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Midnight Club: Street Racing

 
Games: Midnight Club: Street Racing

Game Description

If you just can't drive 55, join the club. In Midnight Club: Street Racing, you start out as a New York cab driver tired of the same old driving every night. You soon become involved in an underground organization dedicated to illegal street racing. Challenge and beat an opponent, and you get the keys to their car. In all, there are 17 different vehicles that can be customized to your liking. Racing locations include the traffic and pedestrian-filled streets of New York and London, which were modeled after the actual cities.
~ Skyler Miller, All Game Guide

Production Credits

ANGEL STUDIOS Lead Programmer: Santiago Becerra; Technical Director: Dave Etherton; AI Programming: Joe Adzima; Programmer and Ubergeek: Andy Styles; Programmer: Sean Skelton; Software Engineer: Mike Haynes; Tools Programmer: Jeromy Jessup ; Audio Programmer: Jim Lauroino; Lead Artist: Scott Stoabs; Art Director: Jennifer Terry; 3D Artist: Eduardo Franz, Lisa Mulvaney; 2D/3D Artist: Mary Ann O'Leary; 3D Artist: Garrett Flynn; Artist 3D: Ryan Broley, Ron Suverkrop; Lead Designer: Darren Chisum; Game Producer: Glen Hernandez; Game Analyst/Production Assistant: Brian Kent; Map Designer: Marc Fredrickson; Pedestrian and Driver Models and Animations: Di Davies; Sound Designer: Paul Lackey; City Level Editor: Brad Hunt; Additional Programming: Nathan Brown, Mark Rotenberg, Gabriel Valencia; Physics Consultant: Sam Buss; Vehicle Dynamics: Jefrey J. Roorda; Additional UI Programming: Will Paredes; Documentation: Rob Bacon; Testers: Race Lancaster, Mike Beck; Director of Product Development: Clinton Keith; CEO/Business Development: Diego Angle; Creative Director: Michael Limber; Special Thanks: Julie Liss, Michael Mattes, Rafael Diamond, Jo Kilburn, Kristen Sinclair, David Counts; ROCKSTAR GAMES Executive Producer: Sam Houser; Producer: Jeronimo Barrera; Associate Producer: Bobby McCarthy; Technical Producer: Gary J. Foreman; Dialog Director: Dan Houser; Video Director: Jamie King; Rockstar Production Team: Jung Kwak, Jenefer Gross, Kevin Gill, Brian Wood, Stanton Sergeant, Jennifer Kolbe, Terry Donovan, Linn PR; Technical Coordinator: Brandon Rose; QA Manager: Jeff Rosa; Lead Analyst: Adam Davidson; Test Team: Richard Huie, Joe Greene, Jeremy Pope, Lance Williams, Adam Davidson, Neil McCaffrey; VOICE OVER ARTISTS Emilio Sanchez: Juan Hernandez; Keiko Hatano: Kei Arita; Larry Muller: Larry Muller; Kareem: Ty Jones; Lukas Howell-Jones: Dominic Hawksley; Emily Morton: Victoria Arbiter; Darren Thurrock: Dominic Hawksley; World Champ: Kei Arita; New York Host: Jessica DiCicco; London Host: Juliet McEwen Foster; Mark Fellows: Engineer From DB Plus; Cover Photograph: Vincent Dente; SOUNDTRACK "Groove La Chord"; By: Aril Brikha; "Read Only Memory"; By: Aril Brikha; "The Beginning"; By: Derrick May; "Strings of Life"; By: Derrick May, Mike James; "Icon"; By: Derrick May; Midnight Club Track #1; By: Surgeon; Written and Produced By: Anthony Child; Midnight Club Track #2; By: Surgeon; Written and Produced By: Anthony Child; Midnight Club Track #3; By: Surgeon; Written and Produced By: Anthony Child; Midnight Club Track #4; By: Surgeon; Written and Produced By: Anthony Child; Midnight Club Track #5; By: Surgeon; Written and Produced By: Anthony Child; "Skyliner"; By Dom, Roland; Written, Produced & Engineered By: D. Angas; Published By: Moving Shadow Music Ltd.; "Imagination"; By Dom, Roland; Written, Produced & Engineered By: D. Angas; Published By: Moving Shadow Music Ltd.; "Soundwall"; By Dom, Roland; Written, Produced & Engineered By: D. Angas; Published By: Moving Shadow Music Ltd.; "Original Sin"; By Dom, Roland; Written, Produced & Engineered By: D. Angas; Published By: Moving Shadow Music Ltd.; "Kaleidoscope"; By Dom, Roland; Written, Produced & Engineered By: D. Angas; Published By: Moving Shadow Music Ltd.; Live Action Courtesy of: Jamie King, Dustin Worles, Chris Warford; In-Game Cars Modified By: Veilside, Wings Weat, Dimma, Zenter, Neuspeed, R&A Design, Top Secret, Stillen, Trial, Greddy, Jun, Racing Dynamics; Cars Provided By: Dustin Worles, Trung Ma, Ali Farzad, Daniel Worles; Special Thanks To: Coy@Autobuzz, Rob Playford, Scott Garrod, Laura Gavoor, A. Child
~ Keith Adams, All Game Guide
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Wikipedia: Midnight Club: Street Racing
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Midnight Club: Street Racing
Midnight Club - Street Racing Coverart.png
Developer(s) Angel Studios (PS2)
Rebellion Developments (GBA)
Publisher(s) Rockstar Games (PS2)
Destination Software (GBA)
Series Midnight Club
Platform(s) PlayStation 2, Game Boy Advance
Release date(s) PlayStation 2 [1]
NA October 25, 2000
PAL December 8, 2000
JPN March 1, 2001
Game Boy Advance [2]
NA November 14, 2001
PAL February 8, 2002
Genre(s) Racing
Mode(s) Single player, Multiplayer
Rating(s) ESRB: T (Teen)
ESRB: E (Everyone) (GBA)

Midnight Club: Street Racing is a racing arcade game, developed by Angel Studios (now Rockstar San Diego) and published by Rockstar Games. The game focuses on competitive street racing and the import scene, later popularised by The Fast and the Furious movies. The game is available for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform.

Contents

Plot

A mysterious group of urban street racers known as the Midnight Club race for pride, power, and glory in sleekly customized, enhanced sports cars. As a regular New York City cab driver, the player learns about this secret club and decides to join.

The player begins with a relatively unmodified and slow vehicle. Through a series of races, each with different goals, they defeat other racers and win faster and more expensive vehicles. The goal is to defeat the world champion, who is revealed to be a young Japanese woman named Anika whose father manufactures concept cars in Japan. Being the only person to beat her in a race, the player is the only one who sees her identity and become the World Champion of the Midnight Club, along with winning her concept car. Anika returns to Japan afterwards.

Cities

Players race through London and New York cities. At the time of release, the game's cities were considered highly detailed and large. The game pioneered the use of an open world environment design instead of predefined circuit tracks. Both cities are designed for the street racing scenario.

Each city contains landmarks from their respective real life counterparts. Some of London's visible landmarks include Trafalgar Square, the Palace of Westminster and its Big Ben, and the Tower Bridge. New York includes such landmarks as Times Square, the Empire State Building, the World Trade Center, Rockefeller Center, United Nations Plaza, Plaza Hotel, Madison Square Garden, Washington Square Park, the Wall Street Bull, Battery Park and Central Park.

Multiplayer

Multiplayer modes, such as Capture the Flag, are available for play using PlayStation 2's additional controllers.

References

External links


 
 

 

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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Midnight Club: Street Racing" Read more