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Lego Loco

 
Games: LEGO Loco
 
  • Platform: IBM PC Compatible
  • Release Date: 1998
  • Genre: Simulation
  • Style: Train Sim
  • Similar Games: LEGO Creator (IBM PC Compatible)

Game Description

Inspired by LEGOs, the perennially popular plastic building blocks, LEGO Loco for the PC is all about building and running a virtual train set. You can design your own railway layouts, culling from an unlimited number of train tracks you retrieve from a Toybox. The Toybox is filled with other items you can use to build environments and towns such as train depots, streets, stores, tunnels, train switches, office buildings, trees, grass, houses and, of course, train engines and carriages. At any time you can erase specific elements of your design or you can drop a bomb and start from scratch.

When the Toybox is open, you have access to everything you need to design your creation. After you close the Toybox, the massive train set world you have created will come to life. This is when you can interact with your world by running the trains, maneuvering the townspeople and playing with the fountains, dinosaurs and other animated objects.

In addition to playing trains and building elaborate train sets, LEGO Loco enables you to send and receive postcards to your friends via the Internet, providing the friend in question also has a copy of the game and Internet access. Also, you can build a massive multi-user train set.
~ Brett Alan Weiss, All Game Guide

Roots & Influences

Technology has made a huge impact on the playing patterns and expectations of children. The challenge for LEGO Media International is to fire their imagination in new ways, expanding their sense of discovery and challenging their powers of creativity.

This title makes the LEGO pieces come alive on the computer screen.
~ Brett Alan Weiss, All Game Guide

Review: Overall

Whenever I sit down to review a children's computer game that is a virtual version of the real thing, my mind immediately goes into the "if it ain't real, it ain't worth a darn" frame of mind. Therefore, I had to make a conscious effort to set aside my prejudice when playing LEGO Loco.

Imagining myself to be a young, nimble-minded child, I instantly became entranced by the vastness and infinite possibilities inherent in LEGO Loco. From a toolbox not unlike Felix the Cat's Magic Bag of Tricks, I chose from hundreds of different items in which to build my vast animated train set. After an hour or so of setting everything up just like I wanted, I set the thing in motion. Boom! The city came alive right before my very eyes. My trains twisted and turned along intricately designed tracks, cruising at speeds determined by me, the creator of this magnificent world.

While playing LEGO Loco, I came to the harsh realization that my prejudice against virtual worlds was actually jealousy. Given the small budget Santa Claus operated on at my house, my electric train set was limited, to say the least. Not long after unwrapping the large blue package, oh so many years ago, I grew tired of watching my train go round and round a single oval track. If I had somehow traveled through time to 1998 and had the opportunity to play LEGO Loco, you couldn't have pulled me away from the computer with a thousand electric trains.

One of the coolest things about LEGO Loco is that you can actually make the trains crash into each other. Kudos to the designers for not doing the politically correct thing by having the trains simply stop. Another thing I really like about the game is the eraser. It is so easy to go in and take out something that you don't want. You can even play the game in auto delete mode, which enables you to eliminate an object by placing another on top of it.

LEGO Loco is extremely easy to play. Younger children will need some help with the manual but anyone from four years old and up will have little trouble with the game. Sending postcards is more complicated than playing with the train set but it is a fun and interesting addition to an already memory-intensive game.

The opening video sequence is extremely well animated but the graphics in the game are mundane. The objects are designed to resemble toys and in this they get the job done but are simplistic nonetheless. The music and sound effects are adequate for the most part but there is one annoying aspect to the supposed voice effects: the Station Master speaks pure gibberish. Only by reading the onscreen words can you understand what he is saying.

