Share on Facebook Share on Twitter Email
Answers.com

Midway Games

 
Hoover's Profile: Midway Games Inc.
(NYSE:MWY)
Company Financials
Income Statement
Balance Sheet
Cash Flow Statement

Contact Information
Midway Games Inc.
2704 W. Roscoe St.
Chicago, IL 60618
IL Tel. 773-961-2222

Type: Public
On the web: http://www.midway.com
Employees: 540
Employee growth: (40.0%)

Midway Games is locked in mortal combat with its rivals for the hearts of video game players. The company produces sports and entertainment titles for the home console game market, including Blitz: The League, Gauntlet: Seven Sorrows, and "Mortal Kombat." Midway develops its games for platforms by Nintendo, Sony, and Microsoft, as well as for PCs. It also offers classic Atari titles (such as "Defender" and "Joust") for online game play. In late 2008 Midway laid off 25% of its workforce and closed its development studio in Austin, Texas. Looking to restructure its debt, in early 2009 the company filed for Chapter 11 bankruptcy. Warner Bros. Entertainment subsequently acquired the company in mid-2009.

Key numbers for fiscal year ending December, 2008:
Sales: $219.6M
One year growth: 39.7%
Net income: ($191.0)M

Officers:
Chairman, President, and CEO: Matthew V. (Matt) Booty
SVP Finance, CFO, Treasurer, and Principal Accounting Officer: Ryan G. O'Desky
VP Business Development and Licensing and In-Game Advertising: Lee Jacobson

Competitors:
Activision Blizzard
Electronic Arts
SEGA

Search unanswered questions...
Enter a question here...
Search: All sources Community Q&A Reference topics
Company History: Midway Games, Inc.
Top

Incorporated: 1988
SIC: 3651 Household Audio & Video Equipment; 3999 Manufacturing Industries Nec; 7372 Prepackaged Software; 7993 Coin-Operated Amusement Devices; 7999 Amusement & Recreation Nec

Midway Games, Inc., is one of the world's leading producers of video games. The company designs, publishes, and markets games for coin-operated arcade machines as well as for home video game consoles and personal computers. Midway has published or distributed some of the most popular games in the industry, including the "Mortal Kombat" series, "Cruisin' USA," "NBA Jam," "Defender," and "PacMan." The "Mortal Kombat" line alone has sold more than 14 million units. It has brought Midway over $1 billion and at the beginning of 1998 accounted for more than 20 percent of the company's annual revenue. In the early years of its development Midway produced games exclusively for arcades and was the number one company in the coin-op market. Through its subsidiary Midway Home Entertainment, however, it has moved aggressively into the home market. Midway makes its home games in formats compatible for all the leading game models, including the popular Nintendo 64, Sony PlayStation, and personal computers.

In 1969 the Midway Manufacturing Company, a maker of amusement machines, was acquired by Bally, one of the nation's leading manufacturers of gaming pinball machines. In 1988 Bally's amusement game divisions were purchased for $8 million by its main competitor in the arcade game industry, WMS Industries of Chicago. That same year Midway Manufacturing Company was incorporated as a wholly owned subsidiary of WMS. Midway worked on some WMS pinball games, but the company primarily designed and produced video games for arcades.

Video games were going through a slump as the 1980s turned to the 1990s, but the entire industry revived abruptly when Midway introduced "Mortal Kombat" in 1992. The game achieved notoriety inside and outside the gamer community when it became known that secret codes had been programmed into the game: when activated, the codes changed "Mortal Kombat" from a run-of-the-mill kick-and-punch match between mutants into a bloody battle to the death at whose conclusion the victor would rip the still-beating heart from his vanquished opponent's chest, or tear his hapless opponent's spine out and hold it triumphantly aloft, or blast his prostrate opponent to ashes.

The game unleashed a debate over the effect of violent video games on children, which continued throughout the 1990s. But the immense popularity of "Mortal Kombat" guaranteed that other games would compete to outdo it in both violence and realism. The game established Midway as a major force in the video game field and provided the company with the financial resources to develop new games and eventually expand beyond the arcade market.

In March 1994 Midway and Nintendo formed a 50-50 joint venture. Under its terms, Midway was to develop video games for new game machines being developed by Nintendo, among them the Nintendo 64, a home game console for which Midway agreed to develop a version of "Cruis'n USA." The agreement gave the joint venture the distribution rights for home versions of any "Cruis'n" sequels developed for coin-op machines. It also had first rights for negotiating distribution of the games Midway designed for Nintendo's next coin-operated system. As of early 1997 the joint venture had not yet released any home video games, but the deal was an early step for Midway into the blossoming home video game market.

Midway moved more decisively into the home market in April 1994 when it acquired three companies, Tradewest Inc., Tradewest International Inc., and the Leland Corporation, known collectively as Tradewest. Tradewest, located in Corsicana, Texas, designed and manufactured home video games. The initial price was $15 million with the remainder calculated as a percentage of future annual revenues. In June 1998 when Midway made the final payment, those additional costs had totaled $37 million. Tradewest retained its autonomy within Midway. Its fifty-person staff formed the core of a new Midway subsidiary which, like Tradewest, developed home video games. Midway's most profitable unit, Tradewest was eventually renamed Midway Home Entertainment.

