MPEG-1 Audio Layer 3, more commonly referred to as MP3, is an audio encoding format.
It uses a lossy compression
algorithm that is designed to greatly reduce the amount of data required to represent the
audio recording, yet still sound like a faithful reproduction of the original uncompressed audio to most listeners. It was
invented by a team of European engineers at Philips, CCETT
(Centre commun d'études de télévision et télécommunications), IRT and
Fraunhofer Society, who worked in the framework of the EUREKA 147 DAB digital radio research program, and it
became an ISO/IEC standard in 1991.
MP3 is an audio-specific format. The compression removes certain parts of sound that are outside the hearing range of most
people. It provides a representation of pulse-code modulation — encoded audio in
much less space than straightforward methods, by using psychoacoustic models to discard
components less audible to human hearing, and recording the remaining information in an efficient manner. Similar principles are
used by JPEG, an image compression format.
Development
The psychoacoustic masking codec was first proposed, apparently independently in 1979, by Manfred Schroeder, et
al.[1] in Germany and M. A.Krasner[2] in the United States. Krasner was the first to publish and to produce
hardware, but the publication of his results as a relatively obscure Lincoln
Laboratory Technical Report did not immediately influence the mainstream of psychoacoustic coder development. Manfred
Schroeder was already a well known and revered figure in the world wide community of acoustical and electrical engineers and his
paper had immediate influence in European and specifically German circles of acoustic and source-coding (audio compression)
research. Both Krasner and Schroeder built upon the work of E. F. Zwicker.[3]
The immediate predecessor of MP3, and the first practical implementation in hardware (Krasner's hardware was too cumbersome
and slow for practical use), was "Optimum Coding in the Frequency Domain",[4] which was an implementation of a psychoacoustic transform coder based on Motorola 56000
DSP chips. MP3 is directly descended from OCF. MP3 represents the outcome of
the collaboration of Dr. Karl Heinz Brandenburg with the Fraunhofer Society for Integrated Circuits, Erlangen, with relatively
minor contributions from the Musicam (MP2) branch of psychoacoustic sub-band coders.
Modern lossy bit compression technologies, including MPEG and MP3, are based on the early work of Prof Oscar Bonello of the University of Buenos Aires, Argentina. [dubious – discuss] He was
involved in studio equipment design for broadcast radio automation. At the same time he taught acoustics at the University (he is
the author of the "Bonello Criterion" for room acoustics design), with psychoacoustics being his main field of research. In 1983,
he started researching the idea of using the Critical Band Masking principle (a property of the ear) in order to reduce the bit
stream needed to encode an audio signal. The masking principle was discovered in 1924 and further developed by Egan-Hake and
Richard Ehmer in 1959. Bonello's work created, in 1987, the world's first bit compression system[dubious – discuss], named ECAM, working in real time and implemented by hardware on an IBM PC
computer. This plug in card and the associated control software was demonstrated for the first time in 1988 as a fully working
product named Audicom and introduced to the world at the international NAB Radio Exhibition in
Atlanta, USA in 1990. The basic Bonello implementation is now used in MP3 and other systems. Bonello refuses to apply for any
patents around this technology.[5][6]
MPEG-1 Audio Layer 2 encoding began as the Digital Audio Broadcast (DAB) project managed by Egon
Meier-Engelen of the Deutsche Forschungs- und Versuchsanstalt für Luft- und Raumfahrt (later on called Deutsches
Zentrum für Luft- und Raumfahrt, German Aerospace Center) in
Germany. This project was financed by the European Union as a part of the EUREKA research program where it was commonly known as EU-147, which ran from 1987 to 1994.
