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Donkey Kong Country 3: Dixie Kong's Double Trouble!

 
Games: Donkey Kong Country 3: Dixie Kong's Double Trouble

Game Description

Dixie Kong and Kiddy Kong are off to find the missing Donkey and Diddy, who disappeared while celebrating their victory over King K. Rool. Donkey Kong Country 3 plays very much like the first two games in the series, but there are some new features, namely the Brothers Bear. There are 13 of these helpful bears throughout the game, including Blunder, who gives out secrets; Barter, who swaps items; Barnacle, who runs the gift shop; and Benny and Bjorn, twins who run the ski lifts on the mountains. Also new to this series are Banana Birds, which help you save your progress.

As you progress through this game's many exotic tropical worlds, you (or you and a friend alternating) will control both Dixie and Kiddy Kong. Dixie's primary strengths involve her pony tail, which enables her to form a Helicopter Spin, which can be used to whip enemies or make incredibly long leaps. Kiddy's main asset is his strength: he can reveal hidden areas by breaking down doors and smashing the ground. Also, he can skim across water and power roll into bad guys. Both characters can swim, run, jump, swing, throw barrels, climb, and ride vehicles, such as Funky's hovercraft, which can be used to explore further sections of the map.

To enable you to reach places high places, you can throw Dixie when controlling Kiddy. When you are Dixie, you can throw Kiddy and steer him to drop down fragile holes.

Throughout this epic game, you'll find animal friends that you can ride, such as Enguarde the Swordfish, Squawks the Parrot, and Squitter the Spider. Enemies you must defeat include: the springy tailed Re-Koil; Nibbla, the hungry fish; Buzz the bee; Sneek, the sneaky rat; the coin-protecting alligator named Koin; Bristels, the rolling hedgehog; and Swoopy, the sharp-beaked bird.

In Donkey Kong Country 3, as in the first two games in the series, barrels play a significant role in the action. Star Barrels act as save points, TNT Barrels explode when thrown, Bonus Barrels let you play bonus round games, and Invincibility Barrels let you gain temporary invincibility. You'll find many other kinds of barrels as you go. Treasures and items are important as well. Bananas sometimes point the way, balloons and KONG Letters give you extra lives, and coins give you bonus points, let you play Swanky's games, and help you pay for items.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

As the title indicates, this is the third game in the series, which originated with Donkey Kong Country in 1994.
~ Brett Alan Weiss, All Game Guide

Review: Overall

When the first game in this series hit the stands, gamers were floored by its gorgeous levels, excellent music, and crisp gameplay. Donkey Kong Country gave Super Nintendo owners a huge world of lush jungles, exotic enemies, and graphic sophistication the likes of which 16-Bit systems had never seen. When Donkey Kong Country 2 came along, gamers were treated to more of the same: near-perfect character control, eye-popping visuals, and charming gameplay. Some complained that the games were too similar, that the additions to the second game were not significant enough, but most of us were in agreeance that you just can't get too much of a good thing.

Along comes Donkey Kong Country 3, and Nintendo decided once again to leave well enough alone. They could've changed the Donkey Kong Country formula radically by introducing some 3D gameplay into the mix, or maybe Mario could've somehow been included in the action, but DKC3 looks and plays very much like the first two games. Sure, there are new enemies and obstacles, such as a giant barrel and some new species of fish, and there are new vehicles to ride, such as a hovercraft, but nothing in this game really stands out as startlingly unique. Basically, if you have beaten the first two games, and you love the series and hunger for more, then by all means hunt down a copy of this game.

For those of you new to the world of Donkey Kong Country, you are in for a treat. Whichever game in the series you are playing, you're almost guaranteed to have a good time, whether you are playing alone or with a friend. There are tons of levels, lots of nifty bonus rounds, plenty of goofy creatures to pounce on or throw barrels at, and just enough hidden items and areas to keep even the most jaded gamer content.

Even though it is similar to the previous games in the series, video games just don't get much better than this.
~ Brett Alan Weiss, All Game Guide

Review: Enjoyment

If you are not tired of the DKC formula, you'll love this game.
~ Brett Alan Weiss, All Game Guide

Review: Graphics

The graphics in this game have got to be seen to be believed.
~ Brett Alan Weiss, All Game Guide

Review: Sound

The music sounds so authentic that you'll swear it's a professional recording of a real orchestra.
~ Brett Alan Weiss, All Game Guide

Review: Replay Value

It will take you (or you and a friend) quite some time to finish this game. Then you will probably want to do it again.
~ Brett Alan Weiss, All Game Guide