Having an entire room filled wall to wall with LEGO train sets would ultimately prove more fun than playing LEGO Loco, but, obviously, only the richest of the rich could afford such a thing, making this software package an excellent value. The "Loco" in LEGO Loco is short for locomotive; it is not Spanish for crazy. Children will, however, be "loco" for LEGO Loco.
~ Brett Alan Weiss, All Game Guide

Review: Enjoyment

If you are a child and you enjoy creating worlds and then putting them into action, you'll like LEGO Loco. If you also have a fondness for trains, you'll love the game.
~ Brett Alan Weiss, All Game Guide

Review: Graphics

The graphics are nothing elaborate, but the various objects do resemble toys.
~ Brett Alan Weiss, All Game Guide

Review: Sound

Other than the incomprehensible voices, this game has adequate sound.
~ Brett Alan Weiss, All Game Guide

Review: Replay Value

With so many possibilities, {*LEGO Loco} can be played forever.
~ Brett Alan Weiss, All Game Guide

Review: Documentation

The manual and onscreen help offer all the information you need. However, younger children will need some assistance.
~ Brett Alan Weiss, All Game Guide

Production Credits

LEGO MEDIA INTERNATIONAL Producer: Rob Smith; Localisation Manager: Cara McMullan; QA Manager: Tony Miller ; QA Testing: Josh Collins, Scott Mackintosh, Tom Gillo, Dave Upchurch, Cara McMullan, Rob Smith, Michelle Richmond, Paul Wilson; Full Motion Video: Full Fat Productions; INTELLIGENT GAMES Executive Producer: Matthew Stibbe; Director of Development: Kevin Shrapnell; Team Leader: Dee Jarvis; Programmers: Simon Evers, Bruce Heather, Suzanne Maddison, Philip Veale, Daniel Wheeler; Artists: Kees Gajentaan, Dee Jarvis; Assistant Producer: Lee Morse; Testers: Dan Bailie, Jamie Ferguson, Malcolm Lamont, Andy Spanswick; Sound Recording: Audio Interactive, Richard Joseph; Voice Talent: David Holt, Eve Karpf; Additional Thanks: Laurence Scotford, Mark Livingstone, Caroline, Stu, Rob, Thomas, Hanne
~ Brett Alan Weiss, All Game Guide
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Wikipedia: Lego Loco
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Lego Loco
Lego Loco CD jacket

Developer(s) Intelligent Games
Publisher(s) Lego Media
Designer(s) Matthew Stibbe
Platform(s) Microsoft Windows
Release date(s) 1998
Genre(s) God game
Mode(s) Single Player
Media CD-ROM
Input methods Mouse

Lego Loco is a Lego-branded children's computer game for the Microsoft Windows platform. It is a simple open-ended construction game with a slight emphasis on Rail Transport. The aim of the game is to construct a town in which Lego people can live. The game lacks any real challenge (there being no construction costs, no running costs, and no budget in general). That, coupled with its very colourful graphics, help to designate its target audience as children aged between 6 and 12, although it is often enjoyed by other age groups.

At the start of the game, the player has a "Toy Box", from which he/she can select buildings from lists and place them directly into the space provided. The player can put down roads, railway lines, stations, crossings, buildings and scenery. To start the simulation, the player must close the Toy Box and the town will come to life (though the player can open it again to make changes, save the town, or open a new one). After a while Lego figures will begin moving into the houses provided (if any), and the player can, like with ordinary figures, pick them up and place them elsewhere. This can affect the figure's mood, depending on where it's placed.

Using the train house (engine shed), the player can create trains to run on the railway lines. If a train has passenger carriages it will stop at any stations that have been placed alongside the track. The player can control the train's speed and direction and add a mail carriage to the train, thus enabling it to carry postcards that have been created by the player. The train or trains can also go through tunnels that the player can place at the edge of the map, and some tunnels can be used to help exchange postcards with other players (provided a network has been set).

Screenshot of "Lego Loco"

Easter eggs

There are several easter eggs in the game, including the ability to breed animals in a field, the transformation of skyscrapers into giant robots, and even season-themed objects. The said objects will, however, only appear when the season is right (adjusted to the computer's clock). For example, giant eggs and tree blossom will only appear around Easter; whereas presents, bells, and a plane flying by with a banner saying "Merry Christmas" will only appear in mid-December. There are also snow-covered versions of normal items.

Networking

The game is LAN networkable over TCP/IP LAN, TCP/IP internet and IPX.

External links



 
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Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Lego Loco" Read more