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Mighty Final Fight

 
Games: Mighty Final Fight
 
  • Release Date: 1993 07
  • Genre: Action
  • Style: Side-Scrolling Combat

Game Description

Final Fight, one of the all-time champions of the side scrolling combat genre, makes an unlikely appearance on the NES as Mighty Final Fight. One a handful of games released in 1993 for the then irrelevant 8-bit console, the game is a close port of the original and even includes the oft-deleted third fighter, Guy. The major difference: each of the characters has been shrunk down several size factors and rendered in a super deformed style.

The story is the same: Jessica, the beautiful daughter of Metro City's mayor, has been kidnapped, and it's up to you to do something about it. You can select one of three fighters, each with his unique strengths and weaknesses.

Cody is the tough-guy street fighter. He's not too big, but he fights dirty and is vicious with a knife. Haggar is the city's mayor, but he's not a behind-the-desk type of guy. A former wrestler, he's absolutely massive and uses his brawn to his advantage. Lastly, there's Guy, descendant to a ninja. He conducts his business swiftly and silently.

The kidnapper's cronies have infiltrated and taken over the entire city, so you've got five stages to jab and kick your way through. From the rough streets of downtown Metro City to the sinister sewers underground, there's a lot of butt to be kicked before reaching your goal.

In the tradition of River City Ransom, an experience points system rewards you for the number of bad guys you take down. Leveling up will earn you new moves, more strength and a longer health bar. These bonuses come in handy when you're up against the mini-bosses.

Mighty Final Fight lacks a save feature, so the game must be completed in one sitting.
~ Christian Huey, All Game Guide

Roots & Influences

Mighty Final Fight and its big brother Final Fight, owe a heavy debt to Double Dragon, a trailblazer in the side scrolling combat genre.
~ Christian Huey, All Game Guide

Review: Overall

You're probably wondering: "what the heck is so mighty about these superdeformed shrimps running all over the screen?" Well, whatever the cause for the minor change in the game's title, Capcom has in many ways pulled off a work that's superior to its 16-bit cousin on the Super NES.

Conceptually, Mighty Final Fight is hardly different from the horde of other side-scrolling fighters for the NES. You can punch, you can kick (but not always), you can flip bad guys over your shoulder like they were no more than ten-pound sacks of cornmeal. And, as always, chivalry lives on in the beat-'em-up genre, as each enemy patiently waits his turn before whomping up on you.

Since Double Dragon, side-scrolling fighters have evolved about as rapidly as the hammerhead shark. That is to say that they've looked pretty much the same since Cambrian times. A minor benchmark in the genre, however, landed a few years after Tradewest's River City Ransom for the NES. Sure, it was still a beat-'em-up at its core, but it abandoned the strict linearity that hampered older games of its ilk, and it even employed several RPG elements like experience points and money collecting.

Capcom, in 1993, keeps it simple with Mighty Final Fight, while freely appropriating standout elements from the two aforementioned titles. The result is a streamlined, simplistic, and id-feeding game that rewards you for fast and furious action. Mighty Final Fight doesn't have the moody feel of Double Dragon, the innovative gameplay of River City Ransom, or the in-your-face visual flair of Battletoads.

It's just a straightforward side-scrolling fighter that's relentless in its approach, nice to look at, and above all, fun to play.

The first console port of Final Fight on the Super NES was a disappointment to fans of the coin-op hit. The multiplayer mode wasn't there, the graphics were less than stellar, and the controls were asleep at the wheel. And let's not forget the "Where's Guy?" battle cry that eventually led Capcom to release a second version of the game, which included the third character from the original Arcade game.

Well, Guy is here, too. He's still a ninja (or a descendant of a ninja, or whatever), and speed is still his specialty. Haggar's still an ogre-like brawler, despite the sprite shrinkage (we're assuming he was in the pool), and he still whomps the hardest. Then there's Cody: Joe Average, for all intents and purposes.

Each of the five stages are similar to their 16-bit counterparts, but with substantially less visual panache. Luckily, instead of opting for simply an "inferior" looking game, Capcom has taken a more creative road with the graphics. The whole enchilada has gotten the anime makeover. Heads are huge, faces are super-expressive, and fighting moves get exaggerated to comic effect. Capcom's refusal to take the game seriously is infectious, and this translates to greater enjoyment on the part of the player.

The experience system is a nice touch, although the linearity of Mighty Final Fight makes so that it's predictable when you'll gain enough points to advance to each level. Still, it makes the game feel as if it's truly progressing as you play. Gaining new moves, and discovering hidden ones by accident is always cool, especially since you have precious few weapons at your disposal.

