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Ms. Pac-Man

 
Games: Ms. Pac-Man

Game Description

Namco's 1982 arcade hit can now be taken on the road with Ms. Pac-Man for the Atari Lynx. Players control the yellow character as she gobbles dots (worth ten points apiece) inside a maze while avoiding four ghosts trying to catch her. If either ghost manages to touch Ms. Pac-Man, she'll lose one of her three lives. There are also four energizers in the corners of the maze allowing the character to eat ghosts for a limited amount of time. Eat all four for the maximum bonus of 1,600 points! Once you clear the maze of all dots, play will resume on a faster level.

Besides munching on dots and energizers, Ms. Pac-Man can also eat bouncing fruit for bonus points: cherries, strawberries, oranges, pretzels, apples, pears or bananas. Reach 10,000 points and you'll earn an extra life, and after clearing the eighth level, random fruit will appear earning you between 200-5,000 points. The game includes the four mazes from the arcade game as well as 21 all-new mazes featuring an extra power-up: lightning bolts. Grab the bouncing bolt and you can zip through the maze at high speeds.
~ Scott Alan Marriott, All Game Guide

Review: Overall

Through the history of time, few games have maintained their quarter-munching appeal as the brilliant Ms. Pac-Man. Striking a blow for feminists everywhere, the yellow blob with a red bow charmed gamers worldwide with dozens and dozens of stages of pellet-munching action.

Confused? All right. Ms Pac-Man is a Japanese arcade game from Namco, that's based on the premise of "tabemasu," or "to eat." You control Ms. Pac-Man through a series of mazes, gobbling up all the pellets strewn through them. This won't be a cakewalk, though -- four colored ghosts are chasing after you, and would prefer you for dinner. You can turn the tables on them by sucking down a godly Power Pill, which makes you go on a rampage, so you can eat the ghosts. From time to time, you can snack on munchies like cherries, apples, and bananas to gain extra points.

You knew all that. So what's new with the Lynx version? Not much -- but if it ain't broke, you don't fix it. Ms. Pac-Man is, for the most part, a faithful recreation of the arcade original. The only major difference is that the screen has been "smooshed" to fit onto the Lynx's 4:3 aspect ratio screen -- it would have been nice if you could choose between this distorted mode, or a full-screen mode that scrolled up and down. Aside from that, the graphics are right on target -- Ms. Pac-Man munches those pellets with a confident air about her, and the ghosts are just as funny-looking as they are menacing. And the arcade version's cut-scenes have come through intact -- who can forget the classic sequence when the stork drops off Pac-Man Junior?

The sound has also been faithfully recreated. The opening tune blares forth majestically, and the "wock-wock-wock" sound of eating is near-perfect. And, of course, the gameplay remains unchanged. From the title screen, you can hit the Option 1 key to change the size of the maze, and use the control pad to increase the starting level (for the Pac-veterans out there).

If you loved Ms. Pac-Man in the arcade, you'll probably adore it just as much on the Lynx. This is a solid arcade port that belongs in your collection.
~ Colin Williamson, All Game Guide

Review: Enjoyment

Your classic Pac-gameplay, now easily digestible for action on the go.
~ Colin Williamson, All Game Guide

Review: Graphics

Almost arcade perfect -- but a little bit on the squooshed side.
~ Colin Williamson, All Game Guide

Review: Sound

All the music and sound effects come through intact.
~ Colin Williamson, All Game Guide

Review: Replay Value

Lots of levels, lots of cherries, and lots of strawberries to eat.
~ Colin Williamson, All Game Guide

Review: Documentation

Standard, early-Nineties Atari fare.
~ Colin Williamson, All Game Guide
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Wikipedia: Ms. Pac-Man
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Ms. Pac-Man
Mspacmancabinet.png
The North American Ms. Pac-Man cabinet
Developer(s) Midway / General Computer Corporation
Publisher(s) Midway / Namco
Engine Pac-Man
Platform(s) Arcade
Release date(s) 1981
Genre(s) Maze
Mode(s) Up to 2 players, alternating turns
Input methods 4-way Joystick
Cabinet Upright, cabaret and cocktail
Arcade system Namco Pac-Man
Display 19 inch Raster, Vertical orientation, 224 × 288

Ms. Pac-Man is an arcade video game produced by Midway as an unauthorized sequel to Pac-Man. It was released in North America in 1981 and became one of the most popular video games of all time, leading to its adoption by Pac-Man licenser Namco as an official title. This game introduces a female protagonist, new maze designs and several minor gameplay changes over the original game.