As a doctoral student at Germany's University of Erlangen-Nuremberg, Karlheinz
Brandenburg began working on digital music compression in the early 1980s, focusing on how people perceive music. He
completed his doctoral work in 1989 and became an assistant professor at Erlangen-Nuremberg. While there, he continued to work on
music compression with scientists at the Fraunhofer Society (in 1993 he joined the staff of the Fraunhofer Institute).[7]
In 1991, there were two proposals available: Musicam (known as Layer 2), and ASPEC (Adaptive Spectral
Perceptual Entropy Coding). The Musicam technique, as proposed by Philips (The Netherlands),
CCETT (France) and Institut für
Rundfunktechnik (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power
associated with the encoding of high quality compressed audio. The Musicam format, based on sub-band coding, was a key to settle the basis of the MPEG Audio compression format (sampling rates,
structure of frames, headers, number of samples per frame). Its technology and ideas were fully incorporated into the definition
of ISO MPEG Audio Layer I and Layer II and further on of the Layer III (MP3) format. Under the chairmanship of Professor Mussmann
(University of Hannover) the editing of the standard was made under the
responsibilities of Leon van de Kerkhof (Layer I) and Gerhard
Stoll (Layer II).
A working group consisting of Leon Van de Kerkhof (The
Netherlands), Gerhard Stoll (Germany), Leonardo
Chiariglione (Italy), Yves-François Dehery (France), Karlheinz Brandenburg (Germany) took ideas from Musicam and ASPEC, added some of their own ideas
and created MP3, which was designed to achieve the same quality at 128 kbit/s as
MP2 at 192 kbit/s.
All algorithms were approved in 1991 and finalized in 1992 as part of MPEG-1, the first
standard suite by MPEG, which resulted in the international standard
ISO/IEC 11172-3, published in 1993. Further work on MPEG audio was finalized
in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as
international standard ISO/IEC 13818-3, originally published in 1995.
Compression efficiency of encoders is typically defined by the bit rate, because compression rate depends on the bit depth and
sampling rate of the input signal. Nevertheless, there are often published compression
rates that use the CD parameters as references (44.1 kHz, 2
channels at 16 bits per channel or 2×16 bit). Sometimes the Digital Audio Tape (DAT)
SP parameters are used (48 kHz, 2×16 bit). Compression ratios with this reference are higher, which demonstrates the problem of
the term compression ratio for lossy encoders.
Karlheinz Brandenburg used a CD recording of Suzanne Vega's song "Tom's Diner" to assess the MP3 compression algorithm. This song
was chosen because of its softness and simplicity, making it easier to hear imperfections in the compression format during
playbacks. Some jokingly refer to Suzanne Vega as "The mother of MP3". Some more critical audio excerpts (glockenspiel, triangle, accordion, etc.) were taken from the EBU V3/SQAM reference compact disc and have been used by professional
sound engineers to assess the subjective quality of the MPEG Audio formats.
Going public
A reference simulation software implementation, written in the C language and known as ISO 11172-5, was developed by
the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3).
Working in non-real time on a number of operating systems, it was able to demonstrate the first real time hardware decoding (DSP
based) of compressed audio. Some other real time implementation of MPEG Audio encoders were available for the purpose of digital
broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes.
Later, on July 7 1994 the Fraunhofer Society released the first software MP3 encoder called l3enc. The filename extension .mp3 was chosen by the Fraunhofer
team on July 14, 1995 (previously, the files had been named
.bit). With the first real-time software MP3 player Winplay3 (released September 9, 1995) many people were able to encode and play back MP3 files on
their PCs. Because of the relatively small hard drives back in that time (~ 500
MB) the technology was essential to store non-instrument based (see tracker and MIDI) music for listening on a
computer.
MP2
In October 1993, MP2 (MPEG-1 Audio Layer 2) files appeared on the
Internet and were often played back using the Xing
MPEG Audio Player, and later in a program for Unix by Tobias
Bading called MAPlay, which was initially released on February 22, 1994 (MAPlay was also ported to Microsoft Windows).
Initially the only encoder available for MP2 production was the Xing Encoder, accompanied by the program cdda2wav, a CD ripper used for extracting CD audio tracks to
Waveform Audio Files.
The Internet Underground Music Archive (IUMA) is generally
recognized as the start of the on-line music revolution. IUMA was the Internet's first high-fidelity music web site, hosting
thousands of authorized MP2 recordings before MP3 or the web was popularized.
Internet
In the first half of 1995 through the late 1990s, MP3 files began to spread on the
Internet. MP3's popularity began to rise rapidly with the advent of Nullsoft's audio player Winamp (released in 1997), the Unix audio player
mpg123 and the peer-to-peer file sharing network Napster
(released in 1999). These programs made it simple for average users to play back, create, share and collect MP3s.
