Set within a fantasy world populated by fierce monsters and altruistic characters, Enclave is a third-person game emphasizing combat, exploration, and puzzle-solving. Two warring factions, the light and the dark, are in a bitter struggle for control of a region called the Outlands. A total of 25 outdoor and indoor locales, ranging from ornate castles to gothic cathedrals, are spread across the land, each selectable from an overhead map. Unlike the Xbox original, in which players began the game fighting on behalf of the light side, PC owners can begin either the light or dark campaign right from the start.
The single-player campaign varies depending on the side, so players can explore new levels as different characters. Twelve playable classes are equally divided among the light and the dark. Fighting on the forces of good are knights, huntresses, wizards, druids, engineers, and halflings. The dark classes include assassins, berserkers, sorceresses, liches, bombardiers, and goblins. Each class has variable attributes and wields distinct weapons: some brandish swords and axes, while others fire magical energy from staves.
The action is played from a perspective behind the selected character as players fight their foes using a variety of combination attacks. Melee weapons such as swords, hammers, and axes can be swung in different directions using the mouse, while careful aiming is required using secondary weapons such as crossbows and long bows. Other useful equipment includes staves, whose power comes from a character's mana supply, multiple types of arrows, potions to replenish health, and shields.
Gold collected in each level can be used to upgrade equipment and supplies before each mission, and players are also free to switch classes if a battle becomes too difficult with a particular character. In addition to fighting, players can jump, crouch, climb, and swim to advance through the levels or to avoid enemy detection. PC enhancements over the Xbox original include higher frame rates, improved resolution, and additional checkpoints for more frequent saving.
~ Scott Alan Marriott, All Game Guide
Roots & Influences
The PC version of Enclave follows the original Xbox release by approximately eight months and is Swedish producer Starbreeze Studios's first action title.
~ Michael L. House, All Game Guide
Production Credits
Company 1: Starbreeze Studios; Lead Programmer: Erik Olofsson; Engine Programming: Magnus Högdahl; Additional Programming: Jens Olsson, Fredrik Larsson, Jens Andersson, David Mondelore; Level Design: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson, Mikael Wahlberg; Scripting: Fredrik Ljungdahl, Jerk Gustafsson, Jan Andersson; Localization: Gustaf Grefberg, Claudio Arcos; Project Manager: Fredrik Sjöö; Game Design: Magnus Högdahl, Jens Andersson, Mikael Wahlberg; Story Writer: Gustaf Grefberg; Character and Skins: Tom Fritzson, Pelle Tingström; Gameplay: Jan Andersson, Fredrik Ljungdahl, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson; Textures: Jens Matthies; Soundtrack: Gustaf Grefberg; Sound Effects: Gustaf Grefberg; Engine Programming: Magnus Högdahl, Erik Olofsson; Game Programming: Jens Andersson, David Mondelore, Samuel Ranta Eskola, Fredrik Larsson; AI Programming: Anders Olsson; GUI Programming: Hans Andersson; GUI Graphics: Lars Johansson, Jens Matthies; Character Animator: Eckhardt Milz, Benny Edlund, Mattias Lindkvist, Henrik Kamsvag; FMV: Dmitry Savinoff, Fredrik Lernmark, Jens Matthies, Lars Johansson; Artwork: Fredrik Lernmark, John Wallin, Pelle Tingström; Items & Skins: Erik Pettersson; Special Effects: David Mondelore, Jan Andersson, Magnus Andersson, Fredrik Ljungdahl, Erik Pettersson, Jerk Gustafsson, Mikael Wahlberg, Emil Gustavsson, Jörgen Stenquist; Balancing: Erik Pettersson; Photography: Johan Oskarsson, Jens Matthies, Roger Karlsson, Tim Branan, Jan Andersson, Lars Johansson, Karin Gadde Jennische; Co-Story Writer: Kimberly Durley; Additional Sound Effects: Johan Althoff; Additional Programming: Jim Kjellin, Daniel Hansson; Additional Characters: Erik Pettersson; Additional Character Animation: Henrik Håkansson, Patrik Karlsson, Johan Fröjd, Daniel Eriksson; Additional Level Design: Jens Matthies, Emil Gustavsson, Magnus Andersson, Tom Fritzson, Fredrik Ljungdahl, Jan Andersson; Additional Modeling: Jan Andersson, Pelle Tingström, Theo Savidis, Erik Larsson; Additional Animation: Erik Pettersson, Jan Andersson; Additional Voice Acting: Kimberly Durley, Jens Matthies, Gustaf Grefberg, Erik Pettersson, Sandra Hernfridsson; Additional Artwork: Jonas Jansson, Jeff Tardiff; Quality Assurance: Hans Andersson, Lars Johansson, Robert Widing; Project Management: Lars Johansson, Hans Andersson, Mikael Wahlberg, Jens Andersson, Magnus Högdahl, Marco Ahlgren; Company 2: Conspiracy Entertainment; Executive Producer: Daniel Jevons; Vice President of Publishing: Peter Bergstrom; President: Sirus Ahmadi; Director of Marketing: Vince Matthews; Director of PR: Vince Matthews; Director of Creative Services: Richard Germinaro; Assistant Graphic Designer: Saundra Vo; Company 3: Black Label Games; Producer: Pete Wanat; Production Coordinator: Ian Stevens; Production Assistant: Sean Mountain; Director of Marketing: Chris Mollo; Associate Product Manager: Lauren Faccidomo; President: Jim Wilson; General Manager: Torrie Dorrell; Senior Producer: Daniel Suarez; Vice President of Product Development: Neal Robison; Technology: Gary Lake, Sam Calis, Dylan Bromley; Public Relations: Alex Skillman, Erica Dart, Melissa Zukerman, Chris Kramer; Promotions: Chandra Hill, Virginia Fout, Jason Subia; Creative Supervisor: Michael Sequeira; Additional Production Support: Ricci Rukavina, Jason Alejandre, Melissa Miller, Clark Wyatt, Marcus Savino, Marcus Lindblom, Jeff Nachbaur, Sean Krankel, Doug Rukavina