Contents

Gameplay

The first level of Ms. Pac-Man.

The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points. Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.

There are, however, some notable differences:

  • The game has four different mazes that appear in different sets of colors. Most of the new mazes have two sets of warp tunnels. Unlike the original Pac-Man, the spaces in between the walls are filled in, making it easier to tell where the path is.
  • The ghosts' behavior patterns are different and include semi-random movement, precluding the use of pre-set patterns to beat each level.
  • Instead of appearing in the center of the maze, fruits bounce around the maze, entering and leaving through the warp tunnels. Once all fruits have been encountered, they appear in random sequence rather than the last fruit repeating.
  • The orange ghost's name is Sue instead of Clyde.
  • The three intermissions have changed to follow the developing relationship between Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby).

As in Pac-Man, the game has a bug in the subroutine that draws the fruit, which renders the 256th level unplayable. However, the game also has other bugs that cause it to crash or become unplayable much sooner, making it impossible to reach the 256th level without an emulator.[1]

History

Ms. Pac-Man was originally conceived as a bootlegged hack of Pac-Man called Crazy Otto, created by programmers employed at the General Computer Corporation (GCC).[2]

The programmers, surprised at the quality of the game they had created, showed it to Midway, Namco's American distributor of the original game. Midway had become impatient in waiting for Namco to release its next Pac-Man game (which would be Super Pac-Man), and were enthusiastic that such a game had come to their attention. They bought the rights to Crazy Otto, changed the sprites to fit the Pac-Man universe, renamed the game Ms. Pac-Man, and released it into arcades.[citation needed]

After the game became wildly popular, Midway and GCC undertook a brief legal battle concerning royalties, but because the game was accomplished without Namco's consent, both companies eventually turned over the rights of Ms. Pac-Man to Namco, fearing a lawsuit. Nonetheless, Ms. Pac-Man was the first of a series of unauthorized sequels that eventually led to the termination of the licensing agreement between Namco and Midway.[2] Ms. Pac-Man was later released on the third Namco Museum game; however, there is no mention of it in Namco's official archives (including the archives on all of the Namco Museum releases).

In 2001, Namco released an arcade board featuring both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games. It also features Pac-Man as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu.[citation needed]

Ports

Like many other games of its era, Ms. Pac-Man has been ported to many platforms.

  • A tabletop version of Ms. Pac-Man was released in 1981 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a built-in joystick, and used a multicolor vacuum fluorescent display. [3]
  • Atari Inc released versions of it for its Atari 2600, Atari 5200, Atari 7800, and Atari 8-bit computer line. There were also versions for the Commodore VIC-20, Commodore 64, IBM PC, Apple II, and Texas Instruments TI-99/4A. A version of Ms. Pac-Man was also created for the Puffer exercise bike controller by Jim Leiterman for the Atari 5200 as part of the Puffer project. It was never intended to be published.[4] Atari Corporation also released a version for the Atari Lynx, introducing new mazes and a power-up that gave the player a temporary speed boost.
  • The Mega Drive/Genesis, Master System, and NES versions, by Tengen, and the Super NES version, by Williams Electronics, took a few liberties. They featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes, and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man move much faster. All of these versions also allowed two people to play simultaneously, with player 2 as Pac-Man, either cooperatively or competitively. The game also ended at level 32, at which point an intermission that did not occur in the original game took place, where Pac-Man and Ms. Pac-Man say good bye. Namco also ported Ms. Pac-Man to the Famicom in 1985; this version did not reach North America until 1993. Unlike the Tengen version, it was a straight port of the arcade game without any added features.
  • It has also been included in Namco's, Microsoft's and Atari's late 1990s series of classic game anthologies, and is an unlockable minigame in Pac-Man 2: The New Adventures and Pac-Man World 2.
  • A standalone, battery-powered version of the game released by Jakks Pacific can be plugged directly into a television. Ms. Pac-Man and four other games (Galaga, Mappy, Xevious and Pole Position) are included in a self-contained joystick hand controller.[5]
  • Ms. Pac Man was also a free game bundled with every Xbox Live Arcade disc for the original Xbox. The Xbox 360 XBLA version was released on January 9, 2007, featuring an online leaderboard and twelve achievements.[6]
  • As of July 11, 2008, Ms. Pac Man is available for Apple's iPhone through the App Store, and features all 256 levels.[7]