Midway's decision to begin producing its own home games followed the incredible success of the first two "Mortal Kombat" games. Those games, like all Midway's games at the time, were originally developed as arcade games. The home rights to Midway games were licensed to another game developer, Acclaim Entertainment, in 1989, a time of uncertainty in the home video game market. Acclaim sold five million copies of "Mortal Kombat" at a retail price of about $65 each.

Midway ended its licensing relationship with Acclaim in 1993. The marketing strategy it adopted when it began producing home video games was one Acclaim had pioneered with a great deal of success. Home games were released simultaneously in versions for all the popular home game systems. Midway Home Entertainment's staff was ideally suited for the strategy, because Tradewest had specialized in developing games for multiple platforms. The cross-platform strategy was extremely effective: it enabled the company to hit every potential market while a game was still popular; development, advertising, and promotional expenses could be spread out over more game units, lowering costs; and a successful arcade version operated as advertising for all home versions.

Midway's leadership in the arcade field gave it an additional advantage. Acclaim established earlier that successful arcade games almost invariably went on to be successful home games. Its arcade sales thus functioned as market research, reducing the likelihood that a home game would not pay back its development costs. In September 1995, Midway released "Mortal Kombat 3," the first home video game that it had developed in house. Despite its release so late in the year, the game went on to be the nation's best-selling home video game in 1995, according to TRSTS Reports, an industry magazine.

In March 1996, Midway purchased Atari Games from Time-Warner. Midway paid $2 million up front for Atari, which had been experiencing problems since the early 1980s, and additional costs linked to the division's performance through the year 2000, with the total price paid estimated to have been $24 million in all. Midway obtained Atari's game development capability and its full library of classic video games like "PacMan" and "Centipede," as well as the right to use the Atari name on its coin-operated games. After the acquisition, the Atari division in Milpitas, California, remained an autonomous operation within Midway Games.

On September 13, 1996, Midway filed its intention with the Securities and Exchange Commission to make an initial public offering of 5.1 million shares of common stock. Less than 15 percent of Midway common stock was being offered, with WMS Industries, Midway's parent company, continuing to hold approximately 33.4 million shares. The offering was greeted favorably by investors, because Midway seemed to be a strong presence in the video game market. Sales had increased to $245.4 million annually by June 1996, which represented fivefold growth since 1992. An important reason was the "Mortal Kombat" series, which accounted for 17 percent of Midway's sales in 1995 and 35 percent in 1996.

Midway's increasing involvement in home games was also a positive factor for investors. Midway Chairman Neil Nicastro told Crain's Chicago Business, "The home business provides superior earnings potential. It's so much bigger a market." Indeed, in 1996 there were 15,000 arcades in the United States, but 35 million homes with video games. Furthermore, the coin-op business had begun to erode at a rate of 10 to 15 percent a year. By contrast, in 1994 home video games had accounted for 20 percent of Midway's total revenues, and by 1996 they made up 63 percent. In addition, Midway was the only American Video game manufacturer that was strongly established in the arcade market, the testing grounds for home games.

Investors had questions about Midway as well. Would the untested company be able to get home products out on schedule? How would the added administrative, R&D, and marketing costs associated with the shift in focus to home video games affect Midway's financial performance? Those costs had already grown significantly. Between June 1995 and June 1996, the company's annual R&D outlays increased from $8.4 million to $32.5 million, while marketing costs jumped from $1.6 million to $22.8 million.

The offering was completed on October 29, 1996. The stock went for $20 a share and raised $108 million. According to Crain's Chicago Business, investor confidence in Midway was high, as indicated by the level of trading in the weeks immediately after the spin-off, and within two months the value of Midway stock was 15 percent higher. The company changed its name at the same time from Midway Manufacturing Company to Midway Games. All pinball operations handled by Midway for WMS were transferred to another subsidiary just prior to the public offering.

Midway's fall 1996 home video line was marketed exclusively under its own trademark. Prior to that, its products had carried the Williams, Tradewest, Tengen, and Time Warner Interactive trademarks. Midway Games had a number of achievements during its 1996 fiscal year. It released five coin-operated games under its own name; it published eight new home games, including one of its most popular, "Mortal Kombat 3"; it released the Touchmaster, a coin-op game platform with a touchscreen; and "Cruis'n USA" won awards for innovation from various industry groups.

Three months after Midway's public offering, investors noted a strange discrepancy in the stock prices of Midway and its parent company, WMS. When Midway went public, WMS retained just over 86 percent of the total shares. Based on that figure, analysts calculated, each WMS share effectively owned 1.38 shares in Midway. At the mid-January 1997 price of $20 for a Midway share, every WMS share owned about $27.95 worth of Midway stock. WMS, however, was selling for only $23. The primary factor holding down the price of WMS shares, analysts reasoned, was the large percentage of Midway shares it held. That was Midway stock that was inaccessible to the market and investors could not arbitrage the difference in prices.

