Medal of Honor: Allied Assault

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AMG AllGame Guide:

Medal of Honor: Allied Assault

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  • Platform: IBM PC Compatible
  • Release Date: January 23, 2002
  • Genre: Shooter
  • Style: First-Person Shooter
  • Similar Games: Return to Castle Wolfenstein (IBM PC Compatible)

Game Description

A refined PC sequel to the successful 1999 and 2000 PlayStation releases, Medal of Honor: Allied Assault puts the player in the role of an elite World War II soldier as he battles Nazi Germany through a fictional campaign of historically accurate missions. This first-person shooter prides itself on delivering authentic recreations of more than 18 vehicles and 20 weapons used during WWII, from the Colt 45 pistols and Thompson submachine guns to the Higgins LCVP marine transport and the P-47 Thunderbolt plane. The game also strives for realism in its environments, which are brought to life by a modified version of the Quake III engine. Players are challenged through over 20 levels of tactical advance and chaotic battle, progressing from the beaches of Normandy, through war-torn France, and deeper into enemy territory.
~ T.J. Deci, All Game Guide

Roots & Influences

Medal of Honor: Allied Assault contains more than 30 levels, each with multiple objectives based on actual World War II scenarios, including D-Day.
~ Michael L. House, All Game Guide

Review: Overall

Electronic Arts has produced another rock solid, if uninspired, first-person shooter for their Medal of Honor series. Medal of Honor: Allied Assault's seven multi-level missions traverse the European Theater of WWII; you will take out coastal guns in North Africa, scuttle submarines in Norway, and sneak into the heart of Nazi Germany. Where Return to Castle Wolfenstein establishes an arcane and spooky atmosphere, Allied Assault emphasizes realism, though both are relatively standard shooters. All the missions provide plenty of furious and enjoyable killing, but your biggest regret may be the title's relatively short length.

These missions will blur together as you progress, partly because there are so many of them, and partly because of their similarity. However, Allied Assault also includes several unforgettable missions, such as a D-Day landing on Omaha Beach. When the door of your landing craft opens and the enemy machine guns slaughter most of the soldiers around you, it's quite easy to understand why so many people died on 6 June 1944. Much like the D-Day scene in Saving Private Ryan, it's a disorienting and terrifying experience. Two missions also encourage stealth (somewhat reminiscent of the Metal Gear series, although not as well done), which allows a break from the otherwise continuous shooting and sniping.

Allied Assault handles plot development primarily through scripted events that occur regardless of your actions. In one mission an undercover operative -- supposedly your on-the-job instructor -- is killed right in front of you, forcing you to complete your assignment alone. Perhaps such scripted events are meant to replace the customary pre-mission cut-scenes, which are curiously absent. Yet, without cut-scenes, the plot advances with a military precision and avoids unnecessary distractions. However, after completing the last mission, Allied Assault needs a medal presentation since the conclusion will leave you wondering if you left something unfinished.

The AI of enemy soldiers varies considerably depending on the situation. Sometimes the Nazis execute well-coordinated attacks, but the dead bodies of guards killed seconds earlier are generally ignored. Wolfenstein's Nazis would ignore dead bodies too, although they favored setting ambushes instead of the coordinated attacks found in Allied Assault. Allied Assault feels scripted, with certain events invariably triggering Nazi reactions. The actions and fates of your fellow soldiers are generally predetermined as well. On the rare occasions you can protect them, they stupidly run into enemy fire.

The biggest problem with Allied Assault is its relative brevity; most players will finish the game in ten hours on the medium setting. The hard setting demands considerable memorization and repetition, like GoldenEye for the N64, but, sadly (and unlike GoldenEye), the missions remain unchanged. First-person shooters have been distressingly brief lately, perhaps because of increased memory and graphical demands, and Allied Assault is no different. A pity, because, given the game's cost, more than ten hours of play should be expected. However, for first-person shooter fans, the ten hours you spend with Allied Assault will be most satisfactory. Nazis are fun and rewarding to kill, the missions offer diverse action, and the graphics are first rate.
~ Mark Hoogland, All Game Guide

Review: Enjoyment

Generally a blast, though some increased mission variation would help.
~ Mark Hoogland, All Game Guide

