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Gran Turismo 2

 
Games: Gran Turismo 2
 

Game Description

Gran Turismo took the PlayStation to new graphical standards. It also advanced the racing genre with its inclusion of full Arcade and Simulation modes. Along with the two modes of play, players also found themselves with an abundance of cars (new and used), tracks and car settings. Gran Turismo 2 takes everything in the original and adds to it with more cars, more tracks, more car manufacturers and even rally racing. Replays can be saved to a memory card and unlike the original, viewed from camera angles selected by the user.

Arcade mode has players racing each track on a variety of difficulty settings. Winning on each setting will release new cars and tracks. Every car featured in the complete game will not be found in this mode, but instead only a select group. However, this time around players are now allowed to use the cars that have been purchased and modified in Simulation mode. This mode has another connection to Arcade mode as well: obtaining licenses will unlock tracks in Arcade mode. Time Trial, Ghost Car, Replay Theater and Rally modes are also included in Arcade mode, however rally mode exists only as a time trial here. In order to race against opponents on rally tracks, players will have to purchase a rally car in Simulation mode.



After trying out the Arcade mode, users can pop the second disc into their PlayStation and try out Simulation mode. Simulation mode starts players off with a set number of credits (Gran Turismo's money system) with which to purchase a car and car parts. There are a few new cars that can be purchased with the starting credits, but the majority of cars that fall in this price range are used. After choosing a car and/or upgrading it, players cannot necessarily enter a race. First they will have to obtain at least one of the six licenses (only five are available from the beginning). Players of the original Gran Turismo can avoid the license tests if they have a memory card containing their saved data from the original game. Gran Turismo 2 can read the data from the first game and automatically award you the licenses that were obtained.

License tests typically place players on a stretch of track and give them a goal that must be met. Goals include such challenges as coming to a complete stop in a designated area before the time limit expires, and completing a full lap of a track within a time limit. Demonstrations of each license test have been included for those drivers who have difficulty passing the tests. Each individual license allows players to enter particular races. The highest license level will in turn open up the races with the largest credit prizes. Plus, as a bonus, if a player earns gold standing in all of the tests of a single license, a special car will be awarded.

*Gran Turismo 2} features over 400 cars. Many of the cars are simply different models of the same type of car but there is still a large variety due to the inclusion of more than 35 car manufacturers. Also, while taking the cars for a spin users will be treated to music by such artists as Garbage, Foo Fighters, Soul Coughing, The Cardigans and Beck.
~ Jonathan Sutyak, All Game Guide

Roots & Influences

Gran Turismo is the primary influence on its sequel. While the original broke new ground on the PlayStation, Gran Turismo 2's gameplay, graphics, and interface remain almost identical to the original. More licensing has been obtained though, as more car manufacturers are included as are 11 songs by well-known artists.
~ Jonathan Sutyak, All Game Guide

Review: Overall

Gran Turismo blew me away and quickly became one of my favorite games of all time. I couldn't believe the level of realism, number of cars and impressive graphics. Therefore, my hopes were quite high for the sequel as I could not wait to see what Polyphony Digital had up their sleeve. Unfortunately, once I got my hands on Gran Turismo 2, and after witnessing the awesome introduction, I quickly discovered that they didn't have much. Perhaps that is too harsh as this is definitely a great game, but it is so similar to the original that I can't help but be slightly disappointed. If you want to know how this game plays, all you really need to do is read a review of Gran Turismo. There are some new features and I will discuss them, but at its heart Gran Turismo 2 is Gran Turismo with more cars and more tracks.

Let me start with Arcade mode. One thing I loved about Gran Turismo was that the Arcade mode and Simulation mode were like two separate games. The Arcade mode, despite the lack of depth when compared to the Simulation mode, held its own as I found it to be more enjoyable than full versions of some other racing titles. However, in Gran Turismo 2 the developers have linked both modes together, and in my opinion this hurts the game. All tying the two modes together does is take away from an Arcade experience. Playing an Arcade mode is supposed to mean that a level of realism is removed, but here users should not need to worry about driving to perfection. Unfortunately, in order to release many of the tracks in this mode you will first need to go to Simulation mode and get your driver's licenses.