Review: Documentation

The manual is colorful and offers lots of information on the characters and items.
~ Brett Alan Weiss, All Game Guide
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Wikipedia: Donkey Kong Country 3: Dixie Kong's Double Trouble!
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Donkey Kong Country 3:
Dixie Kong's Double Trouble!
Donkey Kong Country 3: Dixie Kong's Double Trouble! game box cover
Developer(s) Rare
Publisher(s) Nintendo
Composer(s) David Wise
Eveline Fischer
Platform(s) Super NES/Super Famicom
Game Boy Advance
Virtual Console
Release date(s) Super Nintendo Entertainment System
PAL December 19, 1996
NA November 22, 1996
Game Boy Advance
EU November 4, 2005
NA November 8, 2005
AUS December 4, 2005
Virtual Console
NA December 24, 2007
PAL December 25, 2007
Genre(s) Platform
Mode(s) Single player, multiplayer
Rating(s) ESRB: E, K-A (SNES)
OFLC: G
PEGI: 3+
Media 32-megabit Cartridge

Donkey Kong Country 3: Dixie Kong's Double Trouble! is a platform game developed by Rare and published by Nintendo as the final installment in the original Donkey Kong Country trilogy. It was released in late 1996 for the Super NES/Super Famicom. The game was ported to Game Boy Advance (with a different soundtrack; see "Re-Releases") and released in Autumn 2005. The title was released on the Wii's Virtual Console service in North America on December 24, 2007, and the following day in Europe as a special Christmas update.

Characters: Dixie Kong, Kiddy Kong, Donkey Kong (guest appearance), Diddy Kong (guest appearance), Cranky Kong, Swanky Kong, Funky Kong

Contents

Overview

In this game, Dixie Kong and her toddler cousin Kiddy Kong have to discover the location of missing vacationers (they went on a fishing trip) Donkey Kong and Diddy Kong. Meanwhile, the Kremling Krew returns under the leadership of the mysterious robot KAOS, who K. Rool (called Baron K. Roolenstein in this game and now dresses as a mad scientist) is secretly controlling.

Unlike the previous installment, which featured a pirate high-seas adventure theme, this game has more of a mix between a mechanical theme (especially the technological island of Mekanos) and a generic theme similar to the first game, but unlike Donkey Kong Country 's often tropical sceneries, this game features locations much more similar to northern Europe and similar climates, including the presence of snowy mountains, cliffs, waterfalls and a group of allies called Brothers Bear. The events of the game were located in the Northern Kremisphere, a hitherto unseen part of the DK Isles. The GBA version did not have an Intro Story, unlike the other two.

Screenshot of the level Riverside Race, present in the second world.

New Gameplay Elements

This third installment tracks your progress through the game using a percentage similar to the first two games. Following the tradition of the others, the total possible percentage is 100% plus the installment number; in this case, a total of 103%, the highest of the series. An additional 2% can be achieved when cheats are applied which turn off the Halfway barrels and DK barrels, which makes the gameplay much more difficult. Returning also are the collectible DK coins that first appeared in the second game, with one hidden in each level. Unlike in Donkey Kong Country 2, rather than simply having to track down the hidden coin, the player must solve a small puzzle involving using a rolling barrel to strike an enemy using the coin as a shield from behind.

Dixie Kong retains essentially the same move set she had in the second game. Diddy Kong is replaced by Kiddy Kong, who plays more similarly to Donkey Kong. Kiddy also has a few new moves previously unseen in the series - he is able to repeatedly bounce along the surface of water during a roll by pressing the jump button with the correct timing, and he is able to throw Dixie significantly farther when he is carrying her on his shoulders than any other Kong family member combination.

The hub world is more open-ended when it comes to exploration, for the first time allowing the player to stray from set paths between established area or level markers. As a result, hidden areas can be found by traveling to the right location on the world map, also a first for the series. Most of these hidden areas have a collection of colored crystals that are arranged to mirror the button colors and locations on the traditional Super Nintendo controller; in a game very reminiscent of Simon, the player is required to repeat a series of tones that sound when a crystal lights up, using the buttons on the controller, to acquire hidden items. On the SNES, the buttons used are those which match the colours of the crystals (A B X and Y), while on GBA, the D-pad is used, matching the crystals positions on the screen, although the SNES colours remain.

Also introduced in this game is an expanded inventory system, allowing the Kongs to hold up to four items at a time that can be exchanged for lives, coins, or other hidden items.

Soundtrack

DKC3's soundtrack was composed by Eveline Fischer and David Wise, although Fischer produced most of the music in the game.[1]

GBA Re-Release

As with the past two Donkey Kong Country games, a Game Boy Advance port was developed by Rare. The title omits the original's subtitle "Dixie Kong's Double Trouble!". Amongst the changes is Pacifica, a bonus world exclusive to the GBA version of the game, accessible halfway through. This differs from other GBA ports like Yoshi's Island, where new stages only become accessible after the game's completion. With Pacifica put into the game, the boss known as Barbos was moved there, and in its place was a whole new boss, Kroctopus. The port also featured a new cheat menu and an all-new soundtrack composed by David Wise [1] from the ground up which replaced the original. GameSpot said in their review that the music was in some cases better than the original, such as the boardwalk levels of Lake Orangatanga.[2] The port also had a number of minor changes, including a brighter screen, around the time when the Game Boy Advance SP had the backlight refitted. Wrinkly Kong's save caves are also omitted, having being replaced by Cranky's Dojo. Swanky's bonus games now feature a virtual reality where the player must collect stars. Some of the Brothers Bear locations and items were altered as well. This is also a side effect of Pacifica's addition, as an extra bear location was added.

