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Hogs of War

 
Games:

Hogs of War

  • Release Date: July 12, 2000
  • Genre: Strategy
  • Style: 3D Turn-Based Strategy
  • Similar Games: General Chaos (Sega Genesis), The Unholy War (PlayStation)

Game Description

Get in there, soldier! With the advancements in technology and lust for territorial gains, six powerful nations have locked forces in a ferocious war. Ranging from German, Japanese and Russian forces to the British, French, and American armies, players must guide their troops to victory by any means necessary. There is one thing, though -- these armies consist of power hungry hogs dressed in sophisticated uniforms.

Infogrames North America Inc.'s Hogs of War is a turn-based strategy game in which players battle rival nations, bloodthirsty pigs, and a speedy clock. Using an army of three to six pigs in any given confrontation, battles are conducted throughout vast 3D territories with plenty of room for exploration and nooks and crannies in which to hide and set up devastating ambushes.

Because the clock is constantly breathing down your neck, you'll need to think of strategies on the fly and make quick and decisive decisions. Are you going to move in and kick some swine butt or play it defensively? Time's up! There is little room for hesitation. As the general, you'll supply your hogs with powerful weapons and useful tools including ripple bombs, accurate sniper rifles, and jetpacks that breathe new life into the age-old adages about 'when pigs fly.'

If you're unable to make your decisions within the allotted time period, you will have left your troops in danger. Once the clock reaches zero, it turns the action over to the opposing force who will then exploit your inability to think quickly. Play smart and try and setup strategies that will leave the opposition in dire straits.

In addition to the various single and multiplayer campaigns, Hogs of War features an exclusive Level Generator that allows players to create and manipulate an endless supply of map territories. There's also a Training scenario that familiarizes players with the turn-based action, flow of gameplay, and controls.

Don't you love the smell of bacon in the morning!?
~ Matthew House, All Game Guide

Roots & Influences

Although Hogs of War is the first turn-based strategy game featuring warring pigs, it takes humor from the pages of David Perry's wacky world of Shiny Entertainment. Because of the outrageous weapons and humor, it resembles the Sega Genesis classic General Chaos with some gameplay elements from The Unholy War.
~ Matthew House, All Game Guide

Review: Overall

Like the Worms series for the PC and PlayStation, Hogs of War puts you in control of five military troops and throws you into various environments around a Hog-like version of the world. Human soldiers are replaced by pigs that come armed with a variety of weapons and are divided into teams. Each "team" is basically the same, save for the nationalist jokes and voices (China, USA, Russia and Germany are some of the nations spoofed in the game).

The single-player missions consist of dropping five of your Hog grunts into a battlefield and disposing of the opposing team in a quick, precise fashion, all while keeping members of your squad alive. The environments you are dropped into are large enough to sport different types of strategy based on enemy placement of barracks and stationary guns as well as rough terrain and water.

Gameplay is almost identical to Worms, as each opposing team (or nation) takes a turn maneuvering a member of their team into position before choosing a weapon and attacking. Each pig has a certain amount of hit points to be depleted. As you advance and dispatch of your enemies through each mission, you are given bonuses for keeping all of your team members alive, completing the mission, as well as "secret" bonuses that vary from mission to mission. It is at this point that Hogs of War begins to take on a life of its own and separates itself from its 2D counterpart in terms of gameplay.

All of your soldiers initially have three grenades, a rifle and a knife at their disposal, but this changes with the bonuses awarded at the end of each level. Each bonus earns you a token that can be allocated to a member of your team as an upgrade. Initially all of your hogs start out as grunts, but the first upgrade will set each individual on unique career paths, including Medic, Engineer, Heavy Weapons and Espionage.

Once a career path is started on a certain hog, it cannot be reversed, and each additional upgrade will not only give you more HP, but additional weapons and tools to wreak havoc and destruction upon your enemy. For example, upgrading a Grunt to the first Espionage level will turn your hog into a Scout, arming him with a knife, a rifle, a poison gas bomb and the ability to pickpocket weapons.

Upgrading a second level turns your Scout into a Sniper, giving you a knife, sniper rifle, poison gas, suicide explosion, two pickpocket turns, and the hide function. Each character class also has automatic attributes specific to each class (Espionage class hogs cannot be detected on radar and Engineers can detect minefields with ease), and can pick up and use items scattered along the battlefield.

This offers a great variety of customization suited to many different types of gameplay styles. If you're a demolitions expert and thirsty for mass destruction and carnage, make a few of your characters Heavy Weapons and start causing huge explosions that can affect multiple troops on the battlefield at once. If you're in a stealthy mood, you might want to concentrate on having a few hogs in the Espionage environment, which allows you several modes of strategy in itself; do you hide far away from the enemy and pick away at them with sniper rifles, or infiltrate their base and strip their best troops of their weapons, making them all but useless? The choice is yours, and the continual upgrading motivates you to keep pushing through the game as quickly and as efficiently as possible.

