Share on Facebook Share on Twitter Email
Answers.com

Empire Earth: The Art of Conquest

 
Games: Empire Earth: The Art of Conquest

Game Description

Return to Empire Earth to master the Art of Conquest. This Mad Doc add-on for Stainless Steel Studio's weighty RTS brings new campaigns, new units, and editing tools that allow players to design their own scenarios and challenges. Based on fan feedback, the expansion pack's three new campaigns are set in Europe during the rise of the Roman Empire, in the Pacific during World War II, and in a distant-future space age teeming with sci-fi weapons and technology. New units are available in each of these time periods, such as Roman legionnaires, the WWII demolitions expert, and a variety of futuristic spacecraft. Empire Earth: The Art of Conquest also features improved multiplayer support, with matchmaking options that help sort potential online allies and rivals by epoch, number of players, and other game settings preferences.
~ T.J. Deci, All Game Guide

Roots & Influences

Empire Earth: The Art of Conquest is an expansion to Empire Earth, which was conceived and developed by Rick Goodman, lead designer of Age of Empires.
~ Michael L. House, All Game Guide

Review: Overall

One of the first things you notice about Mad Doc Software's ambitious expansion to Stainless Steel Studio's Empire Earth is the consistency of the graphics with the original. While not as effective or pleasing as graphics in similar real-time strategy empire building games, The Art of Conquest graphics make the additional scenarios blend in tightly with the previous 14 epochs of the parent game that range from prehistoric to futuristic nano ages. Despite the lack of graphic enhancement, though, the playing fields, units and environments remain vibrant, easy to recognize and unique in their own right.

Rather than simply adding three new campaigns and 18 additional scenarios, new civilization powers for all 23 cultures, from Ancient Greece's flaming arrows to Rebel Forces' cloaking, bring new excitement to many epochs with some interesting changes or enhancements to gameplay. Two neglected races, Japan and Korea, are added to the civilization mix with Korea available in all epochs, and Japan with a Cyber Ninja unit capable of disabling buildings in the 15th Epoch, which takes place around 2200 AD.

Epoch 15 deals with the need to colonize Mars and is sparked by the expansion of the United Federation of Asian Republics (UFAR), a collection of previously sovereign southern and eastern Asiatic nations that fell under the control of China in the mid-21st century. Along with the new space age epoch, additional single-player campaigns offer a look at repercussions of World War II and the rise of the Roman Empire. Original gameplay of Empire Earth is flavored by the addition of five new buildings relevant to the Space Age epoch, a new Wonder of the World (Orbital Space Station), and a space-related disaster caused by a meteor storm.

The Art of Conquest introduces two new heroes to complement the Space Age Epoch. Oddly enough, the first, Hu Kwan Do, is an ambitious warrior who founded UFAR after leading his company to unprecedented economic heights. The second, his descendant Khan Sun Do, led the movement of people born on Mars to establish autonomy from Earth-born inhabitants. As the single largest enhancement in the expansion, the 15th Epoch also includes specific research technologies in all fields of importance such as agriculture, health, education, religion, economics, government, infantry, tanks, air and, of course, space-related vehicles.

Unique civilization powers encompass a wide range of possibilities. China, as a dominant force in the new Epoch, is given the power of "just in time" manufacturing, which allows instant unit construction if the funds are available. Many of the powers are related to epoch and civilization. For example, the United States receives "market" power (exchange one resource for another) in epochs 10-15, Austria achieves "adapting" powers of stealing other civilization resources in epochs 8-15, while Novaya Russia can produce nuclear missiles in epochs 13-15. Roughly half of the civilizations can use their new-found powers in all epochs, such as priest towers (Babylon), path finding (Carthage), exploration (England), camouflage (France), and fanaticism (Korea) to name a few.

The expansion provides a handy chart that makes recognition of all enhancements and additions easy to keep track of by grouping changes related to units, buildings, calamities, and powers along with a Space Age unit relationship diagram and 2200 AD research tree. The manual deals only with the expansion and, rightfully so, doesn't delve into actual gameplay mechanics other than providing explanations of the new enhancements, units, buildings, and heroes.

Fans captivated by the 500,000 year span of Empire Earth will enjoy the additional era tacked onto the end of the civilized world's struggle for survival, as well as the WWII and Roman campaigns. While the relatively high price tag associated with this expansion may deter some, the add-on effectively creates a decent amount of long-term gameplay, enhancements, and possibilities that are worth the cost. Conversely, gamers not enthralled by the original concept or the puzzling ugly close-up graphics generated in the original won't change their minds because of the expansion.

