Microsoft International Soccer 2000

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AMG AllGame Guide:

Microsoft International Soccer 2000

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Game Description

Microsoft International Soccer 2000 brings home the world's most popular sport for play on your PC. Take the helm of any of more than 70 international teams and battle your way to victory in nine modes of play, with plenty of commentary along the way from venerable British announcers Ron Atkinson and Jonathan Pearce.

Once you've selected your club, a training mode will help you get used to the controls and learn how to get the most from your players, all of whom are based on the real ones. Once you're done with that, you can play a single match by simply pitting two teams against each other and controlling one of them. This is known as a Friendly Match.

If you'd prefer a bit more of a challenge, you can choose from a variety of leagues and competitions, from the European Trophy Finals to the International Cup to one of several Territories Cups. Leagues can be predetermined by the computer or customized by you. You can save your progress along the way in either leagues or competitions so that you can come back to it later.

All the traditional soccer moves are at your disposal as you play, from slide tackles to headers to one-timers. You can determined the power of your shot and even apply a bit of swerve to it to angle those tougher kicks toward a hard-to-reach part of the net.

Over 9,000 frames of motion-captured animation went into creating players which look and move as realistically as possible. Intelligent player reactions mean that your computer-controlled teammates are always following the dictates you've set in the strategy option. This game is for one player only.
~ Brad Cook, All Game Guide

Roots & Influences

Features players and teams based on more than 70 international soccer teams. Soccer has been the world's most popular sport for at least a century and Brazilian star Pele is usually credited with bringing its popularity to America.

The simplicity of the game has lent itself to fairly easy adaptations to videogames beginning with 1978's Atari Soccer, an arcade game. The sport reached homes the following year with NLSA Soccer for the Intellivision; the best of the early console versions was Pele's Soccer for the Atari 2600. This is the first such game for Microsoft.
~ Michael L. House, All Game Guide

Review: Overall

Microsoft International Soccer 2000 lets you choose from more than 70 teams across the globe and start the season nine different ways. At the outset, the seasons are divided into three modes: Friendly Matches, Leagues and Competitions. The former is for those who wish to play but not compete, while the latter offers several cup competitions. No matter which mode you choose, the game displays a realism that keeps your face glued to the monitor.

Each team has its star players, but you are free to change the roster at any point before, during or after the game. When the camera zooms in on a player, you can clearly see his name and number on the back of his jersey -- a very nice feature. Since all players have the exact same moves, most of the teams feel similar at first.

The main difference in gameplay involves the speed of the individual players. Each has a speed rating and some are noticeably faster than others, especially when using the sprint key -- thus, teams with faster players have a slight advantage. The sheer number of teams available is a great aspect and, even though the basic controls and actions of the teams are similar, the star players always look different. You can spot star players easily since they score the most goals and the camera zooms in on them after each goal.

Fouls are strictly enforced but the number allowed is quite high -- a fortunate aspect since you can easily foul someone by slide-tackling them from behind. You can commit more than 15 in a game and have no problems whatsoever, although certain players can be kicked out. The slide tackle is the move that will most likely cause a foul unless done properly. So, if you only use the "steal" button, you probably won't have many fouls in the game.

All the rules of soccer are fully in place and you really get the feeling of playing in an actual game (minus the hard work and sweat). The camera angles show virtually any area of the stadium and give you the feeling that you're watching the match on television. Although the camera can move around a great deal, it doesn't ruin gameplay.

The controls are easy to manipulate, but one negative aspect is the difficulty of switching to the specific player you want to control. When the opposition has the ball, it's hard to switch the cursor to the player you want so you can make a tackle. In fact, at times, if you are traveling in the opposite direction with a player and try to switch, the character you want to activate will go the wrong way. With experience, though, you can get used to the interface and will be able to control the players more easily, but it's not an intuitive or easy task.

After you learn how to select players you want to use at any given time, the rest of the game controls are a piece of cake. When using the keyboard, you only use the W, E, A, S, and D keys along with the directional arrows. A joystick simplifies the controls even further by allowing you to use the buttons for every game function. Advanced ball controls are also available after you've mastered the basics, but they're not mandatory. Many of the advanced controls such as increased shot power, long passes and low or high kick modifiers will be performed accidentally as you play, simply by pressing buttons at random.

Microsoft International Soccer 2000 is addictive because of its competitiveness. Even if you lose your first match, you want to keep playing until you win. Some teams, like England, are slightly better than others and, at times, it can be more enjoyable to pick a team that doesn't rate as high (e.g., Scotland) so the games will be even more competitive. The Friendly Competitions are fun when you just want to play a game without worrying about standings, and there are plenty of Leagues and Competitions to keep you busy.