The small size of MP3 files has enabled widespread peer-to-peer file sharing of music, which would previously have been nearly impossible. The major record companies, who
argue that such free sharing of music reduces sales, reacted to this by pursuing law-suits against Napster, which was eventually closed down, and eventually against individual users who engaged in file sharing.
Napster has now returned, albeit in a slightly different form. These legal actions have had little effect on the production and
distribution of MP3 audio.
Despite the popularity of MP3, online music retailers often use other proprietary formats that are encrypted (known as
Digital Rights Management) to prevent users from using purchased music in ways
not specifically authorised by the record companies. The record companies argue that this is necessary to prevent the files from
being made available on peer-to-peer file sharing networks. However, this has other side effects such as preventing users from
playing back their purchased music on different types of devices. Some services, such as eMusic,
continue to offer the MP3 format, which allows users to play back their music on virtually any device.
Encoding audio
The MPEG-1 standard does not include a precise specification for an MP3 encoder. The decoding
algorithm and file format, as a contrast, are well defined. Implementers of the standard were supposed to devise their own
algorithms suitable for removing parts of the information in the raw audio (or rather its MDCT representation in the frequency domain). During encoding 576 time domain samples
are taken and are transformed to 576 frequency domain samples. If there is a transient, 192 samples are taken instead of 576. This is done to limit the temporal spread of
quantization noise accompanying the transient. (See psychoacoustics.)
As a result, there are many different MP3 encoders available, each producing files of differing quality. Comparisons are
widely available, so it is easy for a prospective user of an encoder to research the best choice. It must be kept in mind that an
encoder that is proficient at encoding at higher bit rates (such as LAME, which is in widespread
use for encoding at higher bit rates) is not necessarily as good as other, lower bit rates.
Decoding audio
Decoding, on the other hand, is carefully defined in the standard. Most decoders are
"bitstream compliant", meaning that the decompressed output they produce from a given
MP3 file will be the same (within a specified degree of rounding tolerance) as the output
specified mathematically in the ISO/IEC standard document. The MP3 file has a standard format, which is a frame consisting of 384, 576, or 1152
samples (depends on MPEG version and layer) and all the frames have associated header information (32 bits) and side information
(9, 17, or 32 bytes, depending on MPEG version and stereo/mono). The header and side information help the decoder to decode the
associated Huffman encoded data correctly.
Therefore, comparison of decoders is usually based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding
process).
Audio quality
When creating an MP3 file, there is a trade-off between the amount of space used and the sound quality of the result.
Typically, the creator of the MP3 file is allowed to set a bit rate, which specifies how many
kilobits the file may use per second of audio, for example, when ripping a compact disc to this format. The
lower the bit rate used, the lower the audio quality will be, but the smaller the file size. Likewise, the higher the bit rate
used, the higher quality, and therefore, larger the file size the resulting MP3 will be.
As described, MP3 files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate,
"compression artifacts" (i.e., sounds that were not present in the original
recording) may be audible in the reproduction. Some audio is hard to compress because of its randomness and sharp attacks. When
this type of audio is compressed, artifacts such as ringing or pre-echo are usually heard. A
sample of applause compressed with a relatively low bitrate provides a good example of compression artifacts.
Besides the bit rate of an encoded piece of audio, the quality of MP3 files also depends on the quality of the encoder itself,
and the difficulty of the signal being encoded. As the MP3 standard allows quite a bit of freedom with encoding algorithms,
different encoders may feature quite different quality, even when targeting similar bit rates. As an example, in a public
listening test featuring two different MP3 encoders at about 128 kbit/s,[8] one scored 3.66 on a 1–5 scale, while the other scored only 2.22.
