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Ken Kutaragi

 
Business Biographies: Ken Kutaragi
(1950–)

Chief executive officer and president, Sony Computer Entertainment

Nationality: Japanese.

Born: August 2, 1950, in Tokyo, Japan.

Education: Denki Tsushin University, degree in electrical engineering, 1975.

Family: Son of the owners of family printing business (names unknown).

Career: Sony Corporation, 1975–1991, researcher; 1991–1993, manager of PlayStation Project and Video Disc Player Group; Sony Computer Entertainment, 1993–1999, director and general manager of R&D; 1996–1997, executive vice president of R&D; 1997–1999, executive vice president and co-COO; 1997–, chairman and CEO of American operations; 1999–2001, executive president; 1999–, CEO and president; Sony Corporation, 2003–, executive deputy president for Game Business Group and Broadband Network Company.

Awards: Best Managers, BusinessWeek, 2002.

Address: Sony Computer Entertainment, 2-6-21, Minami-Aoyama, Minato-ku, Tokyo, 107-0062 Japan; http://www.scei.co.jp.

Ken Kutaragi was an engineer at Sony when he created the PlayStation video-game console and pushed the company to build it. Once dismissed by Sony executives as a mere toy, PlayStation became Sony's cash cow, contributing 60 percent of the company's operating profits in 2003. Kutaragi was rewarded for PlayStation's success with the presidency of Sony Computer Entertainment (SCE) and a seat on Sony's corporate board. A business visionary who combined technical and marketing expertise, he was described as brash and outspoken and was considered a maverick among more traditional Japanese executives. As of 2004 he was widely regarded as a potential successor to the Sony Chairman Nobuyuki Idei.

Creative Engineer

Growing up in Tokyo, Ken Kutaragi was a straight-A student who worked after school in his family's printing business and enjoyed tinkering, building things like amplifiers and gocarts. After earning an engineering degree, he joined Sony because, as he told BusinessWeek, "it was the best in terms of encouraging creativity and offering researchers freedom" (June 14, 1999). He worked on a variety of cutting-edge projects, including an early liquid-crystal display screen and a disk-storage camera.

The Toy That Saved Sony

In 1989 Sony gave the go-ahead to a project Kutaragi had proposed: a joint venture with Nintendo to develop a next-generation game console with superior sound and graphics capabilities. After Nintendo pulled out of the partnership in 1991, Kutaragi convinced Sony to continue, reportedly threatening to quit if the project was canceled. The acuity of his judgment was confirmed when the PlayStation, introduced in 1994, met with immediate success, rapidly becoming the bestselling game console on the market. Over the next six years the proportion of Sony's revenue that came from PlayStation sales steadily increased, as did Kutaragi's influence within the company. In 1999 he was named president and CEO of Sony Computer Entertainment, the subsidiary responsible for the PlayStation.

PlayStation 2, introduced in 2000, was similarly successful, selling 40 million units in the first 30 months and confirming Kutaragi's significance to Sony. BusinessWeek called him "Sony's indispensable samurai" (March 20, 2000). Kutaragi, with typical disregard for Japanese-style deference, told CNN that Sony Computer Entertainment was "the driver for the rest of the company" and "the clear leading power for the network, for the next generation" (September 2000). In October 2000 Sony gave Kutaragi a seat on the parent company's board.

The Next Big Thing?

As the 21st century began, Sony's dominance of the home electronics industry was waning, and hardware margins were shrinking thanks to pressure from low-cost producers in Korea and Taiwan. In 2003 Sony initiated Transformation 60, a plan to restore both the company's bottom line and its reputation as an innovator by its 60th anniversary in 2006. Sony reorganized into seven business entities: four Network Companies (Home, Broadband, IT and Mobile Solutions, and Micro Systems) and three Business Groups (Game, Entertainment, and Personal Solutions), and announced plans to lay off 20,000 workers, or 17 percent of worldwide staff. While Sony Corporation president Kunitake Ando spearheaded efforts to cut billions in expenses and improve operating margins, Ken Kutaragi was placed in charge of developing the next generation of products. In April 2003 Kutaragi was named executive deputy president in charge of the Game Business Group and the Broadband Network Company.

