This new spin on the old classic features over 35 levels divided amongst 10 worlds, or themes, based on the original Frogger, 3D polygonal and colorful graphics and a mulitplayer feature.
~ Michael L. House, All Game Guide
Review: Overall
Sure this is Frogger and it looks nice, but everything else is awful. They stained the name of the old classic arcade game that many love so much with a disc filled with nothing but wretched programming.
First of all, the game is basically unplayable. The Playstation Frogger does keep it real by taking place in an overhead world, but the camera is so close to your frog that you cannot see where you're supposed to jump next or where to go. You end up jumping into water or off a platform very often because of this. It's beyond comprehension why the developers did not include a zoom out camera feature in the game.
The control is lousy as well. There's absolutely no feeling and it's often very difficult to place or time jumps. You're constantly being rushed by a clock to finish the levels. This results in an extreme amount of difficulty for what should be a simplistic, fun, nicely paced game. Oh yeah, and don't even think about playing the multiplayer game provided. Because the camera cannot be zoomed out, the split screen makes it even more impossible to tell where you're going.
As stated a bit earlier, the game does look pretty good. The graphics are done in 3D polygons (that have barely any textures) and feature a bright and cartoonish look. Unfortunately, this is about the only thing the game can be complimented for. The audio and sound effects are very poor. Maybe small children will find something to like about them.
Needless to say, this game is trash, it should have never been made. But hey, if you want a frustratingly impossible game with the worst camera ever seen in a platformer, awful control and terrible sound and music, then Frogger for the Playstation may be your cup of tea. For the rest of us who value, good quality games, please, look elsewhere.
~ Michael L. House, All Game Guide
Review: Enjoyment
Enjoyment? Not likely. The camera is so close to your little frog that it's almost impossible to make accurate jumps or know where you're supposed to go next. The time limit is also annoyingly frustrating. The game is simply unplayable.
~ Michael L. House, All Game Guide
Review: Graphics
The 3D polygons are nice looking, if a bit cartoonish and childish. There's really no detail or textures on the polygons, giving the game a real
~ Michael L. House, All Game Guide
Review: Sound
Ugh. The music and the sound effects are horrible. Small kids may like it, though.
~ Michael L. House, All Game Guide
Review: Replay Value
Nope. No replay value here. The multiplayer feature is worse than the actual game (thanks to the camera). You'll be a better and healthier person if you never touch this game to begin with.
~ Michael L. House, All Game Guide
Review: Documentation
Well, the instruction booklet is okay. It explains how to play the game. That's all you really need, I guess.
~ Michael L. House, All Game Guide
Production Credits
FROGGER DEVELOPMENT TEAM- SCEE CAMBRIDGE Project Leader: Kevin Mullard; Lead Programmer: Tim Cross; Lead Artist: Marcus Broome; Programmers: Martin Kift, William Bell, Gary Richards; Artists: Barry Scott, Jason Evans, Leavon Archer; Level Design: Ian Saunter, Jon Double, Dave Holloway, Chris Dawn of Hasbro Interactive; Mapping: Jan Double, Dave "Bobby Dazzler" Holloway, Andrew Ostler; Development Assistant: Lindsay Pollard; Executive Producer: Ian Saunter; AUDIO AND VIDEO AV Manager: Pete Murphy; Music: Andrew Barnabos, Paul Arnold, Pete Murphy; Sound Effects: Paul Arnold; Video Post Production: Tom Oswald; QUALITY ASSURANCE Lead Tester: Alex Sulman; QA Supervisor: Sarah-Louise Lloyd; Testers: James Butt, Paul Brodie, Nathan Bliss, Dan Smith, Nick Oswald, Simon Miller, Jon Quarrie, Jo Pierce, Stuart Harvey; TECHNOLOGIES GROUP Technologies Group Manager: Mike Ball; Technologies Developers: Dean Ashton, Tim Cross, Julian Rex, Andrew Ostler, Matt Johnson, Ian Elsley, Mark Stamps; IT Department: Steve Loughran, Dean Miller; Special Thanks to: katie Lea, Colin Swinbourne, Colin Galloway, Craig Sulivan, Gillian Henderson, Millennium Interactive; HASBRO INTERACTIVE FROGGER TEAM Visionary: Tom Dusenberry; Producers: Chris Down, Andrei Nadin; AdditionalDesign: David