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Indiana Jones and the Infernal Machine

 
Games: Indiana Jones and the Infernal Machine

Game Description

The year is 1947 and World War II has recently ended. Dr. Henry Jones, also known as Indiana Jones, has decided to resume his digging career in the southwestern United States. Unbeknownst to him, over in Europe the Soviet Union has placed Communist agents everywhere to search for a weapon that could shift the balance of power in their favor.

A Russian scholar by the name of Gennadi Volodnikov is most interested in the Tower of Babel. It is there that he believes a machine exists that is capable of travelling through space and time. Legend has it that this machine, inspired by the god Marduk, was completed. However, when completed the Babylonians became alarmed and sent four of Marduk's disciples, along with parts of the machine, to the far corners of the globe.

Players assume the role of Indiana Jones who, after learning of the Soviet's plans, knows he must now race against the Soviets in order to recover the parts and keep the "Infernal Machine" from being repaired. Indy will not be alone though, as he will find help in the form of CIA agent Sophia Hapgood (who is making a return appearance from the PC game Indiana Jones and the Fate of Atlantis) and her boss, military intelligence officer Simon Turner.

As Indiana Jones, players can perform a variety of actions: walk, run, jump, roll, pull, push, climb, hang, shimmy across ledges, swim, punch, and use a large number of weapons. Weapons include: bare fists, a whip, .45-calibur revolver, 9mm automatic pistol, machine pistol, combat rifle, machete, submachine gun, pump action shotgun, bazooka, satchel charges, and hand grenades. Also, at key moments in the game players will be given the opportunity to drive a jeep, ride a raft, and ride a mine car.

Indiana Jones and the Infernal Machine is viewed from a third-person perspective throughout the 16 levels and one bonus level. While playing through the levels players will be awarded I.Q. points. Points, that vary based on the difficulty setting, are gained by completing levels and finding particular objects. The highest possible score is 1,000 I.Q. points.
~ Jonathan Sutyak, All Game Guide

Roots & Influences

As far as the storyline goes, the largest influence are the movies written by George Lucas: Raiders of the Lost Ark, Indiana Jones and the Temple of Doom, and Indiana Jones and the Last Crusade. The gameplay was most influenced by a game that happens to be influenced by the Indiana Jones movies as well -- Tomb Raider. Indiana Jones and the Infernal Machine has a lot in common with the Tomb Raider series. Both main characters are in search of artifacts which leads to similar settings; they both feature the same camera perspective; and they both have similar gameplay actions.
~ Jonathan Sutyak, All Game Guide

Review: Overall

When I first started playing this game I couldn't help but feel as if I was playing Tomb Raider. Of course, Tomb Raider did borrow some elements from the Indiana Jones movies so it was not exactly a huge surprise that the two games look and feel so much alike. Resembling a game like Tomb Raider is definitely not a bad thing either. Both fans of the Indiana Jones movies and fans of the Tomb Raider game series will find a lot to like in Indiana Jones and the Infernal Machine.

The first level is great at introducing those gamers who have never played a game such as Tomb Raider. Players will learn all of the moves while only having to battle two snakes. Indy has the ability to pull off a variety of typical moves like shimmying across ledges and crawling through close quarters. Though one move that is not so typical is the whip swing. For fans of the movies, using the whip to swing over a gap or climb to a higher plateau will make them truly feel like they are in the shoes of Indiana Jones. There is a slight problem with the controls as they are a bit touchy. The game expects you to be in the exact place needed for such actions as a whip swing.

Level design is what you might expect. There are lots of ledges to leap from, plenty of blocks and boxes to push and pull, and a number of keys to find and open up doors with. Most items are simple to locate, especially the treasures. Treasures are scattered throughout each level, usually laying alongside a skeleton or sitting in carved out hole in a wall. These treasures are not needed to win the game but what they do is provide you with money. Between levels you will be given the opportunity to purchase such items as a secret map, first aid kits, or extra ammunition.

Throughout each level the majority of enemies will be Soviet soldiers. They have good aim and are surprisingly quite agile. Fire shots at them and they may quickly roll out of the way. Get too close and they will usually run away before opening fire. Don't expect them to always be intelligent though as some of them act rather dumb at times. As long as there is more than one around you will certainly have to keep on your toes to avoid being shot to death. One cool ability you have is that of using your whip to knock a gun out of your enemy's hand. Unfortunately, the whip is better used only for exploring as it is a bit too slow; so if the enemy knows your around he will likely shoot you one or two times before you can crack your whip. Most other enemies come in the form of wildlife and they act fairly realistically. If a wolf comes running at you all you need to do is fire a few shots to scare it off rather than trying to fight it.

