- Platform: IBM PC Compatible
- Release Date: October 25, 2002
- Genre: Simulation
- Style: Flight Combat Sim
- Similar Games: Fighter Squadron: The Screamin' Demons Over Europe (IBM PC Compatible), Microsoft Combat Flight Simulator 2: WWII Pacific Theater (IBM PC Compatible), Flanker 2.5: Combat Flight Simulator [Super Savings Series] (IBM PC Compatible), FirePower for Microsoft Combat Flight Simulator 3 (IBM PC Compatible)
Game Description
As with past editions over the years, Microsoft follows the latest version of its genre-dominating Flight Simulator with the release of a more action-oriented combat flight sim. Microsoft Combat Flight Simulator 3 allows virtual pilots to fly for the Royal Air Force, the U.S. Army Air Force, the Imperial Japanese Navy, or Germany's Luftwaffe, in demanding missions above the battlefields of a war-weary 1943 Europe.No matter the force for which they fly, pilots will face enemy planes in the sky and anti-aircraft fire from below. The game's mission structure is designed on the tactical campaigns that vied for superiority in the sky through later stages of World War II. The game features a flexible storyline that develops according to players' progress. Great success -- or unexpected failure -- can change the course of events, leading to an alternate history determined by the player's decisions and actions.
Microsoft Combat Flight Simulator 3 offers 18 flyable craft, including bombers and early jet fighter models. A customizable graphics engine is designed to produce smooth graphics in great detail. Multiplayer games are supported over the Internet or a local network, allowing both head-to-head dogfights and cooperative missions.
~ T.J. Deci, All Game Guide
Roots & Influences
Microsoft Combat Flight Simulator 3: Battle for Europe is a continuation of the Microsoft Combat Flight Simulator European series that began in 1998.~ Michael L. House, All Game Guide
Production Credits
Program Management: Tucker Hatfield, Mike Ammerlaan; Additional Program Management Aircraft: Kevin Griffin; Additional Program Management Terrain: Mike Gilbert; Designer: Rob Brown; Additional Design: Tucker Hatfield, Jon Seal, Eriks Rauda, Leon Rosenshein, Mike Ammerlaan; Development Lead: Leon Rosenshein; Art Lead: Rick Welsh; Test Lead: Tom McDowell; Development Team: Alexander Martynov, Andrew Fomichev, Breen Hagan, Bretton Wade, Brian Syme, Carl Edlund, Ian Pieragostini, Jan Zukin Neutz, Jim Scott, Lang Beeck, Leon Rosenshein, Michael Zyskowski, Mike Schroeter, Sean Gabriel, Sergey Bezruchkin, Sergey Fokin, Tom Powers, Tim Hoar, Victor Santodomingo; Artist: Aaron O'Bryan-Herriott, Adrian Woods, Andrew Osarczuk, Corey Keller, Dave Adams, Donnavon Webb, Elijah Evenson, Eric J. Kruske, Greg Poulos, Jason Waskey, Jill Cammarano, John W. Smith, Kevin Boisen, Kevin Hanna, Kevin Occhiuto, Mike Bray, Peter Zahn, Renee Clark, Rick Hudson, Rick Welsh, Ryan Greene, Susan Jessup, Tony Gale; Tester: Aaron Wedin, Beth Oliver, Bob Williams, Brent Conklin, Bret Fenton, Caleb Cha, Dan Hitchcock, Dawn Smith, Dennis M. Jones, Greg Swanson, Eric Johnson, Eric Vaughn, Freda Sears, Hal Bryan, In Taek Song, Jason Wohlfeil, Jeff Felker, John Hansen, Jon Bach, Jon Stanley, Karie Daniel, Kevin Connolly, Khoi Duong, Kyle Kinkade, Michelle Schultz-Schroud, Mike Lambert, Norah Hogoboom, Patrick Barker, Paul Shinoda, Roy McMillion, Scott Grant, Shawn Johnson, Steve Alliston, Steve Wilson, Tom McDowell, Tony Bradley, Will Allen, Yaqub Bandey; Intern: Abby Lin, Dave Collins, Eric Smyth, Stefan Maxfield ; Business Development: Scott Andersen; Marketing: Darryl Saunders; User Experience Manager: Marty Blaker; User Experience: Eric Haddock, Brian Hunt, Laura Hamilton, Jon Seal, Mike Singer, John Sutherland, Faith Szafranski, Kit Warfield; Print and Documentation Design: Chris Burns; Research: Jon Seal, Paul Lange; Localization Manager: Victoria Olson; Localization Ireland: Brian Doutey, David Foster, Jonathon Tyrrell, Michael Ivory, Michael J. Maguire, Paul McKevitt, Steve Belton, Suzanne Boylan; Japan Localization: Yukihiro Ishida, Yutaka Hasegawa, Ayami Hoshino, Sachio Horikoshi, Kaoru Ito, Miyuki Nouguchi, Yoshitomo Tomatsu; Audio Director: Tobin Buttram; Lead Sound Designer: Barry Dowsett; Sound Recordist: Peter Comley; Composer: Stan LePard; Conductor: Adam Stern; Movie Soundtrack Engineer: Gary Zacuto; Playtest Lead: Randy Pagulayan; Usability Lead: Randy Pagulayan; Playtest: Lani Hathaway, David Quiroz, Ramon Romero; Usability: Lani Hathaway, David Quiroz, Ramon Romero; Product Support Lead: Anthony Walp; Additional Tools: Brian Chapman, Michael Miller; PC Configuration Test Team Lead: Dan Hitchcock; PC Configuration Tester: Yaqub Bandey, Jeff Felker, Eric Johnson; Beta Coordinator: Matt Alderman; Photos: Air Force Historical Research Agency, National Archives and Records Administration, U. S. Air Force Museum Archives, Al Jones, Jack Stafford, Jon Seal; Company 1: Aces Studios; General Manager: Stuart Moulder; Studio Manager: Shawn Firminger; Development Manager: Richard Gardner; Group Program Manager: Charlie Peterson; Test Manager: Michelle Schultz-Schroud; Art Director: Rick Welsh; Business Development Manager: Mike Geertsen
~ Michael L. House, All Game Guide
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