WMS Industries was itself uncertain how to deal the problem. Keeping its Midway holdings would continue to depress its own value, but if WMS sold its Midway holdings it could end up paying 40 percent of the proceeds in taxes, and if it distributed the stock among its shareholders they could be liable for taxes. On August 11, 1997, WMS announced that it had decided on the latter course. It stockholders would receive the company's Midway stock on a pro-rata basis. The proposed spin-off hinged upon an Internal Revenue Service ruling over whether the deal would be tax free to WMS and its stockholders. The company hoped everything would be completed by early 1998. Thereafter Midway would be listed as a "discontinued operation" on WMS's financial records.

Midway Games has developed or licensed a broad line of games, including sports games, like "Wayne Gretzky's 3D Hockey," racing games like "San Francisco Rush," and fighting games like "War Games," and "Mace." But the most successful of all Midway's game titles has been the "Mortal Kombat" line. "Mortal Kombat" ushered in boom times in the video game market, in particular for Midway Games. More than 15 million "Mortal Kombat" home games were sold. The game spawned a series of sequels, including versions 2, 3, and 4, "Ultimate Mortal Kombat," "Mortal Kombat Trilogy," and "Mortal Kombat Mythologies: Sub Zero." By the beginning of 1998 Midway had earned a net $1 billion from all the "Mortal Kombat" arcade games. "Mortal Kombat" 3 sold 250,000 units and brought in $15 million during its first weekend on the market. In 1997, after other popular games appeared, the percentage was still 22 percent.

The debate about violent games was resumed after a series of schoolyard shootings in 1997 and 1998, after it was discovered that some of the boys involved in the shootings had played "Mortal Kombat." Experts, however, were divided on the degree to which such games actually influenced violent behavior. What was important for game makers was the enthusiasm of video game players for carnage, and they began incorporating it into other games. Midway Games was no exception, producing "Blitz," a no-holds-barred contest in which players maim and dismember opponents, and "Bio Freaks," in which players can decapitate opponents.

In 1994 Midway licensed multimedia rights to "Mortal Kombat" to Threshold Entertainment, which turned the license into a property worth $3 billion. According to Threshold CEO Larry Kasanoff, "Mortal Kombat" has become the fifth-largest entertainment franchise in the world, ranking just after "Batman" and "Star Trek." In all there are over 100 licensed "Mortal Kombat" products on the market. Threshold released two "Mortal Kombat" movies, the first of which made $100 million worldwide in 1995, the second of which was the country's number one movie the weekend it opened in November 1997. Besides the movies, Threshold produced an animated TV series, a "Mortal Kombat" stage show at Radio city Music Hall, a "Mortal Kombat" CD-ROM, a "Home Mortal Kombat Special" on DIRECT TV, three soundtrack albums, one of which went platinum (one million copies sold), a live action TV show, and one of the Internet's most popular websites, mortalkombat.com.

In October 1997 the arcade version of "Mortal Kombat 4" was released. The game, which the company dubbed "the final version" in press releases, was the first to utilize Midway's new Zeus Chip. The chip was the key to a powerful new graphic system that enabled the game to process visual data about ten times faster than other systems, increasing the levels of realism proportionately. In 1998 Midway began pushing the Nintendo 64 version of "Mortal Kombat 4" more aggressively than ever, weeks before the game was due to be released. A multi-million dollar, music video-style television ad campaign coincided with the airing of the first "Mortal Kombat" movie on TBS, a film shown five times during May 1998. Midway also lowered the suggested retail price of "Mortal Kombat" 4 from $59.95 to $49.95. The game itself was scheduled to be released on June 29.

At the end of 1997, Midway announced that revenues had risen 13 percent to $73.7 million during its July-September 1997 quarter. During the same period, however, home game revenues fell from $47.6 million to $40.1 million, largely because the company had postponed the release of "Top Gear Rally" and "Mace: The Dark Age" until the end of September. Nonetheless, TRSTS Reports ranked Midway Games fourth among 62 video game companies in sales of 32- and 64-bit home video games for fiscal 1997, up from seventh place the previous year. The company released seven new arcade games and fifteen new home games. In 1997 Midway released more games for the new Nintendo 64 system than any company except Nintendo itself.

In February 1998, Midway broke with its previous marketing strategy and announced that the following summer it would release home versions of the game "Bio Freaks" before an arcade version had appeared. According to a company spokesperson, Midway had made the decision in response to high consumer demand for a new fighting game that took advantage of the graphic possibilities of the next generation game systems like the Sony PlayStation and Nintendo 64. The company described the release as additional evidence of its commitment to the home market it was courting.

