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Harry Potter and the Chamber of Secrets

 
Games: Harry Potter and the Chamber of Secrets

Game Description

Harry Potter and the Chamber of Secrets continues the adventures of the bespectacled boy wizard as he returns to Hogwarts to begin a second year of studies. Things do not go smoothly, however, as the game closely follows the events found in J.K. Rowling's second book in the international best-selling fantasy series. Harry Potter and friends Hermione and Ron must investigate a terrible danger: students are mysteriously turning to stone.

Assuming the role of the Boy Who Lived, players explore a 3D Hogwarts, Diagon Alley, and the Forbidden Forest from a third-person perspective. To assist them in their quest, players must attend classes so they can learn a variety of spells. These spells are then used on enemies, but if they are not cast correctly, a comical or hazardous misfire may result. In addition to the main adventure, players can participate in a number of mini-games, such as removing the gnomes from Mrs. Weasley's garden or battling other wizards in Dueling Club.
~ Scott Alan Marriott, All Game Guide

Review: Overall

In what has to be one of the largest multi-platform releases in video game history, partly because there have never been so many viable platforms on the marketplace, Electronic Arts has decided to publish Harry Potter and the Chamber of Secrets on seven different systems. What's surprising is that each game is either completely new or slightly altered to take advantage of the platform it appears on. As a result, players can expect something different in each title they pop into their system of choice. Chamber of Secrets on PlayStation 2 is the closest to the Xbox and GameCube versions of the title. Players guide Harry from a third-person perspective as he uses newfound second-year spells at the Barrow, through the cobblestone streets of Diagon Alley, inside the Forbidden Forest, and in and around an impressively modeled Hogwarts.

The game is broken up into a series of days, which is a clever way of giving players a specific number of tasks to accomplish before allowing them a chance to roam about on their own. Once they are finished exploring, players can automatically end the day and move onto the next chapter in Harry's story. Initial tasks involve the use of two spells, Flippendo (which to Sony's chagrin, sounds like young Harry is advocating a certain competing company) and Lumos. The former fires a projectile from Harry's wand that breaks certain objects (like barrels), while the latter transforms Harry's wand into a torch of sorts to light up darkened areas. The interesting part of casting spells is that they can be powered-up to stronger versions by holding down the button for a longer period of time. Harry will twirl his wand in a counterclockwise direction as players wait for the precise moment to cast the spell. Wait too long and the spell will backfire, causing Harry to fall backwards and let out a sigh of disappointment.

The action begins at the Barrow as players learn how to use their wand as well as participate in an awkward game of gnome tossing. From there, the game moves onto Diagon Alley, which looks like the real thing -- only not all of the shops are open for business. Players instead get to purchase their needed school supplies and help out Ron's younger sister Ginny, who has lost three of her items in various locations. Puzzles in the game are very easy to solve, which is probably intentional given the younger demographic the books are aimed at. Threats come primarily in the form of imps, who run around the screen tossing stink bombs. Players simply cast Flippendo on the critters and drop them into individual cages to lock them up. It isn't until much later that Harry starts learning some of the interesting spells, like Incendio, Diffindo, and Alohomora.

There are also barrels to break, and the nifty use of the illumination spell lets players see secret passages or even creaky floor panels that will collapse if Harry touches them. While none of the threats are difficult to overcome -- there seems to be an abundance of chocolate frogs and health pick-ups whenever Harry runs into a more challenging section -- the game is still pleasantly fun. Part of its success is in its almost shameless copying of Ocarina of Time's control scheme. Jumping is automatic, removing a frustrating element of many platform games, and accessing spells and potions is a simple matter of pressing the corresponding button. The look of the environments is rich in detail and all of the characters look just like their cinematic counterparts, with voice-over work as good as any of the actors in the film.

The game also builds up in excitement once players reach the Whomping Willow sequence, the first boss character in the game, and subsequent arrival at Hogwarts. Unlike Diagon Alley, which was more of a façade than an actual level, Hogwarts is filled with places to explore and seems painstakingly modeled with every painting, secret passage, ghost, and piece of furniture from the film series. Books will fly off the shelves and attack Harry, ghosts will sail through the air and surround him, and there is a surprising amount of basic stealth elements required in avoiding being captured by the Prefects walking the hallways at night. While Harry can back up against walls and bookcases and then peer around corners to sneak past the hall monitors, it's easier just to fire a Flippendo spell in the opposite direction and run as all the guards investigate the noise.

