- Release Date: June 01, 2000
- Genre: Action
- Style: 2D Action
- Similar Games: Arkanoid 2000 (IBM PC Compatible), Arkanoid II: Revenge of Doh (IBM PC Compatible), Off the Wall (Arcade), Arkanoid: Doh it Again (Super Nintendo Entertainment System), Breakout CD-ROM (IBM PC Compatible)
Game Description
Arcade action in the style of Breakout crosses paths with the magic and mystery of ancient China in this Crave Entertainment title. Controlling a mythical green dragon, players must clear 100 levels of varying difficulty. Along the way, the dragon can gather power-ups that increase his time limit, boost his speed, or transform him into one of four other dragons, each with a mystical power.While most levels require the dragon to clear out a fixed pattern of blocks, similar to Breakout or Arkanoid, every tenth level pits the dragon in head-to-head combat against a boss character. In order to complete the levels, the dragon must master speed control and ball placement. However, the dragon can only miss a certain number of balls before the game is over. With each ball that passes underneath him, his segmented body becomes shorter and shorter, making the levels even more challenging.
A password feature enables players to resume at the level they last completed. Players can also link up for versus mode. The two players choose from one of ten levels and battle to complete it first. The game is over if one-player's board is covered with blocks sent from the opposing player, or if his dragon shrinks and dies from hits.
Roots & Influences
With its Breakout-like gameplay and power-ups, Dragon Dance is very similar to Arkanoid: Revenge of Doh (1987) and Arkanoid: Doh It Again (1997), both of which are sequels to Arkanoid (1986).The Arkanoid games added power-ups, different types of blocks and varying playfields to the Super Breakout (1978) formula. Super Breakout is the sequel to Breakout (1976).
With its rotary controls and paddle/ball gameplay, Breakout is an extension of Pong (1972).
Review: Overall
Dragon Dance is one of the most entertaining Breakout clones yet made. Those familiar with Arkanoid or other variations of this style might not be as easily impressed as those new to the paddleball genre. However, the game must be given its due credit, regardless of its originality, or lack thereof.The well-designed levels do not necessarily get harder with each passing round, but rather have difficulty ratings that help to stagger the challenge. Similarly, players might find some bosses nearly impossible to defeat, while other bosses are hardly a challenge to those with proper aiming skills. Random helpful events from the Dragon Gods (earthquakes or restored health) will sometimes make levels a bit less tiresome, and filling up the dragon power meter will unleash some helpful abilities, such as stopping or changing the direction of the ball.
The graphics in Dragon Ball are standard for the
The heart of Dragon Dance is measured in its playability and fun-factor. Play control is good, but sometimes frustrating. A player might keep missing the ball by small margins, or find it impossible to aim in the direction he or she wants (and unbreakable blocks can really be tough to get around). By pressing Select, the ball speed can be increased as needed in order to complete the levels within the allotted time. This can be a big help, but is a tradeoff for several reasons: the chances of the Dragon missing a ball increase as speed goes up, and the play tempo increases naturally as time progresses, so boosting the speed too early might result in a ball that is out of control.
Learning the split-second timing required to use the special dragon techniques, aim the ball where it is needed, and boost speed properly are all skills that the player will have to master along the way in this fairly rewarding game. With the exception of level 40, one of the most annoying levels ever conceived, the game design is solid and there is enough variety to keep a player involved for many hours -- at least up to that infernal level. Play it long enough and you'll see...





