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Doom 3: Resurrection of Evil

 
Games: Doom 3: Resurrection of Evil

Game Description

Resurrection of Evil is the first expansion pack for 2004's technology-advancing Doom 3. The add-on's single-player campaign casts players as an engineer, sent to investigate a strange beacon signal coming from the now-abandoned industrial base on Mars. While the same style of desperate, one-against-the-world shooter gameplay prevails, many missions are set in more natural, cavernous environments and the new player character has access to different equipment, including the fan-favorite double-barreled shotgun. The expansion also adds more online multiplayer options, including a Capture the Flag game mode and (official) support for up to eight Internet-connected players. Doom 3: Resurrection of Evil was developed by series creator id, with lots of help from Texas neighbor Nerve Software (Return to Castle Wolfenstein: Tides of War).
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Nerve Software; Artist: Ted Anderson; Designer: Adam Bellefeuil; Animator: Jay Brushwood, Ronn Harbin; Artist: Jake Hernandez; Designer: Patrick Hook, Brandon James; Artist: Pat Jones; Designer: David Kelvin; Programmer: Darin McNeil, Brian Matt, Sean Mitchell; Company 2: Id Software; Artist: Adrian Carmack; Technical Director: John Carmack; Artist: Kevin Cloud; CEO: Todd Hollenshead; Lead Designer: Tim Willits; Sound Design: Christian Antkow; Programmer: Timothee Besset; Designer: Mal Blackwell; Artist: Andy Chang; Programmer: Jim Dosé; Media Artist: Pat Duffy; Lead Programmer: Robert A. Duffy; Designer: Matt Hooper; Animator: James Houyska; Office Manager and Id Mom: Donna Jackson; Designer: Jerry Keehan; Associate Producer: Jason Kim; Artist: Seneca Menard; Animator: Fredrik Nilsson; Designer: Steve Rescoe; Animator: John Root; Lead Artist: Kenneth Scott; Dir. Business Development: Marty Stratton; Artist: Patrick Thomas; Programmer: Jan Paul Van Waveren; Development Assistant and Animator: Eric Webb; Programmer: Jonathan Wright; Company 3: Threewave Software; Designer: Dan Gold, Michael Goodhead, Dan Pitts, Geoff Gordon; Programmer: Simon Boily, Michael Labbé; Artist: Maciej Kowalski, Ross Patel; Project Execution: Michael Labbé, Michael Goodhead; Additional Development Support: Id Software; Executive Producer: Matt Hooper; Sound Design: Ed Lima; Theme For Doom 3 Produced By: Chris Vrenna; Theme For Doom 3 Composed By: Clint Walsh; Additional Sound Effects Design: Danetracks Inc; Additional In-Game Sounds: Chris Vrenna; Additional Story and Dialog: Matthew J. Costello; Voice Recording and Production: Womb Music; Voice Casting and Direction: Margaret Tang; VO Engineer, Editing and Monster FX: Rik Schaffer; Packaging Design: Hamagami/Carroll Inc.; Manual Design & Layout: Ignited Minds LL; Voice of - Betruger: Philip Clarke; Voice of - Dr. Elizabeth McNeil: Jennifer Hale; Voice of - Dr. Cloud: Wally Wingert; Voice of - Computer Voice: Grey Delisle; Voice of - Additional VO: Grey Delisle; Voice of - Video Logs: Grant Albrecht; Voice of - Additional VO: Grant Albrecht, Michael Bell, Steven Jay Blum, Michael Gough, David Kaye, Daran Norris, Andre Sogliuzzo, Scott Menville, Rino Romano, James Alcroft; Company 4: Acitivision; Senior Producer: Jonathan Moses; Associate Producer: Eric Grossman, Doug Avery; Production Coordinator: Steve Holmes, Matthew Beal; Production Tester: Danny Taylor, Eain Bankins; VP North American Studios: Mark Lamia; President: Kathy Vrabeck; Installer Programmer: Anthony Lu; Localization Manager - PC Group: Tamsin Lucas; Global Brand Manager: Tabitha Hayes; Associate Brand Manager: Doug McCracken; Vice President of Marketing: Dusty Welch; PR Manager: Mike Mantarro; Quality Assurance and Customer Support Project Lead: Matt Nelson; Senior Project Lead: Matt McClure; QA Manager: Marilena Rixford; Test Team Floor Lead: Sean Berrett; Single Player Coordinator: Edro Aguilar; Multiplayer Coordinator: Mike Cook; QA: Joshua J. Becket, Josh Chandler, Nels Chatarotwong, Victor Durling, Francis Guese, Sam Harang, Ed Highfield, Joel Marcial, Tony Meysenburg, Kimberly Park, Soukha Phimpasouk, Mat Solie, William Whaley, Chris Neal, Francis Jimenez, Jonas Anderson, Joshua Gill, Robin Odlum, Jon An, Allan Managan, Ron Avila, Matt Mahler, Diego Lozano, Dean LaMana, Primus Majda, Donald E. Marshall, Scott Keifer, Jeffry Moxley, Michael DeMarti, Vince Fennel, Ryan Ruff, Dustin Green, Ryan Ford, Guy Selga, David Gordon, Richard Park, Daniel Hackney, Jason Gilmore, Trevor Page, Aaron Sedillo, David Haddock, Graham Hagmaier
~ Keith Adams, All Game Guide
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Wikipedia: Doom 3: Resurrection of Evil
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Doom 3: Resurrection of Evil
Box art for the Windows version
Developer(s) Nerve Software
id Software
Publisher(s) Activision
Engine id Tech 4
Platform(s) Microsoft Windows, Linux, Xbox
Release date(s) Windows (retail)[1]

