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Golgotha

 
Bible Guide: Golgotha

The site of the Crucifixion (Matt 27:33; Mark 15:22; John 19:17). The name derives from the Aramaic golgolta, meaning "skull" or "place of a skull". Early Christian tradition places the site west of the city of Jerusalem. From the Latin translation of Luke 23:33, it also became known as Calvary. In the 2nd century A.D., when Aelia Capitolina (Jerusalem) was built, a temple of Aphrodite was set up on the site by the Romans. After the Council of Nicea (A.D. 325) the Emperor Constantine felt it his duty "to make the most blessed spot, the place of the Resurrection, visible to all and given over to veneration". In A.D. 330 the remains of the temple of Aphrodite were torn down, the area cleansed and the great Church of the Holy Sepulcher built. It included the last stations on the Way of the Cross, Golgotha and the Holy Sepulcher.

The present church, built by the Crusaders, includes extensive remains of Constantine's structure, as well as earlier remains. The Tomb of Jesus was originally cut into a wall of a rock quarry, with irrigated gardens round about. Golgotha was apparently not a specific location but a much more general one, with an expanse of rock quarries and gardens next to a road leading from the city westwards. Recent excavations have uncovered remains of structures dating from the time of Hadrian (2nd century A.D.), including a drawing of a merchant ship with the Latin inscription Domine Ivimus ("Lord we went"). A large segment of an apse and the nave walls of Constantine's marytrium have also been exposed. In the Byzantine period, the Tomb of Jesus was cut out of the side of the mountain and incorporated within a built structure (Edicule).

Concordance
Matt 27:33. Mark 15:22. John 19:17


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Bible Dictionary: Golgotha
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(gol-guh-thuh, gol-goth-uh)

The ancient name for Calvary.

WordNet: Golgotha
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Note: click on a word meaning below to see its connections and related words.

The noun has one meaning:

Meaning #1: a hill near Jerusalem where Jesus was crucified
  Synonym: Calvary


Wikipedia: Golgotha (computer game)
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Golgotha
Image:Golgotha-Game-Logo.png
Developer(s) Crack dot Com
Publisher(s) undecided (Windows), Red Hat (Linux)
Distributor(s) Telstar Electronic Studios (Europe)
Designer(s) Dave D. Taylor, Jonathan Clark
Engine Golgotha engine
Platform(s) Microsoft Windows, Linux
Release date(s) Unreleased
Genre(s) First-person shooter, Real-time strategy
Mode(s) Single player
Input methods Keyboard and mouse

Golgotha was a video game that was being developed by Crack dot Com prior to shutting down in 1998. According to Dave Taylor, the game's name came from Shakespeare's King Lear tragedy, wherein Golgotha was a massive plain and a future battlefield.

The game was originally meant to be a real time strategy game, with elements from first-person shooter games - in other words, an FPS/RTS Hybrid. Specifically, the game was meant to be "Doom meets Command & Conquer."

Contents

Demo 5c

The last released demo, version number 5c, was playable in Windows. It supported both software rendering and 3dfx Glide-based 3D cards. The demo included two levels, one based on Switzerland and one based on Cairo. The Switzerland demo level was the more complete one. In addition to this, the demo also had a non-interactive demo level that showed the terrain rendering capabilities of the graphics engine.

In the demo, the gameplay worked in the following fashion. The player controlled a super-tank, which can be driven in first-person mode. In third-person mode, the player is presented with a bird's-eye view of the battlefield, and can command squads of individual units. The object of the level is to secure the enemy base and move any unit capable of taking over enemy bases to the "takeover pad" in the base.

Near the release

However, around the time the company folded, the gameplay had several issues: Basically, there was no way to control squads any more; grand-scale strategy was limited to choosing path for the produced units to follow. This didn't allow for much variation in gameplay. Also, many AI issues had been left unattended.

Though originally inspired by Command & Conquer, the team decided to abandon the traditional RTS format because both the team and budget proved to be ill-suited to solving the problems inherent in an RTS. As they would learn later, pathsolving and routing are famous for bringing RTS teams to their knees and theirs was no exception. Rather than suffer, they decide to pull the kill chain on it and adopt a simpler gameplay mechanic.

The removal of squad control in Golgotha was intentional. Crack Dot Com tossed C&C as the inspiration and embraced Rescue Raiders, changing it from a 1.5D RTS/action hybrid to a 2.5D RTS/action hybrid. In the new version of Golgotha, players controlled a supertank in a very twitchy action game. So squad control was reduced to picking a path, then queuing a rock-paper-scissors-ish sequence of baddies so that players could quickly return to control of their supertank.

This change dramatically improved gameplay. Artificial intelligence for the opposing supertank was still wobbly and posed another notoriously challenging problem, but it was a far more tractable problem than the pathsolving/routing problem and a much better fit for the team. However, about the time the team had finally settled on this, they had burned through the cash generated from sales of Abuse, in addition to a little money from AMD for 3DNow optimizations and a gracious gift from Richard Garriott. Although they had an offer on the table to fund the rest of the game, Dave Taylor was at the time too proud to let someone else foot the bill, thinking that they would ruin it. In retrospect, he believes he should have coped and accepted the money. Crack Dot Com released the assets to the public domain so they could ride the resulting press release to other jobs.

Ultimate fate

The unfinished game's assets were released to public domain. This included source code, game data, textures and music, some of which have been recycled into other games.

After the release, some volunteers started working on the game code. The development effort was rekindled as "Golgotha Forever", headed by Mark O'Hara[1]. However, the interest later died down.

The Story (that nearly was)

In the year 2048 AD, global nuclear disarmament and the coincidental murder of a beloved American archaeologist leads to an American military incision on Iraq which, in turn, elicits a European military power play and consequently begins World War III. One man, the commander of the American force sent to invade Iraq, named John Fisher II, questions his mission. With no suitable answers, he abandons his country and takes his troops, along wih Lieutenant Elaine Krueze and Sergeant Reid Charles, on an epic quest for truth - the truth of what really happened at Golgotha - discovering an awesome supernatural conflict behind a veil of political discord.

References

External links


Best of the Web: Golgotha
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Mythology
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Copyrights:

Bible Guide. Illustrated Dictionary & Concordance of the Bible. Copyright © 1986 by G.G. The Jerusalem Publishing House, Ltd. All rights reserved.  Read more
Bible Dictionary. The New Dictionary of Cultural Literacy, Third Edition Edited by E.D. Hirsch, Jr., Joseph F. Kett, and James Trefil. Copyright © 2002 by Houghton Mifflin Company. Published by Houghton Mifflin. All rights reserved.  Read more
WordNet. WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Golgotha (computer game)" Read more