n.
One who, or that which, inks; especially, in printing, the pad or roller which inks the type.
| Dictionary: Ink·er |
One who, or that which, inks; especially, in printing, the pad or roller which inks the type.
| Wikipedia: Inker |
The inker (also sometimes credited as the finisher, or the embellisher)[1] is one of the two line artists in a traditional comic book or graphic novel. After the penciler gives a drawing (or copy of the drawing) to the inker, the inker uses black ink (usually India ink) to produce refined outlines over the pencil lines. The ink may be applied with a pen or a brush — many inkers use both — or even digitally, a process gaining in popularity. The inker is usually responsible for every black line on the page, except for letters, which are handled by a letterer. In comic strips, as well as Japanese manga, a single artist takes responsibility for penciling, inking and lettering, either doing it all (e.g., Charles M. Schulz) or hiring assistants. For comics printed in color, there is usually a separate colorist.
Although Inking was originally a contrivance created solely to save time and money (instituted in the late 1930s during the Golden Age of comic books), it is now a recognized art form in itself. As the last hand in the production chain, the inker has the final word on the look of the page, and can help control a story's mood, pace, and readability. Like a film editor, a good inker can salvage shaky pencils — while a bad one can obliterate great draftsmanship and/or muddy good storytelling.
All the same, inking is often seen as more technical and less glamorous than penciling, and many inkers go unrecognized. This perception was parodied in the Kevin Smith movie Chasing Amy, where Banky Edwards is accused of merely "tracing" the images drawn by penciler Holden McNeil.[2]
Contents |
| This section includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. Please improve this article by introducing more precise citations where appropriate. (October 2009) |
While inking does involve tracing pencil lines in a literal sense, it also requires interpreting the pencils, giving proper weight to the lines, correcting mistakes, and making other creative choices. The look of a penciler's final art can vary enormously depending on the inker. A pencil drawing can have an infinite number of shades of grey, depending on the hardness of the graphite and the pressure applied by the artist. By contrast, an ink line generally can be only solid black. Accordingly, the inker has to translate pencil shading into patterns of ink, as for example by using closely spaced parallel lines, feathering, or cross-hatching.
Some inkers will often do more than simply interpreting the pencil markings into pen and brush strokes; depending on how much detail the penciler puts into the pencil drawings, the inker might add shading or be responsible for the placement of black spaces and shadows in the final drawing. An experienced inker paired with a novice penciler might be responsible for correcting anatomical or other mistakes, modifying facial expressions, or changing or improving the artwork in a variety of other ways. Alternatively, an inker may do the basic layout of the page, give the work to another artist to do more detailed pencil work, and then ink the page himself (as Joe Simon often did when inking Jack Kirby,[3] or when Michael T. Gilbert collaborated with penciller P. Craig Russell on the Elric of Melniboné series).
The division between penciller and inker described here is most frequently found where the penciler and inker are hired independently of each other by the publisher. Where an artist instead hires his own assistants, the roles are less structured; an artist might, for example, ink all the faces of the characters while leaving the assistant to ink in the backgrounds, or work with the inker in a more collaborative fashion. Neal Adams' Crusty Bunkers worked like this, with say one inker responsible for the characters' heads, another doing bodies, and a third embellishing backgrounds.[4] The inking duo Akin & Garvey had a similar arrangement, with one inking the figures and the other the backgrounds.
It is possible to digitally ink using computers, a practice that is becoming more common as inkers learn to use powerful drawing and editing tools, such as Adobe Illustrator and Photoshop, Inkscape, Corel Painter, and Manga Studio. A graphics tablet is the most common tool used to accurately ink digitally, and if it is done in a vector-based program, pixelization due to changes in resolution are no longer an issue. However, the process is considered by many to be more time-consuming.
| This section includes a list of references, related reading or external links, but its sources remain unclear because it lacks inline citations. Please improve this article by introducing more precise citations where appropriate. (October 2009) |
For a long time, inking was an under-appreciated part of the comics industry, only marginally above lettering in the pecking order. In the early days of comic books, many publishers hired "packagers" to produce entire books. Although some "star" creators' names (such as Simon and Kirby or Bob Kane) usually appeared at the beginning of each story, the publisher generally didn't care which artists worked on the book. Packagers quickly instituted an assembly line style method of creating books, using top talents like Kirby to create the look and pace of the story and then handing off the inking, lettering, and coloring to largely anonymous — and low-paid — creators to finish it.
Only the highest-paid creators could afford to ink their own work, and some artists resisted compartmentalizing their work in this way. Joe Kubert and Jim Aparo would usually pencil, ink and letter, considering the placing of balloons as an integral part of the page, and artists such as Bill Everett, Steve Ditko, Kurt Schaffenberger, and Nick Cardy almost always inked their own work (and sometimes the work of other pencilers as well). Most artists, however — even expert inkers of their own work like Lou Fine, Reed Crandall, Will Eisner, and Alex Toth — all had to accept other hands tampering with the finished product. And most saw the benefits of saved time and the added income the process afforded. After all, if an artist had only to pencil or "lay out" a page, he could theoretically produce twice as many pages of artwork per month.
Sadly, due to the absence of credits on most Golden Age comic books, many inkers of that period are largely forgotten. Those who are remembered have difficult to compile résumés. Inkers like Chic Stone, George Papp, and Marvin Stein embellished thousands of pages during that era, most of which are still unidentified.
The advent of the Marvel era in the early 1960s finally gave the inker proper credit. It soon became obvious that the inking was the second-most important visual element of a comic book, and finishers like Dick Ayers, Joe Sinnott, Mike Esposito, John Severin, Syd Shores, and Tom Palmer began to get their due. By the mid-1960s, pairing a skilled inker with the appropriate artist became an editor's primary function, and when the team clicked, the synthesis of these talents elevated the parts beyond what they could achieved individually. Notable penciler-inker teams like Kirby and Joe Sinnott, Curt Swan and Murphy Anderson, John Buscema and Palmer, and John Byrne and Terry Austin (particularly on The Uncanny X-Men) proved that comics could truly became a collaborative art.
Collector: What's that mean—you "ink it"?
Banky: Well, it means that Holden draws the pictures in pencil, then he gives it me to go over in ink. Next.
Collector: So basically, you trace.
Banky: It's not tracing, all right? I add depth and shading to give the image more definition. Only then does the drawing truly take shape.
Collector: You go over what he draws with a pen — that's tracing.
This entry is from Wikipedia, the leading user-contributed encyclopedia. It may not have been reviewed by professional editors (see full disclaimer)
| Inker & Hamilton (Rock Band, '90s, 2000s) | |
| ink | |
| Rudolf Ising (Director, Children's/Family) |
| Where is the city of the inkers? Read answer... |
| Why do you think the inkers build machu picchu up as high as they did? | |
| Where is the city of inkers in Raiders of the lost ark? | |
| How do you get an inker to work its not totally dried up? |
Copyrights:
![]() | Dictionary. Webster 1913 Dictionary edited by Patrick J. Cassidy Read more | |
![]() | Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Inker". Read more |
Mentioned in