Share on Facebook Share on Twitter Email
Answers.com

Mortal Kombat: Deadly Alliance

 
Games: Mortal Kombat: Deadly Alliance
 

Game Description

Liu Kang is dead. The combined forces of Shang Tsung and Quan Chi (the titular "Deadly Alliance") have contrived the demise of Earth's greatest champion. Thus begins Mortal Kombat: Deadly Alliance, the fifth title in the series, and the first to fully encompass 3D gameplay mechanics of the ilk offered by Soul Calibur and Dead or Alive. Utilizing this new feature, players are now able to maneuver around the environments, as well as sidestep attacks. Also new to the series is the characters' ability to change fighting styles at will during a bout. Based upon numerous real-life martial arts, characters now possesses two hand-to-hand styles and one weapon style, each offering unique move sets and combination maneuvers. The roster of playable characters includes old favorites, such as Scorpion, Sub-Zero, Cyrax, Kung Lao, Shang Tsung, and Quan Chi, along with newcomers Frost, Mavado, and Blind Kenshi, among others.

Fatalities, the hallmark of the series, are alive and well, with each character capable of performing grotesque acts of violence, accompanied by geysers of over-the-top blood and gore. Arcade and Versus mode perform their perfunctory duties; allowing players to compete in a series of matches against increasingly tougher AI opponents or against a human competitor, respectively. Konquest is essentially a training mode that introduces players to the various facets of the gameplay. Here, basic scenarios must be completed using any character of your choosing. Continued play in both the Konquest and Arcade modes rewards players with various forms of Kurrency (Sapphire, Onyx, Jade, Ruby, Gold, and Platinum Koins).

These "Koins" can then be used to unlock one of over 600 Koffins, each containing hidden content such as secret characters, alternate outfits, concept art, development images, promotional materials, and other miscellany. Additionally, these Koins can be wagered, and subsequently won or lost, in multiplayer battles against friends. Mini-games dubbed "Test Your Might" and "Test Your Sight" are also included, the first a homage to the rapid button-tapping event found in the first Mortal Kombat, while the second requires focus on a particular cup as a group of them are shuffled about.
~ Gavin Frankle, All Game Guide

Review: Overall

Mortal Kombat remains one of the most controversial game franchises in the industry's history to date. Its predilection for displaying over-the-top graphic violence and gore created a media circus during the mid-'90s, making it a suitable target for concerned parents' groups and political activists. While its popularity fueled numerous sequels and spin-offs, few titles, aside from Mortal Kombat II, significantly improved upon the original's gameplay. Although Mortal Kombat: Deadly Alliance can still be criticized for adding little originality to the genre, the final product is an immensely enjoyable one and a welcome return to form for the long-running series.

While it remains Mortal Kombat at its bloody heart, the introduction of fully 3D arenas and the ability to instantly switch between fighting styles have had a profound effect on the action. Gone are the limited moves from previous versions, as characters in Deadly Alliance execute attacks based on their current fighting style. This system adds more variety to the fighting, but gameplay still boils down to learning specific button combinations to execute moves and the so-called "Dial-a-Combo" chain attacks. Since the fighting engine relies on tap and double-tap maneuvers, the game offers no support for the analog stick. Yet despite its small size, the GameCube's Control Pad proves remarkably comfortable and easy to use.

Matches are often fast and unforgiving, and players who have not mastered the style-branch combination attacks and the 3D movement will suffer at the hands of the game's AI. The learning curve is almost non-existent, going from opponents who are complete pushovers to fighters capable of feats of dexterity no ordinary mortal could ever hope to achieve. After the initial learning period, many players will find themselves gravitating toward the two-player mode to satisfy the fighting urges.

The arenas themselves feature a modicum of interactive elements, from acid-spewing statues to destructible pillars of ice. Unfortunately, there are no stage fatalities whatsoever, with the game instead offering only a single fatality per character. It's a pity Midway skimped on the one facet that is entirely MK-centric. That said, many of the fatalities are decidedly more elaborate (and sillier) than in past games and, thanks to the new graphics engine, better looking as well. As is to be expected, Mortal Kombat: Deadly Alliance is the best-looking title in the series, but it also stands up remarkably well against such respected fighters as Virtua Fighter 4 and Tekken 4. For the most part, animation is smooth and unhindered, only occasionally appearing stilted, while little touches such as facial damage, moving clothing, and flying debris round out an impressive visual package.