A fairly major qualm to be taken up with the game is its inconsistent difficulty level. Most players will find the main levels easy, and the boss fights incongruously hard. If there were a two-player simultaneous mode to Mighty Final Fight, this wouldn't be such an issue. Alas, the game is strictly a solo undertaking, much to the chagrin of fans of Teenage Mutant Ninja Turtles II: The Arcade Game, and Battletoads.

You could rightly accuse Mighty Final Fight of having no depth, little innovation, or perhaps even dubious challenge. But the bottom line is fun, right? Well, rest assured, would-be street bullies. This game dishes it out at least as much as the next 8-bit fighter. While there are better titles to choose from in the genre, Mighty Final Fight has enough going for it to make it a guilty pleasure.
~ Christian Huey, All Game Guide

Review: Enjoyment

Beating things up is fun!
~ Christian Huey, All Game Guide

Review: Graphics

Other than the hilariously exaggerated character models, the game's visuals are standard stuff for a Capcom title for the NES. (This is a good thing.)
~ Christian Huey, All Game Guide

Review: Sound

Capcom knows how to please in the sound department. Every tune has a good driving beat, and sounds like it has been lifted from a lost Mega Man game.
~ Christian Huey, All Game Guide

Review: Replay Value

It's not terribly exciting to replay, but the option of playing as three different characters mixes things up a bit.
~ Christian Huey, All Game Guide

Review: Documentation

You could complain about the lack of story in the game's booklet, but the story's fairly beside the point. Controls are deliniated well.
~ Christian Huey, All Game Guide
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Wikipedia: Mighty Final Fight
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Mighty Final Fight
Japanese Mighty Final Fight cover.
Japanese Mighty Final Fight cover.
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Producer
Tokuro Fujiwara
Composer(s) Setsuo Yamamoto
Yuko Takehara
Platform(s) Famicom/NES
Release date(s)  JPN June 11, 1993
 USA July, 1993
 Europe August, 1993
Genre(s) Beat 'em up
Mode(s) Single player

Mighty Final Fight is a beat 'em up released by Capcom for the Nintendo Entertainment System in 1993. It is based on the 1989 arcade game Final Fight, but is not exactly a port of the game. It stands out from the original Final Fight due to its super deformed character designs, in which the characters are depicted in a comical child-like manner compared to the realistic character designs of the original game. All three of the main characters from the original game are featured in this game along with childlike counterparts of the enemies.[1]

The game has also been released in the compilation Capcom Classics Mini-Mix for the Game Boy Advance.[2][3]

Contents

Story

Being a parody of the original Final Fight, the game's premise is exactly the same as the original Final Fight. Mike Haggar's daughter is kidnapped by the Mad Gear gang, leading her father, along with Cody and Guy on a rescue mission to save her. However, the story is depicted in a much more comical fashion than the original game. The gang kidnaps Jessica, not to manipulate Haggar, but rather because their leader Belger is infatuated with her and that he wants to marry her while taking over the city from within the process.

Screenshot of Mighty Final Fight.

Gameplay

Much like the SNES version of Final Fight, the game does not offer any cooperative game modes and is strictly a single player affair. However, unlike that version, Cody, Haggar and Guy are all playable. Each character has virtually all his techniques from the arcade version (esp. the life-depleting death blows). The extra feat is that once Experience Level 4 is reached, each character may perform a hidden technique performed by simultaneously pressing Forward + Attack. These new techniques have Cody's chi blast, Guy's dual kicks, and Haggar's body splash. Each character also has his signature weapon of preference, found within rolling drums. Such weapons are: Cody's knife, Guy's shuriken, and Haggar's mallet.

Players earn experience points by killing thugs to boost their levels like an RPG. Level-ups during battle heal a player's health to 100%. Subsequently, the player's HP, offense, defense, and speed increases, enabling him to survive longer and learn the coveted hidden potential powers. Stronger characters increase their level more slowly than others. Points can also be earned by picking food when in full health aside from goon-bashing. At the Maximum Level (6), the player can inflict very large amounts of damage with even the simplest combo.

The cute super-deformed child-like sprites and brilliantly colorful backgrounds can be visually compared with those in River City Ransom, as well as those in the NES port of Double Dragon II.

