of the 16-bit Donkey Kong Country trilogy that was exclusively released on the Super NES. Rare used a process called ACM (Advanced Computer Modeling) to deliver rendered visuals that were groundbreaking at the time of the game's release. The cartridge was also the largest available for the system in 1994, weighing in at an impressive 32-Megabits.
Review: Overall
Everyone needs a good monkey to count on when times are tough.While the gameplay wasn't as innovative as the presentation, the high production values and variety of things to do (a whopping 100 levels) made it one of the best-selling cartridges of all time. Five years later, we find the series moving in the same footsteps as Super Mario, Castlevania and The Legend of Zelda: the switch from a traditional side-scroller to a free-roaming 3D adventure.
Like Nintendo's other 3D staples, Donkey Kong 64 doesn't forget its jungle roots, which should please fans who went ape over the 16-bit trilogy: players will swing from vine to vine to reach high areas; ride animal friends
Of course, the mine cart stages have made the transition and all of the characters you know and love (yes, even the original coin-op star
You have these large worlds that require you to switch between characters in order to grab all the wondrous goodies locked therein. See that large boulder on top of that switch? You need the strength of the hulking Chunky to move it. See that tiny little opening in the bottom of the building? Yep, that's a job for Tiny, the pony-tailed monkey with the ability to shrink!
Factor in all the transparent bananas, coins, blueprints, balloons, medals, crowns and crates, and there will be plenty of monkey business going on from start to finish. The drawback is that you're constantly switching between characters -- not just because they're cool or have new moves (though Lanky is cool and has great moves), but because the different monkeys are essential to advancing through the levels.
The other problem some players will have is that the amount of things to collect almost borders on the absurd. Donkey Kong 64 is a nightmare for those with short-term memories, as every area has something that could be accomplished with each character, so you have to continuously make mental notes to remember to return to a certain area with a specific simian. Since you have to find and then jump inside a barrel in order to switch characters, the levels can be quite time consuming.
And if you don't have a specific plan for the level at hand, you'll quickly get distracted with each new collectible or hidden area. Even your items (which you need to purchase with, ahem, collectible coins) can be upgraded a series of times, from the projectile weapons that launch deadly fruit to the musical instruments that can activate all sorts of goodies when played in certain areas. There are also mini-games like car racing, dart throwing and slots (to name just a few) that will keep you busy whenever you need to take a breather from the platform action. Even the original 1981 coin-op game in all its 2D, ladder-climbing goodness is packed inside this yellow cart!
While having so much to do is a definite plus for those sick of beating games in a weekend, there's little originality in the play mechanics. If you're sick of rounding up X amount of objects to open gate number one or swapping coins to see what's behind curtain number two, you'll go crazy after the first twenty minutes of play. Another gripe is that enemies regenerate out of thin air mere moments after you take care of them, so you don't get that satisfaction of hunting down critters and clearing up the worlds.
The last issue that could be a serious problem for some players is the camera. Donkey Kong 64 features a perspective that's very close to your character, meaning it's hard to see all around you at times. Even more puzzling is the amount of tinkering you have to do with the camera just to get a clean view of a jump or platform -- you literally have to keep one finger on the button just to swing the camera around every few minutes. Even when the camera is lined up correctly, trying to grab that first swinging vine or reaching that particular platform seems unusually difficult. So Donkey Kong 64 isn't without its share of quirks.
Does it really matter, though? After all, Donkey Kong 64 is a high-profile game that has been under development for over two years and awarded a marketing budget that could rival the GNP of some developing nations. It's big, the series has a proven track record and Nintendo knows it. With an Expansion Pak required for the game, multi-player deathmatch modes uncharacteristic for a 3D platform title and a family of appealing characters, there is no question it will be a hit. Of course, Nintendo has cunningly cleared the schedule for any direct competition, as Pokémon Stadium, Mario Party 2 and Perfect Dark have all been conveniently moved into 2000. You can call Nintendo a lot of things, but they know how to squeeze a ripe banana for all it's worth.
What Donkey Kong 64 does best, as Rare's Jet Force Gemini did before it, is simply throw more at the player than
Perhaps the biggest knock on Donkey Kong 64 is the lack of sheer amazement you get from playing a game like The Legend of Zelda: Ocarina of Time, which was 1998's big November release. After Super Mario 64, Banjo-Kazooie and Rayman 2: The Great Escape, you instinctively know what to do, where to look and how to solve certain puzzles. The 3D platform genre doesn't evolve with Donkey Kong 64, and many of the elements are borrowed from several other successful games.
Is that a good thing? No, not really. But when you consider that the game never stops being fun to play with Rare's trademark sense of humor and lush visuals, you can take the complaints with a grain of salt. This monkey will keep players swinging, jumping and shooting well through the winter months and by the time they're finished, the next wave of big games will be ready to play.
After patiently biding their time after 1998's Banjo-Kazooie, Rare finally releases the chains on tortured





