- A smooth-surfaced structure shaped like a trough and used for stunts in sports such as in-line skating and snowboarding.
- A sports event in which a halfpipe serves as the course or area of competition.
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half·pipe or half pipe (hăf'pīp', häf'-) ![]() |
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A half-pipe is a structure used in gravity extreme sports such as snowboarding, skateboarding, skiing, freestyle BMX and inline skating. The structure is usually wood, although sometimes the surface is made of another material such as concrete, metal, dirt or snow. In appearance, it resembles a cross section of a swimming-pool, and in its most basic form, it consists of two concave ramps (or quarterpipes), topped by copings and decks, facing each other across a transition. Originally half-pipes were simply half sections of a large pipe. Since the 1980s, half-pipes have had extended flat ground (the flat bottom) added between the quarterpipes; the original-style half-pipes have become deprecated. The flat ground gives the athlete time to regain balance after landing and more time to prepare for the next trick.
The attraction of the half-pipe lies in the fact that a skilled athlete can perform on it for an extended period of time, using a technique called pumping, to attain extreme speeds, while expending relatively little effort. Large (high amplitude) half-pipes make possible many of the aerial tricks in BMX, in-line skating and skateboarding.
For winter sports such as freestyle skiing or snowboarding, a half-pipe can be dug out of the ground or created by piling snow up. The plane of the transition is oriented downhill at a slight grade to allow riders to use gravity to develop speed and facilitate drainage of melt. In the absence of snow, dug out half-pipes can be used by dirtboarders, motorcyclists, and mountain bikers.
Performance in a half pipe has been rapidly increasing over recent years. The current limit performed by a top level athlete for a rotational trick in a halfpipe is 1440 degrees (4 full 360 degree rotations). In top level competitions rotation is generally limited to improve 'style and flow'.
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In the early Spring of 1975, some teenagers from Encinitas, CA and other various Northern San Diego County communities began riding out to the central Arizona desert to the site of the CAP. The CAP (Central Arizona Project) was a Federal public works project commissioned to divert water from the Colorado River to the city of Phoenix. These young adventurers had heard about the 24' diameter water pipes that were used by the CAP from some local Arizona skaters. Tom Stewart, one of these young California skateboarders, decided that he didn't want to trek out to the middle of the desert every time he wanted to have this pipe-riding experience. Tom consulted with his brother Mike, an architect, on how he might create a ramp that resembled the pipes he and his friends were riding out in the desert. With his brother's plans in hand, Tom used his natural carpentry ability to flesh out the design in the front yard of his house in Encinitas. In two days, the first half-pipe in history was born.
In a few days, the press had gotten word about Tom's creation and contacted him directly. Tom quickly formed Rampage, Inc. and began selling blueprints for his half-pipe design. About 5 months later, Skateboarder Magazine did a feature on Tom and Rampage.
A few years later, a young Tony Hawk dropped in to his first half-pipe, a Rampage built by Tom Stewart.
The character of a half pipe depends on the relationship between four qualities: most importantly, the transition radius and the height, and less so, the amount of flatbottom and the width. The extra width naturally allows for longer slides and grinds. The flatbottom, while valued for recovery time, serves no purpose if it is longer than it needs to be.
Thus, it is the ratio between height and transition radius that determines the personality of a given ramp, because the ratio determines the angle of the lip. [1]
On half pipes which are less than vertical, the height, generally between typically between 50% and 75% of the radius, profoundly affects the ride up to and from the lip, and the speed at which tricks must be executed. Ramps near or below 3’ of height sometimes fall below 50% of the heights of their radii. These are most often designed for beginners, although technical skaters use them as well, for advanced flip tricks and spin maneuvers. Smaller transitions that maintain the steepness of their larger counterparts are commonly found in pools, made for skating, and in custom mini ramps. The difficulty of technical tricks is increased with the steepness, but the feeling of dropping in from the coping is preserved.
Frame and Support: Skateboard and BMX half-pipes frequently consist of a wooden 2X4 framework that is then covered with sheets of plywood that are then covered with sheets of masonite or Skatelite (see surfacing below). Another approach is to construct a metal frame and then use either wood or metal to surface the ramp. [2]
Surfacing: Most commercial and contest ramps are surfaced by screwing sheets of some form of masonite to a wooden or metal frame. Many private ramps are surfaced in the same manner but some use plywood instead of masonite as surface material. Some ramps are constructed by spot-welding sheet metal to the frame, resulting in a fastener-free surface.
Recent developments in technology have produced various versions of improved masonite substances such as Skatelite, RampArmor, and HARD-Nox. [3] These ramp surfaces are far more expensive than traditional materials.
Design Variations: Channels, extensions, and roll-ins are the basic ways to customize a ramp. Sometimes a section of the platform will be cut away to form a roll-in and a channel. This allows skaters to commence a ride without dropping in, and perform tricks "over the gap". A roll-in is visible in the picture of Hulley's Ramp. Extensions are permanent or temporary additions to the height of one section of the ramp that can make riding more challenging.
Creating a spine ramp is another variation of the half-pipe. A spine ramp is basically two quarter pipes adjoined at either vertical end. Go to http://www.heckler.com/ramps/halfpiphi.html
Half-pipes created using snow were originally done in large part by hand or with heavy machinery. Now most "pipes" are cut into a large pile of snow using an apparatus that is similar to a grain elevator. The inventor to bring this technology to the slopes was a Colorado farmer named Doug Waugh. He created the "Pipe Dragon" which was used in both the 1998 and 2002 Winter Olympics.[4] Another manufacturer is a Swiss company that makes the Zaugg Pipe Monster.[5]
The Pipe Monster is different in that it uses 5 cutting edges called haspels to cut the snow, rather than a chain. Also Zaugg Pipe Groomers have an elliptical shape that is safer and allows the rider to gain more speed. Zaugg has created a 22 Foot Pipe Monster that for some years made the world's largest elliptical half pipe.
Since 1996 a Finnish company has been manufacturing and selling HPG halfpipe grinders.[6] The HPG is the most used technology worldwide for construction and maintenance of halfpipes and superpipes. In spring 2006 the company launched a new world's largest superpipe grinder, the HPG Ultra G23, making 23 foot elliptical halfpipes.
There are two major companies that train snow cat operators and build halfpipes for events such as the X Games. Planet Snow Design and Snow Park Technologies were founded on this growing snowboard market.
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