The daily structure is well represented in Hogwarts, as players can perform their scholarly duties in the name of fun during the day, and search the grounds at night looking for side quests to earn points for Gryffindor or to complete additional tasks relating to the overall story. A nice touch is that players who are caught sneaking around after hours will be docked five House Points for every infraction. There are also games of Quidditch, which are nice diversions but control a bit sluggishly, and Famous Wizards and Witches cards to collect. The PlayStation 2 version also lets players fly around Hogwarts grounds on the Nimbus 2002, but they unfortunately can't take the magical broom indoors.

The amount of detail is impressive. Players can almost count every fissure in the stones forming the walls, torches emit a bright orange flicker, polished marble floors offer intricate designs, the stained glass leaves colorful reflections in the rooms, and the game makes wonderful use of shadows and sound. Most impressive is the gentle flowing of Harry's black robe that adjusts according to the analog control. The only thing suspending your belief that you are actually walking through Hogwarts is the frequent loading times that abruptly jar you back to reality. Another small gripe is that the overhead map is tiny, making navigation somewhat confusing, and players can't zoom in on the parchment for more information.

Harry Potter and the Chamber of Secrets is nonetheless easily recommended to fans, as the game looks great, is easy to control, and offers minimal frustration for those who just want to have fun traipsing around the world. The quests involve a little too many "retrieve this item from here and then retrieve that item from there" for most older audience's tastes, but there's something about the world and the characters that draws players in. It is the best 3D realization of Hogwarts yet seen in a video game, which for some, is worth a purchase alone. Chamber of Secrets builds momentum slowly and becomes more impressive the further one gets into the game. While some of the quests will disenchant players looking for more action and battles, the detailed world, excellent voice acting, and beautiful animation should keep younger audiences spellbound.
~ Scott Alan Marriott, All Game Guide

Review: Enjoyment

Not enough action sequences and puzzles are very basic in nature, but the controls, graphics, and sound will likely captivate younger audiences.
~ Scott Alan Marriott, All Game Guide

Review: Graphics

Well detailed environments and characters help bring the world of Harry Potter to life.
~ Scott Alan Marriott, All Game Guide

Review: Sound

While none of the actors are from the film, you wouldn't know it by listening to their accents and delivery.
~ Scott Alan Marriott, All Game Guide

Review: Replay Value

Players can fire up the broom to play Quidditch matches, revisit levels to find hidden cards, and engage in wizard duels for fun.
~ Scott Alan Marriott, All Game Guide

Review: Documentation

The manual offers the basics in controls but doesn't explain the different characters, spells, and story elements players will encounter on their journey.
~ Scott Alan Marriott, All Game Guide