Another feature is the ability to use cars that have been purchased and modified in Simulation mode. Some players will definitely find this to be a plus, but I believe this is another feature that detracts from the Arcade mode. The challenge in Arcade mode comes from having a limited selection of cars with which to defeat the computer. That challenge is eliminated when you can go into Simulation mode and find the car you need to win an Arcade mode race.

Yet another new feature to Arcade mode (as well as Simulation mode) is rally racing. First of all, don't view rally racing as a full mode of play, it is just a little extra thrown in for some added replay value. In Arcade mode, rally racing is nothing more than time trials that players perform on their own with no competition. While Simulation mode does contain full races, you won't be getting to them any time soon if you wish to use an actual rally car, that is (regular cars can be modified to race off-road). Rally cars are listed as special editions for each manufacturer that includes them. Basically, this means that they will cost you at least 500,000 credits -- a number of credits that will take more than a few wins to reach.

Also, the only off-road conditions to be experienced are dirt and mud as there are no tracks with snow or ice. Oddly enough, I found it easier to control a car on dirt than on pavement. The controls are fine and react greatly during both rally and road races, but a level of realism was left out of the rally racing. One other new feature to the series that can be turned on is car damage. The damage greatly impacts your ability to control a car but unfortunately, I couldn't find any cosmetic damage.

Simulation mode is what this game is built around and is where the game shines the most. There are so many cars that choosing which one to buy next is probably the biggest challenge you will face. However, your first car will most likely be a Japanese car because they are the only manufacturers that sell used cars. Gran Turismo 2's list of cars is impressive and most users probably won't even have the chance to try out 90 percent of the cars in the game. More special editions have been included as well as concept cars that are not available for purchase. In order to complete every race you will have to purchase at least one car from each region of the world as most races have restrictions. Some races might require you to have an American car; some might require a specific license; and some may require you to have a car with limited power.

So many more races exist in this sequel, therefore completing the whole game is going to take a very long time. Individual manufacturers have their own races for specific car models too. An added plus is that players will have statistics tracked for them. You can check out your winning percentage, your average place finish, and even the percentage of the game that is complete. A wheel shop has been added as well where players can purchase rims, and while they do not impact your car's performance, they do look cool.

Graphically, Gran Turismo 2 does not look much different from Gran Turismo. Gran Turismo set new graphical standards for the PlayStation but it does not appear as if the developers wanted to do the same with the sequel. Perhaps they reached the system's limits or their own. In any case, tracks do include more background details such as more advertisements, trees, grandstands, and just about everything else. They do come at a price though, as pop-up does occur somewhat frequently and seams can be seen in some of the backgrounds. None of the glitches impact gameplay but they are noticeable. Cars look perfect on the menu screens while a little grainy and blocky during gameplay. Still, for the PlayStation they are nicely done. Replays are still fun to watch and can be viewed from a number of camera angles. One minor complaint is that the text is still too small on car descriptions.

The sound department was upgraded the most in the way of music. Engines and squealing tires are still top-notch but it is the music that will grab your attention. Some of my favorite artists are included: Garbage, Foo Fighters and Beck; so I was certainly pleased. If you are not a fan of alternative and hard rock music then you may be turned off, but you can always opt to turn the music off. One problem with the music is that only 11 songs were included. This may seem like plenty, but due to the length of the game you will be hearing the same songs over and over again.

From my review you might think the game has many flaws but it really doesn't. The main problem is that all of the new additions advance the original Gran Turismo by very little. More cars and tracks add a ton of replay value but that is about it. Gran Turismo 2 feels more like an expansion pack than a new game.