Enticing players to continue battling long after the initial luster has worn off is a feature called "The Krypt," a 26 by 26 array of "coffins" containing unlockable "kontent." This amounts to no fewer than 676 pieces of concept art, merchandising, development material, promos, videos, characters, and stages. All of these extras must be purchased using "koins" earned in the Arcade or Konquest modes, the latter being a dull series of tutorials and basic challenges for each and every character in the game. While Midway would have been better off taking a closer look at Soul Calibur's Mission Battle mode for inspiration, The Krypt does offer enough incentive to continue playing.

Niggling problems such as overly cheap AI still persist, but for the most part, Mortal Kombat: Deadly Alliance manages to breathe new life into the gameplay while still retaining the Mortal Kombat feel. There's a lot to like about this package, and hopefully the franchise will build upon this title's strengths and not revert to the running joke it once was.
~ Gavin Frankle, All Game Guide

Review: Enjoyment

A great title for casual fans of the genre, with enough depth to entice even the hardcore crowd. One of the best in the series.
~ Gavin Frankle, All Game Guide

Review: Graphics

Considerably better than anything in the franchise has previously offered. Arenas are nicely detailed, as are the character models, all of which are complemented by a bevy of lesser details, such as facial damage and moving cloth.
~ Gavin Frankle, All Game Guide

Review: Sound

A cacophony of grunts and howls are the dominant sound effects. The music will be familiar to veteran Mortal Kombat fans, with up-tempo, sinister beats.
~ Gavin Frankle, All Game Guide

Review: Replay Value

The Krypt gives the game plenty of legs, but it's in the two-player mode that players will find the most longevity.
~ Gavin Frankle, All Game Guide

Review: Documentation

The manual offers descriptions of most facets of the title, however, instead of listing the character fatalities, players are told to experiment or look for them on the Internet. Tsk. Tsk.
~ Gavin Frankle, All Game Guide

Production Credits

Game Design and Team Leader: Ed Boon; Software: Mike Boon, Alan Villani, Todd Allen, Nigel Casey, Nick Shin, Alexander Barrentine, Robert Blum, John Nocher, Ed Boon, Jay Biondo, Jim Terdina, Jim Bulvan, Jon Greenberg; Background Design & Modeling: Tony Goskie, Mike Taran, Shawn Cooper; Character Design & Modeling: Luis Mangubat, Herman Sanchez, Steve Beran, Alan Ditzig, Karl Patton; Motion Capture & Animation: John Vogel, Carlos Pesina, Chuck Ghislandi, Tony Zeffiro, Steve Beran; Producer: John Podlasek; Assistant Producer: Paulo Garcia, Brian LeBaron; Sound Effects & Music: Dan Forden, Rich Carle, Vince Pontarelli; Programming Support: Steve Anichini, Edward Keenan, James Singer, Rob Martino; Motion Capture & Animation Support: Jeff Baker, Brian Wright, Alan Cruz; Additional Graphics: Taaron Silverstein, Katie Diebold, Charles Ernst, Andy Konieczny, Rich Markese, Ryan Rosenburg, Tony Goskie, Mike Taran, Steve Beran, Herman Sanchez; Storyline: John Vogel, Alexander Barrentine; Opening FMV: Chad Greene, Dano Buendia, Sam Crider, Laura Grieve, Annmarie Koenig, Pav Kovacic, Thom Miecznikowski, Dave Mueller, Adam Norton, Jim Rohn; Motion Capture Talent: Carlos Pesina, Tom Lowell, Tobiasz Daszkiewicz, Rich Divizio, Sean Grosvenor, Mi Jung Jang, Sameer Karim, Camella Morris, Pek Pongpaet, Larry Tankson, Yamel Torres, John Vogel, Erik Zich; Testing Management: Loren Gold, Rob Sablan, Dan Wagner; Lead Product Analyst: Dave Casso, Andrew Nguyen, Art Fernadez, Virgil Abad; Technical Standards Analyst: Adrian Castendada, Jason Calvin, Ghyan Koehne, Rick Blair, Adam Bailey, Ray Mitchell; Product Analyst: Francisco Aldana, Francis Brooke, Ray DeGuzman, Eddie Ferrier, Adam Hernandez, Robb Schoenbacher, Eric Wackerfuss, Warren Wilkes, Peter Briones, Mathew Byrd, Brian Cassi, Eric Cho, Jason Mueller, Ben Nicolas, Josh Palmer, John Ricchio, AJ Briones, Randy Caymo, Tony Drake, John Ranz, Ulysses Forosan, Carl Hidalgo, Adam Spivey, Eric Spoor, Rick Waibel, Punn Wiantrakoon, Brian Bumlao, Guy Chapman, Ben Cole, Jonathan Eng, Shane Englefield, Richard Phim, Nick Rodney, Josh Stacey, Richard Vrtis, Travis Zander; Midway Management: Neil Nicastro, Ken Fedesna, Matt Booty; Creative Media: Rigo Cortes, Max Crawford, Christian Munoz, Jack O'Neall, Bill O'Neall, Chris Skrundz, Beth Smukowski, Jim Tianis, Christa Woss, Larry Wotman; Midway Legal: Debbie Fulton, Michael Burke, Cory Halpern, Robert Gustafson; Marketing: Helene Sheeler, Lawrence Smith, Randy Severin, Marci Ditter, Christa Wittenberg; Creative Services - San Diego: Debbie Austin, Jon Mongelluzzo, Matt Schiel, Sally Nichols, Chris Vine, Ron White
~ Keith Adams, All Game Guide
Search unanswered questions...
Enter a word or phrase...
All Community Q&A Reference topics
 