Each move has to be extremely calculated and executed, all within a time constraint for each hog's turn. Sloppy mistakes can often account for casualties of your own troops as well as those of the enemy. As in the game Worms, each pig explodes when it dies, which can damage (and kill) anything close to it. So if you decide to finish off that enemy trooper with a quick snipe to the head, make sure it isn't standing next to one of your own, or it could send one of your troopers sliding down a hill and into a dangerous lake (which rapidly depletes hog health as if it were lava) or flying into a minefield.

Many may be turned off by Hogs of War's simplistic graphics, and while they are devoid of fancy textures and large numbers of polygons, you can clearly see across the battlefield. The voices are humorous, and each "nation" has their own quips before an attack. The two-player game adds to the fun, strengthening the replay value that comic strategy buffs saw in the Worms series. It's also important in the single-player mode to try to get at least two out of every three bonuses in order to upgrade. Doing so will not only make the game more enjoyable, but extend the longevity of the game considerably.

There are very few games that can make you throw down the controller in frustration and then run back and play again a half hour later. Hogs of War is one of those games, and fans of strategy games (especially the Worms series) should seek out this fun PlayStation gem.
~ J.C. Barnes, All Game Guide

Review: Enjoyment

This game is fun, pure and simple. If you want to enjoy this game to its fullest, try to get at least two of the three bonuses on each of the 20+ missions.
~ J.C. Barnes, All Game Guide

Review: Graphics

The graphics are the title's Achilles heel, but it's forgivable considering how fun the gameplay is.
~ J.C. Barnes, All Game Guide

Review: Sound

The music fades into the background and offers little variety, but the voiceovers are amusing and the explosions make loud, bass-filled BOOMS on good speakers.
~ J.C. Barnes, All Game Guide

Review: Replay Value

You can go through the single-player mode again as a different nation and try different styles of play, and there's the multiplayer game that will eventually take over as the dominant style of play (if you frequently play videogames with friends).
~ J.C. Barnes, All Game Guide

Review: Documentation

The black-and-white manual briefly explains the ranking system, weapons skills, controls, and offers a series of hints.
~ J.C. Barnes, All Game Guide

Production Credits

DEVELOPMENT Senior Designer: Ade Careless; Programmer: Andrew Fox; Artists: Berni, Izzy Stewart; Lead Programmer: Jacob Habgood; Artist: John Guerin; Producer: Matthew White; Programmer: Paul Tapper, Simon Nicholass; FMV Artist: Darren Mills; Physics Programmer: Ben Wilson; Studio Manager: Carl Cavers; FMV Artist: Darren Mills; Physics Programmer: Dr. Ian Badcoe; FMV Artist: Gavin Whelan; Executive Producer: Mark Glossop; Additional Programmer: Phil Rankin; FMV Artist: Richard Simmons; Localization: Sarah Bennet; FMV Artist: John Hackleton; QA Manager: Phil Eckford; QA Supervisor: Julia Sturman; Lead Analyst: Asad Habib; Analysts: Jody Hindle, Carrie Hobson, Rob Taylor, Barrie Tingle, James Salt, Matt Tuckett, Mick Sanderson, Dominic Hartley, Jay Hartley, Stephan Woodward, Dan Webster, Martin Berridge, Nick Herring; Studio Marketing: Larry Sparks; Marketing Manager: Cindy Church; Product Manager: Richard Iggo; Studio Production: Morgan O'Rahilly, Ivan Davies; Producer: Tony Buckley; Design Consultant: Sean Millard; Executive Vice-President, Production & Publishing: Jean-Phillippe Agati; Head of Label-Infogrames Motion: Olivier Goulay; Manual Author: Steve Owen; INFOGRAMES ENTERTAINMENT SA Product Development: Kurt Busch; Product Marketing: David Riley, Fredrick Balay; Creative Services: Sheryl Knowles; Documentation Localization: W.D. Robinson; Public Relations: Meridith Braun, Wiebke Vallentin; Online Marketing: Kiana Tran; Online Marketing: Jason Stokke; SQA Manager: Tom MacDevitt; SQA Supervisor: Donny Clay; Lead Tester: Ted Tomasko; Ass't Lead Tester: Eric Alberson; Tester: Chris Plep, P. Tseren Sodbinow, Kinh Williams
~ Keith Adams, All Game Guide
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Wikipedia:

