Home
Results for: Mortal Kombat: Deception
Games Guide (1 of 3 sources) Open/Close data Source
Mortal Kombat: Deception

Game Description

Building upon 2002's Deadly Alliance, the series' well-received leap to the 128-bit 3D arena, Mortal Kombat: Deception demonstrates the same depth in design and focus on the home console experience. The game offers five main modes of play, some of which will be familiar to fans of Deadly Alliance. The arcade-style Kombat mode has players fighting their way up a ladder of matches against increasingly difficult opponents, and Konquest leads them through role-playing-styled character development in a storylined adventure full of fights and other events. Also available are Kombat Chess, which lets players choose a team of fighters and challenges them to select matches strategically, and Puzzle Kombat, a color-matching action puzzle reminiscent of Capcom's Super Puzzle Fighter, featuring cute, anime-styled versions of the game's otherwise dark and daunting kombatants. Mortal Kombat: Deception is also one of the first 3D fighting games to offer an online multiplayer mode. Broadband-connected gamers with the PlayStation 2 Network Adaptor can simply log on to find a match against a human opponent.

There are a dozen Mortal Kombat fighters selectable at the start of the game, including both old favorites and mysterious newcomers. Longtime fans of the series will recognize veterans of the earliest Mortal Kombat games, such as Sub-Zero and Scorpion, Kabal, Baraka, Mileena, Ermac, and Nightwolf, who are joined by relative newcomers like Bo'Rai Cho, who debuted in Deadly Alliance. Deception also introduces four new fighters, Ashrah, Dairou, Darrius, and Kobra, each with a distinctly new fighting style intended to balance the deadly abilities of the other characters. At least a dozen more characters can be unlocked through the course of the game, by spending "Koins" to open the correct "koffins" in the "Krypt," or by completing certain key challenges in the Konquest adventure mode. In addition to its character selection, Mortal Kombat: Deception draws on the series' storied roots in other ways; development of the game was lead by Ed Boon, co-creator of the original Mortal Kombat.

Although Deception's fighting mechanics are also based on those of Deadly Alliance, a number of enhancements, adjustments, and embellishments have been made. In some instances, the gameplay may have a slightly more intense, exaggerated feel that rewards those who master the complex combo system. Characters can still take different stances, however, and can choose to fight unarmed or with a weapon. Deception features "Fight State Indicators" on the ends of the characters' health bars that make it a little easer for players to anticipate particular dangers and time their special attacks. While it may seem these indicators would take the challenge down a notch, their addition is actually quite opportune, since Deception also adds a diverse selection of interactive arenas, many with instant-kill "death trap" elements, as well as two fatalities for each and every character -- answering the most common complaints that fans had of Deadly Alliance.
~ T.J. Deci, All Game Guide

Production Credits

Company 1: Midway Games Inc.; Game Design & Project Lead: Ed Boon; System Programmer: Mike Boon, Alan Villani, Alexander Barrentine, Nigel Casey; Game Programmer: Jay Biondo, Nick Shin, Jim Terdina, John Nocher, Jim Bulvan, Ed Boon, Paulo Garcia, Brian Lebaron; Graphics System Programmer: Jon Greenberg; Character Design & Modeling: Steve Beran, Luis Mangubat, Herman Sanchez, Jennifer Hedrick; Background Design & Modeling: Tony Goskie, Mike Taran, Mary Qian; Producer: John Podlasek; Story By: John Vogel, Jon Greenberg, Alexander Barrentine, Brian Chard; Motion Capture & Animation: Carlos Pesina, Tony Zeffiro, John Vogel; Online Software: Todd Allen, Jim Terdina, Dan Coleman, Ken Lam, Josh Williams; Audio Lead: Dan Forden; Konquest, Chess & Puzzle Graphics: Ryan Rosenberg, Taaron Silverstein, Danny Gutierrez, Tony Goskie, Mike Taran; Music, Effects & Speech: Chase Ashbaker, Rich Carle, Brian Chard, Vince Pontarelli; Hi-Res Renders: Pav Kovacic, Brian Mcrae, Steve Beran, Tony Goskie; Associate Producer/Designer: Paulo Garcia, Brian Lebaron; FMV Cinematic Director: Jon McClenahan, Marty Stoltz; Opening FMV Graphics & Animations: Steve Bowler, Roger Berrones, Paul Chamnankit, Rick Chase, Won Jun Cho, Samuel Crider, Chuck Ernst, Jim Gentile, Aaron Hall, Anthony Lewellen, Rick O'Meara, Fredy Palma, Ty Primosch, Vince Proce, Brian Schultz, Matt Taylor, Jeff Troutman; User Interface: William Fox, Stewart Fritz, Chad Bailey, Michelle Lin, Brian Rouleau, Martin Ryan, Ernie Perez, Matthew Secrist; Localization Producer: Samuel Peterson; Software Support: Robert Blum, Adisak Pochanayon, Rick Naegele, Voltaire Castro, Brian McGroarty, Erdem Erdenen, Ed Keenan, Matt Berry, Otto Schnurr, Shawn Liptak, Steve Anichini, Michael Weibacher, Graham West; Konquest Missions & Programming: Matt Steinke, Eric Wackerfuss, Ryan Heaton, Eric Kiander, Eddie Ferrier, Adam Hernandez; Additional Graphics: Joe Flores, Brian Mcrae, Katie Diebold, Victor Lopez, Everardo Acosta; Additional Animations: Rick Chase, Steve Bowler; Product Development Director: Martin Murphy, Joel Seider, Chip Sineni, Michael Weilbacher; Testing Management: Paul Sterngold, Loren Gold, AJ Briones; Lead Product Analyst: John Bozeman, Greg Ranz, Ron Salleza, Jomel Fontanilla, AJ Briones, Rich Phim; Technical Standards Analyst: Chris Berg, Jennifer Johnson, Courtland Jones, Jason Jorgensen, Daniel Kit, Ray Mitchell, Josh Palmer, Colin Payette, Chanel Penley, Matthew Staples, Jimmy Storey; Product Analyst: Rommel Abalos, Francisco Aldana, Eitan Altman, Gregory Bass, Dave Casso, Brian Chou, Mike Corrigan, Brandon DeGuzman, John Cruz, Ben Esguerra, Don Gabriel, Derek Harvey, Levi Hill, Quan La, Robert Lathan, Allysha Lavino, Chris McFadden, Ben Nicholas, Adrian Nutter, Joe Obezo, Jason Richman, Nate Robinson, Conrad Rudy, Chris Schmoeckel, Justin Siller, Jalal Soltani, Emerson Viana, Richard Vrtis, Tim Waller, Eljin Whitehead, Warren Wilkes, Kris Winbush, Ki Wolf-Smith, Bryant Yee, Travis Zander, Robert Zepeda, Dave Bulvan, Andy Hernandez, Justin Hugebac, Alex Lorch, John Ryan, Tony Loquercio; Print Design & Production: Midway Creative Services; Midway Management: David Zucker, Matt Booty, Mark Beaumont, Lee Jacobson; Marketing and Media Relations: Steve Allison, Mona Hamilton, Reilly Brennan, Randy Severin, Tim DaRosa, Greg Mucha, Jill Kogut, Echo Storch; Midway Legal: Debbie Fulton, Michael Burke, Cory Halpern, Robert Gustafson; Creative Media: Rigo Cortes, Max Crawford, Christian Munoz, Jack O'Neall, Chris Skrundz, Beth Smukowski, Jim Tianis, Jamie Vogel, Christa Woss, Larry Wotman
~ Keith Adams, All Game Guide


Wikipedia Open/Close data Source
Mentioned In Open/Close data Source