Kutaragi's plan was to use the PlayStation to introduce customers to a broadband environment where a Sony console would deliver games, music, online shopping, and interactive services. He announced plans to produce the PlayStation Portable, or PSP, a handheld gaming system designed to compete with Nintendo's market-leading Game Boy. Though Kutaragi called it "the Walkman of the 21st century," its release was delayed from the 2004 holiday season until 2005. In a joint venture Sony partnered with Toshiba Corporation and IBM to develop CELL, a high-powered chip. Kutaragi described a vision of "digital convergence" that would put the CELL chip in a centralized, networked appliance, integrating entertainment hardware and software under the Sony brand.

The word most often used to describe Kutaragi was "brash." Kelly Flock, the CEO of Sony Online Entertainment, called him "the most animated and passionate person I've ever known" (Li, September 1, 2000). Sony was long considered unusually liberal and entrepreneurial by the conservative standards of corporate Japan, and Ken Kutaragi in particular was far more outspoken and open to innovation than traditional Japanese executives. As of 2004 he was well positioned to become Sony's next leader.

Sources for Further Information

Frederick, Jim, "Playing His Way to the Next Level," Time, December 1, 2003, p. 84.

"Is Sony's Future in His Hands?" BusinessWeek, June 14, 1999, p. 85.

Li, Kenneth, "Meet the Man behind Sony's PlayStation," CNN.com, September 1, 2000, www.cnn.com/2000/TECH/computing/09/01/meet.ken.kutaragi.idg/.

"Sony's Indispensable Samurai," BusinessWeek, March 20, 2000, p. 58.

—Sandra Larkin

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Wikipedia: Ken Kutaragi
Top
Ken Kutaragi
Born August 8, 1950 (1950-08-08) (age 59)
Tokyo, Japan
Occupation Founder of PlayStation

Ken Kutaragi (久夛良木 健 Kutaragi Ken?, born August 8, 1950) is the former Chairman and chief executive officer of Sony Computer Entertainment (SCEI), the video game division of Sony Corporation. He is known as "The Father of the PlayStation", and its successors and spinoffs, including the PlayStation 2, PlayStation Portable, and the PlayStation 3.

Kutaragi was closely watched by financial analysts who trace profiles of the losses and profits of the Sony Corporation. This has been attributed to the PlayStation franchise's high profit returns for Sony; it has been the key source of profit for the company. [1]

Ken Kutaragi is currently CEO of Cellius. He also founded a new internet company.


Contents

Early years

Kutaragi always had the desire to "tinker", often taking apart toys as a child to see how they worked. This curiosity carried from childhood, leading him as a teenager to learn the intricacies of electronics. Eventually, in fact, his love of electronics led to him enrolling in Denki Tsushin University, where he acquired an Electronics degree.

Immediately after graduation, Kutaragi began working for Sony in their digital research labs. Although at the time it was considered a radical decision, Kutaragi felt that Sony was on the "fast track". He quickly gained a reputation as an excellent problem solver and a forward thinking engineer, earning that reputation by working on many successful projects - including early liquid crystal displays (LCDs) and digital cameras.

Role in the gaming industry

In the late 1980s, he was watching his daughter play a Famicom and realized the potential that existed within video games. At that particular time, Sony's executives had very little interest in video games. Thus, when Nintendo expressed the need for a wave-table sound chip for its upcoming new 16-bit system, Kutaragi immediately accepted. Working in secret, he designed and built the chip, the SPC700. When they found out, Sony's executives were furious. Only with Sony CEO Norio Ohga's help was Kutaragi able to push the project to completion and keep his job.