In March 1998 Midway expanded its product line into the market for personal computer games. It purchased back North American and Japanese distribution rights to Midway personal computer games that the company had granted to GT Interactive Software in 1995, a time when it was focusing its attention on the home console market. GT retained rights to distribute Midway personal computer games outside North America and Japan.

The Internal Revenue Service finally issued its ruling that the company's proposed spin-off would be tax free. On April 6, 1998, all Midway shares held by WMS were distributed among its shareholders. Each WMS share received 1.19773 Midway shares, and fractional shares were paid out in cash. Upon completion of the spin-off, Neil NiCastro resigned his positions as president, CEO, and chief operating officer of WMS to take over the chairmanship of Midway Games.

Midway significantly boosted its outlay for R&D from $32.5 million in fiscal 1996 to $55.9 million in 1997. Part of that was for advanced technologies whose ultimate marketability would only be proved in the indeterminate future. One example was WaveNet, a system for interactive video gaming. Once in place, WaveNet would comprise a private network of arcades linked electronically. Gamers would be able to play video games against opponents in different arcades, and even in different cities. Test arcades were set up in San Francisco and Los Angeles, but as of mid-1998 Midway was still evaluating the feasibility of the system and the company had no plans for national deployment.

The trends evident at Midway Games over the previous two years showed no sign of abating in summer 1998. Total revenues grew by about ten percent and the company expected its home video game revenues to double from the same quarter a year earlier, thanks to sales of games for the so-called "new generation" video consoles manufactured by Nintendo and Sony. Midway's arcade business continued to shrink, dropping by 25 percent compared to the previous year.

Midway planned, in fiscal 1999, to continue its strong presence in the Nintendo 64 and Sony PlayStation markets by releasing 28 new home video games, while planning 11 new arcade games. Midway was looking to become more active in other markets it had neglected. For example, the company planned to release twelve personal computer home games, in comparison to the previous year's total of two. Midway was also developing four games for the Game Boy system.

Further Reading

"Bally Zaps Its Video Games," Time, July 25, 1988.

Borden, Jeff, "Zapping Bad Guys Is Good Biz for Videogames Maker but Look Out! Rising Costs Could Whack Midway," Crain's Chicago Business, December 9, 1996.

Chronis, George T., "Williams Buys Time Warner Interactive and Brings Back the Atari Brand Name," Video Store Magazine, April 7, 1996.

"Game Companies Post Upbeat Quarter," Television Digest, October 27, 1997.

Henry, David, "WMS Stock Offers Bargain--For Brave," USA Today, January 1, 1997.

McGarry, Mark J., "Short Cuts," Newsday, April 6, 1994.

Van De Mark, Donald, "Mortal Kombat: Interview with Larry Kasanoff, Threshold Entertainment," Biz Buzz CNN, November 20, 1997.

— Gerald Brennan


Wikipedia: Midway Games
Top
"mwY" redirects here. For the indie rock band, see mewithoutYou.
For midway games, such as those seen at fairs and carnivals, see Midway (fair).
Midway Games
Type Corporation
Founded 1988[1]
Headquarters Chicago, Illinois, United States
Key people Matt Booty, CEO
Industry Video game
Products Gauntlet, Mortal Kombat, NBA Jam, Rampage, Rush series, Spy Hunter
Revenue US$219.6 million (2008)
Net income -US$191.2 million (2008)
Employees 550 (2008)
Parent None
Website Midway Games Website

Midway Games, Inc. (formerly Midway Manufacturing) is an American corporation in bankruptcy as of 2009. Founded as an amusement game manufacturer, it was a video game publisher and developer from 1973 to 2009. Midway published and developed titles such as Mortal Kombat, Ms. Pac-Man, Spy Hunter, Tron, Rampage and NBA Jam. Midway also acquired the rights to video games that were originally developed by Williams Electronics and Atari Games, such as Defender, Joust, Robotron 2084, Gauntlet and the Rush series.

Founded in 1958, Midway was purchased and re-incorporated in 1988 by WMS Industries Inc. In 1998, it became an independent public company. The company began in the arcade game business but moved into the home video game business beginning in 1996. Midway was listed as the #19 video game publisher in September 2005 and the #20 in September 2006 by the magazine Game Developer.[2]

Sumner Redstone, the head of Viacom/CBS Corporation, was a large investor in the company. He increased his stake in the company from about 15%, when it became public, until he owned 87% of Midway at the end of 2007, both directly and through his companies.[3] After 2000, although Midway continued to develop and publish video games for each new generation of home and handheld video game machines, Midway experienced annual net losses. In response, the company engaged in a series of stock and debt offerings and other financings and borrowings. In December 2008, Redstone sold all his stock to Mark Thomas, a private investor, for $100,000, taking on around $70m of net debt.[4]