For gamers who never played the original, this game is a must have as it will introduce them to one of the best PlayStation game series and definitely the best racing series on the system. Fans of the original, like myself, will also love this game and get a great deal of gameplay out of it. I only wish something new and exciting could have been added. Gran Turismo 2 is an impressive game, just not an impressive sequel.
~ Jonathan Sutyak, All Game Guide

Review: Enjoyment

The number of cars steals the show. Players should be able to find plenty of cars they enjoy driving... One of the best racing games -- if not the best -- on the PlayStation.
~ Jonathan Sutyak, All Game Guide

Review: Graphics

They are exceptional for the PlayStation but they do not look a lot different from Gran Turismo. There are a few glitches here and there but they can be overlooked, as they do not impact gameplay. The introduction sequence is very slick and worth watching every time you load the game (it can only be found on the Arcade disc, however).
~ Jonathan Sutyak, All Game Guide

Review: Sound

The game has realistic sound effects and music by a number of top musical artists.
~ Jonathan Sutyak, All Game Guide

Review: Replay Value

A multitude of tracks and car settings will keep the game from getting old. All of the cars and races will also keep gamers coming back for more.
~ Jonathan Sutyak, All Game Guide

Review: Documentation

There are two large manuals, one a user manual and the other a reference manual. Over 100 pages of information yet they didn't include a list of cars! It would have been very useful if they listed the cars and car prices as well as told users which manufacturers have used cars and which ones sell rally cars.
~ Jonathan Sutyak, All Game Guide

