Alpha Team was a one-off techno group formed in the early '90s. Their only recorded single was a techno version of the Speed Racer theme song in 1991, "Go Speed Go." ~ Bradley Torreano, All Music Guide
Intended for children ages eight and up, LEGO Alpha Team focuses on strategy and team work as players lead six special force agents, each with specific powers and abilities, in an effort to thwart the evil Ogel's plan to dominate the world through mind-control. Operating from a third person perspective, players control experts Dash (motion), Radia (lasers), Charge (electrical), Crunch (explosives), Cam (motors), and Flex (ropes) as they try to disable the DOOM (Device for Ominous Orb Manufacturing) machine.
More than 40 missions require planning and skillful execution to solve puzzles involving precise placement of action tiles (jumping, movement, slides, bombs, trampolines and so forth), avoiding Ogel's zombies, and dodging environmental hazards such as sharks, fog, green goo, and flowing lava. Players receive briefings on objectives and hints from their robot helper Tee Vee prior to each mission in this combination point-and-click and keyboard control adventure.
LEGO Alpha Team missions are played in a linear fashion, with each successful completion unlocking the next mission. Action takes place in four locations: Ogel's Island, Goo Caverns, Deep-Sea Orb Factory and the Doom machine compound. Each mission consists of two modes of play (Build and Go), with increasingly more difficult chain-reaction tasks required as players advance through the levels. ~ All Game Guide
Roots & Influences
LEGO Alpha Team is based in the LEGO world, with action and puzzle elements. The puzzle elements involve moving directional tiles in such a way to move your character safely towards the goal of each level. This form of gameplay has been seen previously in ChuChu Rocket! and Star Wars: Pit Droids. ~ Matthew House, All Game Guide
Production Credits
Company 1: Digital Domain
Senior Producer: Daniel Rismann
Lead Game Designer: Tom Mott
Game Designer: John Mamais
Software: Bob Soper, Thomas Miller IV, Jonathan Webster
Additional Software: Raul Quezada
Art Director: Chris Guzman
Artist: Anthony Carrillo, Corey Comstock, Travis Eastepp, John Ployhar, Juan Carlos Rodriguez, Carmine Scotch
Production Coordinator: Bret Goldhorn
Conceptual Artist: Bill Benecke, Tanja Richter
Music and Sound Design: Beat Revolution
Voice of Tee Vee: Oliver Fredericks
Voice of Ogel: Oliver Fredericks
Tester: Tim Coolidge, Jeremy Hall, Jason Hartz, Stephen Skelton, David Smith, Bryan Useo
Company 2: LEGO Media International
Worldwide Managing Director: Mark Livingstone
Global Head of Product Development: Chris Nicholls
Producer: Alan Weiss
Global Head of Quality Assurance: Kevin Turner
UK Tester: Nick Bodenham, Karl Fentiman, David Land, Neil Delderfield, Matthew Marriner
Quality Assurance Manager: Andrew Pang
Quality Assurance Project Lead: Eric Workman
US Tester: Madeleine Klein, Jason Watkins, Cesar Castro, John Delaney, Heidi Heffelfinger, Theresa Labin, Amalia Rothschild, Chris Stickel
Localization Manager: Isabelle Martin
Localization Coordinator: Michelle Richmond
Head of Logistics: Nic Ashford
Logistics Controller: Robert Boyle
Global Brand Director: Petra Bedford
Marketing Manager: Helen Nicholas
Global Sales Director: Leah Kalboussi ~ Matthew House, All Game Guide
Search for answers directly from your browser with the FREE Answers.com Toolbar! Click here to download now. Get Answers your way! Check out all our free tools and products.