As mentioned above Indy can trade in his treasures for ammunition; but he can also acquire ammunition during each level. Something that is not always found in games is the ability to take a downed enemy's ammunition. When a soldier is killed you can walk up to his weapon and either take it if you don't already have the type of weapon he was using or take the ammunition from the weapon. Also, you will never run out of ammunition because the .45-caliber revolver that you begin the game with has unlimited ammunition. This is the weakest gun however, so you will need to take advantage of the other weapons in order to survive.

Indiana Jones and the Infernal Machine accomplishes its goal of making the user feel like they are Indiana Jones. Riding the mine car will immediately make you feel like your in Indiana Jones and the Temple of Doom. Although it is slightly disappointing that this game does not bring anything new to the genre, it is Indiana Jones and that is enough for me.
~ Jonathan Sutyak, All Game Guide

Review: Enjoyment

If you have played Tomb Raider then the game will feel a bit too familiar. However, the storyline is above average and you get to play the part of Indiana Jones -- an all around worthwhile experience.
~ Jonathan Sutyak, All Game Guide

Review: Graphics

Nothing groundbreaking but overall the game looks good, especially the smoke coming out of a fired gun. There are some clipping problems but they usually do not affect gameplay.
~ Jonathan Sutyak, All Game Guide

Review: Sound

Weapon effects are great and all of the Soviet soldiers actually speak Russian.
~ Jonathan Sutyak, All Game Guide

Review: Replay Value

The game has the ablilty (thanks in part to being able to save your game at any time) to keep gamers coming back until the game is completed. After completion you may want to go back and try to beat your score but that probably is not too likely.
~ Jonathan Sutyak, All Game Guide

Review: Documentation

Describes all of the controls and weapons, and includes drawings of the major enemies.
~ Jonathan Sutyak, All Game Guide

Production Credits

Project Designed, Written, and Led by: Hal Barwood; THE JONES REALTIME 3D ENGINE; Lead Programmer: Paul D. LeFevre; Engine Programmers: Gary Keith Brubaker, Patrick McCarthy, Matthew D. Russell, Steve Scholl, Ife Olowe, Randy Tudor; THE JONES 3D WORLD; Lead Level Designer and Scripting: Steven Chen; Level Design and Scripting: Joseph Chiang, Reed K. Derleth, Geoff Jones, Tim Longo, Timothy R. Miller, Christopher W. McGee, Donald Sielke, Paul Zabierek; Continuity and Placement Specialist: Jesse Moore; THE ART OF JONES Lead Artist and Conceptual Illustration: William Tiller; Textures: Kim Balestreri, Kathy Hsieh, Gregory A. Knight, Karen Purdy, Nathan Stapley, Tim Tao; JONES IN MOTION Lead Animator: Derek Sakai; Animators: Yoko Ballard, Anson Jew; JONES 3D SHAPES; Character Design, Illustrations, and Models: Lea Mai Nguyen; 3D Object Models: Mike Dacko; SPECIAL VISUAL EFFECTS Visual Effects Animator and Video Compressing: Josef Richardson; ART PATH Technical Artists: Harley Baldwin, Lissa Klanor; ADDITIONAL SERVICES Sound Programmer: Mike McMahon; Installer/Launcher Programmers: Darren Johnson, Joe Ligman; Tools Programmer: Amit Shalev; Special Programming Tasks: Ingar Shu, Hwei-Li Tsao; Animators: John McLaughlin, Vamberto Maduro; Visual Effects: C. Andrew Nelson; Textures: Catherine Tiller; VOICES Indiana Jones: Doug Lee; Sophia Hapgood: Tasia Valenza; Gennadi Volodnikov: Victor Raider-Wexler; Simon Turner: Bruce McGill; Holy Woman: Carolyn Seymour; Nubian Boy: Grey Delisle; Soviet Military Personnel: Adam Gregor, Andrew Kochergin, Phil Proctor, Vladimir Romanov; Marduk: Adam Gregor, Doug lee; Voices Produced and Directed by: Darragh O'Farrell; Voice Editors: Coya Elliot, Cindy Wong; Voice Department Manager: Tamlynn Niglio; Voice Production Coordinator: Peggy Bartlett; Voices Recorded at: Screenmusic Studios, LucasArts Entertainment Company; MUSIC AND SOUND EFFECTS Music Composed and Synthesized by: Clint Bajakian; Sound Design and Effects by: David Levison; Original Indiana Jones Theme Composed and Conducted by: John Williams; Sound Assistants: Michael Frayne, Jory Prum; Sound Department Coordinator: Kristen Becht; OTHER Production Manager: Wayne Cline; Lead testers: John Buzolich, John Hannon; Package Design: Soo Hoo Design; Manual Written by: Jo Ashburn, Mollie Boero; Manual Design by: Patty Hill
~ Jonathan Sutyak, All Game Guide
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Wikipedia: Indiana Jones and the Infernal Machine
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Indiana Jones and the Infernal Machine
Indiana Jones and the Infernal Machine