Quality is heavily dependent on the choice of encoder and encoding parameters. While quality around 128 kbit/s was
somewhere between annoying and acceptable with older encoders, modern MP3 encoders can provide very good quality at those bit
rates[9]
(January 2006). However, in 1998, MP3 at 128 kbit/s was only providing quality equivalent to AAC-LC at 96 kbit/s and
MP2 at 192 kbit/s.[10]
The transparency threshold of MP3 can be estimated to be at about
128 kbit/s with good encoders on typical music as evidenced by its strong performance in the above test, however some
particularly difficult material can require 192 kbit/s or higher. As with all lossy formats, some samples can not be encoded
to be transparent for all users.
For digital stereophonic sounds, this transparency threshold of MP3 can be greatly reduced by using the Joint stereo coding
mode based on stereo intensity redundancy removal. This feature further reduces the overall bit rate of a stereophonic sound down
to 96 kbit/s. Unfortunately, in spite of a wide use of this feature in most MP3 files and all standardized encoders no
official results of this transparency level were ever published due to strong lobbying and opposition of the professional music
industry.[citation needed]
The simplest type of MP3 file uses one bit rate for the entire file — this is known as Constant Bit Rate (CBR) encoding. Using a constant bit rate makes encoding simpler and faster. However,
it is also possible to create files where the bit rate changes throughout the file. These are known as Variable Bit Rate (VBR) files. The idea behind this is that, in any piece of audio, some parts will be
much easier to compress, such as silence or music containing only a few instruments, while others will be more difficult to
compress. So, the overall quality of the file may be increased by using a lower bit rate for the less complex passages and a
higher one for the more complex parts. With some encoders, it is possible to specify a given quality, and the encoder will vary
the bit rate accordingly. Users who know a particular "quality setting" that is transparent to their ears can use this value when
encoding all of their music, and not need to worry about performing personal listening tests on each piece of music to determine
the correct settings.
In a listening test, MP3 encoders at low bit rates performed significantly worse than those using more modern compression
methods (such as AAC). In a 2004 public listening test at 32 kbit/s,[11] the LAME MP3 encoder scored only 1.79/5 — behind all modern
encoders — with Nero Digital HE AAC scoring 3.30/5.
It is also important to note that perceived quality can be influenced by listening environment (ambient noise), listener
attention, and listener training.
Bit rate
Several bit rates are specified in the MPEG-1 Layer 3 standard: 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and
320 kbit/s, and the available sampling frequencies are 32, 44.1 and 48 kHz. A sample rate of 44.1 kHz is almost always used since this is also used for CD audio, the main source used for creating MP3 files. A greater variety of bit rates are
used on the internet. 128 kbit/s is the most common since it typically offers very good audio quality in a relatively small
space. 192 kbit/s is often used by those who notice artifacts at lower bit rates. By contrast, uncompressed audio as stored on a
compact disc has a bit rate of 1,411.2 kbit/s (16 bits/sample × 44100 samples/second ×
2 channels / 1000 bits/kilobit).
Some additional bit rates and sample rates were made available in the MPEG-2 and the (unofficial) MPEG-2.5 standards: bit
rates of 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s and sample rates of 8, 11.025, 12, 16, 22.05 and
24 kHz.
Non-standard bit rates up to 640 kbit/s can be achieved with the LAME encoder and the
freeformat option, but few MP3 players can play those files. Gabriel Bouvigne, a principal developer of the LAME project, says
that the freeformat option is compliant with the standard but, according to the standard, decoders are only required to be able
to decode streams up to 320 kbit/s.[12]
File structure

An MP3 file is made up of multiple MP3 frames, which consist of the MP3 header and the MP3 data. This sequence of frames is
called an Elementary stream. Frames are independent items: one can cut the frames from
a file and an MP3 player would be able to play it. The MP3 data is the actual audio payload. The diagram shows that the MP3
header consists of a sync word, which is used to identify the beginning of a valid frame. This
is followed by a bit indicating that this is the MPEG standard and two bits
that indicate that layer 3 is being used, hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ depending on the
MP3 file. ISO/IEC 11172-3 defines the range of values for each section of the header
along with the specification of the header. Most MP3 files today contain ID3 metadata, which precedes or follows the MP3 frames; this is also shown in the diagram.
Design limitations
There are several limitations inherent to the MP3 format that can not be overcome by any MP3 encoder.
Newer audio compression formats such as Vorbis and AAC no longer have these limitations.
