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Gorf

 

Game Description

In Gorf you control an Interstellar Space Fighter that maneuvers in all directions around the bottom section of the screen through five stages of outer space shoot-em-up action. Your mission is to keep Gorf's fleet of robot ships from conquering the galaxy.

The first mission, called Astro Battle, looks and plays a lot like Space Invaders. In this mission, you must shoot descending rows of aliens while hiding behind a thin arch-like shield which stretches across the screen. The next stage is called Laser Attack. In this stage, robot ships, laser ships and Gorf robots fly and dive at you, shooting laser bursts. You must avoid enemy fire while shooting back.

The next mission is called Galaxians. Not surprisingly, it plays a lot like Galaxian. The Space Warp is next in line. In this stage, you must shoot Gorfs and Space Warp Fighters as they spiral out of a tunnel-like warp in space.

In the last mission, the Gorfian Flagship flies back and forth across the top of the screen, shooting fireballs towards your fighter. You must clear a hole in the ship's electromagnetic field and then explode its internal power reactor vent, which is the pink section in the center of the ship. When you complete the fifth stage, the action intensifies, and you must repeat the process again and again. At certain points during the game, an unseen alien narrator comments on the action.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Gorf borrows elements from Space Invaders and Galaxian. It was popular enough that it was ported to home systems such as the Atari 2600 and computers like the VIC 20. A sequel, Ms. Gorf, was planned but never released.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Gorf, a combination of different flavors of slide-and-shoot action, is actually historically important for being the first-ever multi-level arcade game. The game begins with a simple knock-off of Space Invaders, replacing the three shields with an even flimsier single arc-shaped shield. The second level has two clusters of five alien craft attacking with enormous high-powered lasers which span most of the height of the screen. Level 3 is another copycat game, this time using the game mechanics of Galaxian. The fourth level sees Gorfian robots spiraling out of a space warp, firing at the player's ship and generally looping around in hard-to-catch patterns, while the final level is a showdown between the player and a massive enemy flagship with only a single weak point (and its own shield, naturally).

With its robotic speech synthesis and colorful graphics, Gorf was a hit in its heyday. It's also a curiosity in its combination of characters from other arcade games: the invaders seen in the Space Attack level are the Space Invaders aliens, and those from the Galaxians level are truly from Galaxian. (Since Bally/Midway had the rights to both games in the U.S., Gorf still managed to be lawsuit-proof; in actuality, Space Invaders and Galaxian were both originated in Japan by rival arcade manufacturers Taito and Namco.) Due to those same rights issues, however, virtually every home version of Gorf -- which spanned platforms from the Atari VCS to the Commodore VIC-20 -- omitted the Galaxian level.

The unique handgrip-with-trigger joystick first seen on Gorf coin-ops was later reused, in a more colorful form, in Midway's Tron arcade game.
~ Earl Green, All Game Guide

Production Credits

Created by: Jay Fenton
~ Brad Cook, All Game Guide
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GORF
Gorf title screen
Developer(s) Dave Nutting Associates
Publisher(s) Midway
Designer(s) Jamie Fenton
Platform(s) Arcade
Release date(s) 1981
Genre(s) Shooter
Mode(s) Up to 2 players, alternating turns
Cabinet Upright, cabaret, cocktail
Display Raster, 19" monitor

Gorf is an arcade game released in 1981 by Midway Mfg., whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a multiple-mission fixed shooter with five distinct modes of play, essentially making it five games in one. It is well-known for its use of synthesized speech, a new feature at the time.

Contents

Gameplay

The player controls a spaceship that can move left, right, up and down around the lower one-third of the screen. The ship can fire a single shot (called a "quark laser" in this game), which travels vertically up the screen. Unlike similar games, where the player cannot fire again until his existing shot has disappeared, the player can choose to fire another shot at any time; if the previous shot is still on screen it disappears.

