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In computing, a mouse gesture is a way of combining computer mouse movements and clicks which the software recognizes as a specific command. Mouse gestures can provide quick access to common functions of a program. They can also be useful for people who have difficulties typing on a keyboard. For example, in a web browser, the user could navigate to the previously viewed page by pressing the right mouse button, moving the mouse briefly to the left, then releasing the button.
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History
The first mouse gesture, the "drag," was introduced by Apple to replace a dedicated "move" button on mice shipped with its Macintosh and Lisa computers. Dragging involves holding down a mouse button while moving the mouse; the software interprets this as an action distinct from separate clicking and moving behaviors. Although this behavior has been adopted in a huge variety of software packages, few other gestures have been as successful.
Current use
As of 2005[update], most programs do not support gestures other than the drag operation. Each program that recognizes mouse gestures does so in its own way, sometimes allowing for very short mouse movement distances to be recognized as gestures, and sometimes requiring very precise emulation of a certain movement pattern (e.g. circle). Some implementations allow users to customize these factors.
Some video games have used mouse gestures. For example, in the Myth real-time tactics series, originally created by Bungie Software, players use them to order battlefield units to move in a desired direction. Another game using mouse gestures is Lionhead's Black & White. The game Arx Fatalis uses mouse gestures for drawing runes in the air to cast spells. Several Nintendo Wii games take advantage of such a system. Ōkami uses a system similar to mouse gestures; the player can enter a drawing mode in which the shape they create (circle, lightning bolt, line, etc.) performs a function in the game such as creating a bomb or changing the time from night to day.
The Opera web browser has recognized mouse gestures since version 5.10 (April 2001). Several mouse gesture extensions are also available for the Mozilla Firefox browser. These extensions use almost identical gestures as Opera.
Some tools provide mouse gestures support in any application for Microsoft Windows. KDE includes universal mouse gesture support since version 3.2.
With the Advent of Multi-Touch (brought into the mainstream by Apple Inc. with its iPhone), Many of Apple Inc.'s products support Multi-Touch gestures. The iPhone and iPod Touch support identical gestures, as do the MacBook Air and MacBook Pro. The 13" unibody MacBook was the only MacBook to offer full multi-touch support (it has since been reclassified as a MacBook Pro by Apple).
Drawbacks
A major drawback of current gesture interaction solutions is the lack of support for two necessary user interface design principles, feedback and visibility. Feedback notification is required to indicate whether the gesture has been entered correctly by indicating the gesture recognized and the corresponding command activated, although Sensiva does approach this to some extent in providing voice notification. The other principle is visibility of gestures, providing the user some means of learning the necessary gestures and the contexts they can be used in. Both Mouse Gestures for Internet Explorer and ALToolbar Mouse Gestures display colored tracers that indicate the current motion that the user is taking to facilitate visual clues for the user.
One limitation with gesture interaction is the scope context in which the gestures can be used. For example each gesture has only one corresponding command for each application window.
Note that holding down buttons while moving the mouse can be awkward and requires some practice, since the downwards action increases friction for the horizontal motion. An optical mouse would be less susceptible to changes in behavior than a ball mouse with increased friction because the sensor does not rely on mechanical contact to sense movement; a touchpad provides no added friction with all its buttons held down with a thumb. However, it was also argued that muscular tension resulting from holding down buttons could be exploited in user interface design as it gives constant feedback that the user is in a temporary state, or mode (Buxton, 1995).
See also
References
- Buxton, W. A. (1995). "Chunking and phrasing and the design of human-computer dialogues" in Human-Computer interaction: Toward the Year 2000, R. M. Baecker, J. Grudin, W. A. Buxton, and S. Greenberg, Eds. Morgan Kaufmann Publishers, San Francisco, CA, 494-499.
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