Review: Graphics

Impressive, and bug-free.
~ Mark Hoogland, All Game Guide

Review: Sound

You'll hear soldiers yell orders and warnings; you'll also hear them scream.
~ Mark Hoogland, All Game Guide

Review: Replay Value

Since the missions remain the same, replaying the game on a harder setting will get tedious quickly. Multiplayer options add value, but not too much.
~ Mark Hoogland, All Game Guide

Review: Documentation

Nothing to complain about here; plenty of information. Includes comprehensive coverage of all weapons and vehicles.
~ Mark Hoogland, All Game Guide

Production Credits

Company 1: 2015; President: Tom Kudirka, Barney Barnum; Development Director: Vince Zampella; Engineering Lead: Jason West; Engineering: Robert Feld, Carl Glave, Earl Hammon, Mike Milliger, Jon Olick, Ken Turner, Ike Macoco, Jim Schuler, Paul Keet, Doug Muir; Art: Brad Allen, Jeff Heath, Paul Jury, Radomir Kucharski, Justin Thomas; Animation Consultant: Michael Boon, Matt Campbell, Chance Glasco, Paul Messerly, Beyond Visual Range; Level Design: Todd Alderman, Keith Bell, Adam Bellefeuil, Steve Fukuda, Preston Glenn, Jerry Keehan, Mackey Mccandlish, Zied Rieke, Benson Russell, Nathan Silvers, Adam Crist; Office Manager: Jennie Kudirka; I.T. Support: Bryan Kuhn; Special Thanks: Eric Lee; Company 2: Electronic Arts; Project Leader: Peter Hirschmann; Technical Director: Adrian Jones; Lead Sound Designer: Jack Grillo; Assistant Producer: Charles Polanski, David Howe; Sound Design Supervisor: Yuan Liu; Executive Producer: Rick Giolito; Associate Producer: Stephen Townsend; Localization: Amy Bennett; Project Management: Amy Bennett; Single Player Lead Tester: Randy Kirby; Multiplayer Lead Tester: Kevin Lewis; Sound Design: Erik Kraber, Rebecca Hanck; Sound Assistant: Jeremy Hall; Network Manager: Joe Aguilar; Art Support: Matt Hall; Product Manager: Jillian Goldberg, Lincoln Hershberger; E.A. Public Relations: Anne Marie Stein, Steve Groll; International Development: Atsuko Matsumoto, Lafayette Taylor, Patrick Wilkes, Quarium Inc.; E.A. Worldwide Studios: Paul Lee, Bruce Mcmillan, Don Mattrick; E.A. C.Q.C.: Ben Smith, Dave Knudson, Andrew Young, Darryl Jenkins, Tony Alexander, Tony Barbagallo; E.A. C.A.T. L.A.B.: John Hanley, Dave Koerner, Dave Caron, Mark Gonzales, Emiliano Miranda; Documentation: Steve Olson; Documentation Editor: Ede Clarke; Documentation Layout: Big Idea Group Inc.; Package Design: Hamagami Carroll & Associates; Package Project Management: Vyn Arnold; Package Illustration and Photography: Hamagami Carroll & Associates; General Manager: Mike Haller; I.S. & T. Test Manager: Steve Arnold; Finance Manager: Tami Bauling; C.T.O.: Steve Anderson; E.A.L.A. Test Team: Jason Boles, Scott Carroll, John Cross, Arren Frank, Carlos Garcia-Shelton, Matthew Johnson, Robert Lundy, Keith Nakamura, Gene Perry, Jason Reis, Darren Seghesio, Caleb Sweazy, Damon Tripoki, Evan Wingate; E.A.R.S. Test Team: Ludon Lee, Justin Mcleod, Kevin Douglas, Chris Newell, James Stanley; Introl Movie: Pixel Liberation Front; Director: Michael Lindquist; Medic Consultant: Alfred Rascon; E.A.L.A. Special Thanks: Glenn Entis, Max Spielberg, Ryan Correll, Kristie Macosko, Susan Ray, Elizabeth Nye, Paul Bucha, Julia Rupkalvis; Military Advisor: Captain Dale Dye; Created By: Steven Spielberg; Original Music: Michael Giacchino; International Voice Direction: Charles Devries; Voice Talent: Capt. Dale Dye, Steven J. Blum, Elea Breitling, Steve Buelen, Cam Clark, Marc Eckelberry, Eddie Frierson, Nick Guest, David Howe, Charles Kahlenberg, Tommy Lamey, Curt Lowens, Christian Malmin, Dave Mallow, Nick Meaney, Norbert Meisser, Roman Nyden, Jurgen Peretzki, George Salden, Thomas Schumann, Tate Taylor, Kai Wulff; Voice Recording Engineer: Al Johnson
~ Keith Adams, All Game Guide
Wikipedia on Answers.com:

