- Release Date: June 01, 1998
- Genre: Fighting
- Style: 3D Fighting
- Similar Games: Tekken 2 (PlayStation), WarGods (PlayStation), WarGods (Nintendo 64), Tekken 3 (Arcade), Tekken 3 (PlayStation), Street Fighter EX (Arcade), Tekken 2 (Arcade), WarGods (Arcade), Bio F.R.E.A.K.S. (Nintendo 64), Bio F.R.E.A.K.S. (PlayStation), WarGods (IBM PC Compatible), Bio F.R.E.A.K.S. (IBM PC Compatible)
Game Description
Mortal Kombat 4 returns sporting a 3D engine and new features in the gory fighting franchise. Each of the 15 selectable characters comes equipped with their own unique maneuvers, fatalities, and weapons including Fujin's crossbow and Sub Zero's ice scepter.Not only can each character's weapon be dropped and picked up by his or her opponent, projectiles straight out of the fighting arena can be used. Players can pick up rocks and other objects and beat their opponents senseless. The backgrounds and arenas are totally interactive, meaning anything you can see in the immediate fighting area can be picked up and used in combat.
An assortment of gameplay options are available, including Arcade (1 vs. 1 or 2 vs. 2 Kombat), Team, Endurance, Tournament, and Practice. The Arcade version challenges players to choose a character and mount an assault against various characters including Shinnok. In the Endurance mode you can test your skill based on how well you hold up to a barrage of opponents. The Ultimate Endurance option keeps track of your statistics and gives out a "Kombat" rating.
~ All Game Guide
Roots & Influences
The sixth installment to the Mortal Kombat series, however the first to go for the three dimensional look.~ Brad Penniment, All Game Guide
Production Credits
Mortal Kombat 4 Design Team: Ed Boon, Dave Michicich, Todd Allen, Mike Boon, Steve Beran, John Vogel, Tony Goskie, Dan Forden, John Tobias, Josh Tsui, Mark Loffredo, Mark Penacho, Herman Sanchez; Executive Producers: Neil Nicastro, Ken Fedesna, Paul Dussault; Game Analysts/Testers: Paulo Garcia, Brian Lebaron, Eddie Ferier, Mike Vinikour, Alex Gilliam; Very Special Thanks: Tamara Michicich, Eddie Boon, Heather Boon, Mercedes Moncion, Ed Keenan, David Behr, Sal DiVita, Jim Titanis, Art Titanis, Sean Scanlon, Jason Scanlon ; MIDWAY HOME ENTERTAINMENT TEAM Producer: Michael Gottleib; Associate Producer: Curtis Cherrington; Assistant Producer: Andy Kaffka; Technical Assistants: Scott Maxwell, David Schwartz; Print Design and Production: Debra Austin, Jon Mongelluzzo, Ken Myer, Jr., Erin Shems, Dave Young, Mitch Couasnon, Chris Mowry; Test Manager: Rob Sablan; Lead Tester: Devin Shatsky; Testers: BISHOP, Nathan Blomberg, Weston Boucher, Chris Collins, Queyen Hoang, Scott Lanigan, Ed Mobley, Sean Palmer, Ashton Szabo, Jef Tamayo; Special Thanks: Deborah Fulton; EUROCOM TEAM Producers: Hugh Binns, Tim Rogers; Lead Programming: Ian Denny, Robert Watkins; Programming: Chris Jackson, Tim Rogers, Kevin Stainwright; Additional Programming: Andy Mitchell; Graphics: Andy Bee, Mat Dixon, Darren Haylend, Mat Sneap; Music And Sound: Neil Baldwin, Guy Cockcroft; Quality Assurance Manager: Michael Botham; Testers: John Barker, Phil Baker, Andrew Collins, Aaron Jenkins; Special Thanks: Dick Alton, Kevin Holt
~ Eric Caroen, All Game Guide
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