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Doom 64

 
Games: Doom 64

Game Description

Adapted from the 1993 hit PC game, Doom 64 is a completely redesigned version that offers 32 unique levels (seven of which are hidden), one additional weapon and a new monster to fight: a translucent Imp called the Nightmare Imp.

Unlike previous versions of id's classic first-person shooter, Doom 64 features an advanced graphic engine with fog and mist effects, animated skies, anti-aliasing to smooth rough edges, texture-mapped surfaces to show intricate carvings, and creatures sporting a new rendered look. Fans will also note the absence of the main character's face along the bottom of the screen -- the view is completely unobstructed, aside from two small numbers signifying health and ammo.

Players will be able to fight fourteen types of enemies as they try to find a way out of the gothic environments: Zombieman, Shotgun Guy, Imp, Nightmare Imp, Bulldog Demon, Spectre, Lost Soul, Cacodemon, Hell Knight, Baron of Hell, Anachnotron, Pain Elemental, Mancubus and The Cyberdemon. The goal is the same as in previous installments: shoot anything standing in your way while you look for the keys needed to open locked doors.

The game also features crushing ceilings, spikes and toxic pools as well as elevators, portals and switches to activate. Fortunately for you, the hero has a few weapons to take care of the enemies populating each level. While players begin the game armed with a pistol, additional armaments are available, including a shotgun, double-barreled shotgun, dual chainsaw, chaingun, rocket launcher, plasma rifle, laser rifle and the BFG 9000.

Doom 64 supports either passwords or the optional Controller Pak accessory to continue progress. Controls can be fully customized as well, allowing players the choice of moving with the analog stick, C buttons or directional pad. Fight on one of four difficulty settings until you confront the Mother Demon!
~ Scott Alan Marriott, All Game Guide

Roots & Influences

Doom 64 is based on the series of Doom games that began on the PC in 1993. While Wolfenstein 3D was the first game in the genre, it was Doom that caught the public's attention and brought the first-person shooter to the forefront of computer gaming. This version is notable for having 32 levels that are not available on any other Doom title. The graphics also make use of the Nintendo 64's advanced capabilities, further distinguishing this game from all previous versions. id Software's 3D follow-up to Doom, 1996's Quake, was ported to the Nintendo 64 in 1998.
~ Clark Phelan, All Game Guide

Production Credits

Original game: id Software, Inc.; Programming: John Carmack, John Romero, David Taylor, Michael Abrash, John Cash; Art: Adrian Carmack, Kevin Cloud; Design: John Romero, Sandy Petersen, American McGee, Shawn Green; Biz: Jay Wilbur, Mike Wilson; Biz Assistant: Donna Jackson; MIDWAY HOME ENTERTAINMENT Programming: Aaron Seeler; Lead Artist: Sukru Gilman; Artists & Animation: Francisco Gracia, Andy Wilson; 3D Models: Sukru Gilman; 3D Model Animation: Laurent Bezault, Sukru Gilman; Sound System: Scott Patterson; Music & Sounds: Aubrey Hodges; Level Construction: Randy Estrella, Tim Heydelaar, Danny Lewis; Testing: Peter Chang, Sunny Chu, Josh Hutchins, Steve Kramer, Jason Shigenaka, John Stookey, Dan Wagner
~ Scott Alan Marriott, All Game Guide
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Wikipedia: Doom 64
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Doom 64
Doom 64 cover
Developer(s) Midway Games
Publisher(s) Midway Games
Platform(s) Nintendo 64
Release date(s) NA March 31, 1997
JP August 1, 1997
EU December 2, 1997
Genre(s) First-person shooter
Mode(s) Single-player
Rating(s) BBFC: 15
ESRB: M
Media 64Mbit Cartridge

Doom 64 is a video game for the Nintendo 64 released by Midway Games in 1997. It is part of the Doom first-person shooter video game series.

Contents

Plot

Following the conclusion of the original Doom series, the sole Marine who survived the horrors of hell had returned to Earth, reclaiming it from the invasion that almost eradicated the human race. Demons still lingered within the abandoned halls and complexes of Phobos and Deimos. As a last-ditch effort, the military decided to bombard the moons with extreme radiation in hopes of killing off any remaining demons. Initially it was successful, however something survived the exposure. The extreme radiation blocked the military's sensors and allowed something to slip past them undetected. Now the demons have returned, their corpses revived and strengthened. Hell's forces have been rebuilt and are stronger than ever. A Marine strikeforce was ordered to contain the advancing armies of hell but was mercilessly slaughtered within moments. You, the sole survivor of the last invasion, managed to slip past hell's guards. Once again, it is you versus the legions of hell and this time, it is time to finish it once and for all.

History and development

Midway's original title of the game was "The Absolution", but the name was changed to "Doom 64" for brand recognition. ("The Absolution" was reused as the name of the last level of the game.) Midway wanted to include every demon from the original games, as well as a few extra levels, into the final product, but deadlines and cost constraints of larger N64 cartridges made them scrap the levels and leave a few demons off the game (Former Commando, Revenant, Arch-Vile and Spider Mastermind). The music and sound effects were done by Aubrey Hodges, who also did the original sound and music for the PlayStation port of Doom two years earlier. The original Doom 64 team was working on a potential "Doom 64 2" not long after the first game was released, but decided to scrap it due to the "Doom engine looking dated", and players' attention focusing on Quake and other, more modern 3D shooters.

Gameplay

Features

Key differences from the computer games in the series include:

  • 32 exclusive new levels.
  • New, larger sprites for all enemies, items, weapons and projectiles which were texture-filtered when close to the player to prevent pixelation.
  • No Commandos, Arch-Viles, Spider Masterminds or Revenants (removed due to the expense of higher capacity Nintendo 64 cartridges).[citation needed]
  • Darker and more foreboding environments, meant to increase the level of fear felt by the player.
  • All new textures, scrolling skies, artificial room-over-room architecture, and custom scripting.
  • Tripwire booby traps, from darts to homing fireballs.
  • Eerie synth ambient music tracks (instead of MIDI rock music)
  • More ambivalent usage of Satanic imagery (inverted pentagrams, inverted crosses, depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
  • More advanced atmospheric colored lighting and effects.
  • Re-designed weapons that act more devastating than previous installments of the game series (realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket).

Weapons

All the weapons from the original game are present (Fist, Chainsaw, Pistol, Shotgun, Double Barrel Shotgun, Chaingun, Rocket Launcher, Plasma Rifle and BFG 9000), but redrawn with new sprites. The chainsaw was given two blades instead of one, the fists have bloodstained gloves on instead of brass knuckles, the plasma rifle has an electric core that emits a sparking sound when equipped, the rocket launcher has a small kick when fired, pushing the player back a bit, the shotgun's reloading cock is at the handle instead of under the barrel and the Double Barrel Shotgun reloads faster and causes recoil. A new weapon known as the Laser, or "Unmaker", has been added, using the same cell ammunition as the plasma rifle and BFG. It was first mentioned in the Doom Bible and was planned to be featured in the computer Doom games but never appeared. Its appearance in Doom 64 is its only official appearance, and with the power of three ancient artifacts found in the game, it becomes more powerful by shooting three laser beams (at a quicker rate than default) instead of one.

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