Wikipedia: Mortal Kombat: Deadly Alliance
Top
Mortal Kombat: Deadly Alliance

North American cover art for Playstation 2
Developer(s) Midway
Publisher(s) Midway
Designer(s) Ed Boon
Series Mortal Kombat
Engine RenderWare
Aspect ratio 480p (EDTV) (Xbox only)
480i (SDTV)
Platform(s) GameCube, PS2, Xbox, Game Boy Advance
Release date(s) PlayStation 2
NA November 16, 2002
PAL February 14, 2003
GameCube
NA November 17, 2002
PAL February 14, 2003
Xbox
NA November 18, 2002
PAL February 14, 2003
Game Boy Advance
NA November 20, 2002
PAL February 14, 2003
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Rating(s) BBFC: 18
ELSPA: 15+
ESRB: M
OFLC: MA15+
Media 1 × DVD-ROM
1 × GameCube Game Disc
1 × Game cartridge

Mortal Kombat: Deadly Alliance, originally known as Mortal Kombat V: Vengeance, is a fighting game developed and produced by Midway. It is chronologically the fifth in the Mortal Kombat series. Deadly Alliance was released for the Xbox, PlayStation 2, GameCube, and Game Boy Advance on November 20, 2002. Deadly Alliance is notable for being the first game in the series that does not feature Liu Kang as a playable character. Also, it is the only MK game, to date, not to have stage fatalities. It is also the last game to feature both Scorpion and Sub Zero in their unmasked forms. Deadly Alliance was the first all-new Mortal Kombat fighting game produced exclusively for home consoles, with no preceding arcade release. Mortal Kombat: Deadly Alliance won the Best Brawl at G-Phoria.

Contents

Introduction

Mortal Kombat has always been and always will be. For a millennia, the forces of good and evil have been locked in eternal battle over the control of Earthrealm, some seek to use the tournament to destroy all that is good. Others seek vengeance, power, or eternal life. Time after time, each individual threat has been vanquished, and Earthrealm has enjoyed relative peace for many years. But there is concern that Earth is once again in peril, and this time the threat of evil has two faces. It is now known that the sorcerer Quan-Chi has escaped the Netherealm. Since his escape, Quan-Chi has unlocked the secret of the ancient Runestone, discovered the ancient unbeatable army of the long forgotten Dragon King, and most disturbing of all, formed an alliance with one of our deadliest enemies, Shang Tsung. With their combined strength, they plotted to overpower the two beings who could prevent their total domination of the two realms. The first was the emperor of Outworld, Shao Khan. In a false show of allegiance, they sprung their attack. They then traveled to Earthrealm by way of a mystical portal known only to sorcerers and deities. There, they confronted Earth's mightiest warrior and champion of Mortal Kombat, Liu Kang. It has been Shang Tsung's desire to consume the soul of Earthrealm's greatest warrior. With Quan-Chi's assistance he achieved his goal... Liu Kang is dead. They have since returned to Outworld and are using the souls of conquered warriors to resurrect The Dragon King's unbeatable army. Should they succeed, they will have the means to conquer Outworld and eventually Earthrealm. They will be unstoppable. I can no longer stand idly by and watch this evil consume the world, I have relinquished my status as Elder God to return to Earth and lead you to battle against our old adversaries. We must act now, we must stop this Deadly Alliance! - These are the words of Raiden.