As the company behind Star Trek: Armada II, it's not surprising that Mad Doc Software's expansion of a game covering all of the human experience deals mainly with mankind's exploration, exploitation, and evolution into outer space. The company has forged a winner in Empire Earth: The Art of Conquest, and fans of the original game won't be disappointed.
~ Michael L. House, All Game Guide

Review: Enjoyment

The new epoch and scenarios fit in seamlessly with the concept of the original game. Additional add-on features such as buildings, heroes, civilizations and units give Empire Earth a refreshing and interesting new spin.
~ Michael L. House, All Game Guide

Review: Graphics

Graphics are on a par with the original game, though the addition of the new space-age buildings and environments ramps up the diversity a bit.
~ Michael L. House, All Game Guide

Review: Sound

The sounds and music remain a highlight of the game.
~ Michael L. House, All Game Guide

Review: Replay Value

The expansion adds even more reason to replay the original scenarios and build up civilizations. Between the time span and the 23 cultures, time investment can be considerable. Improved matchmaking enhances multi-player online battle action.
~ Michael L. House, All Game Guide

Review: Documentation

Documentation is limited to the enhancements and additions contained in the expansion -- short, clear and concise.
~ Michael L. House, All Game Guide

Production Credits

Company 1: Mad Doc Software; Mad Doc Software Team: Chris Bold, Rex Bradford, John Cataldo, Ken Davis, Scott Downey, David J. Fielding, Mark Graham, Nick Greco, Xinbo Kan, Dan McClure, Tom Murray, Matthew Nordhaus, Gary Strawn, Tara Teich, Karen Wolff; Additional Art: Paul Bernstein; Executive Director: Ian Lane Davis, Shaun McDermott; Company 2: Sierra Entertainment; Producer: Jon Payne; Executive Producer: Eric Hayashi; Vice President Development: Rod Nakamoto; QA Lead: Chad Martin; Assistant QA Lead: Tharlie Richardson; QA Tester: Mike Racioppi; Director of Marketing: Charles Grover Holtzclaw; Brand Manager: Steve Beinner; International Brand Marketing: Beatrice Henrion; PR Manager: Adam Kahn; VP Marketing: Barbara Schwabe; Senior Director PR: Kathy Miller; Technology Group Engineering Manager: Mike Nicolino; Technology Group Engineer: Bill Dewey, Brent LaPoint, Brian Rothstein, Brendan Vanous, Dean Webster; Administrative Support: Beth Adams; Documentation: Lisa Gagnon
~ Keith Adams, All Game Guide
Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Wikipedia: Empire Earth: The Art of Conquest
Top
Empire Earth: The Art of Conquest
Empire Earth:The Art of Conquest PC Box cover

Developer(s) Mad Doc Software
Publisher(s) Sierra Entertainment
Designer(s) Dr. Ian Lane Davis
Platform(s) Microsoft Windows
Release date(s) NA 17 September 2002[1]
EU 4 October 2002[1]
Genre(s) RTS
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Teen (T)
Media CD-ROM
System requirements Pentium II 250 MHz, CPU, Windows 98, 64 MB RAM, 4X CD-ROM drive, DirectX 8, graphics card
Input methods Keyboard, mouse

Empire Earth: The Art of Conquest, also known as AoC, is the official expansion pack for the real-time strategy game Empire Earth. Art of Conquest was developed by Mad Doc Software, and was released on 17 September 2002 in the United States. The game was released in Europe later in the year, and the following year in Japan.[1] The Gold Edition of Empire Earth, which features both the original and the expansion, was released on 6 May 2003.

Art of Conquest added several new features to the original Empire Earth, including new units, new civilizations (Japan and Korea), civilization powers, and new hero units. Art of Conquest also features three new campaigns: Ancient Rome, World War II, and 24th Century Mars.[2] The game received mixed reviews, averaging 66% on Game Rankings.[3]

Contents

Gameplay

For further information see Empire Earth Gameplay.

The gameplay in Art of Conquest is the same as in the original Empire Earth, albeit with some changes. Variable difficulty has been added to those scenarios which had not received it in a patch of the original Empire Earth. Online multiplayer capabilities has been added, allowing players to play online with up to 7 other players either over the internet via a lobby system, or over a local area network (LAN).[citation needed]

The new Space Age (Epoch XV) allows the building of spaceports and spaceships on maps that allow it.[4] Robots replace Citizens in the Nano Age and infantry in the Space Age (these robots are known as Watchmen). Nano age Farms are run by robots, and by the Space Age farms no longer need citizens to manage them.[citation needed] Each civilization has its own power, or "Civ Power". Often, these powers are only available during certain epochs. A Civ Power gives each nation a specialty: the Chinese, for example, have the "just-in-time manufacturing" ability; while the Japanese have the powerful "cyber ninja" ability.[5]

Empire Earth supports multiplayer games over LAN connections and online. Multiplayer games are identical in form to single player games. Art of Conquest multiplayer play has many exploits, which players can use to give themselves an unfair advantage. The game's publisher, Vivendi Games, has set up forums where players can report exploits.[6] The multiplayer servers were taken offline on 1 November 2008, players are only able to play through Local area network.[7][8]

