
draw away
draw a blank
[Middle English drauen, from Old English dragan.]
(Direct Read After Write) Reading data immediately after it has been written to check for recording errors.
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1. Number of newsstand copies of a magazine issue taken by wholesalers, distributors, or retailers before return of unsold copies to the publisher. See also newsstand returns.
2. Form of salesperson's compensation whereby the salesperson is paid in advance against expected future sales.
| Dram Shop Act, Draining Reserves, Drag and Drop | |
| Drawee, Drawer, Drawing Account |
| Dragnet Clause, Downzoning | |
| Drive-By Appraisal, Drywall |
1. In cooking, to eviscerate; to remove the entrails, as from poultry or fish. 2. To clarify a mixture, as in drawn butter.
verb
phrasal verb - draw back
phrasal verb - draw down
phrasal verb - draw in
phrasal verb - draw out
phrasal verb - draw up
noun
Definition: allure, influence
Antonyms: alienate, estrange, push away, rebuff, reject, repel, repulse, turn off
v
Definition: move something by pulling
Antonyms: exhale, propel, push, repel, repulse
v
Definition: take out, extend
Antonyms: put in, shorten
To aim a firearm, or deadly weapon, at a particular target.
To prepare a written bill of exchange, commercial paper, draft, or negotiable instrument and place one's signature on it, creating a legal obligation under its terms. To write a document, such as a deed, complaint, or petition, including the essential information necessary to make it legally effective upon its execution by the designated parties.
To lawfully remove money from an account held in a bank, treasury, or other depository.

In chess, a draw is when a game ends in a tie. Usually, in tournaments a draw is worth a half point to each player, while a win is worth one point to the victor and none to the loser.
For the most part, a draw occurs when it appears that neither side will win. Draws are codified by various rules of chess including stalemate (when the player to move has no legal move and is not in check), threefold repetition (when the same position occurs three times with the same player to move), and the fifty-move rule (when the last fifty successive moves made by both players contain no capture or pawn move). A draw also occurs when neither player has sufficient material to checkmate the opponent or when no sequence of legal moves can lead to checkmate.
Unless specific tournament rules forbid it, players may agree to a draw at any time. Ethical considerations may make a draw uncustomary in situations where at least one player has a reasonable chance of winning. For example, a draw could be called after a move or two, but this would likely be thought unsporting.
Until 1867, tournament games that were drawn were replayed. The Paris tournament of 1867 had so many drawn games to be replayed that it caused organisational problems. In 1868 the British Chess Association decided to award each player a half point instead of replaying the game (Sunnucks 1970:100).
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The rules allow for several types of draws: stalemate, the threefold repetition of a position (with the same player to move), if there has been no capture or a pawn being moved in the last fifty moves, if checkmate is impossible, or if the players agree to a draw. In games played under time control, a draw may result under additional conditions (Schiller 2003:26–29). A stalemate is an automatic draw, as is a draw because of insufficient material to checkmate. A draw by threefold repetition or the fifty-move rule may be claimed by one of the players with the arbiter (normally using his score sheet), and claiming it is optional.
A claim of a draw first counts as an offer of a draw, and the opponent may accept the draw without the arbiter examining the claim. Once a claim or draw offer has been made, it cannot be withdrawn. If the claim is verified or the draw offer accepted, the game is over. Otherwise, the offer or claim is nullified and the game continues; the draw offer is no longer in effect.
An offer of a draw should be made after a player makes a move but before he presses his game clock. A player may decline the offer of a draw. The other player also declines the offer if he makes a move, and the draw offer is no longer in effect.
Article 5 of the FIDE Laws of Chess gives the ways a game may end in a draw, and they are detailed in Article 9: (Schiller 2003:26–29).
It is popularly considered that perpetual check – where one player gives a series of checks from which the other player cannot escape – is a draw, but in fact there is no longer a specific rule for this in the laws of chess, because any perpetual check situation will eventually be claimable as a draw under the threefold repetition rule or by the fifty-move rule, or (more likely) by agreement (Hooper & Whyld 1992). By 1965 perpetual check was no longer in the official rules (Harkness 1967).
Although these are the laws as laid down by FIDE and, as such, are used at almost all top-level tournaments, at lower levels different rules may operate, particularly with regard to rapid play finish provisions.
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In games played with a time control, there are other ways a draw can occur (Schiller 2003:29), (Just & Burg 2003).
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In chess games played at the top level, a draw is the most common outcome of a game: of around 22,000 games published in The Week in Chess played between 1999 and 2002 by players with a FIDE Elo rating of 2500 or above, 55 percent were draws. Roughly 36 percent of games between top computer chess programs are draws (more than are won by White or won by Black).[6]
Yuri Averbakh gives these combinations for the weaker side to draw:
Andy Soltis discusses the vagueness of the terms "draw", "drawish", "drawable", "book draw", "easy draw", and "dead draw". In books and chess theory a position is considered to be a draw if best play leads to a draw – the difficulty of the defence is not taken into account. Soltis calls these positions "drawable". For instance, under that criteria the rook and bishop versus rook endgame is usually a theoretical draw or "book draw", but the side with the bishop usually wins in practice. In this position from an actual game, the only move to draw is 124. Rf8! White actually played 124. Rd8?? and lost (Soltis 2010:12–13).