NA April 3, 2005
EU April 8, 2005
Linux
INT May 24, 2005
Xbox[2]
NA October 5, 2005
EU October 21, 2005
Windows (Steam)[3]
INT August 4, 2007

Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M
OFLC: MA15+
Media CD, DVD, download
System requirements Microsoft Windows

Doom 3: Resurrection of Evil is a first-person shooter video game developed by Nerve Software and id Software. It was released for the PC on April 3, 2005 as an expansion pack for Doom 3 and on October 5, 2005 for the Xbox video game console. The Xbox version does not require the original Doom 3 in order to play, and also includes the original DOOM, Doom II, and Master Levels for Doom II.

The video game features eight-multiplayer game modes. Resurrection of Evil also features twelve new single player levels, six new enemies including the hunter, four new multiplayer maps as well as new weapons such as the double-barreled shotgun originating from Doom II.

Contents

Gameplay

Resurrection of Evil adds in two new main features to the gameplay that the player can use throughout the game. The first, is a tool that was originally developed for Doom 3; "the Grabber". The Grabber, like the "Gravity Gun" from the game Half-Life 2, is a physics-based weapon that allows the player to pick up and move certain items. It also allows the player to catch fireballs and throw them back at the enemy. Resurrection of Evil has come under some criticism about the use of the Grabber due to the prior popularity of the similar weapon in Half-Life 2. The developers have commented that the tool was originally in Doom 3 before Half-Life 2, and was used to create "damaged" rooms; instead of building a ruined room, they would build a pristine room and use the grabber to "damage" it realistically.

One major difference between the Grabber and the Gravity Gun is that the Grabber has a limited charge, and thus can only hold onto an object for several seconds. Additionally, the Grabber creates a distortion effect that can obscure the player's vision when in use.

The second additional feature is the Hellstone.

Another addition is the double-barreled shotgun. Essentially, it is the same as the regular shotgun, except it fires two shells at once, offering much greater stopping power, killing most enemies with one shot. The downside is that with every shot, the weapon must be reloaded in order to be used again. It thus resembles the double-barreled Super Shotgun from Doom II. The Plasma Gun also had its capacity increased from 450 to 500 rounds.

Also in the expansion was the inclusion of three new monsters, not counting boss creatures. The first new monster (also the first monster seen in the game) is the Forgotten, a Lost Soul-variant. It more closely resembles the Lost Souls from the original games, being a blazing horned skull without any cybernetic parts. The second addition is the Vulgar. It is closely related to the Imp, and behaves almost exactly like one. The model used for the Vulgar was the original Archvile model seen in early Doom 3 scans.[citation needed] The third new addition is the Bruiser. At about the same size as a Hellknight, it has a computer monitor mounted on its face that flashes one of several images onscreen, including an eye when it sees the player and a set of flashing, sharp-toothed jaws.

Synopsis

In 2147, two years after the events of Doom 3, the UAC detects a strange signal from one of its Martian satellites, and consequently sends a team in to investigate. Finding the Hellstone in the process, the forces of Hell attempt to retake the object from the player, a marine combat engineer who is working for Dr. Elizabeth McNeil. McNeil, an unseen character in Doom 3, was the whistleblower who notified counselor Elliot Swann and Jack Campbell of Malcolm Betruger's mysterious activities at the beginning of Doom 3.

After fighting his way through the complex, the marine eventually meets up with McNeil in the Phobos Labs. She tells him that the only way to destroy the Hellstone is to return it to where it came from: Hell. The marine powers down the base to re-route power to one of the teleporters to reach the Delta Labs, where the main teleporter to Hell is located.

The marine arrives in Hell and battles his way to Betruger, who has become the Maledict. After some fighting, Betruger bites the marine, but before he can eat him, the marine shoves the Hellstone down Betruger's throat, causing him to dematerialize. Only his skull remains. The game ends with a bright white light, followed by McNeil's voice saying, "Welcome home, Marine."

Development

The development of Resurrection of Evil was announced by id Software in October 2004.[4] While Doom 3 was developed by id Software, Resurrection of Evil was co-developed with Nerve Software.[5] Activision would remain the publisher.

Reception

Although not as well received as Doom 3, Resurrection of Evil garnered mostly favorable reviews; the Windows version holds a score of 78% on the review aggregator site Metacritic,[6] while the Xbox version is rated at 77%.[7]

References

External links


 
 

 

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