The fighting genre's poster (whipping?) boy for gruesome violence makes its final appearance on PlayStation 2 before moving in a new direction for Xbox 360 and PlayStation 3. Mortal Kombat: Armageddon is thus a hostile homage to its frenzied fans, a love letter of sorts that tears away the heart-tugging sentiment for the still-beating heart. Armageddon offers the most significant throng of Mortal Kombat fighters thus far, with a roster spanning 62 combatants -- every minor and major character that has appeared in the series to date. The entire cast is also immediately playable from the opening screen.
The "Konquest Mode" introduced in 2004's Mortal Kombat: Deception returns with faster-paced action, two new boss characters, and a seamless blend of one-on-one and group encounters through an estimated six hours of story-driven action. While the core 3D fighting engine is similar to 2004's entry, the fatality system now allows players to create custom finishing moves. Players can also design their own fighter with an assortment of body parts, weapons, clothing options, and fighting styles to choose from. Each new combatant can challenge others online in a tournament or a single match.
Perhaps the most amusing addition for longtime fans is the debut of "Motor Kombat," a racing mini-game patterned after Nintendo's Mario Kart. Motor Kombat has players selecting a vehicle from the following ten characters: Sub-Zero, Bo' Rai Cho, Scorpion, Mileena, Kitana, Johnny Cage, Jax, Cyrax, Baraka, and Raiden. Each super-deformed driver performs his or her trademark move on rivals, from Raiden's electricity to Scorpion's spear attack. The themed courses also feature hazards of their own, including lava pools, spikes, fire, and more. Motor Kombat supports four players in a split-screen view, or up to eight online.
~ Scott Alan Marriott, All Game Guide
Production Credits
Creative Director: Ed Boon; Software Leads: Mike Boon, Alan Villani; Art Director: Steve Beran, Tony Goskie, Mike Taran, Carlos Pesina; Senior Producer: John Podlasek; Game Mode Lead: Jay, Jay Biondo, Alexander Barrentine, Jim Terdina, Nick Shin; Story and Cut Scene Director: John Vogel; Character Design & Modeling: Luis Mangubat, Jennifer Hedrick, Pav Kovacic, HErman Sanchez, Steve Beran; System Programmer: Todd Allen, Jon Greenberg, Adisak Pochanayon, Alan Villani, Alexander Barrentine, Mike Boon; Motion Capture and Animation: Tony Zeffiro, Rick Chase, Carlos Pesina; Background Design & Modeling: Danny Guiterrez, Mary Qian, Ryan Rosenberg, Joe Flores, Justin Mohlman, Dave Mueller, Tony Goskie, Mike Taran; Game Programmer: John Nocher, Nigel Casey, Jim Bulvan, Josh Chapman, Matt Daugherty, Paul Hyman, Jay Biondo, Mike Boon, Jim Terdina, Nick Shin; Designer: Paulo Garcia, Brian Lebaron, Eddie Ferrier, John Edwards; Audio Lead: Jim Bonney, Dan Forden; Music, Effects & Speech: Chase Ashbaker, Rich Carle, Brian Chard, Alexander Nied, Vince Pontarelli; Kreate-A-Fighter Modeling: Luis Mangubat, Jennifer Hedrick, Steve Beran, Herman Sanchez; Konquest Character Designs & Modeling: Pav Kovacic; User Interface Design & Other Art: Taaron Silverstein, Noah Brewer, Steve Beran, Tony Goskie, Pav Kovacic; Story By: John Vogel, Alexander Barrentine, Jon Greenberg, Brian Chard; Online Programming: Todd Allen, [Jim Terdina, Josh Williams; Additional Production: Shaun Himmerick; Opening FMV Lead: Paul Chamnankit, Sam Crider, Chuck Ghislandi, Aaron Hall, Suzanna Kilic, Tony Lewellen; Opening FMV Graphics & Animation: Jeff Baker, Rick Chase, Won-Jun Cho, Chuck Ernst, Jim Gentile, Jin Jang, Greg Mitchell, Shannah O'Meara, Freddy Palma, Jung Park, Carlos Pesina, Matt Skonicki, Matt Taylor, Eric Zalas, Tony Zeffiro, Jason Zielinski; User Interface: William Fox, Michelle Lin, Ernie Perez, Jeremy Rawls, Brian Rouleau; Software Support: Jaroslaw Gwarnicki, Ed Keenan, Ken Lam, Shawn Liptak, Brian McGroarty, Mike O'Connor, Graham West, Josh Williams; Additional Art: Matt Taylor, Ivan Mijatov, Jason Zilenski, Thanh Pham, Bryan Bode, Cayenne Mandua; Testing Management: Jacob Beucler, Malcolm Scott, Paul Sterngold; Chicago