Walls; Management Team: Kevin Buckner, Barry Jafrato, Tony Parks; Creative Directors: Clive Robert, John Sutyak; Executive Producer:"Big" Mike Glosecki; US Product Coordinator: Jeff Buccellato; Worldwide Marketing: Gary Carlin, Mary Miller, Debra Shlens, Olivier Salomon, Liz Morgan, Thomas Jaepel, Torsten Opperman, Gale Steiner, JEan-Michel Coletti; Creative Services: Steve Webster, Jennifer Brackett; Localization: Sam Baker; Website Support: James Sheahan; Public Relations: Dana Henry; Intro Animation: Medialab; Hasbro Quality Assurance Management: Roger Carpenter, Michael Craighead; Lead Tester: Richard Alexander; Testers: Thomas Allen, Neall Campbell, Yaw Diabah, Christine Fisher, Jeff Kingston, Darryl Shaw, Stuart Thody; Manufacturing Coordination: Richard Lever; Special Thanks: Kevin Gillespie, Kim Hannaway, Whitney Grimm, John Lamond, Lee McLaughlin, Tony Moreira, Bob Sedacca, Kellie Rice, Mike Constantas, Janet Oakes, Alka Patel, Ron Parkinson, Louise McTighe, Tracy Kureta, Sales Team HIW
Frogger is an arcade game introduced in 1981. It was developed by Konami, and licensed for worldwide distribution by Sega/Gremlin. The game is regarded as a classic and was noted for its novel gameplay and theme. Frogger is still popular and versions can be found on many Internet game sites. This game has been remade many times for more advanced gameplay on the computer. Some changes include; power-ups, bonus levels, and new obstacles.
The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. Skillful players may obtain some bonuses along the way.
Description
The player starts with three, five, or seven frogs (lives). The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, dune buggies, bulldozers, vans, taxis, bicyclists, and/or motorcycles, speeding along it horizontally. The upper half of the screen consists of a river with logs, crocodiles, and turtles, all moving horizontally across the screen. The very top of the screen contains five "frog homes" which are the destinations for each frog. Every level is timed; the player must act quickly to finish each level before the time expires.
The only player control is the joystick used to navigate the frog; each push in a direction causes the frog to hop once in that direction. On the bottom half of the screen, the player must successfully guide the frog between opposing lanes of trucks, cars, and other vehicles, to avoid becoming roadkill.
The middle of the screen, after the road, contains a median where the player must prepare to navigate the river.
By jumping on swiftly moving logs and the backs of turtles, the player can guide his or her frog safely to one of the empty lilypads. The player must avoid crocodiles, snakes, and otters in the river, but may catch bugs or escort a lady frog for bonuses. When all five frogs are directed home, the game progresses to the next, harder level. After five levels, the game gets briefly easier yet again gets progressively harder to the next fifth level.
There are many different ways to lose a life in this game, including:
Running into road vehicles
Jumping into the river's water
Running into snakes, otters or into an crocodile's jaws in the river
Jumping into a home invaded by an crocodile
Staying on top of a diving turtle too long
Drifting off the screen by sitting on a log or turtle too long
Jumping into a home already occupied by a frog
Jumping into the side of a home or the bushes
Running out of time before getting a frog home
Frogger is only available as a standard upright or cocktail cabinet. The controls consist solely of a 4-direction joystick used to guide the frog's jump direction. The number of simultaneous players is one, and the game has a maximum of two players.
The game's opening tune is the first verse of a Japanese children's song called Inu No Omawarisan (The Dog Policeman). The song remained intact in the US release. Other Japanese tunes that are played during gameplay include the themes to the anime Hana no Ko Lunlun and Araiguma Rascal.
Legacy
The game was originally going to be titled "Highway Crossing Frog," but the executives at Sega felt it did not capture the true nature of the game and was changed simply to "Frogger".[citation needed] In addition to inspiring numerous clones, this game inspired an unofficial sequel by Sega in 1991 called Ribbit which featured improved graphics and simultaneous two-player action.
