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| Developer(s) | Firelight Technologies |
|---|---|
| Platform | Cross-platform |
| Type | Audio library |
| License | Various |
| Website | www.fmod.org |
FMOD is a proprietary audio library made by Firelight Technologies that plays music files of diverse formats on many different platforms. It is used in games and software applications to provide audio functionality. FMOD supports a range of audio formats and numerous different operating system platforms.
Prior to version 3.75, the library was named simply as FMOD. Since then, the FMOD sound system has been redesigned and now contains three main parts:
- FMOD Ex, the low-level sound engine
- FMOD Event System, more abstract, higher level application layer to simplify play back content created with FMOD Designer
- FMOD Designer, the sound designer tool used for authoring complex sound events and music for playback
The FMOD sound system has an advanced plugin architecture, that can be used to extend the support of audio formats or to develop new output types, e.g. for streaming.
Contents |
Licensing
FMOD is available under multiple license schemes. It is available free of charge for non-commercial applications. FMOD may be used commercially under a number of different license types, such as Commercial License for standard commercial development, Shareware/Hobbyist License for single hobbyist programmers, and eDistributed Console Games for budget console game. Each license contains different restrictions, conditions and costs.[1]
Platforms
FMOD Ex supports the following platforms:
- Microsoft Windows (32-bit and 64-bit)
- Mac OS 8/9/X
- Mac OS, iPhone
- Linux (32-bit and 64-bit)
- Solaris
- Nintendo GameCube, Wii
- Xbox, Xbox 360
- PlayStation 2, PlayStation Portable, PlayStation 3
Formats
FMOD Ex supports the following audio formats: AIFF, ASF, ASX, DLS, FLAC, FSB, IT, M3U, MID, MOD, MP2, MP3, OGG, PLS, RAW, S3M, VAG, WAV, WAX, WMA, XM, XMA
Sound Blaster technologies in FMOD
A programmer’s guide to accessing Sound Blaster hardware acceleration via the FMOD music and sound effects system.[2]
Games using FMOD
- Aquaria
- Audition Online
- Battlestations: Pacific
- BioShock
- Call of Duty 4
- Cloud
- Condemned 2
- Cortex Command
- Crysis
- Darkfall
- DJ Hero
- Batman: Arkham Asylum
- De Blob
- Entropia Universe (version 10.0 and higher)
- Far Cry
- Forza Motorsport 2
- Forza Motorsport 3
- Guild Wars
- Guitar Hero III
- Guitar Hero: Aerosmith
- Guitar Hero: World Tour
- Heavenly Sword
- Hellgate: London
- Jurassic Park: Operation Genesis
- Krazy Rain
- LittleBigPlanet
- Metroid Prime 3
- Natural Selection 2
- Need for Speed: Shift
- Nicktoons Unite!
- O2Jam
- Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness
- Pure
- Savage 2
- Second Life
- Slope Soaring Simulator
- Starcraft 2
- Stargate Worlds
- Stranglehold
- TAGAP: The Apocalyptic Game About Penguins (under non-commercial license)
- TimeShift
- Tom Clancy's Ghost Recon
- Tom Clancy's Rainbow Six Vegas 2
- Tomb Raider: Underworld
- True Crime: New York City
- Velvet Assassin
- World of WarCraft
- ZDoom
Game engine integration
- Unity3D - Unity Technologies
- Unreal Engine 3 - Epic Games [3]
- Cryengine - Crytek [4]
- Torque Game Engine - Garage Games
- BigWorld Technology - BigWorld[5]
See also
References
- ^ "FMOD Licenses". Firelight Technologies. http://www.fmod.org/index.php/sales. Retrieved 2007-09-29.
- ^ Creative Labs: Connect
- ^ http://www.unrealtechnology.com/partner-program.php
- ^ http://www.crytek.com/technology/cryengine-2/specifications/
- ^ http://www.bigworldtech.com/company/partners.php
External links
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