Gorf consists of five distinct "missions", each with its own patterns of enemies. The central goal of each mission is to destroy all enemies in that wave, which takes the player to the next mission. Successfully completing all five missions will increase the player's rank and loop back to the first mission, where play continues on a higher difficulty level. The game continues until the player loses all of his lives. The player can advance through the ranks of Space Cadet, Space Captain, Space Colonel, Space General, Space Warrior, and Space Avenger, with a higher difficulty level at each rank. Along the way, a robotic voice heckles and threatens the player, often calling the player by his current rank (for example, "Some galactic defender you are, Space Cadet!"). Some versions of Gorf also display the player's current rank via a series of lit panels in the cabinet.

The missions are:

  1. Astro Battles: The first mission is almost an exact clone of Space Invaders. This is the only mission that is not set in space, but rather against a sky-blue background. A small force of enemies (24 in Gorf vs. 55 in Space Invaders) attacks in the classic pattern set by the original game. The player is protected by a glittering parabolic force field that is gradually worn away by enemy fire. The force field switches off temporarily while the player's shots pass through it.
  2. Laser Attack: In this mission, the player must battle two formations of five enemies each. Each formation contains three yellow enemies that attempt to dive-bomb the player, a white gun that fires a single laser beam, and a red miniature version of the Gorf robot.
  3. Galaxians: This mission is a clone of Galaxian, with the key differences being the number of enemies (24 in Gorf vs. 46 in Galaxian) and the way the enemies fire. Gameplay is otherwise similar to the original game.
  4. Space Warp: Mission 4 places the player in a sort of wormhole, where enemies fly outward from the center of the screen and attempt to either shoot down or collide with the player's ship. It is possible to shoot enemy shots in this level.
  5. Flag Ship: The Flag Ship is protected by its own force field (similar to the one protecting the player in Mission 1), and it flies back and forth and fires at the player. To defeat it, the player must break through the force field and destroy the ship's core: if a different part of the ship is hit the player receives bonus points and the part breaks off and flies in a random direction, potentially posing a risk to the player's ship. If the player successful hits the Flag Ship's core, the Flag Ship explodes in a dramatic display, the player advances to the next rank, and play continues on Mission 1, with the difficulty increased.

Features

Gorf is well-known for introducing or popularizing two new features to the video game market. Its most notable feature is its robotic synthesised speech, powered by the Votrax speech chip.

Gorf was one of the first games to allow the player to buy additional lives before starting the game. Most games offer a predetermined number of lives (usually three) and allow the player to earn additional lives throughout the game. Gorf, which was usually set to offer two lives per coin, allows the player to insert extra coins to buy up to seven starting lives.

The underlying hardware platform for Gorf allowed arcade operators to easily swap the pattern, CPU and RAM boards with other similar games, such as Wizard of Wor. Only the game logic and ROM boards are specific to each game.

History

Gorf was originally intended to be a tie-in with Star Trek: The Motion Picture, but when the game designers read the film's script, they realized that the concept would not work as a video game and changed its title.[citation needed] Even so, the player's ship bears a passing resemblance to the Starship Enterprise viewed from above.

Sequel

The sequel, Ms. Gorf, was never released. It was programmed in the programming language Forth. The source code for the prototype is owned by Gorf programmer Jamie Fenton. The game exists only as source code stored on a set of 8-inch floppy disks, and is difficult to retrieve.[1][2]

Ports

Gorf was ported to the Atari 2600, Atari 5200, and ColecoVision game consoles and the Atari 8-bit, Commodore 64 and VIC-20 personal computers in 1982. Due to copyright issues, the Galaxians mission was removed from all ports.

Competitive play

On July 17, 2011, Keith Swanson of Orlando, Fla, set a new Gorf world record score of 1,129,660 points recognized by Twin Galaxies. It took a total of 6 hours 30 minutes of game play to achieve that high score . Keith Swanson is the first person to ever score a million points on 3 ship settings. His game lasted 826 missions. The previous world record was set by John McCann in 2009 with a score of 943,580[3]

The third best world record score for Gorf, recognized by Twin Galaxies and Guinness World Records, was set by Todd Rogers on November 24, 1982 at Haunted Trails in Burbank, Illinois with a score of 653,990.[4]

References

External links


 
 
Related topics:
Jamie Fenton
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AMG AllGame Guide. Copyright © 2012 All Media Guide, LLC. Content provided by All Game Guide ®, a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia on Answers.com. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article Gorf Read more

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