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maze

 
Dictionary: maze   (māz) pronunciation
n.
    1. An intricate, usually confusing network of interconnecting pathways, as in a garden; a labyrinth.
    2. A physical situation in which it is easy to get lost: a maze of bureaucratic divisions.
  1. A graphic puzzle, the solution of which is an uninterrupted path through an intricate pattern of line segments from a starting point to a goal.
  2. Something made up of many confused or conflicting elements; a tangle: a maze of government regulations.
tr.v. Chiefly Southern U.S., mazed, maz·ing, maz·es.
  1. To bewilder or astonish.
  2. To stupefy; daze. See Regional Note at possum.

[Middle English mase, confusion, maze, from masen, to confuse, daze, from Old English āmasian, to confound. See amaze.]


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Thesaurus: maze
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noun

    Something that is intricately and often bewilderingly complex: cat's cradle, entanglement, jungle, knot, labyrinth, mesh (often used in plural), morass, skein, snarl2, tangle, web. See simple/complex.

verb

    To dull the senses, as with a heavy blow, a shock, or fatigue: bedaze, bemuse, benumb, daze, stun, stupefy. See awareness/unawareness.

English Folklore: mazes
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The mazes of folk tradition are not intended as puzzles; they are single-track coiling patterns cut in turf and used for communal sport, the point being to run round them without stumbling or touching the banks even at the sharp bends. Having reached the centre, the runner retraces his steps along the same path to emerge. Aubrey noted that one in Dorset had been ‘much used by the young people on Holydaies and by ye School-boies’, and that ‘There is a Maze at this day in Tuthill fields, Westminster, & much frequented in summer-time on fair afternoons’ (Aubrey, 1686/1880: 71).

Eight such labyrinths survive, including those at Alkborough (Humberside), Saffron Walden (Essex), and Winchester (Hampshire). At least a hundred more have disappeared for lack of maintenance. On the island of St Agnes in the Scillies there is one marked out with small boulders; it was clumsily ‘restored’ in 1989, so now neither the site nor the design is accurate.

Several English mazes are named ‘Troy Town’ or ‘Walls of Troy’, terms probably derived from a passage in Virgil (Aeneid, v. 545-603) describing the ‘Troy Game’, a test of skill in which young riders manœuvered along a mazy track. Since medieval and Elizabethan English believed themselves to be descended from the Trojans, the appeal is obvious.

There is no way of dating these mazes, nor are they likely to be all equally old; a range of dates from the late Middle Ages to the 18th century is plausible. On the Continent, mazes can symbolize penance or pilgrimage, and some scholars have proposed this interpretation for English ones too. However, surviving English traditions are non-religious: the Winchester maze is said to have been cut by a schoolboy, that on the Scillies by a lighthouse keeper, a lost one at Shrewsbury was called ‘The Shoemaker's Race' and was maintained throughout the 17th century by the city's shoemakers’ guild for their annual Whitsun feast.

Bibliography
The full bibliography list is available here.

  • Pennick, 1990. Matthews, 1922, is accurate up to that date, but more mazes have since been discovered

Fret, Greek key, labyrinth, meander, but especially labyrinthine figures in churches and gardens.

 
maze, detail of landscape gardening based on the Greek labyrinth, consisting of intricate paths or alleys lined with high hedges and having a center and exit difficult to find. It was a prominent feature in the formal English gardens of the 17th and 18th cent., the most notable being that of Hampton Court Palace, London. Some medieval cathedrals, e.g., Amiens, had a pattern of contrasting stones on the floor of the nave that was also called a maze.


A complicated system of intersecting paths used in intelligence tests and in demonstrating learning in experimental animals.

Word Tutor: maze
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pronunciation

IN BRIEF: A complicated network of passages.

pronunciation A large department store can sometimes feel like a maze made up of walls of things to buy.

Tutor's tip: The rat reached the "maize" (tall annual cereal grass) at the end of the "maze "(a labyrinth) in under thirty seconds.

Dream Symbol: Maze
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Mazes can represent the almost endless task of hide-and-seek with issues that need to be made simpler and faced more directly. They can also signify feeling like a "rat in a maze."