With a challenging and competitive atmosphere, Microsoft International Soccer 2000 offers countless hours of fun. You can save your progress after every game if you're playing for a championship and easily resume from the point where you suspended play. The number of teams, quality of graphics and sound, and the attention to detail all contribute to making this title a winner. Even with the few control design problems, the game is well worth checking out.
~ Nick Woods, All Game Guide

Review: Enjoyment

It's an enjoyable game if you win or if you lose. The competition is fierce either way (although you will wallop some teams). Fans of soccer at any level will find the game entertaining.
~ Nick Woods, All Game Guide

Review: Graphics

If you have a good graphics card, the characters are very detailed right down to the muscles on their arms. Camera angles from all sides give you the feeling of watching the match on television. Snow and rain effects are well done and the action is very smooth. Crowds in the various stadiums look like real people from a distance and when the camera zooms in on players you can view their number and name clearly.
~ Nick Woods, All Game Guide

Review: Sound

Besides the typical soccer kicking sounds and fans cheering, the game offers two famous British announcers: Ron Atkinson and Jonathan Pearce. While it makes sense that their comments be generic (e.g., "that's a great save by the keeper" or "they're really trying to give the other team more options"), it would've been nice to have some new comments for different teams. The announcing gets old after a while due to repetition but never gets annoying.
~ Nick Woods, All Game Guide

Review: Replay Value

The game will last as long as you enjoy playing soccer. With 70 teams, plenty of competitions, several different stadiums, weather conditions and time of day options, you'll be playing this one for quite a while.
~ Nick Woods, All Game Guide

Review: Documentation

The manual explains the necessities of control and gameplay. The back of the jewel case has a summary of the controls -- a nice feature that keeps you from having to open the booklet every time you're confused.
~ Nick Woods, All Game Guide

Production Credits

RAGE SOFTWARE LTD Executive Producer: Trevor Williams; Design & Programming: Tony McCabe; Initial Concept: Andy Williams; Lead PC Programming: John Smedley; Programming: Tom Hammersley, Paul Kerby, Antonio Argentieri, Tim Austin; Audio Programming: John O'Dowd; Graphic Art: Steve Johnson, Lee Seabridge, Gordon Theobald, Richard Morrall; FMV Direction: Steve Johnson, Peter Gough; Music Composition: John O'Dowd; Team & Player Editor: Rob Mann; Data Research: Dean Bent, Chris Dolman, Jody Craddock, Stuart Williams, Scott Phillips; Commentary Script: Paul Kerby, Dean Bent, Ade Williams, Kev Bruce, John O'Dowd; Rage QA: Dean Bent, Jody Craddock, Lee Mather, Ade Williams, Stuart Williams; Project Administration: Andy Williams, Julian Widdows, Scott Phillips; Localization: Tom McManamon, Suzanne Boylan, Cosmo Greco, Ron Malone, Roisin Cree, Gary Waters, Julian Duffy, Paul Kerby; MICROSOFT Program Manager: Bonnie Ross; Business Planner: Norman Cheuk; Test Lead: Kevin Verboort; Test: Mitch Bate, Bryan Sudderth, Mark Medlock; Setup: Melody Litovkin, Ryan Busche; Art Director: Mary Jo Kovarick; Documentation: Julian Widdows, Alan Shen; Special Thanks To: Dave Percival, BBC Studios, Audiomotion Ltd, Red Vision Ltd, Regards II; Very Special Thanks To: Neil Cartwright, Derek Dudley, Glenn Roeder, Jonathan Pearce, Ron Atkinson
~ Tamara Shani, All Game Guide
Wikipedia on Answers.com:

Microsoft International Soccer 2000

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Microsoft International Soccer 2000
PC Box cover
Developer(s) Rage Software
Publisher(s) Microsoft
Designer(s) Tony McCabe
Platform(s) PC
Release date(s)
  • NA October 20, 1999
  • PAL September 17, 1999
Genre(s) Sports
Mode(s) Single-player
Rating(s)
Media/distribution CD (1)
System requirements

Pentium 133 MHz CPU, 32 MB RAM, 150 MB HD

Microsoft International Soccer 2000 is a sports game developed by Rage Software and published by Microsoft. It was released on October 20, 1999 for the PC. In the game, the player takes the role of manager of an international football team in a competition such as the FIFA World Cup or UEFA European Football Championship. The game was developed in conjunction with several football coaches, and released in the United States for $20. Reception of the game was generally positive. Its graphics were rated highest, though reviewers also enjoyed the simplicity of play. However, gameplay aspects such as AI earned a mixed response.

