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mischief-maker

 
Dictionary: mis·chief-mak·er
(mĭs'chĭf-mā'kər)
n.
One who causes mischief, especially one who makes trouble by spreading gossip.

mischief-making mis'chief-mak'ing n.

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Games: Mischief Makers
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  • Release Date: 1997
  • Genre: Action
  • Style: Side-Scrolling Platform

Game Description

In Mischief Makers, you play the role of a robotic maid named Marina who is trying to rescue her kidnapped creator from an evil emperor. To do so, Marina must shake, smash, slide, throw, jump, dash, and ride her way through 60 side-scrolling stages in five different worlds. As you guide Marina through the game, you will need to collect gems to gain life and continues, utilize weapons, talk to various people, and destroy all enemies who get in your way. Unlike most 2-D platformers, Mischief Makers challenges players to use their heads to avoid obstacles and solve puzzles.
~ Dan Thompson, All Game Guide

Review: Overall

We now live in a time when 2D games are the exception and not the rule. With the onslaught of 3D games hitting the next generation systems, there's nothing more refreshing than playing a good 2D action game.

Enter Mischief Makers, Treasure's (the guys who made Castlevania IV, Contra III, Axelay, among others) surprising entry into Nintendo 64 development. Mischief Makers is not your usual action game. You take control of Marina, an Ultra-Intergalactic-Cybot-G, who is on a mission with Professor Theo. The two arrived on Planet Clancer to respond to an SOS signal. Planet Clancer is inhabited by a species known as "Clancers." The funny thing about the Clancer population is that they all look exactly the same, unlike, say, humans. But while Marina was out on a mission, Prof. Theo was kidnapped by a group of Clancers. This doesn't mean all Clancers are bad, however. Now Marina must rescue her professor!

Fortunately for you and Marina, she has an incredible repertoire of moves that depart from the norm. Rather than jumping on enemies, her main method is to attack using a "grab, shake, and throw" technique. Here's a summary of her moves: the A button jumps, the B button grabs and throws, the C group is her rocket boost (Left C and Right C are dash and Top C hovers), and L or R is used to talk to people. These various buttons can be used in conjunction with one another for advanced techniques. For example, pressing Bottom C twice (or down twice on the Control Pad) will shake your enemy. She can also slide, roll, hover, dash, and jump various lengths.

The gameplay in Mischief Makers is wonderful -- that is, once you get used to the control. The initial knock on the game is that the control is too stiff. I'm not sure if this is more of a fault of the game or the N64's Control Pad, though. But all it takes is some practice to get used to. Anyway, throughout each level, Marina will grab, shake, and throw her way to the end. By shaking enemies (or friends), gems might fall out. Red gems enable you to continue with a certain amount of energy, blue gems give you energy right on the spot, and green gems give you even more health. Finally, there is the elusive yellow gem on each level. By collecting these, you'll get to see more of the ending. Additionally, you get a letter grade on each level depending on how fast you complete it.

What makes the gameplay so great is the tremendous variety. One level has you finding kids and returning them to their parents. Another level might just be a race to the end. Yet another level could extend vertically rather than horizontally. Another level has you participating in a festival. This sheer variety keeps the game frantic, fun, and exciting. The game also has impressive mid- and end-bosses. For example, one mid-boss is a frog and one end-boss is a tank chasing you while you're riding a cat. And each boss requires an almost ingenious way to beat it. Some other facets of the gameplay include a special "Clanpot" to combine items to make a new item, a tricycle that must be ridden at times, and even a completely different character, Teran, who must be used on several stages.

Graphically, Mischief Makers is a mixed bag. The game uses a combination of pre-rendered graphics and polygons. Most of the levels contain either one style or the other, with pre-rendered 2D graphics obviously being the main attraction. While the pre-rendered graphics are pretty, there's not as much parallax scrolling, animation, or general action as one might expect from a 64-bit system. The 3D polygons, however, are pretty impressive for a 2D game.

Disappointingly, it should be noted that there is some minor slowdown.

The aural elements of Mischief Makers are quite impressive, in my opinion. Since music on the N64 has been lackluster even compared to a lot of music on the SNES, but the sound in Mischief Makers was thoroughly enjoyed. First of all, as seems to be the case with many N64 games, there is a lot of voice. Marina has Mario 64-like comments such as "Let's go!" and "Stoooop!" The professor has a great cry for help, too: "Help me, Marinnnnaaaaa!" And some of the opponents you'll face later on (Lunar, Tarus and Merco) have full sentences of speech. Second, the music is almost indescribable. Although some will be annoyed by it, it is quite enjoyable, as it's definitely a departure from the usual techno fare.

Of course, Mischief Makers is not without its flaws. First, the game has a very vibrant and noticeable Japanese flair to it. This is obviously not a negative for import fans, but it could be a problem for those who do not like games deep in Japanese culture. Second, the game is too short and easy. The game does have five worlds with 10 levels in each (50+ levels in all), but half of the levels are either boss levels or can be completed in several minutes. The addition of yellow gems and letter grades do help somewhat, but they don't provide as much replay value as the secrets in a Mario game. Third, Mischief Makers' control is just not as smooth as it should be. It can be frustrating for a beginning player to learn how to navigate the numerous "Clanballs" that are found early on in the game.