Wikipedia: Maze
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A maze is a complex tour puzzle in the form of a complex branching passage through which the solver must find a route. In everyday speech, both maze and labyrinth denote a complex and confusing series of pathways, but technically the maze is distinguished from the labyrinth. The labyrinth has a single through-route with twists and turns but without branches; it is not designed to be as difficult to navigate as a maze is [1]. The pathways and walls in a maze or labyrinth are fixed (pre-determined). Maze-type puzzles where the given walls and paths may change during the game are covered under the main puzzle category of tour puzzles. The Cretan maze is the oldest.[2]

Contents

Maze construction

Mazes have been built with walls and rooms, with hedges, turf, corn stalks, hay bales, books or with paving stones of contrasting colors or designs, or in fields of crops such as corn or, indeed, maize. Maize mazes can be very large; they are usually only kept for one growing season, so they can be different every year, and are promoted as seasonal tourist attractions. Indoors, Mirror Mazes are another form of maze, where many of the apparent pathways are imaginary routes seen through multiple reflections in mirrors. Another type of maze consists of a set of rooms linked by doors (so a passageway is just another room in this definition). Players enter at one spot, and exit at another, or the idea may be to reach a certain spot in the maze. Mazes can also be printed or drawn on paper to be followed by a pencil or fingertip.

Generating mazes

Maze generation is the act of designing the layout of passages and walls within a maze. There are many different approaches to generating mazes, where various maze generation algorithms exist for building them, either by hand or automatically by computer.

There are two main mechanisms used to generate mazes. "Carving passages" is where one marks out the network of available routes. "Adding walls" is where one lays out a set of obstructions within an open area. Most mazes drawn on paper are where one draws the walls, where the spaces in between the markings compose the passages.

Solving mazes

Maze solving is the act of finding a route through the maze from the start to finish. Some maze solving methods are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas others are designed to be used by a person or computer program that can see the whole maze at once.

The mathematician Leonhard Euler was one of the first to analyze plane mazes mathematically, and in doing so made the first significant contributions to the branch of mathematics known as topology.

Mazes containing no loops are known as "standard", or "perfect" mazes, and are equivalent to a tree in graph theory. Thus many maze solving algorithms are closely related to graph theory. Intuitively, if one pulled and stretched out the paths in the maze in the proper way, the result could be made to resemble a tree [3].

Mazes in psychology experiments

Mazes are often used in psychology experiments to study spatial navigation and learning. Such experiments typically use rats or mice. Examples are

Mazes in computer games

Mazes have long been a staple element in video games (e.g. the 80's classic Maziacs). In some games the entire objective of the game is to navigate mazes, while in other games the mazes are incorporated as only one element of the gameplay. A famous maze prank on the internet called, "The Excorsist Scary Maze Game", is a game where the player has to complete a maze. Upon completion of the game, the possessed face of Linda Blair from The Exorcist, pops up, along with two frighting screams. This game was created by Jeremy Winterrowd.

Other types of mazes

A plan of a Loops and Traps maze, Ridgewood, NJ
Logic mazes
See Logic maze. These are like standard mazes except they use rules other than "don't cross the lines" to restrict motion.
Mazes in higher dimensions
It is possible for a maze to have three or more dimensions. A maze with bridges is three dimensional, and some natural cave systems are three dimensional mazes. The computer game Descent utilized fully three dimensional mazes. Any maze can be topologically mapped onto a three-dimensional maze[citation needed].
Picture maze
See Picture maze. A maze that forms a picture when solved.
Dead end maze
A maze game where the route creates the dead ends.
Turf mazes and Mizmazes
A pattern like a long rope folded up, without any junctions or crossings.
Loops and Traps Maze
A maze that features one-way doors. The doors can lead to the correct path or create traps that divert you from the correct path and lead you to the starting point. You may not return through a door which you have entered. The path is a series of loops interrupted by doors. The maze is not created with dead ends, but dead ends are created by doors that only open from the other side. The Halloween Maze in Ridgewood NJ is an example of this type of maze. Through the use of reciprocal doors, the correct path can intersect the incorrect path on a single plane.

Publications about mazes

Numerous mazes of different kinds have been drawn, painted, published in books and periodicals, used in advertising, in software, and sold as art. In the 1970s there occurred a publishing "maze craze" in which numerous books, and some magazines, were commercially available in nationwide outlets and devoted exclusively to mazes of a complexity that was able to challenge adults as well as children (for whom simple maze puzzles have long been provided both before, during, and since the 1970s "craze").

Some of the best-selling books in the 1970s and early 1980s included those produced by Vladimir Koziakin[4], Rick and Glory Brightfield, Dave Phillips, Larry Evans, and Greg Bright. Koziakin's works were predominantly of the standard two-dimensional "trace a line between the walls" variety. The works of the Brightfields had a similar two-dimensional form but used a variety of graphics-oriented "path obscuring" techniques - although the routing was comparable to or simpler than Koziakin's mazes, the Brightfield's mazes did not allow the various pathway options to be discerned so easily by the roving eye as it glanced about.

