- Release Date: June 20, 2001
- Genre: Racing
- Style: Demolition/Combat
- Similar Games: World Destruction League: Thunder Tanks (PlayStation 2), Rumble Racing (PlayStation 2), WWE Crush Hour (PlayStation 2)
Game Description
Motor Mayhem brings over-the-top car combat featuring vehicles, settings, and characters that reflect their recognizable, real-life inspirations yet are presented in an entertaining, exaggerated manner that allows the player to enjoy the violence and destruction without remorse. As a member of the Vehicle Combat League, the only real goal is to be the driver of the last car moving. The game features both progressive, tiered competitions and free-for-all death matches.A variety of power-ups can quickly shift the momentum of a match and wise drivers keep an eye out for new weapons as they appear in the arena. Other aspects of the enemy drivers and futuristic setting also add to the list of strategic considerations in this action-oriented title. The tricked-out cars and their caricatured drivers are visible from a third-person perspective as the player does high-velocity battle with powerful computer-controlled bosses and other human competitors. Up to four players can compete at the same time in the game's split-screen mode.
~ T.J. Deci, All Game Guide
Roots & Influences
Motor Mayhem! most closely resembles Acclaim's Extreme-G in that both feature motorcycles set in the future; in this case, the year 2166. You've also got the ability to crush your opposition by chucking destructive projectiles at their vehicles, a la Wipeout XL.~ Matthew House, All Game Guide
Production Credits
INFOGRAMES CREDITS Head of Studio: Jen-Philippe Agati; VP of Development: Steve Ackrich; Executive Producer: Kurt Busch; Senior Producer: Francois Lourdin; Producer: Alex Cabal; Director of Product Marketing: David Riley; Product Marketing Manager: Melissa Farmer; Associate Product Marketing Manager: Frederic Balay; Online Marketing Manager: Sara Borhtwick; Public Relations: Meridith Braun; Art Director: Angus Wilson; Senior Artists: Shawn Monroe, Judah Baron; Senior Traffic Manager: Cecelia Hernandez; Graphic Artists: Katherine Lee, Christopher Dawley; Publications Manager: W. D. Robinson; Documentation Specialist: Rick Fish; Licensing: Maissa Dauriac; Lead Tester: Kingsley Sur; Assistant Lead Tester: Jeremy Rovinske; Testers: Tomasi Akimeta, Jr., Tom Andrade, Donny Clay, Lupe De Leon, Jason Fitzgerald, Pepe Jauregui, Jason Kausch, Melanie Macari, Jorge Oseguera, Jose Renteria, Dave Strang; Engineering Services: Luis Rivas, Sandra Jackson, Ken Edwards; Very Serious Sugar Goes to: Kirby Fong, Stacy Lawrence, James Vitales, Greg Sarrail, Jeffrey Lujan, Brian Brandt, Jeff Loney, Sebastien Deligniere, Cory Perry, Marie Person, Jason Stokke, J.D. Smith, Steve Lotspeich, Susan Young, David T. Brown, Rhoda Wawrzynski, Wiebke Vallentin, Ron Moore, Mika Kelly, D'Artagnan Greene, Ken George, Diane Tejada, Jo-Ann Rashid, Muche, Scar, Melle Zozo, Bonemine; METHODS OF MAYHEM "Hypocritical"; Written by: Lee, Murray; Published by: EMI April Music, Inc.; Performed by: Methods of Mayhem; THE CRYSTAL METHOD "Keep Hope Alive"; Written by: Ken Jordan, Scott Kirkland; Published by: EMI Virgin Songs, Inc., Harder Faster Music ASCAP; Performed by: The Crystal Method; BEYOND GAMES President: Kris N. Johnson; Vice President: Clark Stacey; Director of Product Development: Jeff Peters; Executive Producer: Clark Stacey; Producer: Jeff Peters; Game Engine Architect: Kris N. Johnson; Senior Programmer: Daryl Tung; Programmers: Bruce Johnson, Curtis Coalson, Kennett Galbraith; Tool Production Coordinator: Joseph A. Hanson; Tools Programmers: Brad Ledbetter, Ryan McBride; Creative Director: Christopher Salmon; Lead Conceptual Artist: Christopher Salmon; Conceptual Illustrator: Dave Laub; Illustrator: Miles Woods; Animators: Joseph A. Hanson, Neil Melville, Lorin Nelson; Senior World Modeler: Gabriel Avila; World Modeler: Manny Rangel; Character Modeler: Ryan Peterson; Modelers: Neil Melville, Lorin Nelson, Dave Laub; Lead Designer: Neil Melville; Designers: Joseph A. Hanson, Gariel Avila, Lorin Nelson, Dave Laub, Miles Woods, Jeff Crosby; Lead Effects Scripter: Darren Healey; Effects Scripter: Wayne Healey; Interface Scripter: Wayne Healey; Audio Scripter: Jeff Crosby; Lead Tester: Dale Meier; Testers: Michael Carleton, Lorin Cook, Jared Carson, Damon Hunter; Human Resources & Office Manager: Jill Poe; Special Thanks: Jim Meier, Michael Fletcher, Matt Thorn, Jennifer Sokolowsky, Chad Liddell, Newton Ewell, Jeremy Gordon, Otavio Good, Josh Adams, Jessica Avila, Zuriel Avila, Britta Laub, Leanne Peters, Trent Healey, Chris Healey, Tricia Melville, Margaret McFarland, Cheng Tsang Lu, Beth Ann Woods, Julian Stacey, Cori Healy, Forest Simmons, Jennifer Hansen, Anna Hansen, Sage VanLeeuwen, Dakota Nelson, Morgan Nelson, Bret Mogilefsky
~ Keith Adams, All Game Guide





