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Handheld projector

 
Wikipedia: Handheld projector
The Nikon Coolpix S1000pj compact camera projecting an image using its built in projector.

A Handheld projector (also known as a pocket projector or mobile projector or pico projector) is an emerging technology that applies the use of a projector in a handheld device. It is a response to the emergence of compact portable devices such as mobile phones, personal digital assistants, and digital cameras, which have sufficient storage capacity to handle presentation materials but little space to accommodate an attached display screen. Handheld projectors involve miniaturized hardware and software that can project digital images onto any nearby viewing surface, such as a wall or bookshelf. An important design characteristic of a handheld projector is the ability to project a clear image, regardless of the physical characteristics of the viewing surface.

Contents

Overview

Major advances in imaging technology have allowed the introduction of hand-held (pico) type projectors. The concept was introduced by Explay in 2003 and shown to various consumer electronics player. Their solution was publicly announced through their relationship with Kopin in January 2005 [1] The first public showcase was by Digislide at the ANZA tech conference in October 2006. Insight Media market research [2] divided the leading players in this application into micro-display makers (e.g. TI's DLP , Himax, Micron and Syndiant LCoS and Microvision and bTendo MEMS scanners) light source makers (e.g. Lumileds, Osram, Cree LEDs and Corning, Nichia, Mitsubishi Lasers) and module makers (e.g. Jabil/Sypro DLP with LED, 3M LCoS with LED, Explay LCoS with Laser). Manufacturers have produced handheld projectors exhibiting high-resolution, good brightness, and low energy consumption in a slightly larger format than pico. However most LED projectors of the current pico size as of May 2009 have been widely criticised for having insufficient brightness for everyday use in a normally lit room.

Most micro projectors such as Digislide's Digishow, 3M’s MPro, Aiptek’s V10, and BeamBox's R-1 currently employ a single LED LCOS imager chip which is recognized to offer lower cost, high resolution, and fast response, although with higher power consumption and larger size. Other projectors such as WowWee's Cinemin Swivel and Optoma’s PK101 employ TI’s DLP technology. While slightly lower in resolution than their LCOS counterparts and less robust due to the tiny mirrors used in DLP technology, 3LED DLP projectors are generally regarded as having a better color balance and lower power consumption as opposed to single LED units. Laser scanning projectors such as Microvision's PicoP and bTendo offer very good color gamut and very low power consumption due to the use of lasers as the light source and also present an image that is always in focus. However eye-safety and high speckle noise in the image remain a major challenge. A market analysis by Insight Media[3] identifies newer LCoS and Laser projectors such as Explay(*Explay out off bussines and was closed at 10.2009) Colibri as offering a better mix of high resolution, speckle free, eye safe image of LCoS with the small size lowest power consumption and always focused image of lasers.

Applications

Handheld projector can be used for similar applications than small conventional projectors. Since 2008[4] researchers study applications that are specifically designed for handheld projectors often using prototypes of mobile phones with an integrated projector.

Picture browsing

Recent mobile phones have the ability to store thousands of photos and can be used to take photos with resolutions up to several mega pixel. Viewing the photos, however, is usually restricted by the phones' small displays. Projector phones are an opportunity to share photos with a larger audience compared to conventional phones' displays[5]. It has been found in a study that participants preferred to view and share photos co-presently with projector phones compared to using conventional mobile phones[6]. The large projected mobile display facilitated simultaneous group viewing of pictures by all group members, which is currently not possible using a single mobile device. Furthermore, face-to-face in the moment experiences occurred and were shared amongst the group through viewing, resulting in active discussion and further enhanced the viewing experience.

Gaming

Handheld projectors, in particular projector phones, could offer new possibilities for mobile gaming. An exemplary realization was demonstrated with the adaptation of the Playstation 3 game LittleBigPlanet. Players can sketch a 2D world on a sheet of paper or use an existing physical configuration of objects and let the physics engine simulate physical procedures in this world to achieve game goals[7].

Hand gesture recognition

Size reduction of mobile devices is often limited by the size of the used display. Apart from the display a complete phone can be, for example, integrated in a headset. It has been demonstrated that pico projectors integrated in headsets could be used as interaction devices e.g. using additional hand and finger tracking[8][9].

Footnotes

  1. ^ "Kopin Team up with Explay to Develop Nano-Projector Engine". 2005-01-04. http://www.azonano.com/news.asp?NewsID=1749. 
  2. ^ Brennesholtz 2008, p.84.
  3. ^ Brennesholtz 2008, p.30.
  4. ^ A. Hang, E. Rukzio, and A. Greaves "Projector Phone: A Study of Using Mobile Phones with Integrated Projector for Interaction with Maps" Proceedings of the Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI), 2008.
  5. ^ A. Greaves and E. Rukzio, "View & Share: A Collaborative Media Viewing and Sharing Framework using a Projector Phone", Proceedings of the Workshop on Mobile Interaction with the Real World (MIRW), 2008.
  6. ^ A. Greaves and E. Rukzio, "View & Share: Exploring Co-Present Viewing and Sharing of Pictures using Personal Projection" Proceedings of the Workshop on Mobile Interaction with the Real World (MIRW), 2009.
  7. ^ M. Löchtefeld, J. Schöning, M. Rohs, and A. Krüger, "Mobile Little Big Planet: An Augmented Reality Game for Camera Projector Phones", Proceedings of the Workshop on Mobile Interaction with the Real World (MIRW), 2009.
  8. ^ P. Mistry, P. Maes, and L. Chang, "WUW - wear Ur world: a wearable gestural interface", Proceedings of the Conference on Human Factors in Computing Systems (CHI), 2009.
  9. ^ M. Baldauf and P. Fröhlich, "Supporting Hand Gesture Manipulation of Projected Content with Mobile Phones", Proceedings of the Workshop on Mobile Interaction with the Real World (MIRW), 2009.

References

  • Brennesholtz, M (2008). "Market Segment Analysis: Pico-Projectors", Insight Media

See also

External links


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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Handheld projector" Read more