Developer(s) LucasArts (PC), HotGen (GBC), Factor 5 (N64)
Publisher(s) LucasArts, THQ
Engine modified Sith Engine
Platform(s) Windows (95 - 98), Nintendo 64, Game Boy Color, PlayStation (canceled)
Release date(s) November 1999 (Windows)[1]
2000 (N64)
2001 (GBC)
Genre(s) Action-adventure game
Mode(s) Single player
Rating(s) ESRB: Teen
USK: 12

Indiana Jones and the Infernal Machine is a video game for Microsoft Windows, Nintendo 64, and Game Boy Color based on the film series Indiana Jones. It was originally launched for Windows in 1999 and was later launched for game console format. A PlayStation port was planned but was later canceled.[citation needed]

Contents

Plot

In 1947, Sophia Hapgood, an old friend of Indiana Jones, informs him that the Russians are excavating the ruins of Babylon, and asks him to find out what they are looking for. Indiana finds out that they are looking for an ancient machine used to communicate with the Babylonian god Marduk. He finds a tablet showing the locations of the machine's pieces. Indy then embarks on a mission to find the parts to the Infernal Machine. One is located in an ancient sanctuary deep in the mountains of Kazakhstan, one in an active volcano in the Philippines, one in an ancient Omlec pyramid in the valleys of Mexico and the final part is located in a tomb in the hot deserts of the Sudan.

When Indiana finds all the pieces, he gives them to Simon Turner, Sophia's boss, who takes the parts to Babylon and reconstructs the machine, and reveals he intends to use it to destroy the Communists. When he places all the parts, a cage comes up from the opening of the portal. Simon pushes Sophia into the cage, and Indiana goes after him. After killing him and replacing the machine parts, the machine opens a portal to Marduk's world. Sophia falls in, and Jones jumps in after her. On the other side of the portal, Indiana defeats Marduk, and he and Sophia go through another portal back to Babylon.

Characters

Professor Henry "Indiana" Jones, Jr. - Now 48 years old, holds an advanced degree in archeology from the University of Chicago, speaks and reads a dozen languages, has an encyclopedic knowledge of the past, and teaches school. Yet Indy is anything but a mild-mannered professor. He’s been everywhere, seen everything, and when he gets into trouble he knows how to get out – using his wits, his fists, his whip, a gun – whatever it takes. His boundless appetite for treasure and adventure stems from an abiding faith in the mysteries of life.

Sophia Hapgood - Indy has crossed paths with this resourceful and independent woman before. They worked a dig site in Iceland together, where she found a medallion that awakened her psychic powers. Later she helped him find Atlantis. Then, after a tumultuous romance, she disappeared. Now she's back, a spy for the newly formed Central Intelligence Agency, recruiting Jones to figure out why the Soviets are digging up Babylon.

Dr. Gennadi Volodnikov - Analytical by training, mystical by nature, this near-sighted Soviet genius spent the war years designing top secret military codes. Now he's busy investigating the ruins of Babylon, convinced that the Tower of Babel once housed a power more terrifying than America's atomic bomb. Volodnikov is an unlikely archaeologist, more at home with tea and piroshki than fieldwork. He's not much of a Party man either, but the force of his intellect keeps the Communist ideologues at bay.

Simon Turner - Simon Turner is Sophia's boss. He was a military intelligence officer who parachuted into France to help organize the Resistance during World War II. When President Truman established the CIA, Turner was one of the first to join. He's cool and competent, always near the action, rarely in it. He hates the Communists, because no one gets rich in their system.

Holy Woman - She is the last resident and apparent caretaker of an ancient sanctuary in the high mountains of Soviet Kazakhstan. Her withered frame and abrupt manner conceal a radiant energy Indy must learn to release.

PC Compatibility

The game was originally designed to work on pre-Windows XP systems, and as such may cause problems when run with Windows XP. An unofficial workaround for most of those problems has been discovered: when the player keeps an open instance of Microsoft Windows Media Player in the background while running the game, it will run correctly, although another bug may still occur and crash the game if the player tries to use explosive weapons such as the bazooka. Note that this workaround may not work on all systems. On Windows Vista the game runs, but doesn't function correctly. This will work on Vista under Windows 98/ME compatibility mode.

Mac Compatibility

The PC version of Indiana Jones and the Infernal Machine can be installed and played on Mac computers with the appropriate cross over software. However, some glitches do appear, the biggest being you are not able to load a game once you have saved it.

Nintendo 64 version

A release of this game was made for the Nintendo 64 system in 2000. The Nintendo 64 version featured better graphics and better player control than the PC version, with the controls based on the configurations of the Nintendo 64 controller. It was only released in America at the end of the N64's lifespan, and was exclusive to the Blockbuster chain of stores and the LucasArts on-line store.

A European release was planned for summer 2001, but was later canceled by the game's publisher, THQ, due to the end of the Nintendo 64 lifespan.[citation needed]

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