Lead Quality Assurance Analyst: Greg Ranz; Chicago Development Technical Standards Analyst: Timothy Waller; Chicago QA Engineer: Robert Lathan, Richard Vrtis; San Diego TSA Supervisor: Brien Atangan; Technical Standards Analysts: Rommel Abalos, Kevin Bell, Cailab Bourell, Daryl JAckson, Jennifer Johnson, Josh Palmer, Jimmy Storey, Andy Sutfin, Ina Yamaguchi; Product Analysts: Reggie Banks, Dave Bulvan, Zack Campbell, Jonathon Cooper, Adam Coriglione, Angelo Cruz, Ivan James, Chris McFadden, James Mosingo, Eric Ranz, Hector Sanchez, Dion Solano, Trevor Traub, David Turkiewicz, Warren Wilkes, John Williams, Devon Wilson; Localization Manager: Clermont Matton; Localization Supervisor: Baki Allen, Eric Pochat; Localization Analyst: Loenardo Capezzuto, Steve Farmer, Franklin NAjarro, Philip Vodermayer; Submissions Coordinator: Ki Wolf-Smith, Chris Giggins; Midway Management: Scot Bayless, Matt Booty, David Zucker; Marketing & Media Relations: Steve Allison, Reilly Brennan, Tim DaRosa, Mona Hamilton, Christian Munoz, Greg Mucha, Randy Severin; Midway Legal: Michael Burke, Debbie Fulton, Robert Gustafson, Cory Halpern; Product Development Director: Martin Murphy, Samuel Peterson, Joel Seider, Chip Sineni, Michael Weilbacher; Creative Services: Ryan Braman, Michael Crawford, Rigoberto Cortes, Stefano Dalu, Gary Gonzales, Rare MAcapayag, Jon Mongelluzzo, Sally Nichols, Jack O'Neall, Nill O'Neil, MAtt Schiel, Chris Skrundz, BethAnn Smukowski, Dimitrios Tianis, James Vogel, Ron White, Yvonne White-Baptista, Christa WOSS, LaRRY WOTMAN; Music Composition of the Opening FMV: Jamie Christopherson, Soundelux, Design Music Group; Motion Capture Talent: Carlos Pesina, John Vogel, Tony Zeffiro, Kevin Myers, Pek Pongpaet, Steven Jones, Camella Pesina, Yi Shi Xiong
Mortal Kombat: Armageddon is the seventh title in the Mortal Kombatfighting game series. The PlayStation 2 version was released in stores on October 11, 2006 while the Xbox version was released on the October 16, with a Wii version released on May 29, 2007 in North America.
The game was not released on the Xbox in PAL territories.[2] This game is the last Mortal Kombat for the sixth generation game consoles PlayStation 2 and Xbox, and the first for the seventh generation console on the Wii.
Throughout the Mortal Kombat universe, the warriors were growing too strong and numerous for the realms to handle. The warriors' powers threaten to utterly destroy the fabric of the MK universe. Upon this scene, the Elder Gods demanded a safeguard to be put in place to absorb the kombatants' insatiable bloodlust. In an enormous crater in Edenia, these warriors clashed in a single battle royale between the Forces of Light and Darkness that would threaten to rip apart reality and bring about the Apocalypse. Without warning, a mysterious pyramid rises from the ground, and the tip bursts into flames, attracting the warriors' curiosity to see what it was. The kombatants fought one another to get to the top, while Blaze, the gods' firespawn revealed himself to them. The firespawn was created by Delia, a powerful Edenian sorceress, and the mother of the main character in "Konquest" mode to destroy each one single fighter that would threaten him in order to save the realms from Armageddon. This would be the warriors' last battle, their last chance to prove that they are worthy of surviving, while many others will die. This will be the final battle for Mortal Kombat, the battle that will determine the fate of the realms.
Character roster and information
The PlayStation 2 and Xbox versions of Armageddon contain 63 fighters (including the one that can be created by the player in Kreate a Fighter mode), the most of any Mortal Kombat or tournament fighter game to date. Only two characters, Daegon and Taven, are new to the series, while Sareena makes her playable debut on non-portable consoles and Meat makes his debut as a legitimate character. The Wii version contains all 63 characters from the other versions and also exclusive character Khameleon, from the Nintendo 64 version of the game Mortal Kombat Trilogy.