Production Credits

Company 1: Electronic Arts Europe; Production Team: Mike Cooper, Jeff Gamon, Caroline Hall, Simon Harris, Shintaro Kanaoya, Jon Lawrence, Own O'Brien, Robert O'Farrell, Alex Peters, Neil Pettitt, Colin Robinson, Lisa Watt; Programming Team: Nick Bagley, Ben Bastian, Phil Bennett, Paul Bostock, Paul Brooke, David Bryson, Andrew Carr, Michael Carr, Austin Ellis, Karl Fitzhugh, Alex Harkness, Jez Harris, Mark Huntley, William Joseph, Andy Kerridge, William Leach, Andrew McDonald, Tim McSweeney, Colin Moore, Jarl Ostensen, Morten Pedersen, David Picon, Mark Stacey, Gary Stead, Dave Stevenson, Bob Summerwill, Tim Swan, Nick Tuckett, Peter Walsh, Alan Wright; Art Team: Chris Baker, Chris Battson, Sarah Boylan, Simon Britnell, Richard Castle, Ross Dearsley, Alex Godsill, Colin Graham, Lennie Graves, Andre Gressieux, Michelle Hapke, Rachael Huntington, Justin King, Frak Kitson, Yukiko Konno, Steve Leney, James Lipscomb, Roger Lui, Mark Machin, Mike Man, John Miles, Simon Parkes, Neil Parkinson, Lee Robinson, Jason Smith, Lee Sullivan, Sarah Taylor, Kelvin Tuite, Gary Welch; Design & Scripting: Guy Miller, Simon Phipps; Voice Actor: Jim Dale, Tom Attenborough, Ben Avis, Jane Avis, Will'm Bentinck, Caroline Berstein, Melanie Bright, Greg Chilingirian, David Coker, Allan Cordunner, Chris Crosby, Gary Fairhall, Jade Farmillo, Charlotte Fudge, William Green, Steve Hope Wyne, Daniel Irving, Joshual Jalloul, Martin Jahnson, Ben Johnstone, Eve Karpf, Johnathan Kydd, Mark Lowen, Lewis Macleod, Joe McFadden, Joe Miller, Marina Neil, Freddie Ridge, Emily Robinson, Harry Robinson, Victoria Robinson; Audio Team: Adele Kellett, Nick Laviers, Bill Lusty, Ian MacBeth, Dominic Smart, Pete Ward; Music Composer: Jeremy Soule; Music Performer: Jeremy Soule, London Philharmonia; Choir: L.A. Vocal Majority, Darlene Koldenhoven, David Hartley, Audrey DeRoche, Ross DeRoche, Julian Soule, Paul Talkinton, Alan Wilson, John Scott, Larry Kenton, Larry Kenton, Mark Gasbarrro, Ira Hearshen, Andrew Kinney, Don Nemitz, Geoff Foster, Mike Ross; European Studio Marketing: Murray Pannell, Roy Meredith, Sara Hobson; Software Localization Manager: Sam Yazmadjian; Localization Project Manager: Sandra Picaper, Fuzuki Nimomiya, Tomomi Arakawa; Production Manager: Jane Luckraft; Account Executive: Joanna Taylor; Production Planner: Helen Vaughan; Materials Co-ordinator: Peter Abbey; Documentation Manager: Joanne Moore; Documentation: James Lenoël, Sorcha Fenlon; Documentation Layout: Abdul Oshodi; Translation Coordinator: Abdul Oshodi; Creative Account Executive: Tanya Etherington; Web Localization Coordination: Sylvain Caburrosso; Quality Assurance: Ian Alder, George Alleway, Matthew Avery, Adam Beardwood, Jamie Cawte, Karl Christmas, Ian Deal, Richard Diaz, Trefor Evans, James Fry, Dan Golding, Joe Grant, Andy Hall, Noel Hawkins, Ed Howells, Richard Hylands, Patrick Klaus, Dean Lea, Richard Lloyd, Nick Long, Giro Naioriello, Tim Mann, Carl Mattin, Dan McDonald, Joe McNamara, Carl Mullans, Scott Newman, Phil O'Farrell, Marcus Purvis, Sajid Raza, Richard Sallis, Rocky Samrai, Pete Samuels, Martyn Sibley, Ben Spinks, Pete Sturgess, Mike Takla, William Wann, Ricky Watts, Paul Watson, John Welsh, James Willis; Mastering: Matt Price, Sam Roberts, Des Gayle, James Kneen, Donna Hicks, Wayne Boyce; European CQC Operations Manager: Linda Walker; European CQC Test Manager: Jean-Yves Duret; European CQC Test Supervisor: David Fielding; European CQC Test Lead: Andrew Chung, Paul Richards, Ben Jackson; European CQC Senior Tester: James Bolton, Dean Chouduri-Bennett, Paul Davies, Tony Hopkins, Andrea Lori, Jamie Keen, Gary Napper; European CQC Platform Manager: James Featherstone; European CQC Platform Specialist: Ashley Powell, James Arup, James Norton, Tim Wileman; Studio Ops: Anne Miller, Phil Jones; Company 2: Eurocom Entertainment Software; Production Team: Phil Bennett, Suzanne Watson, Jon Williams; Art Team: Amanda Barlow, Matt Dixon, Phil Dobson, Matt Farrell, Steve Gratton, Henk Nieborg, Jon Parr, Phil Plunkett, Clive Stevenson, Steve Bamford, Drew Kerins, Mike Lindsay, Owen Flanagan, Desmonde Forde, Phil Hanks, Justin Lawless, David Navarro, Tony Palermo, Mark Povey; Company 3: Warner Bros. Interactive Entertainment; Prouction Team: Brett Skogen, Louise McTighe; Marketing: Jim Molinaro, Jason Ades; Company 4: EA Redwood Shores; Sr. Product Manager: David Lee; Marketing Intern: Jarrett Conaway; Package Project Management: Angela Santos; Manual Layout: The Big Idea Group; Customer Quality Control: Darryl Jenkins, Simon Steel, Dave Knudson, Tony Alexander, Anthony Barbagallo, Russell Medeiros, Eron Garcia
~ Keith Adams, All Game Guide
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Wikipedia: Harry Potter and the Chamber of Secrets (video game)
Top
Harry Potter and the Chamber of Secrets
Harry Potter and the Chamber of Secrets Coverart.png
North American cover art
Developer(s) Amaze Entertainment
Argonaut Games
Eurocom
Publisher(s) EA Games
Warner Bros. Interactive Entertainment
Series Harry Potter
Engine Unreal Engine 1.0
Platform(s) Game Boy Advance, GameCube, PlayStation, PlayStation 2, Game Boy Color, Microsoft Windows, Xbox, Apple Macintosh
Release date(s) NA 14 November 2002
PAL November 15, 2002
Macintosh
NA 10 April 2003
Genre(s) Action-adventure
Mode(s) Single-player
Rating(s) ELSPA: 3+
ESRB: E
OFLC: G