In technical terms, MP3 is limited in the following ways:
- Bit rate is limited to a maximum of 320 kbit/s (while some encoders can create higher bit rates, there is little-to-no
support for these higher bit rate mp3s)
- Time resolution can be too low for highly transient signals, may cause some smearing of percussive sounds although this
effect is to a great extent limited by the psychoacoustical properties of the Musicam polyphase filterbank (Layer II). Pre-echo is concealed due to the specific time-domain characteristics of the
filter.
- Frequency resolution is limited by the small long block window size, decreasing coding efficiency
- No scale factor band for frequencies above 15.5/15.8 kHz
- Joint stereo is done on a frame-to-frame basis
- Encoder/decoder overall delay is not defined, which means
lack of official provision for gapless playback. However, some encoders such as
LAME can attach additional metadata that will allow players that are aware of it to deliver
seamless playback.
Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions.
ID3 and other tags
- Main articles: ID3 and APEv2 tag
A "tag" in a compressed audio file is a section of the file that contains metadata such as
the title, artist, album, track number or other information about the file's contents.
As of 2006, the most widespread standard tag formats are ID3v1 and
ID3v2, and the more recently introduced APEv2.
APEv2 was originally developed for the MPC file format (see the APEv2 specification).
APEv2 can coexist with ID3 tags in the same file or it can also be used by itself.
Tag editing functionality is often built-in to MP3 players and editors, but there also exist tag
editors dedicated to the purpose.
Volume normalization
As compact discs and other various sources are recorded and mastered at different
volumes, it may be useful to store volume information about a file in the tag so that at playback time, the volume can be
dynamically adjusted.
A few standards for encoding the gain of an MP3 file have been proposed. The idea is to normalize the average volume (not the
volume peaks) of audio files, so that the volume does not change between consecutive tracks. This should not be confused
with dynamic range compression (DRC), which is a form of normalization used in
audio mastering.
Listeners who prefer to experience music as it was intended to be heard on the original compact disc may prefer to not use
volume normalization, because the average volume of each track was set intentionally by a professional mastering engineer.
The most popular and widely used solution for storing replay gain is known simply as "Replay
Gain". Typically, the average volume and clipping information about audio track is stored in the metadata tag.
One can download audio converting software to change the formats.
Licensing and patent issues
A large number of different organizations have claimed ownership of patents necessary to implement MP3 (decoding and/or
encoding). These different claims have led to a number of legal actions, and legal threats, from a variety of sources, resulting
in uncertainty about what is necessary to legally create MP3-supporting products with MP3 support in countries that permit
software patents.
The various patents claimed to cover MP3 by different patent-holders have many different expiration dates, ranging from 2007
to 2017 in the U.S.[13]
Thomson Consumer Electronics claims to control MP3 licensing of the MPEG-1/2 Layer 3 patents in many
countries, including the United States, Japan,
Canada and EU countries.[14] Thomson has been actively enforcing these patents.
For current information about Fraunhofer IIS and Thomson's patent portfolio and licensing terms and fees see their website mp3licensing.com. MP3 license revenues generated ca. 100 million Euro revenue to the
Fraunhofer Society in 2005.[15]
In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was
required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent
rights of Fraunhofer and THOMSON. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our
patents, you need to obtain a license under these patents from us."[16]
These patent issues significantly slowed the development of unlicensed MP3 software [citation needed] and led to increased focus on
creating and popularizing alternatives such as Vorbis, AAC, and WMA. Microsoft, the makers of the Windows operating system, chose to move away from MP3 to their own proprietary
Windows Media formats to avoid the licensing issues associated with the
patents.[citation needed] Until the key patents expire,
unlicensed encoders and players appear to be infringing articles in countries that
recognize those patents.
In spite of the patent restrictions, the perpetuation of the MP3 format continues; the reasons for this appear to be the
network effects caused by:
- familiarity with the format,
- the large quantity of music now available in the MP3 format,
- the wide variety of existing software and hardware that takes advantage of the file format,
- the lack of DRM restrictions, which makes MP3 files easy to edit, copy and
play in different portable digital players (Samsung, Apple, Creative, etc.),
- the majority of home users not knowing or not caring about the patents controversy, who often do not consider such legal
issues in choosing their music format for personal use.
