- Platform: IBM PC Compatible
- Release Date: September 18, 2002
- Genre: Strategy
- Style: 3D Real-Time Strategy
- Similar Games: Age of Empires II: The Conquerors Expansion (IBM PC Compatible), Age of Mythology (IBM PC Compatible)
Game Description
Return to Empire Earth to master the Art of Conquest. This Mad Doc add-on for Stainless Steel Studio's weighty RTS brings new campaigns, new units, and editing tools that allow players to design their own scenarios and challenges. Based on fan feedback, the expansion pack's three new campaigns are set in Europe during the rise of the Roman Empire, in the Pacific during World War II, and in a distant-future space age teeming with sci-fi weapons and technology. New units are available in each of these time periods, such as Roman legionnaires, the WWII demolitions expert, and a variety of futuristic spacecraft. Empire Earth: The Art of Conquest also features improved multiplayer support, with matchmaking options that help sort potential online allies and rivals by epoch, number of players, and other game settings preferences.Roots & Influences
Empire Earth: The Art of Conquest is an expansion to Empire Earth, which was conceived and developed byReview: Overall
One of the first things you notice about Mad Doc Software's ambitious expansion to Stainless Steel Studio's Empire Earth is the consistency of the graphics with the original. While not as effective or pleasing as graphics in similar real-time strategy empire building games, The Art of Conquest graphics make the additional scenarios blend in tightly with the previous 14 epochs of the parent game that range from prehistoric to futuristic nano ages. Despite the lack of graphic enhancement, though, the playing fields, units and environments remain vibrant, easy to recognize and unique in their own right.Rather than simply adding three new campaigns and 18 additional scenarios, new civilization powers for all 23 cultures, from Ancient Greece's flaming arrows to Rebel Forces' cloaking, bring new excitement to many epochs with some interesting changes or enhancements to gameplay. Two neglected races, Japan and Korea, are added to the civilization mix with Korea available in all epochs, and Japan with a Cyber Ninja unit capable of disabling buildings in the 15th Epoch, which takes place around 2200 AD.
Epoch 15 deals with the need to colonize Mars and is sparked by the expansion of the United Federation of Asian Republics (UFAR), a collection of previously sovereign southern and eastern Asiatic nations that fell under the control of China in the mid-21st century. Along with the new space age epoch, additional single-player campaigns offer a look at repercussions of World War II and the rise of the Roman Empire. Original gameplay of Empire Earth is flavored by the addition of five new buildings relevant to the Space Age epoch, a new Wonder of the World (Orbital Space Station), and a space-related disaster caused by a meteor storm.
The Art of Conquest introduces two new heroes to complement the Space Age Epoch. Oddly enough, the first,
Unique civilization powers encompass a wide range of possibilities. China, as a dominant force in the new Epoch, is given the power of "just in time" manufacturing, which allows instant unit construction if the funds are available. Many of the powers are related to epoch and civilization. For example, the United States receives "market" power (exchange one resource for another) in epochs 10-15, Austria achieves "adapting" powers of stealing other civilization resources in epochs 8-15, while Novaya Russia can produce nuclear missiles in epochs 13-15. Roughly half of the civilizations can use their new-found powers in all epochs, such as priest towers (Babylon), path finding (Carthage), exploration (England), camouflage (France), and fanaticism (Korea) to name a few.
The expansion provides a handy chart that makes recognition of all enhancements and additions easy to keep track of by grouping changes related to units, buildings, calamities, and powers along with a Space Age unit relationship diagram and 2200 AD research tree. The manual deals only with the expansion and, rightfully so, doesn't delve into actual gameplay mechanics other than providing explanations of the new enhancements, units, buildings, and heroes.
Fans captivated by the 500,000 year span of Empire Earth will enjoy the additional era tacked onto the end of the civilized world's struggle for survival, as well as the WWII and Roman campaigns. While the relatively high price tag associated with this expansion may deter some, the add-on effectively creates a decent amount of long-term gameplay, enhancements, and possibilities that are worth the cost. Conversely, gamers not enthralled by the original concept or the puzzling ugly close-up graphics generated in the original won't change their minds because of the expansion.
As the company behind Star Trek: Armada II, it's not surprising that Mad Doc Software's expansion of a game covering all of the human experience deals mainly with mankind's exploration, exploitation, and evolution into outer space. The company has forged a winner in Empire Earth: The Art of Conquest, and fans of the original game won't be disappointed.





