(German, spirit, soul) A quality that animates the mind. The Zeitgeist is the spirit of the age (see Romanticism). Geisteswissenschaften are the human or mental sciences. This term appears in some Hegelian writing, and occurs in the influential translation into German by Schiel of J. S. Mill's Logic, where it corresponds to the moral sciences. It is particularly associated with the later works of Dilthey.
Geist (the German word for ghost) is a first-person action game starring a "Spectral Operative" or spirit looking to inhabit various bodies lurking within a mysterious compound. In order to learn more about this facility, players must seek out over 12 character types to possess before interacting with the environment. Once players assume a body, they will be able to use whatever weapons, items, skills, or memories a character possesses to help complete objectives or to solve puzzles. Both humans and animals can be used as potential hosts, allowing players to access areas otherwise unavailable. Each character also views the world in a different way, whether it's a mouse scurrying along the concrete floor or a soldier guarding the entrance to a laboratory.
Other spirits are also part of the environment, and many aren't warm to the idea of a foreigner floating into their realm. Fortunately for players, the lead character will be able to acquire its rival apparitions' energies to become more powerful over time. While moving through the hallways, chambers, and secret labs in spirit form, players will be able to glide through cracks, interfere with electronic equipment, move objects, and remain undetected by mortals. Geist also features an assortment of multiplayer modes allowing up to four players to tap into their inner banshee and wreak havoc as a specter or as a possessed being from the world of the living. A GameCube exclusive, Geist was developed by n-Space, whose previous credits include Duke Nukem: Time to Kill and Die Hard Trilogy 2. ~ Scott Alan Marriott, All Game Guide
Production Credits
Company 1: N-Space Inc.
Producer: Ted Newman
President: Erick S. Dyke
Project Manager: Dan O'Leary
Lead Programmer: Joshua Crow, Timothy Schwalk
Programming: Leon Brown, Justin Hare, Michael Lebo, Derek Mulder, Sean Purcell, Christopher Cammack, Shawn Leaf, John M. Meyers, Jeremy Nikolai, Adam Smith
Game Scripting: Glen McKnight, Ginger Smith, Bradley Weckman, Thomas Sears, Maggie Wang, Jaime Wojick
Art Manager: W. Randy King
Lead of Characters and Animation: Jeff Outlaw
Character Modeling & Animation: Michael Budd, Forrest Crump, Chris Schroyer, Drew Morgan, Peet Cooper, Jared Lindquist, Amy Williams
Lead World Builder: Andrew Paciga
World Building: Will Fuller, James Inziello, Brian Miller, Jordan Walker, Ryan Hastings, Troy Jacobson, Jason Miller
Geist is a German word that does not translate very well into English. It is
usually translated as mind, spirit, or even ghost but can also be associated with drive or motivation. Some English translators resort to using
"spirit-mind" to help convey the meaning of the term. Closer approximations include the Greek word πνεύμα and the Latin animus
and anima (all quite very similar in meaning).
It is a central concept in Hegel's Phenomenology of Spirit (Phänomenologie des Geistes). According to Hegel, the
Weltgeist ("World Spirit") is not an actual thing one might come upon or a God-like thing beyond, but a means of
philosophising about history. Weltgeist is effected in history through the mediation of
various Volksgeist ("Folk Spirits"), the great men of history, such as Napoleon, are the "concreteuniversal".
This has led some to claim that Hegel favoured the great man theory, although his
philosophy of history, in particular concerning the role of the "universalstate" (Universal Stand, which means as
well "order" or "statute" than "state"), and of an "End of History" is much more complex.
For Hegel's, the great hero is unwittingly utilised by Geist or Absolute Spirit, by a "rouse of Reason" as Hegel
puts it, and is irrelevant to history once his historic mission is accomplished; he is thus submitted to the teleological principle of history, a principle which allows Hegel to re-read all the history of philosophy as culminating in his philosophy of history.
The Weltgeist
Weltgeist, the worldspirit concept designates an idealistic principle of world explanation, which can be found from the beginnings of philosophy up to more
recent time. The concept of world spirit was already accepted by the idealistic schools of ancient Indian philosophy, whereby one
explained objective reality as its product. (See metaphysical objectivism) In the early philosophy of Greek antiquity, Socrates, Plato and Aristotle all paid
homage, amongst other things, to the concept of world spirit. Hegel later based his
philosophy of history on it.
Early Germanic tribes, like other pagan tribes around the world, had customs of consulting dead ancestors at feasts. The
English words "ghost" and "guest" are said to have descended from the German Geist due to the Northern pagan custom in
which the ancestral spirits were invited as honored guests. [dubious– discuss]
Of Spirit: Heidegger and the Question, by Jacques Derrida. Translation by
Geoffrey Bennington & Rachel Bowlby, Chicago University Press, 1989 (ISBN 0-226-14317-1) and 1991 (ISBN 0-226-14319-8)
Faith and Folklore of the British Isles, by William Carew Hazlitt, Kessinger Publishing. ISBN 0-7661-4808-4
Links
Hegel.net -- an overview in English
of Hegel's various uses of the term "Geist"
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