On February 12, 2009, Midway Games filed for Chapter 11 bankruptcy.[5] In May 2009, Warner Bros. bid $33 million (plus receivables and the assumption of liabilities) for most of the assets of Midway Games, including its Chicago and Seattle studios and the Mortal Kombat franchise.[6] No other bids were made.[7] On July 1, 2009, the bankruptcy court approved the sale of assets to Warner Bros.[8] On July 10, 2009, the sale was completed, and Midway paid its former majority owner, Mark Thomas, to relinquish his common stock in Midway, which continues to operate as a Debtor in Possession under the protection of the bankruptcy court.[9] The Midway Chicago studio – responsible for the Mortal Kombat series – became part of Warner Bros. Interactive Entertainment and was renamed WB Games Chicago.[10][11]

On July 14, 2009, Midway announced that it had closed its Newcastle studio.[12] On August 19, 2009, THQ purchased Midway's San Diego studio,[13] and Midway sold its European subsidiaries.[14] In September 2009, Midway shut down its head office in Chicago.[15][16]

Contents

History

Arcade games

Midway Mfg. Co. began in 1958 as an independent manufacturer of amusement equipment. It was purchased by Bally in 1969. After some years making mechanical arcade games such as puck bowling and simulated western shoot-out, Midway became in 1973 an early American maker of arcade video games. Throughout the 1970s, Midway was very close to Japanese video game developer Taito, with both companies regularly licensing their games to each other for distribution in their respective country. Midway entered the consumer market in 1977 by releasing the Bally Home Library Computer, the only home system ever to be developed by Midway.

Midway's breakthrough success came in 1978, with the licensing and distribution of the seminal arcade game Space Invaders in America. This was followed by the hit U.S. version of Namco's Pac-Man in 1980, and its unauthorized sequel, Ms. Pac-Man, in 1981. Also in 1981, Bally merged its pinball division with Midway to form the Bally/Midway Manufacturing division. Three games released that year, Solar Fox, Lazarian and Satan's Hollow, were the first to feature the Bally/Midway brand. From the late 1970s through the late 1980s, Midway was the leading producer of arcade video games in the United States.

The Bally/Midway division of Bally was purchased and reincorporated in 1988 by the arcade and pinball game company Williams Electronics Games through its holding company WMS Industries Inc. Midway moved its headquarters from Franklin Park, Illinois to Williams's then-headquarters in Chicago, and WMS reincorporated Midway as a Delaware corporation. Although WMS retained many of Midway's R&D employees, only two game designers were retained: Rampage designers Brian Colin and Jeff Nauman. WMS obtained the right from Bally to use the "Bally" brand for its pinball games since Bally had completely left the arcade/pinball industry to concentrate on casinos and slot machines.

Under WMS ownership, Midway initially continued to produce arcade games under the Bally/Midway label while producing pinball tables under the "Bally" brand. In 1991, however, Midway absorbed Williams' video game division and started making arcade games under its own name again, without the "Bally" part (pinball tables continued to be produced under the "Bally" brand until Midway discontinued this part of the business in 1999). In 1996, WMS also purchased Time-Warner Interactive, which included Atari Games, a part of the former giant Atari Inc.. Also in 1996, Midway changed its original corporate name, Midway Manufacturing, to Midway Games Inc., due to its entrance in the home console market. The original arcade division of the company became Midway Amusement Games and the newly created home division was named Midway Home Entertainment.

Spin-off and home video game focus

In 1996, WMS made a public offering of Midway stock and, in 1998, WMS spun off its remaining 86.8% interest in Midway to the WMS shareholders, making Midway an independent entity for the first time in almost 30 years.[17] Midway kept Atari Games as a wholly-owned subsidiary as part of this spin-off. Midway retained or shared some of the WMS executive staff and used some common facilities with WMS for a few more years. Over several years, Midway gradually terminated all material agreements and executive overlap with WMS and had a declining number of common members of its Board of Directors, until it shared only one with its former parent company.

By 1999, Midway left the pinball industry (it had earlier transferred most of its pinball assets to WMS in exchange for video game assets of WMS) to concentrate on video games. In January 2000, Midway changed the name of its "Atari Games" subsidiary to Midway Games West to avoid confusion with the other Atari company, then owned by Hasbro Interactive. In June 2001, Midway closed its arcade division due to financial losses. In February 2003, Midway closed Midway Games West, ending what was left of the original Atari. After losing money each year since 2000, Midway's losses accelerated in 2003, as it lost $115 million on sales of about $93 million.[18] Despite these losses, the company was able to finance its business with stock and debt offerings and various credit arrangements. In 2003, Sumner Redstone, a significant minority shareholder since the company's spinoff, began to increase his stake in the company and soon owned 80% of the stock.

