An internet café or cybercafé is a place where one can use a computer with Internet access, most for a fee, usually per hour or minute; sometimes one can have unmetered access with a
pass for a day or month, etc. It may or may not serve as a regular café as well, with food and
drinks being served.
History
Cyberia: one of the world's first internet cafés, London, 1994
The concept and name, Cybercafé, was invented at the beginning of 1994 by Ivan Pope.
Commissioned to develop an Internet event for an arts weekend at the Institute
of Contemporary Arts in London, Pope wrote a proposal outlining the concept of a café with Internet access from the
tables. The event was run over the weekend of March 12-13 1994 during the 'Towards the Aesthetics of the Future' event.
In June 1994, The Binary Cafe, Canada's first
Internet café, opened in Toronto, Ontario. During the 5th International Symposium on Electronic
Art, ISEA, in August 1994, an establishment called CompuCafe was established in Helsinki, Finland, featuring both Internet access and a robotic beer
seller.
Inspired partly by the ICA event, a commercial establishment of this type, called Cyberia, opened on September 1, 1994 in London,
England.
The first American Internet cafe was conceived and opened by Jeff Anderson in August
1994, at Infomart in Dallas, Texas and was called The High Tech Cafe[2]. The Internet Cafe, opened in early 1995 in the East Village neighborhood of New York City.
Characteristics
Internet cafés are located world-wide, and many people use them when traveling to access webmail and instant messaging services to keep in touch with
family and friends. Apart from travelers, in many developing countries Internet cafés are the primary form of Internet access for
citizens as a shared-access model is more affordable than personal ownership of equipment. A variation on the Internet café
business model is the LAN gaming center, used
for multiplayer gaming. These cafés have several computer stations connected to a
LAN. The connected computers are custom-assembled for gameplay, supporting popular
multiplayer games. This is reducing the need for video
arcades and arcade games, many of which are being closed down or merged into Internet
cafés. The use of Internet cafés for multiplayer gaming is particularly popular in
certain areas of Asia like China, Taiwan, South Korea and The Philippines.
There are also Internet kiosks – Internet access points in public places like public libraries, airport halls, sometimes just for brief use while standing. Many hotels, resorts, and cruise ships offer
Internet access for the convenience of their guests; this can take various forms, such as in-room wireless access, or a web
browser that uses the in-room television set for its display (usually in this case the hotel provides a wireless keyboard on the
assumption that the guest will use it from the bed), or computer(s) that guests can use, either in the lobby or in a business
center. As with telephone service, in the US most mid-price hotels offer Internet access from a computer in the lobby to
registered guests without charging an additional fee, while fancier hotels are more likely to charge for the use of a computer in
their "business center."
For those traveling by road in North America, many truck stops have Internet kiosks, for
which a typical charge is around 20 cents per minute.[3]
Internet cafés come in a wide range of styles, reflecting their location, main clientele, and sometimes, the social agenda of
the proprietors. In the early days they were important in projecting the image of the Internet as a 'cool' phenomena.
Evolution
The o3 Internet Cafe Project - Anthony Chidiac and Ms. Megabyte on Morning TV Show.
Click for Video
Internet cafés are a natural evolution of the traditional café. Cafés started as places for
information exchange, and have always been used as places to read the paper, send postcards home, play traditional or electronic
games, chat to friends, find out local information. Cafés have also been in the forefront of promoting new technologies, for
example, the car in 1950s California.
As internet access is in increasing demand, many pubs, bars and cafes have terminals, so the distinction between the Internet
cafe and normal café is eroded. In some, particularly European countries, the number of pure
Internet cafés is decreasing since more and more normal cafés offer the same services. However, there are European countries
where the total number of publicly accessible terminals is also decreasing. An example of such a country is Germany. The cause of this development is a combination of complicated regulation, relatively high internet
penetration rates, the widespread use of notebooks and PDAs and the relatively high number of WLAN hotspots. Many pubs, bars and
cafés in Germany offer WLAN, but no terminals since the Internet café regulations do not apply if no terminal is offered.
Additionally, the use of Internet cafés for multiplayer gaming is very difficult in Germany since the Internet cafe regulations
and a second type of regulations which was originally established for video arcade centers applies to this kind of Internet
cafes. It is, for example, forbidden for people under the age of 18 to enter such an Internet café, although particularly people
under 18 are an important group of customers for this type of Internet café.
The o3 Concept, integrated with Internet Cafe. Owner/Proprietor,
Anthony Chidiac.
In Australia, a research project was conducted that ran for three years (2003-2006). It was initiated by Anthony Chidiac and its purpose was to attain data to see if the "converging" of both Internet Cafe,
Training, Licensed Bar, Lounge, and Mobile workforce based businesses could actually succeed in a location that was not in a
tourist area. The cafe and project, in Reservoir, Victoria, (o3 convergence cafe) was a finalist in Yahoo's "worlds best internet
cafe" competition held in 2004 to celebrate a decade of internet cafes since the first was founded.
While most Internet cafés are private businesses many have been set up to help bridge the 'digital divide', providing computer access and training to those without home access. For example, the UK
government has supported the setting up of 6000 telecentres.