Ms. Pac-Man in popular culture

In film and television

  • In the Friends episode "The One Where Joey Dates Rachel", Chandler & Monica receive a Ms. Pac-Man machine as a wedding present and Chandler becomes addicted to playing it.
  • A Ms. Pac-Man machine is the focus of several scenes in episode "My Own Private Practice Guy" of the TV show Scrubs. The Todd comments "Oh Ms. Pac-man I would sex that bow right off your head. Eat those dots you naughty, naughty girl." Dr. Kelso is also an expert at the game, with an impossibly high score of 40,000,000.[9]
  • In The Simpsons episode "Lisa's First Word," Marge begins telling the story of how Lisa learned to talk by describing the spring of 1983 as a time when "Ms. Pac-man struck a blow for women's rights."
  • In an episode of the animated series Futurama, "Anthology of Interest II", in Fry's video game inspired segment Ms. Pac-Man appears after her husband, General Colin Pac-Man, is killed by a laser bolt from a Space Invader. Fry then asks Amy to "tend to the Widow Pac-Man".[10]
  • In the Drawn Together episode "Gay Bash", Xandir meets Pac-Man (with whom he is friends with) at a gay party. Believing Ms. Pac-Man to be his ex-wife, Xandir tells him to keep his gay secret between them (as Ms. Pac-Man is best friends with Xandir's girlfriend). However, it is revealed that Ms. Pac-Man is actually Pac-Man in drag.
  • In an episode of the animated series Family Guy titled "Meet the Quagmires," Peter Griffin is shown playing Menstrual Ms. Pac-Man when he goes back in time to the 80s.[11]
  • In the film Wayne's World, based on the popular SNL sketch Wayne's World, Wayne (Mike Myers) asks the owner of a large arcade chain, Noah Vanderhoff, what the difference between Pac-Man and Ms. Pac-Man is, "really", to which Noah replies "Well, she has a bow on her head.", prompting Wayne to hold up a card saying "This man has no penis".
  • In the hit TV show Weeds - Season 5 Episode 6, Andy Botwin goes crazy after his sister in law Nancy Botwin leaves him a goodbye note and walks out of his life. He then goes and buys himself a personal arcade with his conned money, to get over his depression . He is seen playing Ms. Pac-Man for most of the episode, both dazed and confused. When being asked a question he replies, "It feels right you know. She gets me. We're in sync. No words, just a gentle touch of my hand. I move left, she moves left. I move right, she moves right. Yes! Power pellet! Die Blinky Die! Come here Sue, you filthy little ghost whore".

In music

  • Lil Flip's song, Game Over, heavily samples from the game. (eating the fruit, Ms. Pac-Man dying, noise when power pellet is eaten)
  • On the short lived television show Viva Variety, which was broadcast on Comedy Central, Johnny Blue Jeans sang a song titled "I Love you Ms. Pac-Man."

Reception and legacy

In 2009, Game Informer put Ms. Pac-Man 10th on their list of "The Top 200 Games of All Time", saying that it "trumped [the original Pac-Man] in nearly every way".[12]

References

  1. ^ Donhodges.Com—Ms. Pac-Man's Kill Screens Analyzed And Fixed
  2. ^ a b [http://www.klov.com/game_detail.php?game_id=8782 Ms. Pac-Man Videogame by Midway (1981) - The International Arcade Museum and the KLOV
  3. ^ Coleco Ms Pac Man
  4. ^ Reichert, Matt, 5200 Rumor Mill: Puffer Ms. Pac-Man, http://www.atariprotos.com/rumormill/5200/5200rumor.htm#M, retrieved 2007-10-24 
  5. ^ Welcome to JAKKS TV Games >> Ms. Pac-Man
  6. ^ Ms. Pac-Man Game Detail Page, xbox.com
  7. ^ Ms. PAC-MAN now available for your iPod
  8. ^ http://www.imdb.com/title/tt0083461/
  9. ^ "My own private practice guy", Season 2, Episode 41
  10. ^ "Anthology of interest II", Episode 50, Production code 3ACV18
  11. ^ "Meet the Quagmires", Episode 98, Production code 5ACX13
  12. ^ The Game Informer staff (December 2009). "The Top 200 Games of All Time". Game Informer (200): 44–79. ISSN 1067-6392. OCLC 27315596. 

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