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Dansk (Danish)
v. tr. - trække, trække op, trække for/fra, tiltrække, suge, få , tegne, spille uafgjort, fremkalde, medføre, formå, udstede, hæve
v. intr. - trække, trække på, svulme, suge på, nærme sig, bevæge sig imod, komme
n. - træk, tiltrækning, lodtrækning, sug, pres
idioms:
Nederlands (Dutch)
tekenen, trekken, uit de tent lokken, opstellen, rekken, aantrekken, slepen, trek, trekpleister, trekje, aantrekkingskracht, getrokken kaart, gelijkspel, loting
Français (French)
v. tr. - tirer, traîner, remorquer, extraire, arracher, enlever (un bouchon), (Cout) tirer (des fils), puiser dans, attirer (l'attention), tracer, dessiner, entraîner qn dans qch, tirer de (une conclusion), établir (un parallèle), (Naut) avoir un tirant d'eau, (Sport) faire match nul, faire partie nulle (aux échecs), (Culin) vider (une volaille), débusquer (un renard), étirer (un métal), tréfiler (un fil)
v. intr. - se diriger vers, tirer, aspirer, faire match nul, être ex æquo (examen, compétition), tirer (cartes), (Art) dessiner, infuser (le thé)
n. - loterie, tombola, tirage au sort, (Sport) match nul, match nul, attraction, succès, (Comm) réclame, (fig) répartie
idioms:
Deutsch (German)
v. - zuziehen, vorziehen, ziehen, zeichnen, anlocken, bekommen, finden, unentschieden beenden, (mar.) Tiefgang haben
n. - Kassenmagnet, Unentschieden, Auslosung, Zug
idioms:
Ελληνική (Greek)
v. - τραβώ, σέρνω, ελκύω, έλκω, σχεδιάζω, φέρνω/έρχομαι ισοπαλία, έχω βύθισμα, συνάγω, αποσύρω, περιγράφω, σκιαγραφώ, εξάγω, βγάζω, τραβώ, αντλώ, επισύρω
n. - έλξη, ολκή, τράβηγμα, κλήρωση, λοταρία, ισοπαλία, κράχτης, ελκυστικό θέαμα, ατραξιόν
idioms:
Italiano (Italian)
chiudere, tirare, disegnare, attrazione, pareggio, sorteggio
idioms:
Português (Portuguese)
v. - sacar um cheque, puxar, desenhar
n. - desenho (m)
idioms:
Русский (Russian)
тянуть, задергивать, оформлять, приманка, розыгрыш (лотереи)
idioms:
Español (Spanish)
v. tr. - correr, tirar, tirar de, dibujar, trazar, arrastrar, empatar, sortear, atraer, marcar, deducir, inferir
v. intr. - correr, tirar, tirar de, dibujar, trazar, arrastrar, sortear, atraer, irritar, oler
n. - atracción, empate, tablas, sorteo
idioms:
Svenska (Swedish)
v. - dra, flytta, leda, rita, andas in, tömma ut, pressa fram
n. - drag(ning), attraktion, fångst, oavgjord match
中文(简体)(Chinese (Simplified))
划, 绘制, 画, 拉长, 拖长, 拉, 拖, 拔, 划线, 渐渐移动, 画图, 行驶, 平局, 平手, 吸引人的事物, 抽签, 精彩节目
idioms:
中文(繁體)(Chinese (Traditional))
v. tr. - 劃, 繪製, 畫, 拉長, 拖長, 拉, 拖, 拔
v. intr. - 劃線, 漸漸移動, 畫圖, 行駛
n. - 平局, 平手, 吸引人的事物, 抽籤, 精彩節目
idioms:
한국어 (Korean)
v. tr. - ~을 잡아 끌다, (우물에서) 물을 길다, 뽑다, (다른 사람을) 끌어들이다
v. intr. - 끌다, 임박하다, 스케치하다, 어음을 발행하다, 비기다
n. - 끌기, 성황, 당첨되기, 동점
idioms:
日本語 (Japanese)
v. - 引く, 描く, 描写する, 線を引く, 引っ張る, 引き寄せる, 人気を呼ぶ, 引き出す, 得る, つく, 近づく, 受け取る, 生む, 振り出す, 招く, 取る, 引き抜く, 引きつける, 誘う, 製図する, 引かれる, くじを引く, 引き分けにする, 引き分けになる
n. - 引くこと, 引き抜くこと, くじ引き, 引いたくじ, 吸うこと, 引き付けるもの, 引き分け
idioms:
العربيه (Arabic)
(فعل) يرسم باستخدام القلم, يتحرك في الاتجاه المعين, يسحب شئ الى مكان جديد بحركه بطئيه, يسحب سيارة أو عربه, يفتح و يغلق الستائر, يجرد من سلاح (الاسم) الاختيار بالقرعه, مسابقه يتم اختيار الفائز بطريقه القرعه, مباراة يتعادل فيها فريقان
עברית (Hebrew)
v. tr. - משך, הוציא, שלף, צייר, תיאר, שירטט, שאף (סיגריה, מקטרת), הסיק מסקנה, עורר (ביקורת), גרם, שאב (נוזל), חיבר (מסמך), הבחין, מתח, האריך, החלק הנע של גשר מתרומם (או זחיח)
v. intr. - נע לקראת, התנפח (מפרש ברוח)
n. - משיכה, הגרלה, תיקו, מושך קהל, החלק הנע של גשר מתרומם (או זחיח), פמפום סיגריה
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