Stages

  • SLUM: The Slums based straight from the arcade FF's slums. It is guarded by the Rastafarian thug, Thrasher. He is Damnd in the original Final Fight. Note that the second area is actually the rooftops in contrast to the arcade version's abandoned basement (which serves as Thraser's secret hideout).
  • RIVERSIDE: The Riverside is reigned by the Japanist warrior, Katana, armed with twin blades. He is Sodom in the arcade FF. The round might be possibly based from the arcade FF's Bay Area. Even though this game has its own Bay Area, the location is totally different.
  • OLD TOWN: The town hides a secret arena that is guarded by the wild wrestler Abigail. Presumably this is the arcade FF's Uptown. In contrast, instead of going up, you go down to fight the boss in an underground ring (much like the Sodom arena or Andore arena in the arcade FF).
  • FACTORY: The underground tavern beneath the factory premises is reigned by the Blood Armor Muramasa, Katana's vengeful and stronger brother. After being mortally wounded and disarmed of swords, he can charge around the screen, damaging the player upon contact.
  • BAY AREA: Unlike the arcade FF's Bay Area, this round occurs within a huge cruise liner that hides the remaining Mad Gear, 2 intermediate bosses and the final boss.
    • AREA 1: Abigail returns to exact revenge from his first defeat.
    • AREA 2: Ebon Armor Masamune; same moves but stronger than his brother Muramasa.
    • FINAL AREA: Cyborg Belger. With his robotic modifications, Horace Belger is determined to rule all of Metro City and that he'll eliminate anyone who stands in his way.

Playable characters

The three main protagonists, in a cartoonish SD (Super Deformed) or CB (Child Body) illustrations.

Cody

  • Profile: A tough street fighter who is skilled with knives.
  • Advantage: Balanced power and speed. Requires a total of 574 Experience Points to attain Maximum Level.
  • Sure-Kill Technique: Whirlwind Kick
  • Hidden Technique: Tornado Sweep
  • Hidden Weapon: The knife.
  • Special Ability: Bladed Expertise. Cody may stab with knives at melee range. Cody hurls the knife if a target is afar.

Guy

  • Profile: Descended From Ninja, Guy attacks enemies with great agility.
  • Advantage: Unmatched speed. Requires a total of 478 Experience Points to attain Maximum Level.
  • Sure-Kill Technique: Bushinryuu Senpuu-Kyaku or Warrior God Style Hurricane Kick
  • Hidden Technique: Sonic Kick
  • Hidden Weapon: The shuriken (combat stars). Guy receives 8 charges per shuriken pick-up.
  • Special Ability: Eye of Bushin. Guy accurately throws combat stars upon targets for massive damage.

Haggar

  • Profile: The hot-tempered wrestler and mayor of Metro City.
  • Advantage: Unmatched power. Requires a total of 688 Experience Points to attain Maximum Level.
  • Sure-Kill Technique: Spinning Clothesline
  • Hidden Technique: Scramble Haggar Press
  • Hidden Weapon: The double-handed mallet.
  • Special Ability: Haggar exploits his wrestling skills to throw enemies with fervent ease.
    • Backdrop: Haggar performs a German Suplex that slams his opponent from behind.
    • Piledriver: Haggar grabs an opponent, leaps several feet into the air and smashes him down on the ground for massive damage.

Enemy characters

The enemy characters from Mighty Final Fight are analogues to their counterparts from Final Fight. However, with the exception Andore and the bosses, they're considered different characters and as such, are aptly named differently. One of the most noticeable difference is that Poison Kiss (Poison's counterpart) is a female, rather than a transsexual like Poison. She is often mistaken to be the same character, due to fact that she has "Poison" as part of her name. Poison Kiss was kept in the North American release of Mighty Final Fight. Bill Bull, Rolento and Edi E. are the only characters from original game that don't have any counterparts in this game.

  • IRON (Bred): Usual cannon fodder and basic thug. A simple jab may not be much, but at later rounds they can jab thrice in a row.
  • GALE (J): Fast street boxers who love to stride behind you and strike with fast jabs, making them all the more lethal.
  • POISON KISS (Poison): Lithe female gangsters guised as cops. They attack by face-slapping or a quick somersault.
  • TEQUILA (El Gado): Strong knife-adept assassins. They strike with sliding kicks or an airborne rolling knife attack.
  • SERGE (Axl): Stronger goons. Not only they attack with a heavy-damaging kick, but can also deflect your attacks. His outfit resembles Rolento's.
  • ANDORE: Strongest-tier thugs. These bare-chested musclemen reign with their long-reach punches and full-screen shoulder tackles.
  • THRASHER (Damnd in Japan): The Rastafarian thug who leaps around the warehouse or hammer his opponent to death with rapid bashes.
  • KATANA (Sodom in Japan): The obsessed American Japanophile Sodom, resurfaces in blood-red (Muramasa) and finally in ebon-black (Masamune). He viciously attacks with his katanas, and his stronger brothers charge around the screen once he is disarmed by losing half of his health.
  • ABIGAIL: A mad wrestler who drains life out of his opponents. Airborne attacks are countered with an uppercut. If angered, he channels his fury into a fatal charging punch.
  • BELGER: The big boss of Mad Gear. This cyborg reincarnation uses fist missiles and shocker arm as his weapons of choice.

References

External links


 
 

 

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