Hogs of War

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Hogs of War
Hogs-of-war.JPG
PAL cover for the PlayStation release
Developer(s) Infogrames Studios
Publisher(s) Infogrames Europe
Platform(s) Sony PlayStation, PC
Release date(s) PlayStation
NA 2000-08-05
PAL 2000-06-08
Windows
PAL 2000-11-03
Genre(s) Turn-based tactics, Artillery game
Mode(s) Single player
Multiplayer
Rating(s) ELSPA: 11+
ESRB: Teen
PEGI: 12+
Media 1 CD-ROM
Input methods Controller, Keyboard

Hogs of War is a turn-based tactics video game developed by Infogrames Studios and published by Infogrames Europe, released for the Sony PlayStation and PC in 2000 for Europe on June 6 and North America on August 5. Its cover-art is a reference to Full Metal Jacket. The game is set in a First World War-era where anthropomorphic pigs engage in combat. Play proceeds in a turn-based fashion, with 3D graphics, vehicles, a career-based single-player mode, and voiceover work (both narration and for characters) by British comedian Rik Mayall.

The theme tune for the game is Sousa's Liberty Bell March. The design of the game is discussed in the book “The Game Maker’s Apprentice”, which is co-authored by the lead programmer of the game and has a foreword by one of the game’s designers.

Contents

Gameplay

Hogs use a variety of crude and explosive devices such as the rocket jet pack.

The gameplay of Hogs of War is a turn-based tactics game where players take turns controlling individual members of their squad of hogs to engage in combat with the opposition. Each turn, a player takes control of a single squad member in a third-person perspective to move around the map including jumping over terrain and swimming over bodies of water yet can only engage in combat when stationary. Each turn has a set time limit that ends if the timer counts down to zero, the player skips their turn, a weapon or ability is used or if they have accidentally injured themselves such as walking into a mine field or falling from a high surface. Other hazards include bodies of water that while can be swam in, is damaging to nearly all types of soldiers that drains health as they swim. If a teammate is knocked into water by an opponent, they will automatically swim to the nearly shore line. While difficult, it is also possible to knock hogs off the map resulting in instant death. If all health is gone and the player is on land, the will fall over with a last comical remark before exploding.

Each squad member can be assigned a class type where they have immediate access to certain weapons and abilities. There are four main class types; heavy gunner that specialize in long range heavy weapons like bazookas, mortars and rocket launchers, engineer that specialize in explosives like grenades, mines and TNT, espionage that don’t appear on the mini map and use sniper rifles and camouflage and finally medic that can heal other units in both close and long range. Despite the classes, any hog can pick up and use any weapon or ability if found in a crate that can be found across each map or dropped from blimps (that can be destroyed for further items).

Other than a hog’s inventory items, players can also gain access to military vehicles like tanks and semi-aquatics and stationary turrets like heavy artillery and pillboxes, both or which provide health protection until they are destroyed and in some cases allow use of highly destructive weaponry unavailable for regular use. Bunkers and mesh tents also provide further protection but without weaponry, with the latter healing a small amount of health at the start of their turn.

Single-player

At the start of each campaign, the player chooses their nation/squad of up to eight hogs whose names can be customized. The main objective is the player has to conquer all five regions of the world map with each region containing five missions against each opposing nation (those not chosen by the player at the start).[1]

At the start of the campaign, the entire squad is made up of grunts who have little maximum health and only a small set of basic weapons. Hogs however can be promoted as the player progresses through the campaign by earning medals. A single medal is given upon completion of a mission and five with every region conquered, with additional medals given if all squad members survive and any others collected during the missions (most of which are in heavily guarded or hard to reach places). First promotion opens up the four possible classes (heavy, medic, engineer and espionage) with the choice to pursue one and develop further, for example espionage begins with scout before being promoted to sniper, then spy etc.[2] While all classes are distinctive, after enough promotions, all can eventually be promoted to a special Commando class that specializes in all weapons and abilities, the the final promotion being Hero.

If a hog is killed during a mission they can still return for the next mission. If however three die, one will be permanently lost, and two lost if four die, along with their promotions.

In single player mode a significant difference exists in the versions of the game as presented on Playstation and PC. On the Playstation the NPC pigs are mobile and will move to take more advantageous firing positions or make use of buildings, vehicles, weapon drops and health packs; in the PC game the NPC pigs do not walk at all, and only move to acquire weapon drops when at the commando rank.

Teams

There are six different pig nations featured in Hogs of War that while aren’t directly named, are represented by their comically named elite team of soldiers and commandos who differentiate from each other with unique uniform colours, accents and helmets/hats for the gunner class. Each nation is parodied in the name of their squad and soldiers and by the pigs speaking during combat, usually at the start of each turn, before firing a weapon, after defeating an opponent or upon their own death. Voice work is delivered in over the top thick accents with comical lines emphasizing the stereotypical nature of each represented nation, usually acting in a stereotypical manner (some of which were mostly held during the war and are now out of date) or speaking about topics relevant to a stereotype, acting primarily as the game's source of humor. The six nations include Great Britain, France, Germany, United States of America, Russia and Japan.