Ports and clones
Like many games of the early 1980s, Frogger was ported to a wide variety of home systems for personal use. In the United States, Frogger was licensed by Sega to multiple companies for conversion: Parker Brothers held ROM-cartridge rights, while Sierra On-Line held magnetic-media rights. Several platforms were capable of accepting both ROM cartridges and magnetic media, thus these systems received multiple versions of the game. Sierra also sublicensed their magnetic-media rights to developers who published for systems not normally supported by Sierra; because of this, even the Atari 2600 received multiple releases: a cartridge from Parker Bros. and a cassette for the Supercharger from Starpath.
In addition to these official releases, there have been numerous unofficial clones including Froggy for the ZX Spectrum released by DJL Software in 1984, Acornsoft's Hopper (1983) for the BBC Micro and Acorn Electron, A&F Software's Frogger (1983) for BBC Micro and ZX Spectrum, Solo Software's Frogger for the Sharp MZ-700 in the UK in 1984, and a version for the NewBrain under the name Leap Frog.
In 2005, InfoSpace teamed up with Konami Digital Entertainment to create the mobile game Frogger for Prizes,[1] in which players across the U.S. compete in multiplayer tournaments to win daily and weekly prizes. Frogger was released on the Xbox Live Arcade for the Xbox 360 on July 12, 2006.
The 1981 Atari 2600 game Freeway is often considered a clone of Frogger, but both games were developed independently of the other, and both were released in 1981. Freeway, too, had a similar working title as well, "Bloody Human Freeway".
Sequels
Unlike the arcade version, the home versions had numerous sequels, including:
In many of the recent games (starting with Frogger: The Great Quest), Frogger is shown as bipedal, wearing a shirt with a crossed-out truck.
In popular culture
In film and television
In 1983, Frogger made its animated television debut as a segment on CBS' Saturday Supercade cartoon lineup. On the series, Frogger was voiced by Bob Sarlatte. After only one season, Frogger and the Pitfall Harry segment were replaced by Kangaroo and Space Ace. Saturday Supercade has never been officially released on VHS or DVD.[citation needed]
In 1998, the game was featured in the Seinfeld episode "The Frogger".[5]Jerry and George visit a soon-to-be-closed restaurant they frequented as teenagers and discover the Frogger machine still in place, with George's decades-old high score still recorded. He buys the machine and tries to get it home without letting it lose power, which would erase the score with his initials "GLC" (in reality, Frogger does not actually let players enter their initials). After rigging the machine up with batteries, his attempt to navigate it across a busy New York street is a direct parody of the game (which uses the same sound effects and is shown from a top down view) and ends with a "smashing" defeat. George's score was 860,630 points, even though the current world record on an actual Frogger arcade machine is 771,060.
In the MTV Movie Awards 2003 sketch, "The MTV Movie Awards Reloaded" has the Architect (Will Ferrell) saying that, while having created Q*bert and Dig Dug, he did not create Frogger but he came up with the name for it because it was going to be called "Highway Crossing Frog". The last half of the joke is actually a true fact - "Highway Crossing Frog" was the working title for Frogger.[6]
Robot Chicken parodied Frogger which looks like an enhanced version but it turns out to be a joke; Frogger crosses the road and a truck crashes into a car and explodes while people are yelling at each other. He then tells the other frogs it's time to cross the street.
In season 12's last episode of Fifth Gear, Johnny Smith's Frogger self contained unit is put into an armored vehicle, to test its construction.[citation needed]
In music
In 1982, Buckner & Garcia recorded a song called "Froggy's Lament", using sound effects from the game, and released it on the album Pac-Man Fever. The song begins:
Froggy takes one step at a time The way that he moves has no reason or rhyme He hops and jumps, dodges and ducks Cars and buses, vans and trucks.
Bad Religion has also recorded a song called "Frogger" about the traffic in Los Angeles, in which the singer claims to be "playing Frogger with my life".
In 2006, a group in Austin, Texas used a modified Roomba dressed as Frogger to play a real-life version of the game. Although the group expected the Bluetooth controlled machine to be crushed on its first time across, the modified Roomba was able to get across the street 10 times (40 lanes) and survive for 15 minutes before it was "killed" by an SUV.[7]
In the World of Warcraft Naxxramas instance there exists a small area where oozes cross a length of corridor. Contact with an ooze causes instant death. This has been nicknamed 'Frogger' by players.