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EyeToy

 
Games: EyeToy
  • Release Date: November 05, 2003
  • Genre: Controller
  • Style: Miscellaneous Controller

Production Credits

Company 1: Sony Computer Entertinament Europe; Producer: Ron Festejo; Lead Programmer: Pete Marshall; Programmer: Graham Clemo, Greg King, Tom Landsale, Steve Madsen, Allistair Mann, Neil Rowlands, Dave Serafim, Steven Tweed; Additional Programmer: Tim Darby, Peter Hodges, Mansoor Nusrat, Andy Swann; Lead Artist: Masami Kochi, Andrea Falcone; Artist: Richard Carter, Alana Challis, Mike Haigh, Philippa Moore, Nick Philips; Additional Artist: Tamsin Aston, Noel Flores-Watson, Julian Gibson, Iki Ikram, Phil Jackson, Dave Ramsbottom, Damon Rayner, John Venables, Ian Wood, Wai Ming Yuen; Art Director: Mike Haigh; Design Lead: Craig Kerrison; Additional Design: Jonathan Alpine, Ron Festejo, Mike Haigh, Peter Marshall, Eric Matthews, Daniel Navarro; Design and Content Manager: Eric Matthews; Audio: Dan Bardino, Alistair Lindsay, Kaori Ohshima, Dave Ranyard, Garry Taylor; Graphic Design: Andrew Hamilton, Julian Gibson, Alex Townsend, Oliver Wright; Senior VP of Product Development: Phil Harrison; Development Director: Hamie MacDonald; Software Marketing Manager: Mark Hardy; Product Manager: Dan Taylor; Communications Manager: Jason Fitzgerald; PR Manager: Julie Skinner, Stuart Turner; PR Executive: Rebecca Rice; Legal: Hogarth Andel, Anthony Hodgson, Gary Hopkins, Albert Marshall; QA Manager: Geoff Rens; QA Assistant Manager: Dave Parkinson; QA Supervisor: Paul Tweedle; Lead Tester: Rob Sutton; Test Team: Barclay Christmas, Chris Cubbin, Graham Foxall, Anthony Gill, Richard Grannell, Gary Lightfoot, Graham Miller, Jenny Newby, Samantha Score, Jonathan Wild, Rob Young; TRC Auditor: Paul French, John Hale, Mike Kennedy; Planning and Localization Manager: Vanessa Wood; Software Operations Coordinator: Jenni Rees; Localization Supervisor: Gaelle Leysour; Localization Lead Tester: Monica Dalla Valle; Localization Tester: Yolanda Akil, Giorgio Anselmi, Leire Corcuera, Sacha Fellica, Jose Flores, Gaelle Grenapin, Nadege Josa, Nathalie Marchau, Virginia Martin, Nadine Martin, Yannic Paulet, Sandra Raue, Katharina Tropf, Deniz Ulu, Domenico Visone; Manual Text QA Approval: Stephen Griffiths, Clare Crawley; Manual Text: Russell Coburn; Voice of the Oracle: Burt Kwouk; Voice of Dex: Ben Fairman; Voice of Max Fu: Ben Fairman; Voice of Toro: Ben Fairman; Voice of Wonton: Cornell John; Voice of Vernon Bok: Cornell John; Voice of QT: Amy Shindler; Voice of Yumi: Amy Shindler; Voice of Kieu: Amy Shindler; Actor: Dottie Evetts; Company 2: Sony Computer Entertainment America; Manager, Special Projects: Dr. Richard L. Marks; Vice President of Product Development: Shuhei Yoshida; Producer and Director of Audio: Buzz Burrowes; Associate Producer: Mike Benton; Licensing Manager: Mai Kawaguchi; Licensing Coordinator: Tod Matsunaga; Dialogue Editing: Greg DeBeer; Voices: Doug Boyd; Director First Party Quality Assurance: Michael Blackledge; Senior Manager: Ritchard Markelz; QA Manager: Bill Person, Sam Bradley; Release Coordinator: Eric Ippolito; Project Coordinator: Jason Villa; Technology Manager: Kevin Simmons; Lab Technician: Ara Demirjian; QA Lead: Scott Nyce; Tester: Ric Stepp, Richard Hideshima, Christopher Johnson, Ben Chen, Danielle Canamar, Neil Musser; Associate Product Manager: Grant Luke; Senior Manager, Product Marketing: Susan Nourai; Director, Product Marketing: Ami Blaire; Director, Promotions: Sharon Shapiro; Director, Public Relations: Molly Smith; Public Relations: Jennifer Clark, Patrick Seybold; Director, Creative Services: Ed DeMasi; Creative Services Manager: Quinn Pham; Point of Purchase Manager: Josh Bingham; Packaging and Manual Design: Origin Studios LLC.
~ Keith Adams, All Game Guide
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Wikipedia: EyeToy
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EyeToy
EyeToy camera 1.jpg
Specifications[1]
Platform: PlayStation 2
Interface: USB
Connector: USB 1.1
Power consumption: 50 mA
Dimensions (mm): 44 × 53 × 89
Weight: 173 g
Cable length: 2 m
Resolution: 640 × 480 pixels
Lenshead: Manual focus ring
Sensor: OV7648
Chip: OV519