Even while working with Nintendo, within Sony, gaming was still regarded as a fad and something looked down upon. Despite this hostile atmosphere to video games, Kutaragi managed to persuade Sony to fund his research into the Super NES CD (the device that would eventually become the PlayStation). Despite being considered a risky gamble by other Sony executives, Kutaragi once again had the support of Sony CEO Norio Ohga. The success of the PlayStation led to him heading up the development of more consoles like the PlayStation 2, and the latest console in the series, the PlayStation 3.

The commercial success of the PlayStation franchise makes Sony Computer Entertainment the most profitable business division of Sony. Despite being an upstart in the console market against veterans Nintendo and Sega, the first PlayStation displaced them both to become the most popular console of that era. The PlayStation 2 extended Sony's lead in the following generation, at one point holding a 65% market share with 100 million units shipped.[2] Ken was recognized by many financial and technological publications for this success, most notably when he was named one of the 100 most influential people of 2004 in TIME magazine[3] and the "Gutenberg of Video Games".

Since 1997, Kutaragi had been favoured to become the next Sony president. He enjoyed a close relationship with Sony CEO Norio Ohga, who had backed Kutaragi on the Sound Chip and PlayStation projects.[4] Ohga's successor Nobuyuki Idei promoted Kutaragi to Deputy Executive President, Sony-Global Chief operating officer, and Vice-Chairman in 2003. However on November 30, 2006, Kutaragi was replaced as President of Sony Computer Entertainment by Kaz Hirai, the President of SCE America. Kutaragi was promoted to chairman of SCEI, and retained his position as chief executive officer of the group. On April 26, 2007 It was announced that Kutaragi would retire and instead take up the role of Honorary Chairman.

Assessment by industry analysts

Many analysts attributed his retirement to his speech at the Foreign Correspondents' Club in Tokyo, wherein he criticized Sony's policy of using proprietary technologies. Kutaragi implicitly criticized the company's use of DRM technologies in reference to Sony's failure to offer a compelling strategy to answer the rise of Apple Inc.'s iPod.[5] This was seen as a break within Japanese corporate culture since employees rarely criticized their companies.

Although Kutaragi's leadership of consumer electronics was not successful, analysts also suspect that outgoing Sony CEO Nobuyuki Idei had set up Kutaragi to fail, given that both men had a cool working relationship. Idei assigned Kutaragi the tedious task of turning around the consumer division which had already been falling behind competitors such as Samsung in the LCD market.[4] Kutaragi's rival for the top position, Howard Stringer, was given the less difficult assignment of the content business and his success at Sony BMG resulted in his promotion.

Sony Computer Entertainment, which Kutaragi has been heading since its inception, had a weaker year in 2004 after several years of solid growth.[6] During that same year, Sony’s game sales fell to $7.5 billion from $8.2 billion, and its operating income slid to $650 million from $1 billion, losing $25 million in Q4 of 2004. This can be attributed partially to the over-saturation of the video game market and price wars which caused the PS2 to lose the top sales position for a time.[7]

Seventh generation game consoles

Kutaragi has labelled the Xbox 360 as "just an Xbox 1.5" and stated that it was "only going after PlayStation 2".[8][9] However, SCE Executive Tetsuhiko Yasuda does not consider Microsoft to be a competitor, and has said that they might consider working on games together.[10]

On September 8 2006 Kutaragi admitted that the shortage of PlayStation 3 consoles to North America and Japan as well as the postponing of the consoles debut in Europe put Sony's strength in hardware in decline.[11]

2006/2007 SCEI management shuffle

On November 30, 2006, Kutaragi was replaced as President of Sony Computer Entertainment by Kaz Hirai, the President of SCE America. In addition to other management changes, Kutaragi was promoted to chairman of SCEI, and retained his position as chief executive officer of the group.[12]