Harry Potter and the Chamber of Secrets is a 2002 action-adventure game published by Electronic Arts and developed by Eurocom for the PlayStation 2, Xbox, GameCube and Game Boy Advance systems. It was simultaneously developed by Amaze Entertainment for Windows, Mac and the Game Boy Color systems. An original version was also created for the PlayStation. This was also the last game developed for the Game Boy Color in the United States.

Contents

Gameplay

The general gameplay of the game is rather basic. Taking control of Harry Potter, the player goes about the magical Hogwarts campus. Throughout the course of the game, the player will encounter events that tie into the second book's storyline.

Filling the gaps between these events are various classes, where the player will learn how to fly a broomstick and learn new spells for combating bosses, among other things. Each new spell is accompanied by a challenge, which the player must get through in a certain amount of time to complete that class period. During the later parts of the game, the player will face challenges which are not time-limited and are not related to learning spells. These challenges are all based on events from the book, for example traveling into the Forbidden Forest and gathering ingredients for a potion Hermione is making.

Story

For a complete synopsis, see Harry Potter and the Chamber of Secrets.

As a young wizard-in-training, Harry Potter can't wait to leave the non-magical world behind and return to Hogwarts School of Witchcraft and Wizardry for his second year. But during the summer holidays, a most peculiar visitor appears in Harry's bedroom with a dire warning—disaster will strike if Harry returns to Hogwarts!

As the new term starts, the grave prediction he was warned about seems to be coming true. Strange and terrible events occur—and Harry always seems to be nearby. Panic reigns, but nobody knows who—or what—is to blame.

With the help of his best friends, Ron and Hermione, it's up to Harry to solve the mystery and clear his name, before another victim is claimed and Hogwarts is shut down for good!

Versions

Publisher Year Platform Type Metacritic score
Electronic Arts 2002 MS Windows Role-playing game[1] 77%[2]
Aspyr 2002 Mac Role-playing game[3] (73%)
Electronic Arts 2002 Game Boy Color Role-playing game[4] (71%)
Electronic Arts 2002 Game Boy Advance "Adventure/puzzle" game[5] 76%[6]
Electronic Arts 2002 GameCube "Action adventure"[7] 77%[8]
Electronic Arts 2002 PlayStation "Action adventure"[9] Insufficient reviews to calculate an average; individual review scores were 80%, 80% and 60%[10]
Electronic Arts 2002 PlayStation 2 "Action adventure"[11] 71%[8]
Electronic Arts 2002 Xbox "Action adventure"[12] 77%[13]

The PlayStation version of the game is entirely different from the other console versions. The game was developed by Argonaut Games exclusively for the aging console. Firmly aimed at younger gamers, it is mostly made up of a series of mini-games that people do when not attending class.

There are also slight differences between the three other console versions of the game. The PlayStation 2 and Xbox versions of the game allow the player to access a broom and enter free-flight mode. While the PlayStation 2 version allows the player to land anywhere they want, in the Xbox version the landing zones are limited. In the GameCube version, there is an exclusive feature involving GC-GBA connectivity that allows a secret room to be opened in the GC version when connected with the GBA version of the game. The Xbox version also offers exclusive features such as special challenges with scores to beat; also, the graphics on the Xbox version of the game are slightly more refined than that of its counterparts. The PS2/XB/GC versions were shorter than all of the other versions (unless doing connectivity in the GC version), it does not follow the events of the book closely at all, all the spell challenges are very short and many characters are cut including Dobby, Peeves and Professor Sprout. There was also a shortage of quests since collecting ingredients for the polyjuice potion was cut out, and unlike the PC version you cannot do duelling whenever you want.