Censorship and Copyright
To combat terrorism, Italian government requires positive identification from all users of Internet cafes. (Florence, May
2006)
In places with censoring regimes such as Singapore, Internet cafés are closely controlled.
In some places computers are in booths to allow private access to pornography. In some areas of Los Angeles they are controlled because they attract street gangs.
Copyright violations by clients are cause for concern by Internet Cafe Operators. For example, the easyInternetcafe chain discontinued its CD burning services
because it was held responsible for copyright violations by clients.
Internet cafes by country
China
According to "Survey of China Internet Café Industry" by the Ministry of Culture, in 2005: China has 110,000 Internet cafés,
with more than 1,000,000 people working in this area, contributing 18,500,000,000 Yuan to China's
GDP. More than 70% Internet café visitors are from 18 to 30 years old. 90% are male, 65% unmarried, and 54% hold a college
degree. More than 70% of visitors play computer games. 20% of China's Internet users go to InternetCafe.
Milestones:
- Before 1995. An Internet Café called 3C+T appeared in Shanghai, suspected as the first one in China. Price: 20 Yuan per
hour($2.50 per hour)
- 1995~1998. China's Internet Cafés reached a period of fast development. Playing unconnected games is the main purpose of café
users. Price: 15~20 Yuan per hour
- 1998~2000. Booming era of Internet cafes. Competition became more and more fierce.
- 2000~2002. Booming era of Internet games. First Internet chain café occurred in 2001. Nine people were killed in an Internet
café fire in Beijing in June, 2002. A new regulation was released by the state government, giving the Ministry of Culture full
responsibility of licensing Internet cafés.
- After 2002, heavy censorships were imposed, including real name registration. At the end of 2004, more than 70,000 Internet
cafés were closed in a nationwide campaign.
Indonesia
According to APWKomitel (Associations of
Community Internet Center) there are 5,000 Internet Cafe in urban Indonesian cities in 2006 providing computer/printer/scanner
rental, training, PC game and Internet Access/Rental to the people that do not have PC or internet access at home. The website also contains a directory listing
some of these warnet/telecenter/gamecenter in Indonesia. In urban area, the generic name is Warnet (or Warung Internet) and in rural area the generic
name is Telecenter. Warnets/ Netcafes (ie: Java
NetCafe established in 1998) are usually owned by private SME as bottom up initiative, while Telecenter in rural villages are
usually initiated by Government and Donor as top down financing. Information on Netcafe/Warnet in Indonesia can also be found in
a book titled: Connected for Development:Indonesian Case study. Currently, there are no special license for operating Internet Cafe
or Warnet in Indonesia, except for ordinary business license also applied to cafe or small shop. Because of hype and many
internet cafe start their business without proper planning, some of them closed down lack of business plan.Although the number is
still growing, Association such as APWKomitel urges new internet cafe owner to do a feasibility study for startup netcafe and
provide business model called Multipurpose Community Internet Center or "MCI Center" to make the business more
sustainable and competitive.
South Korea
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In South Korea, internet cafes are called PC bangs. They are ubiquitous in South Korean
cities, numbering over 20,000. [4] PC bangs are similar to British and
American Internet cafes, but most cater more to online game playing for the younger
generation of Koreans. On average, use of a PC bang computer is priced at around 1,000 Won per hour (about USD$1). Lately, however, the
popularity of the PC bang has dwindled, mostly due to the abundance of broadband
Internet connections in Korea.[citation needed]
In Korean, "bang" (Hangeul: 방; Hanja: 房) means "room", so the term literally means PC room.
See also
Notes
- ^ "PC방" is usual transcription in South Korea. "피시방" and "피씨방" are
transcription of exclusive use of Hangeul. The former corresponds to South Korean standard
orthography for writing loan words (외래어 표기법; 外來語表記法[1]), but many South Koreans
wrote as the latter when using Hangeul exclusively.
References
- Stewart (2000). Cafematics: the Cybercafe and the Community, in Community Informatics: Enabling Communities with
Information and Communications Technologies. ed M. Gurstein.Idea Group, TorontoPDF (202 KiB)
- Sonia
Liff and Anne Sofie Laegran (2003) Cybercafés: debating the meaning and significance of internet access in a café environment,
New Media & Society Vol 5 (3)PDF
- Anne-Sofie Lagran and James Stewart(2003), Nerdy, trendy or healthy? Configuring the internet cafe, New Media &
Society Vol 5 (3) 35PDF
- Madanmohan Rao(1999), Bringing
the Net to the Masses: cybercafes in Latin America
- Connected for
development-Information Kiosks & Sustainability - UN ICT TaskForce Series 4
- ITU 'Global Indicators
Workshop on Community Access to ICTs' di Mexico City, 16-19 November 2004
- Here's to the Techies Who Lunch, New York Times, August 27, 1994
- The Age
Article on o3 Convergence Cafe Concept
- report on Yahoo's
best cafes, 2004.
External links
Wikimedia Commons has media related to:
Image Gallery
Pictures of various cafes.
Patrons enjoying a game and snacks
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Photo of "Jetseat" Area of o3 cafe
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