On April 26, 2007 It was announced that Kutaragi would retire and instead take up the role of Honorary Chairman. Taking over his position will be current SCEI president and CEO Kaz Hirai, who had been promoted to president and CEO.[13][14][15][16]

See also

References

  1. ^ ""Sony profits plunge 98%"". BBC. July 24, 2003. http://news.bbc.co.uk/1/hi/business/3092063.stm. Retrieved 2006-09-23. 
  2. ^ ""PLAYSTATION 2 BREAKS RECORD AS THE FASTEST COMPUTER ENTERTAINMENT PLATFORM TO REACH CUMULATIVE SHIPMENT OF 100 MILLION UNITS"" (PDF). Sony Computer Entertainment. 30 November 2005. http://www.scei.co.jp/corporate/release/pdf/051130e.pdf. Retrieved 2006-09-23. 
  3. ^ ""TIME 100: Most Influential People 2004"". Time Magazine. 26 April 2004. http://www.time.com/time/2004/time100/index.html. Retrieved 2006-09-23. 
  4. ^ a b ""Mr. Idei's Kurosawa Ending - The Rise of Howard Stringer at Sony is More Properly the Fall of Ken Kutaragi"". PBS. 10 March 2005. http://www.pbs.org/cringely/pulpit/2005/pulpit_20050310_000845.html. Retrieved 2006-10-12. 
  5. ^ ""Sony learned its lesson in digital music, says exec"". Macworld. 21 January 2005. http://www.macworld.com/news/2005/01/21/sony/index.php. Retrieved 2006-09-23. 
  6. ^ ""Sony hit by drop in games sales"". BBC. April 27, 2004. http://news.bbc.co.uk/1/hi/business/3662403.stm. Retrieved 2006-09-23. 
  7. ^ ""Xbox officially outsells PS2 in US"". GameSpot. March 26, 2004. http://www.gamespot.com/news/2004/05/26/news_6099369.html. Retrieved 2006-09-23. 
  8. ^ ""Xbox 360 = Xbox 1.5? Kutaragi trashtalkin'!"". Engadget. May 25, 2005. http://www.engadget.com/2005/05/25/xbox-360-xbox-1-5-kutaragi-trashtalkin/. Retrieved 2006-09-23. 
  9. ^ "Broken Promises: A Closer Look at the PS3". GamePro.com. http://www.gamepro.com/news.cfm?article_id=56750. Retrieved 2006-11-20. 
  10. ^ ""Sony would consider working with "non-competitor" Microsoft"". Joystiq. February 25, 2006. http://www.joystiq.com/2006/02/17/sony-would-consider-working-with-non-competitor-microsoft. Retrieved 2006-09-23. 
  11. ^ ""Kutaragi: Sony Hardware 'In Decline'"". BetaNews. September 8, 2006. http://www.betanews.com/article/Kutaragi_Sony_Hardware_In_Decline/1157731126. Retrieved 2006-09-23. 
  12. ^ Sony Computer Entertainment, Inc. (2006-11-30). "SCE Announces New Management Team" (PDF). http://www.scei.co.jp/corporate/release/pdf/061130e.pdf. Retrieved 2006-11-30. 
  13. ^ ""Kutaragi to retire from executive role at Sony"". gamesindustry.biz. April 26, 2007. http://www.gamesindustry.biz/content_page.php?aid=24588. Retrieved 2007-04-26. 
  14. ^ ""Farewell Mr Playstation"". mvcuk. April 26, 2007. http://www.mcvuk.com/news/26780/Farewell-Mr-PlayStation. Retrieved 2007-04-26. 
  15. ^ "PlayStation creator Kutaragi resigns". CNET News.com. April 26, 2007. http://news.com.com/8301-10784_3-9712823-7.html. Retrieved 2007-07-23. 
  16. ^ "Farewell, Father". GamesIndustry.biz. April 27, 2007. http://www.gamesindustry.biz/content_page.php?aid=24620. Retrieved 2007-07-23. 

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