Great Britain is represented by "Tommy’s Trotters" who are clothed in green and wear standard issue First World War helmets. They are based on the British Expeditionary Force and are portrayed as either incredibly posh or hooligan like and use British slang with multiple regional accents. France is represented by the "Garlic Grunts" who are clothed in dark blue and wear army caps. They have thick over the top French accents who act in a stereotypical manner including snooty and insulting. Germany is represented by the "Sow-A-Krauts" (a play on the pork garnish sauerkraut) who wear grey and Pickelhaube helmets. They are based on the primarily on Imperial Germany who act in an aggressive manner and at times speak in a faux-German language with many references to sausage in hogs’ names. The United States of America is represented by "Uncle Ham’s Hogs" (after Uncle Sam) who wear light blue and cowboy hats. They are mostly voiced in a Southern US accents, typically portrayed as rednecks and country music singers. Russia is represented by "Piggystroika" who wear red and Ushanka fur caps. Despite the First World War themes of the games, they are portrayed more like the post-war Soviet Union, using communist terms like "comrade". They also speak at times in an drunken manner, another Russian stereotype. The last nation, Japan is represented by "Sushi Swine" who wear yellow and tropical visor caps. They are portrayed as having strict codes of honor while lacking knowledge in a more modern form of warfare, along with names taken from old Imperial Japanese positions like ninja and shogun.

Campaign

In an introduction by the Commanding General I. P. Grimly, a pig shaped collection of island located in the South Pigsific Ocean known as Saustralasia has been found to be a rich source of swill (depicted like oil being harvested by pumpjacks) that is described as the "life blood of pigs", that who ever controls the swill controls the world thus leading to all nations engaging in an all out war in order to conquer the region. Under the supervision of I. P. Grimly, the player’s chosen nation/squadron battles through each of Saustralasia’s five main region; Hogshead, Saustralia, Trottsville, Bellyopolis and Arstria.[1]

Upon conquering each territory, the squad is shown an educational film (in a satirical vintage fashion) on survival techniques including how to ration and stockpile, defamation of the enemy, unorthodox methods of camouflage, how to use boots in combat, keeping secrets safe (while at the same time showing off a secret military project) and simple if underplaying the importance of first aid. Upon defeating all other nations and laying claim to Saustralasian mainland, the squadron engages in a final battle on the Isle of Swill with the nationally ambiguous "Team Lard" and commando Legends from all remaining nations. Regardless of which chosen nation is victorious, all pig nations celebrate the end of the war and now a time of peace.

An ending cinematic shows one remaining soldier however who feels like nothing was accomplished from the war. At this point I. P. Grimly counter argues this notions by stating while in the space of four years his sweetheart has left him, his home destroyed and now with no chance of employment asks what was he even fighting for. Grimly then presents the soldier with a medal before he expands on his point with an oddly upbeat voiced closing statement:

Would you give it all up? No! A soldier has war in his blood and if we can’t find a war, we’ll blooming well start one! Thats the spirit! So long as politicians can create a pointless argument some where in the world, there will be a pointless war for us to fight! No stockpiled weapons will go to waste. Rest assured we’ll be sharing this arsenal with all manner of new and unsavory enemies across this world of ours.

This is narrated as the soldier now cheerful and wearing his medal proudly, marches off into the sunset before Grimly wishes him luck once more where ever he may be or fighting.

Sequel

On 2008-02-13 Infogrames announced Hogs of War 2 for Nintendo DS, Wii, PlayStation 2 and PC.[3][4]

External links

References

  1. ^ a b Infogrames Studios, ed (2000). Hogs of War official game manual (PAL). Infogrames Studios. p. 8-9. 
  2. ^ Stahl, Ben (1 May, 2000). "Hogs of War Preview". GameSpot. http://uk.gamespot.com/ps/strategy/hogsofwar/news.html?sid=2565309&mode=previews. Retrieved 2010-01-25. 
  3. ^ http://www.totalvideogames.com/Hogs-of-War-2/news/Infogrames-Confirms-Hogs-of-War-2-Airborne-Raiders-Return-NWN2-Expansion-2-12234.html
  4. ^ http://corporate.infogrames.com/MT-3.34-en/mt-static/FCKeditor/UserFiles/File/CA_Q3_FY07_08EUR_FINAL.pdf FISCAL YEAR 2007-2008 THIRD QUARTER RESULTS (not audited figures)

 
 

 

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