The PC/Mac version of the game, which was created by a different developer than the console versions, features completely different levels and game play from its console cousins. It also follows the story of the book and film much more closely than the console versions. Unlike all other versions you start off at Hogwarts.

The Game Boy Color version is a typical role-playing game. However, it lets you play as Harry, Ron, Hermione and Gilderoy Lockhart at various points in the game.

The Game Boy Advance version has the least spells, but follows the events of the book very closely. It is based on the PS2/XB/GC and Mac versions. It is mostly made up of mini-quests (unlike other versions except GBC).

The PC and Mac versions of the game are exactly alike except in Mac version, everything resets often and you'll need USB disk or blank CD to turn on the debug mode.

Awards

The musical score for the game, created by Jeremy Soule, was awarded a BAFTA Award for Best Score, Game Music Category.[14]

References

  1. ^ "Harry Potter and the Chamber of Secrets (PC)". http://uk.pc.ign.com/objects/487/487290.html. Retrieved 2009-05-26. 
  2. ^ "Harry Potter and the Chamber of Secrets (PC)". IGN. http://www.metacritic.com/games/platforms/pc/harrypotterchamber?q=Harry%20Potter%20and%20the%20Chamber%20of%20Secrets. Retrieved 2009-05-26. 
  3. ^ "Harry Potter and the Chamber of Secrets (Mac)". http://uk.pc.ign.com/objects/487/487290.html. Retrieved 2009-05-26. 
  4. ^ "Harry Potter and the Chamber of Secrets (GBC)". http://uk.gameboy.ign.com/objects/487/487326.html. Retrieved 2009-05-26. 
  5. ^ "Harry Potter and the Chamber of Secrets (GBA)". http://uk.gameboy.ign.com/objects/482/482092.html. Retrieved 2009-05-26. 
  6. ^ "Harry Potter and the Chamber of Secrets (GBA)". IGN. http://www.metacritic.com/games/platforms/gba/harrypotterchamber?q=Harry%20Potter%20and%20the%20Chamber%20of%20Secrets. Retrieved 2009-05-26. 
  7. ^ "Harry Potter and the Chamber of Secrets (GameCube)". http://uk.cube.ign.com/objects/017/017306.html. Retrieved 2009-05-26. 
  8. ^ a b "Harry Potter and the Chamber of Secrets (Cube)". IGN. http://www.metacritic.com/games/platforms/cube/harrypotterchamber?q=Harry%20Potter%20and%20the%20Chamber%20of%20Secrets. Retrieved 2009-05-26. 
  9. ^ "Harry Potter and the Chamber of Secrets (PlayStation)". http://uk.psx.ign.com/objects/491/491764.html. Retrieved 2009-05-26. 
  10. ^ "Harry Potter and the Chamber of Secrets (PSX)". IGN. http://www.metacritic.com/games/platforms/psx/harrypotterchamber?q=Harry%20Potter%20and%20the%20Chamber%20of%20Secrets. Retrieved 2009-05-26. 
  11. ^ "Harry Potter and the Chamber of Secrets (PS2)". http://uk.ps2.ign.com/objects/482/482688.html. Retrieved 2009-05-26. 
  12. ^ "Harry Potter and the Chamber of Secrets (Xbox)". http://uk.xbox.ign.com/objects/482/482248.html. Retrieved 2009-05-26. 
  13. ^ "Harry Potter and the Chamber of Secrets (Xbox)". IGN. http://www.metacritic.com/games/platforms/xbx/harrypotterchamber?q=Harry%20Potter%20and%20the%20Chamber%20of%20Secrets. Retrieved 2009-05-26. 
  14. ^ Berghammer, Billy (2005-10-21). "Jeremy Soule Returns To Score Elder Scrolls IV: Oblivion". Game Informer Magazine. http://www.gameinformer.com/News/Story/200510/N05.1021.1042.24859.htm. Retrieved 2009-07-18. 

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Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Harry Potter and the Chamber of Secrets (video game)" Read more