Contents

Gameplay

The game contains nine different modes, split into three categories: friendlies, leagues and competitions. Friendly games are non-competitive, leagues provide round robin and knockout events, while the competitions category contains a variety of competitions such as the FIFA World Cup or UEFA European Football Championship.[1]

Each team has a set lineup, which can be altered by the player. As Rage did not acquire a license from FIFA, footballer names used are fictitious by default. They can be adjusted, as can team outfits, by the player.[2] Footballers can perform all actions common on a football field, such as dribbling, passing, headering, one touch actions doing, and even bicycle kicking. In the US version, commentary is provided by Jonathan Pearce and Ron Atkinson.

Performing an illegal action can result in a foul being committed; it is possible but rare for a footballer to receive a yellow or red card. Slide tackles are most likely to draw a foul, while the steal technique rarely results in an infringement.[1]

Development

Microsoft recruited several English coaches to assist in the development game. They helped Rage develop the AI to use tactics and strategies used in real football.[3] The game was released in the United States for $20.

Reception

 Reception
Review scores
Publication Score
Allgame 4/5 stars[1]
IGN 7.6/10[4]
PC Zone 8.5/10[2]
Sports Gaming Network 86/100[5]

Reception of Microsoft International Soccer 2000 was generally positive.

IGN's Uros Jojic said that the game's design was not unique, and was generally similar to most other games of the genre, with "Classic Matches" the only exception. He complained that the game included no clubs, due to the lack of a FIFA license.[4] Sports Gaming Network's Eric Dysinger agreed that the game's interface was simple but effective.[5] Allgame's Nick Woods said that the controls were generally easy to learn, but that it was a times difficult to select the footballer the player wishes to control—he said it was possible to adjust to the controls, "but it's not an intuitive or easy task".[1]

The game's graphics were rated highly by reviewers. IGN said the sky textures were beautiful and "the grass textures of the pitch look extremely realistic". However, reviewer Jojic was less receptive of other features such as the stadium and crowd effects, which he said sometimes lacked detail. He also said the game's animations were "a mixed bag".[4] Dysinger said the background graphics were of a high quality, stating the game presents "the best fields and stadiums to play in".[5] PC Zone's review was more positive; it said Microsoft International Soccer 2000 is "arguably ... the best looking of the current crop of football games".[2] Audio, however, was not rated as highly. The commentary had a mediocre reception—PC Zone wrote that "Ron Atkinson ... sounds as if he is reading from a script",[2] while Sports Gaming Network complained that "frequently the announcers were broadcasting the play by play when the play was already over".[5] IGN, while approving of the commentary, said the music was "weak and uninspiring",[4] while Dysinger said it was good, but repetitive.[5]

Gameplay earned a mixed reception from different reviewers. Sports Gaming Network complained of some lag in game, with footballers not responding to commands until after the AI had passed the ball on. Dysinger was also critical of the lack of FIFA license, which forced players to learn the strengths and weaknesses of different nations as they did not have a real roster.[5] PC Zone was more positive; the game was described as "straightforward arcade stuff, making for an exciting game of football". The high paced gameplay was likened to Sensible World of Soccer.[2] IGN rated the gameplay highly, especially the "phenomenal" ball physics, which Jojic described as "the most realistic interpretation of ball movement I've seen in any soccer game so far". However, he noted several glitches in the AI which made the game easier at times.[4] GameSpy, on the other hand, said the AI was "highly sophisticated".[6]

References

  1. ^ a b c d Nick Woods. Microsoft International Soccer 2000 > Review. Allgame. Accessed September 23, 2008.
  2. ^ a b c d e International Football 2000. PC Zone. Accessed September 23, 2008.
  3. ^ Microsoft Introduces the Perfect Game to Go With a New PC (January 4, 2000). Microsoft. Accessed September 24, 2008.
  4. ^ a b c d e Uros Jojic (February 28, 2000). Microsoft and Rage Software show that EA's FIFA isn't the only soccer game worth playing. IGN. Accessed September 24, 2008.
  5. ^ a b c d e f Eric Dysinger (October 15, 1999). Microsoft International Football 2000 (PC) Review. Sports Gaming Network. Accessed September 24, 2008.
  6. ^ Microsoft International Soccer 2000 (PC). GameSpy. Accessed September 24, 2008.

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