In 2004, in an effort to expand its market share, Midway began a purchasing spree of independent video game development studios to strengthen its product development teams[19] In April 2004, Midway acquired Surreal Software of Seattle, Washington. In October 2004, it acquired Inevitable Entertainment of Austin, Texas (now known as Midway Austin). In December 2004, it acquired Paradox Development of Moorpark, California. On August 4, 2005, Midway acquired privately-held Australian developer Ratbag Games. The studio was renamed Midway Studios — Australia. Four months later, on December 13, Midway announced to its employees there that it was shutting the studio down, leaving its employees based at that studio without a job. Two days later, on December 15, the studio was closed and their Adelaide premises emptied. During 2004 and 2005, Midway lost $20 million on sales of $162 million, and $112 million on sales of $150 million, respectively.[18]

Recent years and bankruptcy filing

In 2006 and 2007, Midway lost a further $77 million on sales of $166 million and $100 million on sales of $157 million. It continued to finance its business with debt offerings and other credit arrangements.[18] As of 2007, Midway Games was engaged in a legal battle with Mindshadow Entertainment for the Psi-Ops video game rights. Mindshadow alleged that Midway Games copied Psi-Ops's story from a screenplay written and owned by their client. On December 2, 2008 Judge Florence-Marie Cooper of the United States District Court for the Central District of California issued a ruling granting summary judgment on all counts in Midway's favor. Judge Cooper found no evidence of copyright infringement.[20]

On March 6, 2007, Midway reported that it had entered into a new $90m credit agreement with National Amusements, a company controlled by Sumner Redstone.[18] Midway's CEO, David Zucker, stated that the introduction of Unreal Tournament 3, and the company's growing success in mass-market games, were setting it up for a "significant 2008".[21] On March 21, 2008, Zucker resigned as CEO. He was the third executive to resign from the company in three months. Succeeding Zucker as CEO was former Senior Vice President Matt Booty. [22]

During the summer of 2008, in an effort to trim costs, Midway closed its Los Angeles and Austin studios. [23] These closures left Midway with four studios (in Chicago, Seattle, San Diego and Newcastle). In November 2008, Midway reported that its cash and other resources "may not be adequate to fund... working capital requirements" and that it "would need to initiate cost cutting measures or seek additional liquidity sources".[24] On November 20, 2008, Midway retained Lazard to assist it "in the evaluation of strategic and financial alternatives".[25] On November 21, 2008, Midway received a NYSE delisting notice, as its stock's price fell below one dollar.[26]

On December 2, 2008, Sumner Redstone sold his 87 percent stake in Midway Games to Mark Thomas, a private investor, through his company MT Acquisition Holdings LLC. Thomas's company paid approximately $100,000, or $0.0012 per share. Thomas also took on Midway's $70 million of net debt.[27] National Amusements took a significant loss on the sale, although the loss improved its tax situation.[28] On December 5, 2008, the Chicago Tribune reported that Midway would default on $240 million of debt after the recent sale of stock to Thomas triggered clauses in two bond issues totalling $150 million of debt allowing the bondholders to ask for full repayment.[29]

In 2008, Midway lost $191 million on sales of $220 million.[27] On February 12, 2009, Midway and its U.S. subsidiaries filed for bankruptcy protection under Chapter 11 of the U.S. Bankruptcy Code. The filing does not include Midway's European operations. The company began to operate as a Debtor in possession.[27] A company spokesperson said, "We felt this was a logical next step for our organization, considering the change in control triggered the acceleration of the repayment options... we're looking to reorganize and to come out on the other side stronger".[30]

2009 sale of assets and liquidation

Midway announced on May 21, 2009 that it had received a takeover bid from Warner Bros., valued at more than $33 million dollars, to acquire most of the company's assets, including Midway's Chicago and Seattle studios and rights to the Mortal Kombat and Wheelman series. The offer did not include the San Diego and Newcastle studios or the TNA video game series.[31] Midway had previously worked with Warner Bros. on several games including Mortal Kombat vs. DC Universe. Midway announced on May 28, 2009 that it would "accept binding offers up to June 24, 2009, to acquire some or all of the Company's assets." An auction was to be held on June 29, followed by a court hearing to approve the sale to the winning bidder or bidders.[32]. However, no other bids were placed for Midway's assets, and so the auction was cancelled.[7] On July 1, 2009, the bankruptcy court approved the sale of most of the company's assets to Warner Bros.[8]

On July 2, 2009 it was reported that the Midway Newcastle and Midway San Diego studios (and various "old sports titles" that were not included in the deal) will close in 60 days if no one buys them.[33] On July 8, 2009, Midway disclosed that it intended to close the San Diego studio by the beginning of September.[34] However, On August 19, 2009, THQ purchased the San Diego studio for $740,000 plus the assumption of debts.[14]

On July 10, 2009, pursuant to the terms of the Settlement Agreement that was approved by the bankruptcy court, Midway paid to affiliates of its former majority owner, Mark Thomas, approximately $4.7 million from the proceeds of the sale of assets to Warner Bros. in full satisfaction of all rights and interests of Thomas and his affiliates relating to Midway. Thomas and his affiliates granted to Midway's Creditors' Committee an irrevocable proxy to vote his controlled shares of common stock in Midway and forever relinquished the right to vote or dispose of the shares. The committee will decide upon the ultimate disposition of the shares.[35] Midway continues to operate as a Debtor in Possession.[9] Simultaneously, on July 10, 2009, the sale of assets to Warner Bros. was completed. The total gross purchase price for the sale was approximately $49 million, including the assumption by Warner Bros. of liabilities. The sale also triggered payments under Midway's Key Employee Incentive Plan of approximately $2.4 million to company executives.[9]