Production Credits

SONY COMPUTER ENTERTAINMENT INC.; Developed and Produced by: Polyphony Digital Inc.; Producer: Kazunori Yamauchi; Main Programmer: Seiichi Ikiuo; Simulation Programmer: Akihiko Tan; Visual And GUI Programmer: Takeshi Yokouchi; Car Modeling Director: Masamichi Seki; Car Modeling Staff: Yuich Matsumoto, Keiichi Ashizawa, Hajime Sakai, Yukari Sekizawa; Course Design Staff: Masaaki Goto, Kazumichi Otsubo, Sanae Ebihara, Michiko Kitagawa, Hiroshi Samatsu, Shinobu Sawamura, Takako Hirato; Data Management: Hirotaka Komiyama, Tomokazu Murase, Mayumi Suzaki; Tool Programmer: Takeshi Yokouchi, Satoshi Kijima, Nobuo Sakai; Menu Design: Hiroshi Kanzaki, Takuya Izumi; Game Design: Kazunori Yamauchi, Takeshi Yokouchi, Hirotaka Komiyama, Tomokazu Murase; FMV: Takamasa Shichisawa, Masaaki Goto, Ryuji Nakayama, Yasuharu Yoshizawa, Raphael digit and studio; Sound Design: Masamichi Seki, Shingo Okumura, Daiki Kasho, Kentaro Nakagoshi; Menu Screen Music: Isamu Ohira; Assistant to the Producer: Mayumi Suzaki; Business Affairs: Ryukatsu Son, Miki Shinagawa; Overseas Coordination: Yoshiko furusawa, Miki Okai, Maya Nakamura; SONY COMPUTER ENTERTAINMENT AMERICA Producer: Taku Imasaki; Product Marketing Manager: Susan Nourai; Product Marketing Specialist: Mark Valledor; Senior Merchandising Manager: Peggy Gallagher; Merchandising Specialist: Josh Bingham; Public Relations Manager: Wendy Spander; Lead Analyst: Kenneth Chan; Assistant Lead Analysts: Ben Briones, Christian Arends, Christian Davis, Trenton Haskins; Game Analysts: Armand Pilotin, Charles Yang, Conner Morlang, Daniel Goh, Demarlo King, Eduardo Zamora, Garrick Ozanne, Ian McGuinness, Lee Frohman, Michael Chang, Ryan Guevera, Sean Refoua; Technical Coordinator: Sam Thompson; QA Manager: Charles DeLay, Chris Caprio; Technical Supervisor: Chang F. FadelTranslation and Localization: YoshiteruSagiya (Y's LLC), Helen Tsui-Brunton, Alan Siegrist, Bruce Talbot; Refrence Manual Text & In-Game Scriptwriter: Carey Russ; Package and Manual Design: CMB Design partners, Inc.; Package Front Design: TBWA Chiat/Day; Legal and Business Affairs: Kirsten Costello, Shelly Gayner, Kerry Hopkins, Lisa Lunger, Ninalei Morrison, Andrew Zaffron; Music Supervisors: The Forster Bros. for Tuff Break Entertainment; MUSIC "Cold Rock The Mic"; Performed by: Apollo Four Forty; Courtesy of Sony Music Entertainment (UK) Ltd.; By Arrangement with Sony Music New Media Licensing; The URL address is http://apollo440.com; Words and Music by: Noko, Trevor Gray, Howard Gray, Ian Noxley, Ian Noxley, Paul Colbourne; ©1999 Reverb America Music Administered by: Universal-Songs of Polygram International, Inc./BMI 100.00%; International Rights Secured. Not for broadcast Transmission. All rights reserved. Do Not Duplicate.; "Where It's At"; Performed by: Beck; Courtesy of DGC Records; Under License from Universal Music Special Markets; Words and Music by: Beck Hansen, John King and Michael Simpson; ©MCA Music Publishing, a division of Universal Studios, Inc./ASCAP 33.34%; International Rights Secured. Not for Broadcast Transmission. All Rights Reserved. Do Not Duplicate; "My Favorite Game" ; Performed by: The Cardigans; Courtesy of Stockholm Records; Under license from Universal Music Special Markets; Words and Music by: Peter Svenson, Nina Persson; ©1999 Universal-Songs of Polygram International, Inc./BMI 100.00%; International Rights Secured. Not for broadcast transmission. All rights reserved. Do Not Duplicate; "Now Is The Time" (Millenium Mix); The Crystal Method; Produced and Written by: Ken Jordan and Scott Kirkland; Published by: EMI Virgin Music, Inc., Harder Faster Music (ASCAP), EMI Virgin Songs, Inc. and Drug Money Music BMI; All rights controlled and administered by EMI Virgin Music, Inc. and EMI Virgin Song Inc.; "Hey Man Nice Shot"; Performed by: Filter; Produced under license from Warner Bros. Records Inc.; By arrangement with Warner Special Products; Written by: Richard Patrick; Published by EMI Blackwood Music Inc. and Buddy Doiwer Publishing all rights controlled and administered by EMI Blackwood Music Inc.; "My Hero"; Performed by: The Foo Fighters; Produced by Gil Norton. Recorded by Bradley Cook. Mixed by Chris Sheldon; Foo Fighters Appear courtesy of Roswell Records. Written by Dave Grohl, Pat Smear and Nate Mendel; Published by M.J. Twelve Music, Flying Earform Music and Ruthensmear Music All Rights for M.J. Twelve Music, Flying Earform Music Controlled and Administered by EMI Virgin Songs, Inc. (BMI) All Rights for Ruthmaster Music Controlled and Administered by Bug Music, Inc. (BMI); "I Think I'm Paranoid"; Written, Produced and Performed by: Garbage; ©1998 Irving Music, Inc./Vibecrusher Music (BMI); Almo Music Corp./Deadarm Music (ASCAP); International Rights Secured. Not for Broadcast Transmission. All Rights Reserved. Do Not Duplicate.; (P) 1998 Almo Sounds, Inc.; Garbage Appears Courtesy of Almo Sounds, Inc./Mushroom Records UK, Ltd.; Gearwhore "Accelerator"; Written by: Brian Natonski; Published by: Fatal Data (ASCAP); Produced by: Gearwhore; Timing: 5:17; P & C: 1998 Astralwerks Records, Inc.; Licensed courtesy of Astralwerks Records.; Taken from the full length album "Drive"; Visit: www.astralwerks.com; "Dragula"; (Rob Zombie, Scott Humphrey); ©1998 WB Music Corp. (ASCAP), Demonoid Deluxe Music (ASCAP) & Gimme Back My Publishing (ASCAP) Administered by Bug Music, Inc. All Rights on Behalf of Demonoid Delux Music (ASCAP) Administered by WB Music Corp. (ASCAP); All Rights Reserved. Used by Permission.; "Dragula Remix" Performed by Rob Zombie Courtesy of Geffen Records; Under License from Universal Music Special Markets; "Super Bon Bon"; Performed by Soul Coughing Produced Under License from Warner Bros. Records Inc. By arrangement with Warner Special Products (Mark Degliantoni, Michael Doughty, Yuval Gabay, Sebastian Steinberg); © 1996 WB Music Corp (ASCAP) & Published By Our Pal Delores (ASCAP) all rights on behalf of Published By Our Pal Delores (ASCAP) Administered by WB Music Corp. (ASCAP) All Rights Reserved. Used by Permission.; "Sex Type Thing"; Performed by: Stone Temple Pilots. Produced Under License from Atlantic Recording Corp.; By Arrangement with Warner Special Products; By Scott Weiland, Dean De Leo, Robert De Leo and Eric Kretz. Published by EMI Virgin Music, Inc. and Floated Music
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Gran Turismo 2
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Gran Turismo 2