Nevertheless, Mischief Makers is one of the better 2D games developed recently. It's not quite up to par with Miyamoto's old-school 2D games, but it's an extremely fresh, rewarding, and enjoyable experience in this age of 3D games. In fact, most gamers will find it more entertaining than Yoshi's Story.
~ Scott McCall, All Game Guide

Review: Enjoyment

Can you believe it? A 2D game on the N64? It happened and, quite honestly, it's very good. It's not genre-busting, but it's a nice improvement over the 16-bit generation.
~ Scott McCall, All Game Guide

Review: Graphics

For a 64-bit game, there isn't much parallax scrolling or as much animation as some 16-bit games. Some slowdown even exists. The game starts to shine, however, when the high-color textures and polygons are thrown into the mix. This game is pretty.
~ Scott McCall, All Game Guide

Review: Sound

The original, whimsical soundtrack adds flavor to the game. The voices are rather amusing, too ("Shake, shake!").
~ Scott McCall, All Game Guide

Review: Replay Value

You can replay levels to find yellow gems and receive a better grade, but that's not too enticing. The game is also too short and easy.
~ Scott McCall, All Game Guide

Review: Documentation

One word: excellent. A ton of screenshots and anime-style drawings. It explains all the intricacies well, too.
~ Scott McCall, All Game Guide
WordNet: mischief-maker
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Note: click on a word meaning below to see its connections and related words.

The noun has one meaning:

Meaning #1: someone who deliberately stirs up trouble
  Synonyms: troublemaker, trouble maker, troubler, bad hat


Wikipedia: Mischief Makers
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Mischief Makers
Mischief Makers.jpg
Developer(s) Treasure Co. Ltd
Publisher(s) Nintendo
Enix
Designer(s) Hideyuki Suganami
Composer(s) Norio Hanzawa
Platform(s) Nintendo 64
Release date(s) JP June 27, 1997
NA October 1, 1997
EU January 15, 1998
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: K-A (Kids to Adults)
Media Cartridge

Mischief Makers, known in Japan as Yuke Yuke!! Trouble Makers (ゆけゆけ!!トラブルメーカーズ lit. Go Go!! Trouble Makers?), is a side-scrolling 2D platform/puzzle video game developed by Treasure, and published by Enix in Japan and by Nintendo in America and Europe for the Nintendo 64. It was released in 1997 as one of the first 2D side-scrollers on the Nintendo 64.[1] The game's protagonist is the Ultra-Intergalactic-Cybot G Marina Liteyears (generally referred to as just Marina) who is a robotic maid of the absent-minded Professor Theo.

Contents

Story

While visiting the planet Clancer, Professor Theo, a self-proclaimed 'genius in robotics', is kidnapped by the Empire,[2] acting upon orders from their evil emperor and estranged twin brother of Theo, who wishes to fill the world with hate and despair. Upon realizing Theo's abduction, his robotic maid Marina Liteyears sets out to rescue him.

She proceeds to travel through over 50 levels on Planet Clancer to find her creator. Every person, animal, and inanimate object on the planet (including the planet itself) has an identical "face", seemingly belonging to a species called 'Clancer'. Along the way Marina attempts to rescue the professor but she is repeatedly impeded by agents of the Empire, whom she must defeat to rescue the professor.

Characters

  • Marina Liteyears/Marina Naget
  • Professor Theo/Ganbell H. Jorb
  • Teran/Chappy
  • Chapiko
  • Babuu
  • Lunar/Stinger
  • Tarus/Goliath
  • Merco/Baron
  • Nenko
  • Kyaa
  • Gonbell

The Beastector's Mechas

  • Cerberus Alpha/Road Striker
  • Sasquatch Beta/Grand Buster
  • Phoenix Gamma/Sky Saber

Gameplay

Marina's main way of attacking is her grab move. She is able to take hold of enemies, objects, weapons and even some enemy projectiles or attacks, which can be thrown or shaken, depending on the object. When certain objects are shaken, items such as crystals might appear. When Marina shakes some other objects, a secondary effect may be activated.

Later on in the game, Teran is available to play in two levels. His moves includes a standard punch, upper punch, low kick and a block move. He also has the ability to hang from ceilings. His signature skill is the ability to jump up to three times consecutively.

Hidden within every stage is a gold gem. These gems are used in the final cutscene of the game with every gem adding one to three seconds to the ending. The extended ending adds character development to the villains, among various other things. The way the gold gem appears differs from stage to stage. For example, the gold gem will only appear on some boss stages if the boss is defeated without Marina being hit.