On July 14, 2009, Midway announced that it had closed the Newcastle studio and terminated 75 employees.[12] On August 19, 2009, Midway sold its French and German subsidiaries to holding companies called Spiess Media Holding UG and F+F Publishing GmbH, respectively. Speiss also purchased Midway's London publishing subsidiary on the same day.[14] In September 2009, Midway shut down its Chicago headquarters and terminated its employees there. The shut down did not affect employees from the nearby former Midway studio acquired by Warner Bros. in the July sale.[9][36][16] On October 2, 2009 Midway Games Inc. and two of its subsidiaries, Midway Home Entertainment Inc. and Midway Studios Los-Angeles Inc. sold certain intellectual property assets to SouthPeak Interactive Corporation for $100,000 and the assumption of certain liabilities. The sale was approved by the Bankruptcy Court. The assets sold, and the consideration for the assets are specified in an Asset Purchase Agreement filed with the U.S. Securities and Exchange Commission.[37]

In October 2009, the U.S. District Court in Chicago dismissed a lawsuit against former officers of Midway alleging that they had misled shareholders while selling their own stock. The judge ruled that the officers' statements were merely "puffery" and that the shareholders had not shown that the executives "said or did anything more than publicly adopt a hopeful posture that its strategic plans would pay off".[16]

Subsidiaries and studios

Publishing and Distribution

Sold
  • Midway Games Ltd in London, England, published and distributed Midway's video games in the UK and other markets in Europe. Midway Games Ltd should not be confused with Midway Games Inc., the corporate name of the parent Midway entity. On August 19, 2009, Midway Games Ltd. was sold to a company owned by Martin Spiess (who was previously an executive officer of Midway) and, together with Midway Games SAS, it was formed into a holding company called Spiess Media Holding UG.[14][38] It was combined with the Paris office and re-branded Tradewest Games .[39]
  • Midway Games SAS in Paris, France, published and distributed Midway video games in France. On August 19, 2009, Midway Games SAS was sold off to Spiess, along with Midway Games Ltd., and they were formed into Spiess Media Holding UG.[14][38] It was combined with the London office and re-branded Tradewest Games.[39]
  • Midway Germany GmbH in Munich, Germany, published and distributed Midway video games in Germany. The subsidiary was formed in February 2005 by Midway Games Ltd. In August 2009, Midway Germany GmbH was sold to former manager Uwe Fürstenberg's company F+F Publishing GmbH.[14][38]
Defunct
  • Midway Amusement Games, L.L.C. in Chicago, Illinois. Its assets were acquired by Happ Controls on October 1, 2001.[40] This was the original arcade division of the company (founded as Midway Manufacturing Company) and maintained to own intellectual property, specifically the Midway, Bally/Midway and Williams arcade game libraries.
  • Midway Home Entertainment in San Diego, California, founded in 1986 as Tradewest, was acquired by WMS Industries in 1994 and was renamed Williams Entertainment, Inc., which in turn became Midway Home Entertainment in 1996. Midway Home Entertainment published and markets all Midway video games made for home consoles and operated with a good degree of independence from its Chicago parent. Midway Home Entertainment was also largely in charge of the relationship between Midway and the console manufacturers of its games (Sony, Microsoft and Nintendo). The subsidiary was used by Midway to enter the video game console market in the 1990s, and at that time all console video games were developed by Midway Home Entertainment while all arcade games were by the Chicago studio. For several years, Midway Home Entertainment operated in both Corsicana (Tradewest's original site) and San Diego until 2002 when the Corsicana location was shut down.

Studios

Sold
Defunct

List of arcade games developed or licensed

Video games

  • 1 Originally developed by Williams
  • 2 Originally developed by Atari Games
  • 3 Originally owned by Rareware
  • 4 Co-owned by Nintendo
  • 5 Owned by Namco

Pinball

(all games under the Bally brand, except as noted)

Selected console games developed or licensed by Midway

Arcade system boards

Some of Midway's former arcade system boards:

  • X Unit (1991-1994; used only in both games)
  • Wolf Unit (1995–1997)
  • V Unit (1994–1997)
  • Zeus (1997–1999)
  • Zeus II (1999–2001)
  • Seattle
  • Vegas
  • Quicksilver II
  • Williams Z Unit (used only with NARC)
  • Y Unit (1991–1992)