Medal of Honor: Allied Assault

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Medal of Honor: Allied Assault
Medal of Honor - Allied Assault Coverart.png
Developer(s) 2015, Inc.
Publisher(s) Electronic Arts
Composer(s) Michael Giacchino
Series Medal of Honor
Engine id Tech 3 (with Ritual's ÜberTools)
Version 1.11
Platform(s) PC (Windows, Mac OS/Mac OS X, Linux)
Release date(s) NA 20020122January 22, 2002
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T
ELSPA: 15+
PEGI: 12+ (11+ in Finland)
Media/distribution CD (2)
System requirements

450 MHz CPU, 128MB RAM, 1.2GB Hard disk space, 16MB GPU

Medal of Honor: Allied Assault is a first-person shooter computer game developed by 2015, Inc. and created by Steven Spielberg.[1] It is the 3rd installment of the Medal of Honor series. The game, based on the Quake III Arena engine with modifications from Heavy Metal: F.A.K.K.², simulates infantry combat in the European and North African Theaters during World War II. Allied Assault is the first game in the Medal of Honor series to be released for Windows, and the only one to be ported to Linux and only as a beta leading to it having numerous bugs.

In the game the player takes on the role of Lt. Mike Powell of the United States Army Rangers who works for the OSS. Single player missions include assaulting German bases in Algiers and Norway, storming Omaha Beach on D-Day, and rescuing comrades behind enemy lines in occupied France. The game's levels are often compared to Steven Spielberg's 1998 film Saving Private Ryan; many of the levels are direct quotations of the scenery (or even complete sequences as in the Omaha Beach mission) in the film. This level was re-created in Medal of Honor: Frontline for consoles. Other elements in the game are also comparable to the film, like the "Sniper Town" level and the "Guarding of the Bridge" level where the final battle sequence of the movie is very similar in action and visuals to the game.

The game has been re-released as the Medal of Honor: Allied Assault Deluxe Edition which includes the Medal of Honor: Spearhead expansion pack, two strategy guides, music from Allied Assault, and a preview of Medal of Honor: Pacific Assault, and the Medal of Honor Allied Assault War Chest which includes the game and both expansion packs.

Contents

Expansion packs

Spearhead is the first expansion pack for Allied Assault. It was developed by EA Los Angeles. Spearhead re-enacts 3 major European Theater battles through the eyes of Sgt. Jack Barnes (who is voiced by Gary Oldman), a paratrooper of the 501st Parachute Infantry Regiment, 101st Airborne Division. As Barnes, players land behind the Atlantic Wall on D-Day in Normandy, hold the line near Bastogne in the Ardennes during the Battle of the Bulge, and infiltrate Berlin before the Red Army begins their attack. Spearhead adds Russian and British weapons to the player's arsenal as well as being available for multiplayer selection.

Breakthrough is the second expansion pack for Medal of Honor: Allied Assault this time developed by TKO Software where the player takes the role of Sgt. John Baker of the US 34th Infantry Division. This campaign covers the Battle of Kasserine Pass, the turning point of the North African campaign, the fall of Bizerte, the Allied invasion of Sicily in 1943, the bloody Battle of Monte Cassino, followed by the amphibious landings and defense of the beachhead at Anzio, Italy and finally, the battle of Monte Battaglia in September 1944. Breakthrough adds Italian weapons for single player and multiplayer as well as the British and Russian weapons from Spearhead.

Reception and Awards

Medal of Honor: Allied Assault also received critical acclaim from critics. It got a score of 91 on Metacritic, titling it for Universal acclaim. Over the years, its significance has grown in stature to the point that it is now commonly listed among the greatest video games of all time. [2][3][4]

Critic Score
Metacritic 91
IGN 9.3
GameSpot 9.0
GameRanking 93%

References

External links


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