Additionally, patent holders declined to enforce license fees on free and
open source decoders, allowing many free MP3 decoders to develop.[17] Furthermore, while attempts have been made to discourage
distribution of encoder binaries, Thomson has stated that individuals using free MP3 encoders are not required to pay fees. Thus while patent fees
have been an issue for companies attempting to use MP3, they have not meaningfully impacted users, allowing the format to grow in
popularity.
Sisvel S.p.A. and its U.S. subsidiary Audio MPEG, Inc. previously sued Thomson for patent
infringement on MP3 technology,[18] but those disputes
were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola also recently signed with Audio
MPEG to license MP3-related patents.
In September 2006 German officials seized MP3 players from SanDisk's booth at the
IFA show in Berlin after an Italian patents firm won an injunction
on behalf of Sisvel against SanDisk in a dispute over licencing rights. The injunction was later reversed by a Berlin
judge;[19] but that reversal was in turn blocked the same
day by another judge from the same court, "bringing the Patent Wild West to Germany" in the words of one commentator.[20]
On February 16 2007, Texas MP3 Technologies sued Apple,
Samsung Electronics, and Sandisk with a patent-infringement lawsuit regarding portable MP3 players. The suit was filed in
Marshall, Texas; this is a common
location for patent infringement suits due to speedy trials. Texas MP3 Technologies claimed infringement with U.S. patent
7,065,417, awarded in June 2006 to multimedia chip-maker SigmaTel, covering "an MPEG portable sound reproducing system and a
method for reproducing sound data compressed using the MPEG method."[21]
Alcatel-Lucent also claims ownership of several patents relating to MP3 encoding and
compression. In November 2006, (prior to the companies' merger) Alcatel filed a lawsuit against Microsoft (see Alcatel-Lucent v. Microsoft), alleging
infringement of seven of its patents. On February 23 2007 a
San Diego court upheld the suit, and awarded Alcatel-Lucent a record-breaking US$1.52
billion in damages.[22] Microsoft has said it will appeal the verdict, maintaining that the federal jury's decision is "unsupported by
the law or facts", since Microsoft had already paid US$16 million to license the technology
from Fraunhofer IIS, which, it claims, is "the industry-recognized rightful
licensor".[23] A week later on March 2, U.S. District Judge Rudi Brewster ruled from the bench in a related suit and dismissed all of
Alcatel-Lucent's patents claims relating to speech recognition. Alcatel-Lucent plans to appeal the ruling.[24]
In short, with Thomson, Fraunhofer IIS, Sisvel (and its U.S. subsidiary Audio MPEG), Texas MP3 Technologies, and
Alcatel-Lucent all claiming legal control of relevant MP3 patents related to decoders, the legal status of MP3 remains unclear in
countries that permit software patents.
Alternative technologies
-
Many other lossy and lossless audio codecs exist. Among these, mp3PRO, AAC, and MP2 are all members
of the same technological family as MP3 and depend on roughly similar psychoacoustic
models. The Fraunhofer Gesellschaft owns many of the basic patents underlying these codecs as well, with others held by Dolby
Labs, Sony, Thomson Consumer Electronics, and
AT&T.
In a 2005 listening test[9] that compared the performance of the LAME MP3
encoder against more modern compression formats at 128 kbit/s, it was found that there was no statistically significant
difference between the results for LAME, Vorbis, several AAC encoders, and WMA. However, a test
at a very low bit rate of 32 kbit/s[11] showed that MP3 was significantly worse than the more modern codecs at that
lower bit rate.
See also
References
- ^ "Optimizing Digital Speech Coding by Exploiting Masking Properties of the
Human Ear"; M. R. Schroeder, B. S. Atal and J. L. Hall; J. Acoust. Soc. Am.; received 8 June 1979; accepted for publication 13
August 1979; Dec. 1979
- ^ "Digital Encoding of Speech and Audio Signals Based on the Perceptual
Requirements of the Auditory System"; M. A. Krasner; Massachusetts Institute of Technology Lincoln Laboratory Technical Report
535; 18 June 1979
- ^ "On the Psychoacoustical Equivalent of Tuning Curves"; E. F. Zwicker;
Proceedings of the Symposium on Psychophysical Models and Physiological Facts in Hearing; held at Tuzing, Oberbayern, April 22
-26, 1974
- ^ "OCF: Coding High Quality Audio with Data Rates of 64 KBit/sec; K.