Each character possesses two fighting styles (instead of the three previously available in "Deadly Alliance" and "Deception"), one hand-to-hand and one weapon[3]. Some of the larger bosses, like Onaga, have only one fighting style available (which does not show up, unless you check the characters movelist.[4] Other characters, such as Smoke and Mokap, do not have a weapon style, but a second unarmed style.
Also new to the series is the ability to create a Fatality. These custom fatalities are a constant series of commands that players input until the Fatality ends. This method of performing Fatalities replaces the character-specific Fatalities of previous Mortal Kombat games, where gamers would simply enter one input and view the Fatality cinematically. As the player adds each input, less time is allowed for further inputs and some moves cannot be repeated. There are eleven levels that can be achieved with Kreate a Fatality, lowest being a basic Fatality to the highest being an "Ultimate Fatality". The greater the number of inputs for the fatality, the more amount of money is gained.
The Krypt
A returning element from the preceding titles, the Krypt appeared once again in Armageddon with a completely new look that's more like a catakomb rather than the traditional graveyard or tomb. This time around, all of the Koffins are clearly marked with what they contain, and are broken up into groups for Artwork, Gameplay, and Media, so the player knows precisely what they're going to unlock before they unlock it. Also unlike past Krypts, a player can unlock the items in Armageddon through different means, either by paying the requisite amount of "koins" like before, or by unlocking them via the game's Konquest mode. Gathering up all 60 Relics in Konquest mode will unlock nearly everything in the Krypt straightaway, allowing the player to save their koins for unlocking items for the Kreate a Fighter mode (which also requires koins to unlock). One Koffin in the Krypt, a question mark box, allows codes to be entered to unlock items at no cost.
Konquest
The Konquest mode in Armageddon is a combination of the same mode seen in Deception with elements borrowed from the spin-off adventure title Mortal Kombat: Shaolin Monks. The storyline centers on Taven and Daegon, two brothers who were put in suspended animation because their mother known as Delia, (a sorceress) and their father, Argus, (the Edenian protector god) foresaw a cataclysmic event brought about by the Mortal Kombat fighters. Their awakening leads into the Konquest mode, which in turn leads into the game's standard play.
Taven is the main hero that the player controls in Konquest, whilst Daegon, his brother is the primary antagonist, plotting with villains such as Shinnok and the Red Dragon Klan to destroy his brother & destroy Blaze to attain total godhood.. Certain weapons are available at times in Konquest mode, which appear to handle very much like those found in Shaolin Monks. Various artifacts can be collected, one for each Kombatant (except Taven, Khameleon, and the fighter that the player created), throughout this mode.[5] Konquest unlocks characters and rewards in the rest of the game, while successfully completing the Konquest entirely will unlock Taven for arcade play and open characters such as Daegon & Blaze himself.
Kreate a Fighter
A sample custom character from early screenshots.
In addition to the choice of over sixty characters, Armageddon gives players the ability to design and use new fighters in the game.
From the number of options, there are potentially thousands of different combinations available. During production, the game offered at least fourteen different character classes,[6] which include humans, Tarkatans, Mercenaries, Black Dragon Members, Ninjas, Retro Ninjas, Geisha Assassins, etc.[7] However, after the game's release, only one preset was available to the two genders, Sorcerer to Male, and Tarkatan to Female. Although the clothing of each class is still available, it must be individually unlocked, and cannot be preset. All these presets can be unlocked by unlocking each piece of clothing that makes up that class. The preset will then appear under the preset menu.
Players can give their character a unique fighting style, by changing their stance/win pose animation and assigning different (already named) attacks to the buttons on their controller. There is a range of swords and axes (the only weapons available) and special moves to choose from. Most moves and costume items need to be purchased with coins earned in the game's other modes, though some moves and items are available for free from the beginning.
The fighters can also be given their own storyline. If a player uses their creation to finish a single player game, they will see the ending that the player designed for them, although the ending will cut off after roughly twelve lines or if the last line consists of one word.[8] They can also be used in multiplayer games and online, using the PlayStation 2's online capability or Xbox Live. The ending that the game shows is the same text that the player inputs as the fighters biography.