Campaigns

Three new campaigns were added in The Art of Conquest: a Ancient Roman campaign about Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Ocean during World War II, and a futuristic Asian campaign involving the colonization of Mars.[9]

Roman Campaign

The Roman campaign revolves around the struggles of Marius and the conquests of Julius Caesar. The campaign comprises six distinct scenarios. The story begins in the early Roman Republic. The player can conscript citizens and must fight a war against various local tribes of Italy and barbarian invaders. Then the story moves into Marius's war with Lucius Cornelius Sulla. In this scenario, the player secures victory by liberating Rome. The remaining four scenarios are about Julius Caesar's years as a general. It covers Caesar's war in the east against Sulla, the conquest of Gaul and the invasion of Britain, and Caesar's war with his former ally and friend Pompey. This scenario starts with the famous crossing of the Rubicon and ends at the battle of Farsala. The final story details the conquest of Egypt.

Pacific Campaign

The Pacific campaign comprises six distinct scenarios. The opening scenario lets the player control the Battle of Midway. This scenario concludes with the sinking of Japanese aircraft carriers Akagi, Sōryū, Kaga and Hiryū. Then the story covers the Battle of Guadalcanal in 1943, and later the island-hopping campaign directed by Douglas MacArthur which involves killing Admiral Isoroku Yamamoto. The next scenarios include a special mission in Burma, the Battle for Leyte Gulf, and the reconquest of Leyte. The story concludes with the Battle of Iwo Jima. This scenario is completed by sending five marines to the southern tip of the Island. This refers to the famous image of US Marines raising the flag of the United States at Mount Suribachi. See Raising the Flag on Iwo Jima

Asian Campaign

A game taking place on Mars.

This campaign is told from the perspective of the Kwan Do family, an influential family who claim to be descendants of the Qin Dynasty, and is split into two parts. Part One details the colonization of Mars. As soon as it is discovered that it is possible to colonize Mars, the major superpowers of Earth scramble to develop the technologies and resources needed to establish settlements. One of these powers is the newly-formed United Federation of Asian Republics (UFAR), founded and ultimately controlled by the Kwan Do family. The Kwan Do family are the rich owners of Kwan Do Electronics and Communications. The UFAR government struggles to suppress local rebellions and terrorist activities by the Eye of God, an extremist organization who claim that Earth should be the only home to mankind. Meanwhile, the UFAR also struggles to develop a colonial programme competing against rival superpowers. A UFAR colony on Mars is eventually built, with help from Japan, alongside settlements built by the US/Canadian Conglomerate, the European Union of Nations, Novaya Russia, and the Republic of Japan. With these colonies established, Mars is divided into five regions. Part Two is set 250 years after the first part, during the Space Age Epoch. The Kwan Do dynasty has been overthrown, and harsh conditions on Mars and an increasingly negative perception of the Earth governments have finally forced the Martian colonists into rebellion. During the revolutions, Khan Sun Do, a descendant of the Kwan Do family, unites the five territories. With the acquisition of Space Battleship Yamato, the Martians fight an inter-planetary war against Earth to secure their independence. The campaign ends with the last battle for Martian independence and the installation of Khan Sun Do as the first leader of Mars.

Development and release

The Art of Conquest expansion pack for Empire Earth was announced in May 2002 by Sierra (the game's original publisher, later taken over by Vivendi).[10] The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World.[11] According to Steve Beinner, the brand manager of the Empire Earth series, Empire Earth's expansion pack was planned even before the original game was released.[12] The developers listened to feedback from the game community and planned the new features and release schedule accordingly.[12] In an interview with IGN.com, Steve Beinner said "People were asking for additional scenarios and extra units. That's based upon surveys we did and distributors on a worldwide basis."[12]

Work on Art of Conquest began in early 2002, with a planned release date later that same year. The developers decided "the game won't be present at E3 (Electronic Entertainment Expo), because of the tight development schedule and the fact that Sierra didn't want the developers to be distracted by creating an E3 demo."[11] Beta testing for Art of Conquest began on 5 August 2002, and consisted of a single multiplayer map that could be played through all 15 of the expansion pack's ages, allowing players to try out all the new features of the game.[13] Art of Conquest was included in the release of the Empire Earth Gold Edition, which was a re-release of both Empire Earth and Art of Conquest.[14]

Critical Reception

Review scores
Publication Score
IGN
7.8 of 10
GameSpy
4.5 of 5
GameSpot
5.2 of 10
PC Gamer
85%
The Armchair Empire
6.8 of 10