Gran Turismo 2 US box cover
Developer(s) Polyphony Digital
Publisher(s) Sony Computer Entertainment
Designer(s) Kazunori Yamauchi
Series Gran Turismo
Engine Custom
Aspect ratio 4:3
Native resolution 240p (LDTV)
Platform(s) PlayStation
Release date(s) JP December 11, 1999[1][2]
NA December 23, 1999[1]
EU January 28, 2000[1]
Genre(s) Racing
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Everyone
PEGI: 3+
Media 2 CD-ROMs
Input methods Dual Analog, DualShock

Gran Turismo 2 (commonly abbreviated to GT2) is a driving simulator / racing game for the Sony PlayStation. Gran Turismo 2 was developed by Polyphony Digital and published by Sony Computer Entertainment in 1999. The games serves as a sequel to Gran Turismo. It was well-received publicly and critically, shipping 1.71 million copies in Japan, 20,000 in Southeast Asia, 3.96 million in North America, and 3.68 million in Europe for a total of 9.37 million copies as of April 30, 2008,[2][1] and eventually becoming a Sony Greatest Hits game. The title received an average of 93% in Metacritic's aggregate. Gran Turismo 2 was also the first PS1 game to be emulated on the Dreamcast via Bleemcast.

Contents

Gameplay

Gran Turismo 2 is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks.

Unlike its predecessor, the player can race events separately, instead of a tournament with multiple races. The player is no longer able to "qualify" for each race entered.

Development

After the unexpected success of Gran Turismo, lead developer Kazunori Yamauchi planned to make Gran Turismo 2 "an even better product".[3] SCEA's marketing director (Ami Blaire) had high hopes, stating "the overwhelming and continuing popularity of Gran Turismo clearly positions Gran Turismo 2 to be one of the hottest titles available for the holidays and beyond".[4] Jack Tretton (sales vice president of SCEA) had similar enthusiasm, expecting Gran Turismo 2 to "fly off the shelves faster than the original, continuing the momentum of this incredible franchise".[5]

Upon the game's release, players shortly found various errors and glitches. SCEA did not ignore the outcry, and offered a replacement if any problems occurred.[6]

Reception and criticism

Gran Turismo was well-received critically, achieving many positive reviews. GameSpot rated it 8.5 out of 10, recommending it to any gamer, car enthusiast or not.[7]

Cars

At the time of its release GT2 featured one of the largest list of then new and historic cars available in a single computer games with nearly 650 from a wide range range of manufacturers from Acura to Venturi. In comparison the original Gran Turismo and GT3 A-Spec had less than 200 each. Certain notable manufacturers, such as Ferrari and Porsche where not featured since the required licences could not be obtained. However in the case of Porsche a company which modifies them, Ruf, is offered as an alternative.

See Also

References

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Gran Turismo 2" Read more