Development

Mischief Makers was the first game that publisher Enix produced with Treasure. Enix's decision to work with this developer company was motivated by the popularity of their action games. Masato Maegawa, president and chief executive officer of Treasure, accepted the offer as he had fond memories of Enix, having applied to them as a student. The game was one of Treasure's first titles not developed for the Sega Mega Drive or Sega Saturn, as they felt the hardware functionalities of the Nintendo 64 had become the best choice for their future projects. The developers originally had difficulty developing for the console due to the new interface and lack of finished development tools, and switching from the Saturn's CD-ROM-based development to cartridge-based development was challenging. While the switch to cartridge provided various conveniences for the game, such as data being loaded with no load times, the developers disliked the higher cost involved with it.[3]

Several members of the game's development staff, including the main programmer and the character designer, had also worked on Treasure's shoot 'em up game Gunstar Heroes. Instead of following the same design as the previous title, the developers wanted to make Mischief Makers unique with a gameplay based on grabbing and catching, though it was harder for them to implement.[3]

Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 73 of 100 (10 reviews)[4]
Metacritic 70 of 100 (8 reviews)[5]
TopTenReviews 3.06 of 4 (13 reviews)[6]
Review scores
Publication Score
Allgame 3.5/5 stars[7]
Electronic Gaming Monthly 8 of 10
Game Informer 7 of 10[8]
GameSpot 6.7 of 10[9]
IGN 6.2 of 10[10]
Nintendo Power 6.9 of 10

The game drew mixed reviews. IGN said that the game "is a welcomed addition for fans of the genre, and certainly Treasure fanatics worldwide will love it," but heavily criticized the sound, giving a 6 out of 10 and stating that it is "Japan's last word on midi music. Not terrible, but a little boring."[10] Similarly, GameSpot said, "For what it is, MM is a solid title, but the terseness of the game and the limited graphics and sound make evident that it could have been so much more, transcending the decent game it is now to become a truly excellent one on another medium."[9]

References

  1. ^ IGN Staff (1997). "Nintendo to Publish Mischief Makers". IGN. http://ign64.ign.com/articles/060/060884p1.html. Retrieved May 1 2007. 
  2. ^ Theo: I've been captured by the Evil Empire? What are you gonna do to me? / Evil Clancer: We were ordered to take you to our Emperor! That's all we were told!! Treasure Co. Ltd. Mischief Makers. (Nintendo). Nintendo 64. (1997-10-01)
  3. ^ a b "Treasure Talks Yuke Yuke". IGN. 1997-04-14. http://ign64.ign.com/articles/060/060669p1.html. Retrieved 2008-05-25. 
  4. ^ "Mischief Makers Reviews". Game Rankings. http://www.gamerankings.com/htmlpages4/197950.asp. Retrieved 2008-05-25. 
  5. ^ "Mischief Makers Reviews". Metacritic. http://www.metacritic.com/games/platforms/n64/mischiefmakers?q=mischief%20makers. Retrieved 2008-05-25. 
  6. ^ "Mischief Makers Reviews". TopTenReviews. http://games.toptenreviews.com/reviews/g17649.htm. Retrieved 2009-05-27. 
  7. ^ McCall, Scott. "Mischief Makers Review". Allgame. http://www.allgame.com/game.php?id=7508&tab=review. Retrieved 2009-05-27. 
  8. ^ "Mischief Makers". Game Informer. November 1997. pp. 82. 
  9. ^ a b Bartholow, Peter (1998-04-17). "Mischief Makers Review for Nintendo 64". GameSpot. http://www.gamespot.com/n64/action/mischiefmakers/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review. Retrieved 2009-05-27. 
  10. ^ a b Casamassina, Matt (1997-10-01). "Mischief Makers Review". IGN. http://ign64.ign.com/articles/151/151917p1.html. Retrieved 2009-05-27. 

External links


Translations: Mischief-maker
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Dansk (Danish)
n. - urostifter

Nederlands (Dutch)
onruststoker, deugniet

Français (French)
n. - semeur de troubles

Deutsch (German)
n. - Unruhestifter

Ελληνική (Greek)
n. - σκανδαλιάρης, ζιζάνιο

Italiano (Italian)
maldicente

Português (Portuguese)
n. - futriqueiro (m) (coloq.)

Русский (Russian)
интриган

Español (Spanish)
n. - lioso, persona enredadora

Svenska (Swedish)
n. - intrigmakare

中文(简体)(Chinese (Simplified))
恶作剧的人, 挑拨离间的人

中文(繁體)(Chinese (Traditional))
n. - 惡作劇的人, 挑撥離間的人

한국어 (Korean)
n. - 이간질을 하는 사람

日本語 (Japanese)
n. - 人の仲を裂く人

العربيه (Arabic)
‏(الاسم) مسبب للأذى‏

עברית (Hebrew)
n. - ‮חרחרן, מגביר פירוד, בעיקר ע"י רכילות‬


 
 
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Dictionary. The American Heritage® Dictionary of the English Language, Fourth Edition Copyright © 2007, 2000 by Houghton Mifflin Company. Updated in 2009. Published by Houghton Mifflin Company. All rights reserved.  Read more
Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
WordNet. WordNet 1.7.1 Copyright © 2001 by Princeton University. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "Mischief Makers" Read more
Translations. Copyright © 2007, WizCom Technologies Ltd. All rights reserved.  Read more