The overall reception of Art of Conquest was lukewarm. Game Rankings averaged it at 66%,[3] and Metacritic averaged it slightly lower, at 63%.[15] IGN, who gave it a 7.8 out of 10, stated "While it's a solid game, there's just not enough here to compel me to reawaken the substantial addiction the first game generated. Whether or not it's worth it for you to pick this one up depends almost entirely on how much you enjoyed the original game. With so few significant changes it plays almost exactly the same. For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit. Just don't expect the breadth and scope of the first game."[5] Armchair Empire gave the game a 6.8 out of 10, and commented "AoC doesn’t exactly bring any shame or disgrace to Empire Earth (EE), but it doesn’t do anything to make itself a must have for EE fans. That being said, most EE fans will like what AoC has to offer."[16] Finally, GameSpot gave it a 5.2 out of 10, and said "Ultimately, The Art of Conquest doesn't add enough to make much of a difference."[4] A notable criticism from GameSpot was regarding the way Space was implemented in the game. Spaceships were only available on certain maps and the gameplay was very similar to water -- a dock-type building is built and spaceships travel much like naval ships.[4] Other reviewers found fault with the game's price of 30 USD. The IGN reviewer said "I like Art of Conquest enough but it just falls short of being worth the $30 price tag."[5]

Art of Conquest's music was never released as a soundtrack CD, but the music in the game received critical approval, receiving 7 out of 10 from GameSpot.[4] IGN described the sound as "convincing enough, with realistic battle noises throughout the game's various ages. Each type of attack makes a particular sound and, after a while, you can develop a good sense of the scope of a given battle just by listening to it". IGN gave the sound 7 out of 10 overall, but did have some criticism, remarking that "A few glitches detract from an otherwise sufficient soundtrack. Voices are decent and the music is good.[5]

References

  1. ^ a b c "Empire Earth: The Art of Conquest Release Dates". GameSpot. http://www.gamespot.com/pc/strategy/empireearththeartofc/similar.html?mode=versions. Retrieved 2007-03-11. 
  2. ^ "Empire Earth: The Art of Conquest". Rotten Tomatoes. http://www.rottentomatoes.com/g/pc_games/empire_earth_art_of_conquest/overview.php. Retrieved 2007-03-11. 
  3. ^ a b "Empire Earth: The Art of Conquest - PC". GameRankings. http://www.gamerankings.com/htmlpages2/561395.asp?q=Empire%20Earth. Retrieved 2007-03-01. 
  4. ^ a b c d .Tom Chick. "Empire Earth: The Art of Conquest". GameSpot. http://www.gamespot.com/pc/strategy/empireearththeartofc/review.html?sid=2881249. Retrieved 2007-03-01. 
  5. ^ a b c d Steve Butts. "Empire Earth: The Art of Conquest". IGN. http://pc.ign.com/articles/372/372262p2.html. Retrieved 2007-03-01. 
  6. ^ Forum Used for catching Glitches Retrieved 21 February 2007.
  7. ^ http://www.joystiq.com/2008/10/08/servers-for-21-sierra-games-shutting-down/
  8. ^ http://www.shacknews.com/onearticle.x/55173
  9. ^ "Empire Earth: The Art of Conquest (PC)". Gamespy. http://pc.gamespy.com/pc/empire-earth-the-art-of-conquest/. Retrieved 2007-03-11. 
  10. ^ "Empire Earth: The Art of Conquest Preview". Strategy Informer. http://www.strategyinformer.com/pc/empireearththeartofconquest/preview.html. Retrieved 2007-03-11. 
  11. ^ a b Sam Parker. "First look: Empire Earth: The Art of Conquest". GameSpot. http://www.gamespot.com/pc/strategy/empireearththeartofc/news.html?sid=2865776. Retrieved 2007-03-11. 
  12. ^ a b c Steve Butts. "Empire Earth: The Art of Conquest". IGN. http://pc.ign.com/articles/359/359707p1.html. Retrieved 2007-03-11. 
  13. ^ Sam Parker. "Art of Conquest beta now available". Gamespot. http://www.gamespot.com/pc/strategy/empireearththeartofc/news.html?sid=2876571&mode=recent. Retrieved 2007-03-11. 
  14. ^ "Empire Earth: Gold Edition Company Line". GameSpot. http://gamespot.com/pc/strategy/empireearthgoldedition/news.html?sid=6091979. Retrieved 2007-03-17. 
  15. ^ "Empire Earth: The Art of Conquest Expansion". MetaCritic. http://www.metacritic.com/games/platforms/pc/empireearthart?q=Empire%20Earth. Retrieved 2007-03-01. 
  16. ^ Omni. "Empire Earth: Art of Conquest". Armchair Empire. http://www.armchairempire.com/Reviews/PC%20Games/empire-earth-art-conquest.htm. Retrieved 2007-03-01. 

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Empire Earth: The Art of Conquest" Read more