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Galaxian

 
Games: Galaxian
  • Release Date: 1983
  • Genre: Shooter
  • Style: Fixed Screen Shooter
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Galaxian
Galaxian flyer.jpg
North American arcade flyer
Developer(s) Namco
Publisher(s) JPN Namco
NA Midway
Designer(s) Kazunori Sawano (沢野和則) — Designer
Kōichi Tashiro (田城幸一) — Programmer
Shigekazu Ishimura (石村繁一) — Hardware designer
Platform(s) Arcade
Release date(s) JPN October, 1979
NA December 1979
Genre(s) Fixed shooter
Mode(s) Up to 2 players, alternating turns
Input methods 2-way Joystick; 1 button
Cabinet Upright, cabaret, and cocktail
Arcade system Namco Galaxian
Display Vertical orientation, Raster

Galaxian (ギャラクシアン?) is a 1979 fixed shooter arcade game by Namco and released by Midway Mfg. in the US.

Contents

Description

Gameplay screenshot

Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship.

The gameplay was relatively simple. Swarm after swarm of alien armies attacked the player's ship that moved left and right at the bottom of the screen. The ship could only fire sparingly by default, but rearmed instantly when an enemy was hit. The player would defeat one swarm, only to have it replaced by another more aggressive and challenging army in the next screen. A plain and repetitive starfield scrolled in the background.

Galaxian was very successful for Namco and introduced several "firsts". Although true color (as opposed to a color overlay for a game that was otherwise black and white) began appearing as early as 1975, Galaxian took graphics a step further with multi-colored animated sprites and explosions, a crude theme song, different colored fonts for the score and high score, more prominent background "music" and the scrolling starfield, and graphic icons that showed the number of ships left and how many rounds the player had completed. These elements combined to create a look/feel that would set the standard for many other 1980s arcade games such as Pac-Man.

The "official" highest score in a game of Galaxian was achieved by Gary Whelan of Manchester, England on August 13, 2004 when he managed to amass a total of 399,290 points.[1]

Ports

The original arcade version of Galaxian has been ported to many different systems. These include:

A port for the Game Boy Color was planned, but never released.

Galaxian has also been released as part of the Namco Museum series of collections across several platforms:

Galaxian was also released on Microsoft Windows in 1995 as part of Microsoft Return of Arcade.

Legacy

Galaxian has spawned several follow-up games. The most popular of these was its immediate successor, Galaga, which largely eclipsed its predecessor in popularity, introducing aliens attacking in intricate formations, multiple guns, and bonus rounds. A third official sequel, Gaplus, was released in 1984. Like Galaga, this was a bottom shooter, with some limited up/down movement (like Centipede). However, by 1984 the novelty of the Space Invader formula had faded, and it was no longer successful.

Standard arcade games

  • Galaxian was one of the most widely pirated motherboards during the early 80s. Numerous hacks were made of the game and featured slightly redesigned aliens and special bonus stages. The scrolling starfield and the lose-a-life explosion was still familiar as the one from Galaxian.

Arcade laserdisc

Special versions

  • Galaxian3 (1990) for 28 Players on the Video : 16 x 120 inch RGB Projectors - 360 Degree Full Wrap Around Screen

Games featuring elements of Galaxian

  • The video game Gorf, by Bally Midway, has a Galaxian stage.
  • A version of the game can be unlocked in Midway's Mortal Kombat 3.
  • The game can be seen on the home stretch of various Ridge Racer circuits. On the PlayStation version, whilst the player is waiting for Ridge Racer to load, they can play a quick game of Galaxian. Also, on Ridge Racer 64 and Ridge Racer DS, a car is available called the "Galaxian Paradise" (in Ridge Racer 64, the car is named "White Angel" like Ridge Racer and Ridge Racer Revolution).
  • The boss of the Space Zone in the game Pac-Man World for PlayStation is inspired by the game Galaxian. However, the stage itself is similar to Galaga.
  • Japanese RTS game New Space Order by Namco Bandai Games is set in the same U.G.S.F. universe as the setting of Galaxian.

Games featuring the Galaxian flagship

Galboss.png

The Galaxian flagship (also called the Galboss) has made numerous cameo appearances in other Namco games (like the Special Flag from Rally-X) and would also go on to become a recurring item in other games).

  • Pac-Man (1980): The flagship makes an appearance as a bonus fruit on rounds 9 and 10, and is worth 2000 points if Pac-Man eats it.
  • Galaga (1981): The flagship makes an appearance as one of the "transform" ships. It splits into 2, then 3 clones of itself. If all 3 are killed, they are worth 3000 points.
  • Dig Dug (1982): The flagship makes an appearance as a bonus vegetable on rounds 16 and 17, and is worth 7000 points if Dig Dug picks it up.
  • Super Pac-Man (1982): All regular edible items on rounds 15, 31, 47, and 63 are flagships, and they are worth 150 points each. Starting from their second appearance, Round 31, they are 160 points instead.
  • Pac-Man Plus (1982): The flagship's role is exactly the same as its role in Pac-Man.
  • Pac & Pal (1983): The flagship makes an appearance as one of the "special items" that make Pac-Man turn blue when eaten, and allows him to stun the ghosts for a short while by shooting a Galaga style capture beam. It is worth 1000 points if Pac-Man eats it.
  • Pac-Land (1984): The ghosts in airplanes sometimes drop flagships and they are worth "7650" points (765 being Namco's goroawase number in Japanese) if eaten.
  • Super Xevious (1984): The flagship makes an appearance in a silver form and as an enemy, and sometimes several of them attack at once. They are worth 300 points each.
  • Pac-Mania (1987): The flagship makes a 3-D appearance as a special item and in 2 forms as well, the other one being the silver form from Super Xevious. The regular one is 7650 points if eaten, and the silver one is 9000 points if eaten.
  • Pistol Daimyo no Bouken (1990): The flagship makes an appearance as an enemy along with the other Galaxian characters, and they attempt to hit Pistol Daimyo with their fire. [1]
  • Tinkle Pit (1993): The flagship also makes an appearance with the other Galaxian characters, but this time they appear as bonus items. It is worth 800 points if collected.
  • Tekken (1994 - Arcade, 1995 - PlayStation) and Tekken 2 (1995 - Arcade, 1996 - PlayStation): Winning at least seven rounds in Arcade Vs. mode will reveal the Galaxian flagship on the lower left (or right) hand corner of the screen. In order for this to work, "Number of Wins Shown By" must be set to "Fruit".
  • Namco Classic Collection Vol. 1 (1995): The flagship makes an appearance in Galaga Arrangement.
  • Namco Classic Collection Vol. 2 (1996): The flagship appears in both Pac-Man Arrangement and Dig Dug Arrangement. In Pac-Man Arrangement, it is worth 5000 points if Pac-Man eats it, and in Dig Dug Arrangement, it is worth 7000 points if Dig Dug picks it up.
  • Pac-Man World (1999): The flagship appears again in a Pac-Man game. This time, the item must be collected in order to access the mazes.
  • Pac-Man World 2 (2002): The flagship teleports Pac-Man to mazes. The point value will be the same as the points earned in the maze (if completed), plus 2,000.
  • Pac-Man World 3 (2005): The flagship has the exact functionality as it does in Pac-Man World 2.
  • Pac-Man Championship Edition (2007): The flagship reappears, but is this time joined by the Galaga Boss and two drones, one each from Galaga and Galaxian.

External links

References


 
 

 

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