Roster

New characters

  • Blaze — An elemental warrior bound to guard the last Dragon egg. (Technically a returning character, but this is his first time being playable)
  • Bo' Rai Cho — A martial arts master from Outworld, who instructed both Liu Kang and Kung Lao.
  • Drahmin — Netherrealm demon (Oni), maintains self-control with a mask.
  • Frost — A new student of Sub-Zero, she shares his skill with ice, but has a taste in Evil.
  • Hsu Hao — Mavado's henchman, infiltrated and destroyed the Outerworld Investigation Agency.
  • Kenshi — A blind warrior, renowned for his swordfighting skills, who seeks revenge on Shang Tsung for blinding him in treachery.
  • Li Mei — An Outworld fighter attempting to rebel against the Deadly Alliance.
  • Mavado — A high-ranking member of the Red Dragon Clan. He mutilated Kabal and stole his hookswords. He seeks to wipe out the Black Dragon.
  • Mokap — A character who is said to have done motion capture work on Johnny Cage's films.
  • Moloch — Netherealm demon (Oni), sub-boss.
  • Nitara — An Outworld vampire, her primary interest is to restore her original realm.

Returning characters

  • Cyrax — A former Lin Kuei assassin, Cyrax now works for the Outworld Investigation Agency and is stranded in Outworld. He also agrees to help Nitara gain an Orb in exchange for his return to Earth.
  • Jax — An angry member of the Outworld Investigation Agency who seeks to kill Hsu Hao for the murder of his allies.
  • Johnny Cage — A Hollywood actor, modeled after Jean Claude Van Damme, who returns to aid his friends and Raiden in the struggle to save Earthrealm from the Deadly Alliance.
  • Kano — A mercenary who pledges his loyalty to Shang Tsung and Quan Chi.
  • Kitana — The Princess of Edenia, who looks to destroy Shao Kahn and his forces.
  • Kung Lao — An enraged member of the White Lotus Society who seeks the destruction of Shang Tsung for murdering Liu Kang.
  • Quan Chi — The powerul sorcerer who looks to gain military power once the Dragon King's undefeatable army is resurrected. (Boss)
  • Raiden — The God of Thunder who has relinquished his status as an Elder God to help his champions in the war against the Deadly Alliance.
  • Reptile — A Zaterran warrior that looks for a new master (mostly in Nitara).
  • Scorpion — The Hell-spawned wraith who seeks the destruction of Quan Chi for murdering his family.
  • Shang Tsung — The powerful sorcerer who seeks eternal life and hopes to accomplish this through his alliance with Quan Chi. (Boss)
  • Sonya — A member of the Outworld Investigation Agency who enters Outworld in search of missing agents Kenshi and Cyrax.
  • Sub-Zero — The legendary ice warrior who has not only reformed the Lin Kuei clan as a clan of good, but also is the Grandmaster of the Lin Kuei and the bearer of the legendary Dragon Medallion.

Boss

New features

  • MK:DA's characters have two unarmed martial arts styles and one weapon-based style, which they can switch between with the push of a button.
  • MK:DA introduces two significant new features to the series: the Krypt and Konquest mode. Both would return in later titles.
  • Test your Might returns for the first time since the first game, and a similar addition, Test your Sight, is also present.

Krypt

Deadly Alliance has a "Krypt", where the player can buy things like outfits, hidden characters, and other extras with koins earned in regular play and in Konquest mode. The Krypt consisted of 676 Koffins arranged in a square format with each designated alphabetically by a two-letter designation (AA - ZZ). The Koffins were filled with a vast number of secrets and unlockables available only through that game. Each Koffin had a different designated price, listed in a number (anywhere from 1 up to the thousands) and color (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that were needed to purchase the opening of the Koffin.

The Krypt included 11 unlockable characters, numerous unlockable arenas, and alternate costumes for each of the characters. Also included amongst the Koffins were various videos, images, concept sketches, and entire comic books. Some Koffins contained koins that could be used towards other Koffins, others contained hints as to where highly sought after items were located, and others were even empty.

Konquest

Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character. Konquest mode consists of a series of Kombat tasks (referred to as "Missions") to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey.

