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Jungle Hunt

 
Games: Jungle Hunt

Game Description

After Taito lost a lawsuit filed by the estate of Edgar Rice Burroughs, the creator of Tarzan, the company was forced to redesign its popular Jungle King game. The dispute in the lawsuit had been over the look of the hero character (a long-haired, loincloth-wearing jungle man) and a "Tarzan yell" at the game's opening. To comply with the judgment against them, Taito changed the hero into a khaki-wearing, white hat-sporting jungle explorer. Apart from the hero's new look the game was exactly the same.

The protagonist is out to rescue his sweetheart from natives. Along the way to rescuing his darling, he must avoid monkeys, rocks, crocodiles, and the natives themselves. Each of the four areas presents a different challenge. In level one , you must guide the hunter as he swings from vine to vine across the tree tops. You must avoid falling or lose one of your three turns. The vines oscillate at varying speeds, so timing is essential if you want to grab the next vine.

In level two, you must swim through a dangerous river filled with crocodiles. Armed with only a knife, you can choose to avoid the dangerous reptiles or stab them. The crocodiles can only be killed when their mouths are closed or partially closed. If a crocodile's mouth is fully open, an attempt to stab it will result in the hunter's death.

In level three, you must charge up a hill while avoiding falling boulders of multiple sizes. Some boulders are roll close enough to the ground that you jump over them, but some boulders bounce so high that you must bolt under them to avoid having the hero squashed.

In level four, the final one, you must jump over two bouncing natives and run to your girlfriend. To get the girl, you must jump over the first native, hesitate, and then jump over the second native. Once you have cleared both natives, simply run to the girl. Once you have accomplished that task, the hero is whisked back to level one to start a more difficult rescue attempt.
~ Anthony Baize, All Game Guide

Roots & Influences

Jungle Hunt is a clone of its predecessor, Jungle King. Minor changes were made after Taito lost a lawsuit. Its greatest influences were probably other rescue games like Donkey Kong, Defender, and Zookeeper.
~ Anthony Baize, All Game Guide
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Wikipedia: Jungle Hunt
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Jungle Hunt
Jungle Hunt manual cover.jpg
Developer(s) Taito
Publisher(s) Taito
Platform(s) Arcade
Release date(s) 1982
Genre(s) Action, Side-scrolling
Mode(s) Up to two players alternating
Input methods 8-way joystick, one button
Cabinet Upright
CPU Z80
Sound AY-3-8910, DAC
Display Raster, standard resolution 256x224 (60Hz)

Jungle Hunt is a one- or two-player side-scrolling arcade game produced by Taito in 1982.

The player controls a jungle explorer who sports a pith helmet and a safari suit. The player must rescue his girl from a tribe of hungry cannibals. To do this, he must swing from vine to vine, survive a crocodile-infested river, jump or duck falling rocks rolling downhill, and release the girl before she "takes a dip" in the boiling cauldron.

Contents

History

Jungle Hunt was originally called Jungle King but Jungle King's prototype was called Jungle Boy.[1] In these earlier versions the playable character was a bare-chested man with a loincloth who resembled Tarzan. Taito was sued by the Edgar Rice Burroughs estate for copyright infringement for using the character's likeness. In Jungle Hunt, the following changes were made to the game:

  • The character was replaced with a jungle explorer wearing a pith helmet and safari outfit.
  • In the first scene, ropes replace the vines as the objects that the player has to swing on.
  • The Tarzan yell was removed and cannot be heard throughout the game.
  • Taito Brazil (Taito do Brasil) released a version of the game in Brazil in 1983 under the title 'Jungle Hunt' which included the bare-chested character and the Tarzan yell.

Yet another variant of the game was called Pirate Pete. Gameplay in this version was identical to Jungle Hunt but the character was replaced with a pirate (complete with eye patch) and the levels had a pirate theme.[2]

Gameplay

The gameplay is split into four scenes, which have different objectives.

Scene 1

The player is required to swing from vine to vine that is located between a set of trees. The jump range is limited, so the player must wait until the time is right before jumping onto the next vine until he finally dives into the river for the next scene.

Scene 2

The explorer must navigate a crocodile-infested river, which presents several dangers:

  • The hungry crocodiles. The only defense the player has against them is a knife, used to stab the reptiles in the belly (for bonus points), and only when their mouths are partially or fully closed.
  • Air bubbles, which will invaribly drag the explorer into an approaching crocodile if he becomes caught in one.

Also, the explorer must avoid staying under water for too long; an on-screen meter allows the player to determine how long the explorer can safely remain under water. The meter replenishes itself when the explorer comes to the surface for air.

Scene 3

The main obstacle here are boulders - both small and large - which the explorer must dodge in some way. The player controls the explorer by moving the joystick either left or right, to have him move slower or faster. The small rocks can be avoided only by jumping over them, but to avoid the large ones, the player may either jump, run or duck by pulling down on the joystick.

Scene 4

The player jumps over and between the cannibals while their spears are down. After that, he jumps toward the woman when she has been lowered on a pulley's rope, to which he has to jump at just the right "height" to reach her.

After the player rescues the woman, the word "Congratulations!" appears, which is then followed by a cute intermission which features the explorer and his woman together along with a message saying "I Love You!!!" followed by the woman kissing the explorer.

Advanced levels

The scenes go right back to the start, but with increased difficulty, as follows:

  • Scene 1 - Monkeys climb up and down some vines, becoming more numerous and aggressive at higher levels.
  • Scene 2 - The crocodiles become more numerous and vicious. There are more air bubbles and your oxygen supply drains faster, requiring you to swim up to the surface more often.
  • Scene 3 - The larger boulders are seen more frequently, and are closer together. The patterns of al boulders are more random, requiring a player to time the jumps more precisely.
  • Scene 4 - The natives hide in the nearby tree, and throwing spears directly at the player character (one at a time, with the spears more accurate and thrown at a faster rate in subsequent levels).

Ports

Jungle Hunt was ported to the following platforms:

References

  1. ^ System 16 - The Arcade Museum
  2. ^ System 16 - The Arcade Museum

External links


 
 
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