The EyeToy is a color digital camera device, similar to a webcam, for the PlayStation 2. The technology uses computer vision and Gesture recognition to process images taken by the camera. This allows players to interact with games using motion, color detection and also sound, through its built-in microphone.

The camera is manufactured by Logitech (known as "Logicool" in Japan), although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some people have developed unofficial drivers for it.[1] As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.[2]

Contents

History

The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California.[3] Marks's idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development.[4][5]

Marks's work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of SCE Camden Studio[5] (which would later merge to become SCE London Studio) to begin developing a software title using the technology, which would later become EyeToy: Play. Originally called the iToy (short for "interactive toy") by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames.[4]

Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States.[4] On February 11, 2004, the EyeToy was released in Japan.

Design

The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. There is also a microphone built in. A second, newer model of the EyeToy provides similar features, but sports a smaller size and silver casing.[6]

On computer

Because the EyeToy is essentially a web camera inside a casing designed to match the PlayStation 2, and it uses a USB 1.1 protocol and USB plug, drivers have been created to make it work with many operating systems. The type of driver required depends on the model of EyeToy camera. There are three different types:

  • SLEH-00031
  • SCEH-0004
  • SLEH-00030

The model information is included in a label on the bottom of the camera.

In addition, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer

Technical limitations

Due to the camera's need to "see" the player as they play, the camera needs to be used in a well-lit room. To help let the player know when there is not enough light, there is a red LED on the front of the camera that flashes when it is too dark. Some of the games utilise this feature, requiring players to place their hand in front of the camera to quit a certain mode.[citation needed]

In response to this limitation, Sony has filed a patent for a "wand" controller capable of illuminating different colored LEDs in order to communicate the controller's position and simple commands to the camera.[7]

Games

Designed for EyeToy

These games require the EyeToy to be played. All produced by Sony unless noted.

  • 2006
    • Eyetoy: Kinetic Combat
    • Eyetoy: Play Sports
    • Rhythmic Star (Namco)
  • 2007
    • EyeToy: Astro Zoo
  • 2008
    • EyeToy Play: Hero
    • EyeToy Play: PomPom Party
  • Unreleased
    • EyeToy: Fight
    • EyeToy: Tales

Enhanced with EyeToy

These games may be used with the EyeToy optionally. They typically have an "Enhanced with EyeToy" or "EyeToy Enhanced" label on the box.

Cameo

EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.

See also

References

  1. ^ EyeToy specifications, published by Sony with EyeToy instruction manual.
  2. ^ Tom Kim (2008-11-06). "In-Depth: Eye To Eye - The History Of EyeToy". Gamasutra. http://www.gamasutra.com/php-bin/news_index.php?story=20975. Retrieved 2008-11-15. 
  3. ^ Robischon, Noah (2003), "Smile, Gamers: You’re in the Picture", The New York Times (The New York Times Company): G1, 2003-11-13, ISSN 0362-4331, OCLC 1645522, http://www.nytimes.com/2003/11/13/technology/smile-gamers-you-re-in-the-picture.html, retrieved 2009-06-10 
  4. ^ a b c Pham, Alex (2004), "EyeToy Springs From One Man's Vision", Los Angeles Times: C1, 2004-01-18, ISSN 0458-3035, OCLC 3638237, http://articles.latimes.com/2004/jan/18/business/fi-eyetoy18, retrieved 2009-06-10 
  5. ^ a b Richard Marks. (2004-01-21) (Windows Media v7). EyeToy: A New Interface for Interactive Entertainment. Stanford University. Event occurs at 08:22. http://lang.stanford.edu/courses/ee380/2003-2004/040121-ee380-100.wmv. Retrieved 2009-06-20. 
  6. ^ Drivers for Windows and Linux free and with support from: http://eyetoy8057.sourceforge.net/cms/
  7. ^ Invention: Magic wand for gamers - info-tech - 23 August 2005 - New Scientist
  8. ^ 充実のボディペイント機能

External links


 
 

 

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