Brandenburg, D. Seitzer; Universitaet Erlangen-Nuernberg, Erlangen; Presented at the 85th Convention of the Audio Engineering
Society; Los Angeles; November 3-6 1988
- ^ Masking by Tones vs Noise Bands Richard Ehmer ASA Journal, Vol 3, Number 9,
September 1959
- ^ The invention of Audicom: Summary of some of Solidyne's contributions to Broadcast
Engineering
- ^ Jack Ewing (March 5, 2007). How MP3
Was Born. BusinessWeek.com. Retrieved on 2007-07-24.
- ^
[|Amorim,
Roberto] (2003-08-03), Results of 128kbps Extension Public Listening Test, <http://www.rjamorim.com/test/128extension/results.html>. Retrieved on 2007-03-17
- ^ a b
[|Mares,
Sebastian] (2006–01), Results of Public, Multiformat Listening Test @ 128 kbps, <http://www.listening-tests.info/mf-128-1/results.htm>. Retrieved on 2007-03-17
- ^ David Meares, Kaoru Watanabe & Eric Scheirer (1998–02). "Report on the MPEG-2 AAC Stereo
Verification Tests" (PDF). International Organisation
for Standardisation. Retrieved on 2007-03-17.
- ^ a b
[|Amorim, Roberto]
(2004-07-11), Results of
Dial-up bit rate public Listening Test, <http://www.rjamorim.com/test/32kbps/results.html>. Retrieved on 2007-03-17
- ^
[|Bouvigne,
Gabriel] (2006-11-28), freeformat at 640 kbps and foobar2000, possibilities?, <http://www.hydrogenaudio.org/forums/index.php?s=&showtopic=38808&view=findpost&p=452751>.
Retrieved on 2007-03-17
- ^ tunequest (2007-02-26). Big List of MP3 Patents (and
supposed expiration dates).
- ^ Acoustic Data Compression -- MP3 Base Patent. Foundation for a Free Information
Infrastructure (January 15, 2005). Retrieved on 2007-07-24.
- ^ Muzinée Kistenfeger (May, 2006). The
Fraunhofer Society (Fraunhofer-Gesellschaft, FhG). British Consulate-General Munich. Retrieved on 2007-07-24.
- ^ Early MP3 Patent Enforcement. Chilling Effects Clearinghouse (September 1, 1998).
Retrieved on 2007-07-24.
- ^ Glyn Moody (June 15, 2007). Should We Fight for Ogg Vorbis?. Linux
Journal. Retrieved on 2007-07-24.
- ^ Audio MPEG and Sisvel:
Thomson sued for patent infringement in Europe and the United States - MP3 players stopped by customs. ZDNet India (October
6, 2005). Retrieved on 2007-07-24.
- ^ Erica Ogg (September 7, 2006). SanDisk MP3 seizure order overturned.
CNET News.com. Retrieved on 2007-07-24.
- ^ Sisvel brings
Patent Wild West into Germany. IPEG blog (September 7, 2006). Retrieved on 2007-07-24.
- ^ Martyn Williams (2007-02-26). Texas MP3 Technologies
claims the companies infringed its patent covering 'an MPEG portable sound reproducing system'. IDG News Service.
- ^ BBC report of the Alcatel-Lucent lawsuit verdict: Microsoft faces $1.5bn MP3 payout
(February 22, 2007). Retrieved on 2007-07-24.
- ^ Joe Wilcox (2007-02-23). Microsoft's Patent Disputes with
Alcatel-Lucent, AT&T Make Waves.
- ^ Anne Broache (2007-03-02). Microsoft wins in second Alcatel-Lucent
patent suit. CNET News.com, published on ZDNet news.
External links
zh-yue:MP3
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