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 85%[3] (SNES)
75%[4] (GBA)
MobyGames 88 of 100[5] (SNES)
76 of 100[6] (GBA)
Review scores
Publication Score
Electronic Gaming Monthly 8.12 of 10[3] (SNES)
Game Informer 9 of 10[3] (SNES)
8.5 of 10[7] (GBA)
GamePro 3/5 stars[8] (GBA)
GameSpot 7.8 of 10 [2] (GBA)
GameSpy 4/5 stars[9] (GBA)
IGN 8.5 of 10[10] (SNES)
7.5 of 10[11] (GBA)
Nintendo Power 8 of 10[7] (GBA)
Play Magazine 9 of 10[7] (GBA)
Yahoo! Games 4/5 stars[12](GBA)

The game went to sell 2.89 million copies worldwide, with 1.7 million copies sold in Japan, and has a 86% (SNES) and a 75% (Gameboy Advance) on GameRankings, the lowest of the three Donkey Kong Country games. The game was significantly hurt by the release of the newer generation Nintendo 64 console which was released at about the same time.

References

  1. ^ Rareware.com: Scribes – February 9, 2006 at Internet Archive [David Wise composed "Dixie Beat", "Crazy Calypso", "Wrinkly's Save Cave", "Get Fit A-Go-Go", "Wrinkly 64", "Brothers Bear", and "Bonus Time" (along with "Bonus Win" and "Bonus Lose"); and Eveline Fischer composed the rest of the soundtrack.]
  2. ^ a b Provo, Frank (2005-11-14). "Donkey Kong Country 3 Review for Game Boy Advance - GameSpot". GameSpot. http://www.gamespot.com/gba/action/donkeykongcountry3/review.html. Retrieved 2009-10-10. 
  3. ^ a b c "Donkey Kong Country 3: Dixie Kong's Double Trouble for SNES - GameRankings". Game Rankings. http://www.gamerankings.com/snes/588284-donkey-kong-country-3-dixie-kongs-double-trouble/index.html. Retrieved 2009-10-06. 
  4. ^ "Donkey Kong Country 3 for Game Boy Advance - GameRankings". Game Rankings. http://www.gamerankings.com/gba/928294-donkey-kong-country-3/index.html. Retrieved 2009-10-06. 
  5. ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for SNES - MobyGames". MobyGames. http://www.mobygames.com/game/snes/donkey-kong-country-3-dixie-kongs-double-trouble/mobyrank. Retrieved 2009-10-06. 
  6. ^ "Donkey Kong Country 3: Dixie Kong's Double Trouble! for Game Boy Advance - MobyGames". MobyGames. http://www.mobygames.com/game/gameboy-advance/donkey-kong-country-3-dixie-kongs-double-trouble/mobyrank. Retrieved 2009-10-06. 
  7. ^ a b c "Donkey Kong Country 3 Reviews and Articles for Game Boy Advance - GameRankings". Game Rankings. http://www.gamerankings.com/gba/928294-donkey-kong-country-3/articles.html. Retrieved 2009-10-06. 
  8. ^ Burner, Rice (2005-10-07). "Review : Donkey Kong Country 3 (Game Boy Advance) - from GamePro.com". GamePro. http://www.gamepro.com/article/reviews/49650/donkey-kong-country-3/. Retrieved 2009-10-06. 
  9. ^ Stratton, Bryan (2005-11-10). "GameSpy: Donkey Kong Country 3". GameSpy. pp. 1-2. http://gba.gamespy.com/gameboy-advance/donkey-kong-country-3/665921p1.html. Retrieved 2009-10-06. 
  10. ^ Thomas, Lucas (2008-01-04). "IGN: Donkey Kong Country 3: Dixie Kong's Double Trouble Review". IGN.com. http://retro.ign.com/articles/848/848225p1.html. Retrieved 2009-10-06. 
  11. ^ Harris, Criag (2008-11-08). "IGN: Donkey Kong Country 3 Review". IGN.com. http://gameboy.ign.com/articles/665/665438p1.html. Retrieved 2009-10-06. 
  12. ^ Saltzman, Marc (2005-11-08). "Donkey Kong Country 3 Review / Game Boy Advance Game Reviews - Yahoo! Video Games". Yahoo!. http://videogames.yahoo.com/gba/donkey-kong-country-3/review-411058. Retrieved 2009-10-06. 

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