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Halfling

 
Wikipedia: Halfling

Halfling is another name for J. R. R. Tolkien's Hobbit and is a fictional race sometimes found in fantasy novels and games. In many settings, they are similar to humans except about half the size. The original Dungeons & Dragons included hobbits,[1] but later Dungeons & Dragons began using the name halfling as an alternative to hobbit for legal reasons.[citation needed]

One possible origin for the word derives from the Scots word hauflin, pre-dating The Hobbit and Dungeons & Dragons.[citation needed] It meant an awkward rustic teenager, who is neither man nor boy, and so half of both.

Some fantasy stories use halfling to describe a person born of a human parent and a parent of another race, often a human female and an elf. Terry Brooks describes characters such as Shea Ohmsford from his Shannara series as a halfling of elf-human parentage. This kind of character is elsewhere called a half-elf and is distinct from the common fantasy race known as halflings. In Jack Vance's Lyonesse series of novels, "halfling" is a generic term for beings such as fairies, trolls and ogres, who are composed of both magical and earthly substances.

Contents

Dungeons & Dragons

Halfling
Characteristics
Alignment Any
Type Humanoid
Image Wizards.com image
Stats Open Game License stats
Publication history
Based on Hobbit

Halflings have long been one of the playable humanoid races in D&D.[citation needed]

Publication history

Dungeons & Dragons (1974-1976)

The hobbit first appeared as a player character class in the original 1974 edition of Dungeons & Dragons.[2]

Advanced Dungeons & Dragons 1st edition (1977-1988)

The halfling appeared as a player character race in the original Player's Handbook (1978).[3] The halfling also appeared in the original Monster Manual (1977), which described the halfling subraces of hairfoot, stout, and tallfellow.[4] A number of halfling subraces were presented as character races in the original Unearthed Arcana (1985).[5]

Dungeons & Dragons (1977-1999)

The halfling appeared as a character class in the Dungeons & Dragons Basic Set (1977, 1981, 1983), Companion Rules (1984), and Master Rules (1985).

Advanced Dungeons & Dragons 2nd edition (1989-1999)

The halfling appeared as a character race in the second edition Player's Handbook (1989).[6] The hairfoot halfling, the stout halfling, and the tallfellow halfling also appeared in the Monstrous Compendium Volume One (1989),[7] and Monstrous Manual (1993). The Athasian halfling for the Dark Sun setting first appeared in Dragon #173 (September 1991), and later appeared in the Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995) and Dark Sun Campaign Setting Expanded and Revised (1995). Several halfling sub-races were detailed as player character races in The Complete Book of Gnomes and Halflings (1993), including the Athasian halfling, the furchin (polar halfling).[8]

Dungeons & Dragons 3rd edition (2000-2007)

The halfling appeared as a character race in the third edition Player's Handbook (2000),[9] and in the 3.5 revised Player's Handbook[10] The lightfoot halfling, the deep halfling, and the tallfellow halfling appeared in the third edition Monster Manual (2000), and the 3.5 revised Monster Manual (2003). The jerren, a race related to halflings, appeared in the Book of Vile Darkness (2002). The lightfoot halfling, ghostwise halfling, the and the strongheart halfling for the Forgotten Realms setting were detailed in the [[Forgotten Realms Campaign Setting (2001), and in Races of Faerûn (2003).[11] The aquatic halfling, the arctic halfling, the desert halfling, the jungle halfling, the halfling paragon, and the water halfling were detailed in Unearthed Arcana (2004).

Dungeons & Dragons 4th edition (2008-)

The halfling appeared as a character race in the fourth edition Player's Handbook (2008). The halfling appears in the fourth edition Monster Manual (2008).[12]

Description

In the original 1974 edition of Dungeons & Dragons, there was a race of demi-humans known as hobbits that were very much like those found in The Hobbit and The Lord of the Rings. The Tolkien estate did not appreciate the resemblance and threatened legal action against TSR, the makers of Dungeons & Dragons.[citation needed] TSR renamed the folk halflings, another word coined by Tolkien for the race, but used much less often in the books.

Early Dungeons & Dragons halflings also seemed nearly identical to Tolkien's hobbits: They lived quiet lives in their homes away from adventure and, despite being well suited for the task of thievery, they seemingly would not accept a life of larceny. A very similar race, kender, appeared in the Dragonlance campaign that had a lifestyle much more suited to the thieves that most halfing player characters became[citation needed]. The game's Third Edition altered the halfling lifestyle to become more in line with how some players played the race: They became troublesome opportunists, nomadic wanderers, and seekers of wealth[original research?]. In short, they became more like the slender, childlike kender rather than the pudgy, homebody halflings they once were.

Subraces

Halflings in Dungeons & Dragons have been further divided into various subraces:

  • Hairfoot halflings were the standard, "common" subrace of halflings in the game's earlier editions. Clearly derived from Tolkien's Harfoots, they most clearly resembled Middle-earth's hobbits, being a good-natured race of homebodies with fur-covered feet. With the advent of the game's Third Edition, they were replaced by lightfoot halflings.
  • Tallfellow halflings were based on Tolkien's Fallohides[citation needed]. They are taller than hairfoot or lightfoot halflings, with lighter hair and skin tone, and prefer to build their homes in woodlands. They have survived the change to Third Edition more or less intact.
  • Stout halflings were based on Tolkien's Stoors[citation needed]. Shorter but broader than hairfoot halflings, stouts make good craftsmen. In Third Edition they were renamed as deep halflings but have otherwise remained unchanged.
  • Furchin, or polar halflings, are the rarest of the subraces[citation needed]. They live in Arctic regions and can grow facial hair.
  • Lightfoot halflings are the standard halfling subrace of Dungeons and Dragons Third Edition gaming rules. They are more removed from Tolkien's halflings, being athletic and ambitious opportunists, although they retain their love of comfort and family. They differ visually from the stereotypical depiction of halfings; rather than having the thicker proportions normally associated with halfings or hobbits, they are slender and graceful in appearance, resembling a human gymnast in miniature. Also, a race called Jerren is found the third edition supplement "Book of Vile Darkness", described as brutal and chaotic halflings who acquired those traits by Vile magic during a war. Cook, Monte (October 2002). "1" (Print (Hardback)). Book of Vile Darkness. Wizards of the Coast, Inc.. pp. 192. ISBN ISBN 0-7869-2650-3. 