Greg Bright's works went beyond the standard published forms of the time by including "weave" mazes in which illustrated pathways can cross over and under each other. Bright's works also offered examples of extremely complex patterns of routing and optical illusions for the solver to work through. What Bright termed "mutually accessible centers" (The Great Maze Book, 1973) also called "braid" mazes, allowed a proliferation of paths flowing in spiral patterns from a central nexus and, rather than relying on "dead ends" to hinder progress, instead relied on an overabundance of pathway choices. Rather than have a single solution to the maze, Bright's routing often offered multiple equally valid routes from start to finish, with no loss of complexity or diminishment of solver difficulties because the result was that it became difficult for a solver to definitively "rule out" a particular pathway as unproductive. Some of Bright's innovative mazes had no "dead ends" - although some clearly had looping sections (or "islands") that would cause careless explorers to keep looping back again and again to pathways they had already travelled.

The books of Larry Evans focused on 3-D structures, often with realistic perspective and architectural themes, and Bernard Meyers (Supermazes No. 1) produced similar illustrations. Both Greg Bright (The Hole Maze Book) and Dave Phillips (The World's Most Difficult Maze) published maze books in which the sides of pages could be crossed over and in which holes could allow the pathways to cross from one page to another, and one side of a page to the other, thus enhancing the 3-D routing capacity of 2-D printed illustrations.

Adrian Fisher is both the most prolific contemporary author on mazes, and also one of the leading maze designers[citation needed]. His book The Amazing Book of Mazes (2006) contains examples and photographs of numerous methods of maze construction, several of which have been pioneered by Fisher; The Art of the Maze (Weidenfeld and Nicholson, 1990) contains a substantial history of the subject, whilst Mazes and Labyrinths (Shire Publications, 2004) is a useful introduction to the subject.

A recent book by Galen Wadzinski (The Ultimate Maze Book) offers formalized rules for more recent innovations that involve single-directional pathways, 3-D simulating illustrations, "key" and "ordered stop" mazes in which items must be collected or visited in particular orders to add to the difficulties of routing (such restrictions on pathway traveling and re-use are important in a printed book in which the limited amount of space on a printed page would otherwise place clear limits on the amount of choices and pathways that can be contained within a single maze). Although these innovations are not all entirely new with Wadzinski, the book marks a significant advancement in published maze puzzles, offering expansions on the traditional puzzles that seem to have been fully informed by various video game innovations and designs, and adds new levels of challenge and complexity in both the design and the goals offered to the puzzle-solver in a printed format.

Mazes open to the public

Africa

Asia

India

Dubai

  • Gardens Shopping Mall, Dubai (World's Largest Indoor Maze [5])

Japan

Oceania

Australia

New Zealand

Europe

UK

  • Noah's Ark Zoo Farm, Bristol, England (longest hedge maze in the world, planted 2003)
  • Alnwick Castle Water Gardens Bamboo Maze, Northumberland. Designed by Adrian Fisher
  • Blackpool Pleasure Beach Hedge Maze, Lancashire, England. Designed by Adrian Fisher
  • Blake House Craft Centre, Braintree, Essex, England (Open July-Sept) [1]
  • Blenheim Palace Hedge Maze, Oxfordshire, England. Designed by Minotaur Designs, Adrian Fisher, Randoll Coate and Graham Burgess., 1991
  • St. Catherine's Hill, Hampshire near Winchester, old "Miz-Maze" or "Mizmaze" (unusual square design; path is a narrow groove)
  • Castlewellan, Northern Ireland, world's largest permanent hedge maze [2]
  • Chatsworth House, England (hedge maze)
  • The Crystal Palace, England. A hedge maze built into a copse
  • Greys Court 'Archbishop's Maze', Oxfordshire, England. Designed by Adrian Fisher, 1981
  • Hampton Court Palace, England (hedge maze)
  • Hoo Hill Maze, Shefford, Bedfordshire, England [3]
  • Kentwell Hall, Long Melford, Suffolk, England. Designed Minotaur designs, Adrian Fisher, Randoll Coate and Graham Burgess.
  • Leeds Castle, Maidstone, Kent, England. Designed by Minotaur Designs Randoll Caote , Adrian Fisher and Graham Burgess.
  • Longleat, Wiltshire, England: hedge maze, designed by Greg Bright, 1978, and mirror maze, designed by Adrian Fisher; Labyrinth of Love, Renaissance style Rose garden labyrinth designed by Graham Burgess. Sun and Moon Maze designed by Randoll Coate.*
  • Murray Star Maze, Scone Palace, Perth, Scotland (hedge maze). Designed by Adrian Fisher
  • [4]
  • Oak Lane Labyrinth, nr Bury St. Edmunds, Suffolk. Open all year round. Free entry.
  • Paulton's Park, Hampshire, England (hedge maze)
  • Richings Park Amazing Maize Maze, Richings Park, near Heathrow, England (Open July-Sept) [5]
  • Saffron Walden, Essex, England (hedge maze) (The town also has an historic turf maze)
  • Symonds Yat, Herefordshire, England
  • Worden Park, Leyland, Lancashire, England