References

  1. ^ Midway Games, Inc. was incorporated in 1988 in Delaware by WMS Industries. Midway Games Inc. considers 1988 as its official founding year although its business foundation can be traced to 1958.
  2. ^ Game Developer's Top 20 Publishers, 2006 from Gamasutra
  3. ^ Midway Games Form 10-K
  4. ^ "Redstone sells Midway Games to ease debt", Reuters, December 1, 2008
  5. ^ IGN story: Midway files for bankruptcy
  6. ^ Fritz, Ben; Pham, Alex (2009-05-22), "Warner Bros. makes bid for Midway Games", Los Angeles Times, http://articles.latimes.com/2009/may/22/business/fi-ct-midway22, retrieved 2009-08-26 
  7. ^ a b Fritz, Ben; Pham, Alex (2009-06-27), "Warner Bros. emerges as sole bidder for Midway Games", Los Angeles Times, http://articles.latimes.com/2009/jun/27/business/fi-ct-midway27, retrieved 2009-08-26 
  8. ^ a b "Court OKs Midway Games $33M asset sale to Warner Bros.". http://www.chicagotribune.com/business/chi-biz-midway-july1-,0,7568945.story. Retrieved 2009-07-01. 
  9. ^ a b c d Midway Games, Inc. Current Report on Form 8-K, filed with the Securities and Exchange Commission on July 16, 2009
  10. ^ "RIP Midway Games 1958-2009 (In Name Only)". TRMK. 07-10-09. http://www.trmk.org/news/12662/rip_midway_games_19582009_in_name_only.html. Retrieved 07-10-09. 
  11. ^ a b "Mortal Kombat team sheds Midway skin for 'WB Games Chicago'". Joystiq. 2009-07-27. http://www.joystiq.com/2009/07/27/mortal-kombat-team-sheds-midway-skin-for-wb-games-chicago/. Retrieved 2009-07-27. 
  12. ^ a b French, Michael. "Lights out for Midway Newcastle", Develop online, July 14, 2009
  13. ^ a b GDN: THQ To Obtain Midway’s San Diego Studio, gamersdailynews.com
  14. ^ a b c d e f Midway Games' Current Report on Form 8-K filed on August 25, 2009 with the SEC
  15. ^ Gamespot:Midway's Chicago HQ closing, final buyout price $49 million
  16. ^ a b c Guy, Sandra. "Judge: Shareholders fail to show Midway Games execs hid financial condition", Chicago Sun-Times, October 27, 2009
  17. ^ Midway Games Form S-3 filed with the SEC and dated on November 27, 2001
  18. ^ a b c d Midway Games, Inc. Annual Report on Form 10-K for 2007
  19. ^ Midway's May 2005 quarterly report filed with the Securities and Exchange Commission, available on its website at www.sec.gov.
  20. ^ Case No. 2:07-cv-00967-FMC-JCx (docket entry No. 175)
  21. ^ MCV Reports Midway Financials
  22. ^ Matt Booty appointed interim CEO, Chicago Tribune, 2008
  23. ^ "Midway Suspends Games Slashing Jobs", thegamereviews.com, Games Reviews, 2008
  24. ^ Midway Games Inc. Quarterly Report on Form 10-Q for the first 9 months of 2008
  25. ^ Midway Games Inc. current report on Form 8-K dated December 4, 2008
  26. ^ Midway Games Receives NYSE Delisting Notice, Digital Media Wire
  27. ^ a b c Midway Games Form 10-K for the year ended December 31, 2008, filed with the SEC on April 6, 2009
  28. ^ "Redstone Sells Midway for $100,000 to Ease Debt", Gamasutra
  29. ^ Wong, Wailin. "Midway may default on $240 million in debt", Chicago Tribune, December 5, 2008
  30. ^ "Midway Games, known for Mortal Kombat, files for Chapter 11", Chicago Tribune
  31. ^ Kotaku - Warner Bros. Offers to Buy Most of Midway - Midway
  32. ^ Midway Announces Timeframe for Section 363 Sale Process, Midway press release, May 28, 2009
  33. ^ "Midway studios not acquired by WB to shut down within 60 days". http://www.joystiq.com/2009/07/02/midway-studios-not-acquired-by-wb-to-shut-down-within-60-days/. Retrieved 2009-07-02. 
  34. ^ a b Wong, Wailin. "Midway Games to close San Diego studio", chicagotribune.com, July 8, 2009
  35. ^ Mark Thomas Form 4, filed with the SEC on July 13, 2009
  36. ^ "Midway's Chicago HQ closing, final buyout price $49 million", Gamespot
  37. ^ Midway Games Form 8-K filed with the U.S. Securities and Exchange Commission as of October 2, 2009
  38. ^ a b c UK and France offices bought for 1 euro (combined)
  39. ^ a b "Midway Ltd and SAS now Tradewest Games", next-gen.biz
  40. ^ Happ Controls Acquires Midway Amusement Games' Coin-Operated Videogame Parts and Service Business
  41. ^ Gilbert, Ben. "From the ashes of Midway Newcastle, Atomhawk Design rises", Joystiq, September 3, 2009

External links


 
 

 

Copyrights:

Hoover's Profile. ©2008 Hoover's, Inc. All rights reserved.  Read more
Company History. International Directory of Company Histories. Copyright © 2006 by The Gale Group, Inc. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Midway Games" Read more