Campaign Settings

  • The Forgotten Realms campaign setting has done away with both tallfellows and stouts, replacing them with two completely original subraces.
    • One, the strongheart halflings, are a semi-nomadic people who move from town to town within their nation in the south of Faerûn. They are more martially-inclined than other halflings.
    • The other new subrace is the ghostwise halfling, who parted with their braveheart cousins after a war between the two kindreds. Ghostwise are savage and insular, rarely leaving their woodland homes, and have developed the ability to speak directly from mind-to-mind, without words.
  • The Dragonlance campaign set has a completely different race that fills the niche usually held by halflings, known as kender. They are completely immune to fear, even if magically generated. Also they have a very 'communal' outlook on property ownership. They are known to wander off while still holding, looking at, or even after pocketing an item that catches their fancy. They do not consider this stealing, but rather borrowing the item. Kender have a tendency to discard items for what they deem more valuable (what catches their eye more), at the time of acquiring a new item if they need more space in their pouches.
  • In Eberron, the most recently introduced D&D campaign world from 2004, halflings are even more removed from the Tolkien versions. In this world, halflings are a wilderness-loving barbarian race that uses domesticated dinosaurs as mounts. Although they are nomadic and clannish and thus viewed as barbarians by other races, these halflings are still adept at fitting in with civilized peoples when they leave their prairie homes. Some halflings give up their nomadic lifestyle to settle in human cities, but retain strong ties to their heritage.
  • In the Dark Sun setting, halflings are the first race to appear. Most of them became barbaric cannibals, while a handful of them inhabited the Pristine Tower.

Halflings in other games

  • Halflings are playable races in both EverQuest and EverQuest II. They are small, well rounded beings which resemble Humans in many ways. They are a fun people and have many sneaky ways. They have high dexterity and agility and love to travel always on their hairy feet.
  • In The Magic Candle computer game series, halflings are portrayed as friendly, peaceful people, who are skilled in crafts (particularly sewing in the second and third games), as well as negotiation. They also possess lockpicking skills, and are agile and quick in battle, but tend to have low close combat skills, although they are second only to the elves in archery.[citation needed]
  • The Warhammer Fantasy setting has a Halfling race too. They live in a part of The Empire called The Moot. The Moot is located in the province of Stirland. Halflings are known for their kleptomania and love for food. The Elder of The Moot has a vote, just like the Elector Counts.
  • In Vanguard: Saga of Heroes, Halflings are a thestran race based out of Rindol Field with the ability to become many classes, from the warrior to the druid. They are about 60% of a human's height, and are the second shortest race in the game.
  • In Shadowmere, Hallfings are explained to be a humanoid apt at the art of thievery, as well as having the ability to do well in espionage.[13] They are fairly weak, but less food and population is need to support massive armies of halflings.
  • In the Age of Wonders series, Halflings were one of the playable races. They shared a similarity with Humans in their luck, except they were smaller in size. In these games, they are aligned with the forces of Good.
  • In Master of Magic, Halflings are a playable race, with weak constitution, but they grow fast and produce more food than other races.
  • In Overlord the halfings are an enemy the player faces early in the game. These haflings are gluttonous, cruel slave masters and are all severely obese.

References

  1. ^ Gygax, Gary. "Gary Gygax (Interview)". TheOneRing.net. http://archives.theonering.net/features/interviews/gary_gygax.html#maincontent. Retrieved 2008-10-07. 
  2. ^ Gygax, Gary, and Dave Arneson. Dungeons & Dragons (3-Volume Set) (TSR, 1974)
  3. ^ Gygax, Gary (1978). Players Handbook. TSR. ISBN 0-935696-01-6. 
  4. ^ Gygax, Gary. Monster Manual (TSR, 1977)
  5. ^ Unearthed Arcana, by Gary Gygax, published 1985, ISBN 978-0880380843
  6. ^ Cook, David (1989). Player's Handbook. TSR. ISBN 0-88038-716-5. 
  7. ^ Cook, David, et al. Monstrous Compendium Volume One (TSR, 1989)
  8. ^ Niles, Douglas. The Complete Book of Gnomes & Halflings (TSR, 1993)
  9. ^ Tweet, Jonathan; Monte Cook, Skip Williams (2000). Player's Handbook. Wizards of the Coast. ISBN 0-7869-1550-1. 
  10. ^ Tweet, Jonathan; Monte Cook, Skip Williams (2003). Player's Handbook v.3.5. revised by Andy Collins. Wizards of the Coast. ISBN 0-7869-2886-7. 
  11. ^ Boyd, Eric L.; Matt Forbeck; and James Jacobs. Races of Faerûn. Wizards of the Coast, 2003
  12. ^ Mearls, Mike, Stephen Schubert, and James Wyatt. Monster Manual (Wizards of the Coast, 2008)
  13. ^ 2008



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