Greece

Austria

  • Schönbrunn Palace, Austria (small entrance fee, tower at the center to overlook the hedge maze)

Germany

Italy

Inside the labyrinth of villa Pisani

Portugal

Spain

Scandinavia


North America

Public maze at Wild Adventures theme park, Valdosta, Georgia

Further reading

  • H. Abelson and A. diSessa, Turtle Geometry: The Computer as a Medium for Exploring Mathematics, MIT Press (1980)
  • Adrian Fisher, The Amazing Book of Mazes, Thames & Hudson, London / Harry N Abrams Inc, New York (2006) ISBN 978-0500512470
  • Adrian Fisher, Armchair Puzzlers: Mad Mazes, University Books, San Francisco, USA (2005) ISBN 978-1575289786
  • Adrian Fisher, Mazes and Follies, Jarrold Publishing, UK (2004) ISBN 978-1841651422
  • Adrian Fisher, Mazes and Labyrinths, Shire Publications, UK (2003) ISBN 978-0747805618
  • Adrian Fisher and Howard Loxton, Secrets of the Maze, Thames & Hudson, London (1997) / Barron’s Educational Series Inc, New York (1998) ISBN 978-0500018118
  • Adrian Fisher and Jeff Saward, The British Maze Guide, Minotaur Designs, St Albans, UK (1991) - the definitive guide to British Mazes
  • Adrian Fisher and Georg Gerster, The Art of the Maze, Weidenfeld & Nicolson, London (1990) ISBN 0-297-83027-9
  • Adrian Fisher and Georg Gerster, Labyrinth - Solving the Riddle of the Maze, Harmony Books USA, New York (1990) ISBN 978-0517580998
  • W.H. Matthews, Mazes and Labyrinths: Their History and Development (1927). Includes Bibliography. Dover Publications (1970) ISBN 0-486-22614-X
  • Jeff Saward, Magical Paths, Mitchell Beazley (2002) ISBN 1-84000-573-4

See also

References

External links


Translations: Maze
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Dansk (Danish)
n. - labyrint, virvar
v. tr. - forvirre, gøre konfus

Nederlands (Dutch)
doolhof, warboel, verbijstering, verbijsteren

Français (French)
n. - (lit, fig) labyrinthe, dédale, enchevêtrement
v. tr. - déconcerter, troubler

Deutsch (German)
n. - Labyrinth
v. - verwirren

Ελληνική (Greek)
n. - δαίδαλος, λαβύρινθος, κυκεώνας, ανακάτεμα
v. - μπερδεύω, προκαλώ σύγχυση

Italiano (Italian)
labirinto

Português (Portuguese)
n. - confusão (f), labirinto (m)
v. - assombrar

Русский (Russian)
лабиринт, путаница, ставить в тупик, бродить по лабиринту

Español (Spanish)
n. - laberinto
v. tr. - enredar, intrincar, confundir

Svenska (Swedish)
n. - labyrint, förvirring
v. - förvirra

中文(简体)(Chinese (Simplified))
迷宫, 迷惘, 使迷惘, 迷失, 使混乱

中文(繁體)(Chinese (Traditional))
n. - 迷宮, 迷惘
v. tr. - 使迷惘, 迷失, 使混亂

한국어 (Korean)
n. - 미궁, 곤란
v. tr. - 곤란하게 하다

日本語 (Japanese)
n. - 迷路, 迷宮, 紛糾, 混乱, 当惑
v. - まごつかす

العربيه (Arabic)
‏(الاسم) المتاهه (فعل) يحير, يربك‏

עברית (Hebrew)
n. - ‮מבוך, מבוכה‬
v. tr. - ‮הביך, בלבל‬


Best of the Web: maze
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Some good "maze" pages on the web:


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mathworld.wolfram.com
 
 
 
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