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Ikari Warriors

 
Games: Ikari Warriors

Game Description

The country of Ikari has seen better days. Enslaved by a foreign power, Ikari needs help if it is to ever see freedom again. It's up to a couple of American soldiers, Paul and Vince, to liberate them.

In Ikari Warriors, you and a friend take control of Paul and Vince on their quest to free Ikari. Moving vertically through the various landscapes of Ikari, it is your job to shoot your guns and throw your grenades at any enemy soldiers that get in your way. But be careful. Your firepower is limited. However, there are many power-ups that you can collect along the way to make your quest less challenging. You can even blast away enemies with a tank and a helicopter at some points in the game.
~ Christopher Michael Baker, All Game Guide

Roots & Influences

This is a port of the original arcade version of Ikari Warriors, which was heavily influenced by Front Line and Commando.
~ Brett Alan Weiss, All Game Guide

Review: Overall

SNK's Ikari Warriors was a great game in 1986. This is one of the first games for the Nintendo NES that two players can simultaneously compete against the computerized enemies. This was a new and exciting innovation in two dimensional action games, and that is the crux of the enjoyment offered by Ikari Warriors.

Ikari Warriors is based on a popular American fantasy of the 1980's. Vince and Paul are American soldiers of fortune who crash into the jungles of a fictional Latin American Nation. These two brave men walk forward through screens and screens of mindless enemy soldiers (or moving targets) and defensive barricades. Eventually and with a bit of sweat, these two heroes save the enslaved nation of Ikari and return its people to freedom.

The graphics look very nice in this game. The enemies and the heroes are well defined and shoot in eight directions. However, occasionally the NES can't keep up with all of the bullets and moving characters. This mini-glitch results in a flicker and a slowdown that is a bit frustrating. The only other problem with Ikari Warriors is that Paul and Vince depend on each other to advance forward. For instance, if Vince is stuck behind an L-shaped wall and Paul scrolls the screen upwards, it is possible for Vince to be irreparably isolated. Because of the well-known cheat for unlimited continues, many games of Ikari Warriors end with a trapped hero.

If you like a blast from the past and you have a friend handy, then Ikari Warriors is a classic well worth your effort. From a historical perspective, it is a real joy to view that state of the art 1986, and then to compare it with your favorite top down shooter of today.
~ Jeff Irwin, All Game Guide

Review: Enjoyment

Great two player simultaneous action.
~ Jeff Irwin, All Game Guide

Review: Graphics

Looks nice, but can't always keep up with the action.
~ Jeff Irwin, All Game Guide

Review: Sound

Ho-hum.
~ Jeff Irwin, All Game Guide

Review: Replay Value

A long game with infinite continues.
~ Jeff Irwin, All Game Guide

Review: Documentation

Standard.
~ Jeff Irwin, All Game Guide
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Wikipedia: Ikari Warriors
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Ikari Warriors
Ikari flyer.png
Developer(s) SNK
Publisher(s) Tradewest
Designer(s) Keiko Iju
Platform(s) MSX, Nintendo Entertainment System, Apple II, DOS, Atari ST, Atari 2600, Atari 7800, Amiga, Commodore 16, Commodore 64, Amstrad CPC and ZX Spectrum
Release date(s) 1986
Genre(s) Run and gun
Mode(s) Up to two players simultaneously
Input methods Joystick (LS-30, 12-way rotary), 2 buttons
Cabinet Upright
CPU 3 x Z80-A running at 4MHz (2 co-processors, 1 sound processor)
Display Raster, Vertical orientation, standard resolution (216 x 288), 1024 Colors

Ikari Warriors is a 1986 arcade game by SNK, published in the United States and Europe by Tradewest. Known simply as Ikari ( ?, literally "anger") in Japan, this was SNK's first major breakthrough US release and became something of a classic. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and the two-player mode.

Ikari Warriors involves Colonel Ralf and Second Lieutenant Clark of the later the King of Fighters series (known outside Japan as Paul and Vince in the Ikari series) battling through hordes of enemies. According to designer Keiko Iju, the game was inspired by the then-popular Rambo films and takes its name from the Japanese title of Rambo: First Blood Part II (Rambo: Ikari no Dasshutsu or "The Furious Escape"). Ralf and Clark also make an appearance as playable characters in Metal Slug 6 and Metal Slug 7 .