After completing eight initial kombat tasks with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from pulling off difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. Other characters such as Blaze and Mokap can be unlocked by completing all stages of Konquest. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of koins that can be utilized to open coffins in the Krypt and unlock secrets in the game.

Test Your Sight

Test Your Sight appeared as a minigame in Mortal Kombat: Deadly Alliance. This involved the character standing above a set of cups. The game would show the player which cup had the MK icon in, and the cups would begin to move in a random order, and by the end one has to select the cup which the icon was in. As the player progresses through the minigame, the number of cups would increase, as would the speed in which the cups would move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the MK icon. This game would also be rewarded with Koins. Test Your Sight was originally supposed to be a parody of Mortal Kombat's classic "Test Your Might"

Gameplay

  • Running, as well as the running meter, have been dropped.
  • Characters now each have multiple fighting styles consisting of two martial arts and one weapon (with the exceptions of Blaze and Mokap, who only have three hand-to-hand fighting styles and no weapon style). In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them.
  • Overall, the number of special moves per character (usable in any fighting style) has been drastically reduced, varying only from two to four for most.
  • While still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, one sidestep could be performed at a rate of about one a second).
  • Characters models are now more realistic. Flesh will move or jiggle on a character as he or she moves around.
  • To prevent fighters from leaving the arena, invisible "energy walls" appear when a fighter is knocked against the edge.
  • Environmental interaction is present, but infrequent. Several levels include obstacles - such as pillars or statues - that can be shattered to damage an opponent standing behind one, and one level (the Acid Bath) does damage directly to fighters that stray too close to special acid-vomiting statues.
  • There is just one Fatality per character, while the previous games included many ways to Finish the opponent (Animality, Brutality, Babality, Friendship).

Game Boy Advance versions

Cover artwork of Mortal Kombat: Tournament Edition for the GBA

Two different Game Boy Advance games based on Deadly Alliance were released. The first version, also titled Mortal Kombat: Deadly Alliance was released on November 2002, during the same week as the home console versions. The second GBA version, Mortal Kombat: Tournament Edition (originally titled Mortal Kombat: Deadly Revenge, which was printed in the manual), was released on August 25, 2003. Although the GBA games feature 2D sprites, they were also the first portable Mortal Kombat games to feature 3D style gameplay. The original character roster of Deadly Alliance was split for the two GBA titles:

Tournament Edition builds on the story of Deadly Alliance by including three extra characters that were not in the original versions. These were Sektor, Noob Saibot and Sareena. Sektor and Noob Saibot are palette-swaps of Cyrax and Scorpion respectively, while Sareena returns from the action-adventure game Mortal Kombat Mythologies: Sub Zero. Tournament Edition is the only Mortal Kombat that does not feature Sub Zero in any form. Noob Saibot, the original Sub Zero, is playable, although his identity was not revealed to players until Mortal Kombat: Deception.

Reception and revival

Deadly Alliance resuscitated a series that had been waning since the late 1990s. Despite the success of Mortal Kombat 4, the franchise had begun to suffer from overexposure and mostly spawned failed and mediocre projects during this period. The animated series Mortal Kombat: Defenders of the Realm lasted for four months in 1996. In November 1997, Mortal Kombat: Annihilation, the sequel to the successful 1995 original, underperformed in theaters, while the live-action series Mortal Kombat: Conquest lasted for only one season in 1998 despite strong ratings. Meanwhile, on the game front, the side-scrolling Mortal Kombat Mythologies: Sub-Zero was met with limited interest, as was Mortal Kombat Gold, although both games were good and received favorable reviews. The disastrous Mortal Kombat Advance and Mortal Kombat: Special Forces were the final straw for Midway, as MK co-creator John Tobias left the company in 2000, along with several members of the company's staff, while Special Forces was still in production.

This unsavory chain of events led to the MK franchise going on a two-year hiatus, in addition to a five-year gap between actual fighting releases. Deadly Alliance was once expected to make its arcade debut back in 2000, but Midway then decided to make it a direct-to-console game and it finally hit shelves two years later.

Promotion

To help promote the game, the rock band Adema recorded the song "Immortal," as well as an accompanying music video that featured Scorpion. The song was used in various promotions, and the video can be found in the game's extras.

External links

Official Websites:

Other Websites:


 
 

 

Copyrights:

Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Mortal Kombat: Deadly Alliance" Read more