Motor Kombat
Mortal Kombat: Armageddon's mini-game is named "Motor Kombat". True to the name, Ed Boon compares it to Mario Kart in the September 2006 issue of Official Xbox Magazine. Each of the characters has a customized go-kart, as well as their own special moves. The Motor Kombat characters keeps their cartoonish "super deformed" style that was introduced in Deception's Puzzle Kombat mode. It also includes style-based fatalities for characters, and deathtraps. The cars are based on the characters' look & personality - for instance, Baraka's car has blades on the front bumper as a homage to Baraka's Blades.
Motor Kombat features online play, as well as off-line support for up to four players (two players in PS2 version) with a split-screen display. In the game, players can knock their opponents into various deathtraps on the courses, like rolling pins stones, crushers, slippery snow caves filled with stalagmites & endless pits. The character roster for Motor Kombat is Scorpion, Sub-Zero, Bo' Rai Cho, Jax, Baraka, Raiden, Kitana, Mileena, Cyrax, and Johnny Cage.
Releases
There are 4 different limited editions featuring the following content. A 60-minute bonus DVD with a History of Fatalities movie and new videos for more than 50 characters, an animation cell of the cover art autographed by creator Ed Boon and an arcade-perfect version of Ultimate Mortal Kombat 3. The limited editions are only available on the PS2. *Several limited edition versions of the game have different metallic covers exclusive to certain stores:
The Wii version of Armageddon has a new motion-based control system, along with playability on the Classic Controller and a GameCube controller. It also has a new Endurance Mode, a Wii Remote Training Mode, new menu screens and Khameleon as a playable character; however, this version does not have online features.
Development
Originally, Armageddon was billed as featuring every single fighter from the six main installments of the franchise thus far. Later, developers went on to add characters that were exclusive to the renditions of such titles (for example, Chameleon from Mortal Kombat Trilogy) to the final roster. Still, however, Armageddon does not include every single fighter that has appeared in the franchise. Some characters that have appeared in the adventure titles - Mortal Kombat Mythologies: Sub-Zero, Mortal Kombat: Special Forces, and Mortal Kombat: Shaolin Monks - are not in Armageddon. Khameleon, a secret character from the Nintendo 64 version of Mortal Kombat Trilogy (not to be confused with the male Chameleon) was absent from the PlayStation 2 and Xbox version of Armageddon. Due to fan demand, she was added to character roster of the Wii version of the game.[9]
The Krypt in Armageddon features an unused concept video for Ermac's bio, which caused rumors to circulate that bios had been created for the game but weren't included due to time constraints. However, Midway, through fansite Mortal Kombat Online, confirmed that no bios had been created.[10] A month later, in a chat event held by Mortal Kombat Online, Ed Boon confirmed that bios would be made available on the Armageddon website.[11]Kenshi's bio was the first to be released, on December 21, 2006, and other bios have been made available since then.[12][13] As of October 15, a moderator on the Midway forums confirmed that the remaining Armageddon bios were mixed.[14]
Reception for Mortal Kombat: Armageddon has been generally favorable with an average critic rating of 88% for the PS2[24], 89% for the Xbox[24] and 82% for the Wii at Game Rankings.[24] The game was notably praised for including a complete character roster. IGN stated, "The inclusion of 62 total warriors is a massive achievement,"[15] while Game Informer said, "Nothing really comes close to what Midway has thrown together here."[19]. Gamespot praised the Konquest mode, "which was such a low point of MK: Deception, is one of the relative strengths of MK: Armageddon."[17]
Reception to the Kreate-A-Fatality feature was mixed. While Gamespot called it "a disappointing replacement to the classics," IGN noted not having set fatalities adds variety to gameplay. The reception to the Kreate-A-Fighter mode was also mixed, where some noted limitations yet with others like GameSpy saying they "haven't seen a character creation tool this robust since City of Heroes."[25]
The game's engine was criticized for being built entirely upon that of the previous 3-D Mortal Kombat titles. PSM went as far as saying the system was not innovative. While many of the gameplay flaws in MK: Deception have been fixed (lack of a wake-up game that allows 50/50 attacks upon knocking down an opponent, and the slow jumping system, which prevents players from jumping over most projectiles, infinite combos), new glitches arise with the new Air Kombat and Parry systems. Eurogamer noted that despite the large choice of characters, "much of this number is made up by the huge number of clone characters" and that "so many characters look and play alike."[23]
The game won the Spike TV Video Game Awards 2006 in the category Best Fighting Game.[26]IGN awarded it as the Best PS2 Fighting Game. [27] The journal Official Xbox Magazine put Armageddon as the "Xbox Game of the Year" during an issue from 2006. Gaming Target put the game in "52 Games We'll Still Be Playing From 2006 selection".[28]