- Release Date: October 10, 2006
- Genre: Fighting
- Style: 3D Fighting
- Similar Games: Mortal Kombat: Deception (PlayStation 2), Tekken 5 (PlayStation 2), Soul Calibur III (PlayStation 2)
Game Description
The fighting genre's poster (whipping?) boy for gruesome violence makes its final appearance on PlayStation 2 before moving in a new direction for Xbox 360 and PlayStation 3. Mortal Kombat: Armageddon is thus a hostile homage to its frenzied fans, a love letter of sorts that tears away the heart-tugging sentiment for the still-beating heart. Armageddon offers the most significant throng of Mortal Kombat fighters thus far, with a roster spanning 62 combatants -- every minor and major character that has appeared in the series to date. The entire cast is also immediately playable from the opening screen.The "Konquest Mode" introduced in 2004's Mortal Kombat: Deception returns with faster-paced action, two new boss characters, and a seamless blend of one-on-one and group encounters through an estimated six hours of story-driven action. While the core 3D fighting engine is similar to 2004's entry, the fatality system now allows players to create custom finishing moves. Players can also design their own fighter with an assortment of body parts, weapons, clothing options, and fighting styles to choose from. Each new combatant can challenge others online in a tournament or a single match.
Perhaps the most amusing addition for longtime fans is the debut of "Motor Kombat," a racing mini-game patterned after Nintendo's Mario Kart. Motor Kombat has players selecting a vehicle from the following ten characters: Sub-Zero, Bo' Rai Cho, Scorpion, Mileena, Kitana, Johnny Cage, Jax, Cyrax, Baraka, and Raiden. Each super-deformed driver performs his or her trademark move on rivals, from Raiden's electricity to Scorpion's spear attack. The themed courses also feature hazards of their own, including lava pools, spikes, fire, and more. Motor Kombat supports four players in a split-screen view, or up to eight online.
~ Scott Alan Marriott, All Game Guide
Production Credits
Creative Director: Ed Boon; Software Leads: Mike Boon, Alan Villani; Art Director: Steve Beran, Tony Goskie, Mike Taran, Carlos Pesina; Senior Producer: John Podlasek; Game Mode Lead: Jay, Jay Biondo, Alexander Barrentine, Jim Terdina, Nick Shin; Story and Cut Scene Director: John Vogel; Character Design & Modeling: Luis Mangubat, Jennifer Hedrick, Pav Kovacic, HErman Sanchez, Steve Beran; System Programmer: Todd Allen, Jon Greenberg, Adisak Pochanayon, Alan Villani, Alexander Barrentine, Mike Boon; Motion Capture and Animation: Tony Zeffiro, Rick Chase, Carlos Pesina; Background Design & Modeling: Danny Guiterrez, Mary Qian, Ryan Rosenberg, Joe Flores, Justin Mohlman, Dave Mueller, Tony Goskie, Mike Taran; Game Programmer: John Nocher, Nigel Casey, Jim Bulvan, Josh Chapman, Matt Daugherty, Paul Hyman, Jay Biondo, Mike Boon, Jim Terdina, Nick Shin; Designer: Paulo Garcia, Brian Lebaron, Eddie Ferrier, John Edwards; Audio Lead: Jim Bonney, Dan Forden; Music, Effects & Speech: Chase Ashbaker, Rich Carle, Brian Chard, Alexander Nied, Vince Pontarelli; Kreate-A-Fighter Modeling: Luis Mangubat, Jennifer Hedrick, Steve Beran, Herman Sanchez; Konquest Character Designs & Modeling: Pav Kovacic; User Interface Design & Other Art: Taaron Silverstein, Noah Brewer, Steve Beran, Tony Goskie, Pav Kovacic; Story By: John Vogel, Alexander Barrentine, Jon Greenberg, Brian Chard; Online Programming: Todd Allen, [Jim Terdina, Josh Williams; Additional Production: Shaun Himmerick; Opening FMV Lead: Paul Chamnankit, Sam Crider, Chuck Ghislandi, Aaron Hall, Suzanna Kilic, Tony Lewellen; Opening FMV Graphics & Animation: Jeff Baker, Rick Chase, Won-Jun Cho, Chuck Ernst, Jim Gentile, Jin Jang, Greg Mitchell, Shannah O'Meara, Freddy Palma, Jung Park, Carlos Pesina, Matt Skonicki, Matt Taylor, Eric Zalas, Tony Zeffiro, Jason Zielinski; User Interface: William Fox, Michelle Lin, Ernie Perez, Jeremy Rawls, Brian Rouleau; Software Support: Jaroslaw Gwarnicki, Ed Keenan, Ken Lam, Shawn Liptak, Brian McGroarty, Mike O'Connor, Graham West, Josh Williams; Additional Art: Matt Taylor, Ivan Mijatov, Jason Zilenski, Thanh Pham, Bryan Bode, Cayenne Mandua; Testing Management: Jacob Beucler, Malcolm Scott, Paul Sterngold; Chicago Lead Quality Assurance Analyst: Greg Ranz; Chicago Development Technical Standards Analyst: Timothy Waller; Chicago QA Engineer: Robert Lathan, Richard Vrtis; San Diego TSA Supervisor: Brien Atangan; Technical Standards Analysts: Rommel Abalos, Kevin Bell, Cailab Bourell, Daryl JAckson, Jennifer Johnson, Josh Palmer, Jimmy Storey, Andy Sutfin, Ina Yamaguchi; Product Analysts: Reggie Banks, Dave Bulvan, Zack Campbell, Jonathon Cooper, Adam Coriglione, Angelo Cruz, Ivan James, Chris McFadden, James Mosingo, Eric Ranz, Hector Sanchez, Dion Solano, Trevor Traub, David Turkiewicz, Warren Wilkes, John Williams, Devon Wilson; Localization Manager: Clermont Matton; Localization Supervisor: Baki Allen, Eric Pochat; Localization Analyst: Loenardo Capezzuto, Steve Farmer, Franklin NAjarro, Philip Vodermayer; Submissions Coordinator: Ki Wolf-Smith, Chris Giggins; Midway Management: Scot Bayless, Matt Booty, David Zucker; Marketing & Media Relations: Steve Allison, Reilly Brennan, Tim DaRosa, Mona Hamilton, Christian Munoz, Greg Mucha, Randy Severin; Midway Legal: Michael Burke, Debbie Fulton, Robert Gustafson, Cory Halpern; Product Development Director: Martin Murphy, Samuel Peterson, Joel Seider, Chip Sineni, Michael Weilbacher; Creative Services: Ryan Braman, Michael Crawford, Rigoberto Cortes, Stefano Dalu, Gary Gonzales, Rare MAcapayag, Jon Mongelluzzo, Sally Nichols, Jack O'Neall, Nill O'Neil, MAtt Schiel, Chris Skrundz, BethAnn Smukowski, Dimitrios Tianis, James Vogel, Ron White, Yvonne White-Baptista, Christa WOSS, LaRRY WOTMAN; Music Composition of the Opening FMV: Jamie Christopherson, Soundelux, Design Music Group; Motion Capture Talent: Carlos Pesina, John Vogel, Tony Zeffiro, Kevin Myers, Pek Pongpaet, Steven Jones, Camella Pesina, Yi Shi Xiong
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