Contents

Overview

The player takes the role of commando-like warriors named Ralf and Clark, who must try to reach the village of Ikari. Enemy units attempting to kill the player include tanks, enemy soldiers and helicopters. A number of power-ups along the way help the player to achieve victory.

Ikari Warriors was the first to use rotary joysticks: those which could be rotated in addition to being pushed in eight directions.[citation needed] The game also featured two buttons, one for the standard gun and another for lobbing grenades. It allowed two players to play cooperatively, side by side - one of the few games to do so at the time - and to use vehicles. The game cabinet was a standard upright.

Description

The player begins as one of two commando-type warriors, garbed in red (Ralf) or blue (Clark). They must proceed from the bottom of the screen upwards, towards the village of Ikari. Trying to prevent them from reaching the village are enemy soldiers and other units. Along the way, players may commandeer enemy tanks to help fight their way through the enemy personnel. The tanks are immune to enemy bullets, but have a limited supply of fuel and will sustain damage when it runs out or the tank is caught in an explosion, taking the player with it unless he can exit the tank and get clear before it blows up.

Ikari Warriors was the first 'Commando' style game to give the player a limited amount of ammunition.[citation needed]

Turning the second joystick changed the direction the character faced independent of the direction the character was moving, as controlled by the first joystick. This gave the player freedom to attack or walk in eight different directions. No shot is fired from directly in front of the player; the warrior uses the machine gun in his right hand, and throws grenades with his left. If a player takes too long moving up screen, the computer starts using "call for fire". A red spot appears below him. This is tracking fire to speed up the game.

Hardware

Ikari Warriors printed circuit boards (PCBs) were manufactured in two different versions: SNK pinout and JAMMA pinout. Most SNK-pinout units were put into Ikari Warriors cabinets, while most JAMMA-pinout units were supplied as conversion kits. The SNK-pinout boards have a 22/44-pin edge connectors. The JAMMA-pinout PCBs have a 28/56-pin edge connectors. Both types consist of a stack of three boards, with interconnects.

Ikari used SNK's model LS-30 joysticks, which contain a 12-way rotary switch box. The joysticks are connected to the PCB via auxiliary wiring harnesses.

Regional differences

The game is known simply as Ikari in Japan and Ikari Warriors in the United States and Europe. In addition to changing the names of the main characters from Ralf and Clark to Paul and Vince, the military commander the player rescues at the end of the game is named General Kawasaki in the Japanese version (named after SNK's former president Eikichi Kawasaki) and Colonel Cook in the US/Euro version (named after Tradewest's founder Leland Cook). General Kawasaki's name was unchanged in the NES version. The enemies in the game were actually Neo-Nazis, as evident by the presence of a Swastika at the middle of the final room.

Reception

The MS-DOS version of the game was reviewed in 1989 in Dragon #142 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[1]

Legacy

This game spawned several similar games as well as several direct sequels. The game's sequels are:

SNK also fielded an Ikari Warriors clone in 1987 called Guerrilla War (arcade game) (Guevara in Japan). The game featured communist fighters Che Guevara and Fidel Castro as its heroes.

Ports

ZX Spectrum port.

Ikari Warriors was ported to several home systems of the era including the Nintendo Entertainment System, Apple II, DOS, Atari ST, Atari 2600, Atari 7800, Amiga, Commodore 64, ZX Spectrum and Amstrad CPC. Many of these were released in 1986, the MSX port and conversions for 16-bit machines were released in 1987. There are two different Commodore 64 ports, one released by Data East in 1986 and another released by Elite in 1988. Because all these systems lacked rotary joysticks, however, some felt they were not as compelling as the arcade version. Both the Atari 2600 and Atari 7800 ports were released in 1990. The Atari ST and Amiga versions featured improved graphics and the latter also had improved sound effects. The NES version was developed by Micronics. Jeff Rovin's classic book, How to Win at Nintendo Games, opined that precision shooting was difficult in the NES port.

References

  1. ^ Lesser, Hartley, Patricia, and Kirk (February 1989). "The Role of Computers". Dragon (142): 42-51. 

External links


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Ikari Warriors" Read more