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MTV Generation

 
Wikipedia: MTV Generation
 

The MTV Generation is a term sometimes used to refer to people born between roughly 1975-1986, a generation whose adolescence and coming of age is perceived to have been heavily influenced by 1990s era popular culture in general and mass media in particular. Their early psychosocial exposure to these factors is thought to have been unprecedented and, along with peer pressure, resulted in a peculiar, homogenous youth culture defined by a deep appreciation of the fashion trends, perspective, attitude and music popularized by MTV and similar media (Viva, Triple J etc.) that rose to prominence in the late 1980s. Also note that "[w]ith the proliferation of technology, the internet, beepers and cell phones have become social lifelines for this generation. They are technology savvy, independent and resourceful."[1]

According to the Generations theory of William Strauss and Neil Howe, it can be seen as a cusp between Generation X (1961-1981) and the Millennial Generation (1982-2001).[2] They were born during the upsweep in birth numbers of the baby bust between the babybooms of 1946-64 (the Census Bureau classification of the baby boomers) and 1987-94.[3]

Contents

History

An early recognition of this age range came in 1993 when AdAge published an editorial using the first known use of the term "Gen Y" to describe those born between 1974-1983. This was an attempt to note the differences between teenagers of the early 1990s vs those of the 1980s.[4] In the book "When Generations Collide" the authors mention that those born between 1975-80 belong to an Xr Millennial Cusp, possessing the qualities associated of both generations.[5] The book "Generations at Work- Managing the clash between Veterans, Boomers, Xrs, and Nexters in your workplace" refer to this group as "Gold Collar" employees due to their tech skills.[6] There have also been a few studies posted online including "The Net Generation" by Joshua Glenn which spans between 1974-1983[7] and "Census Scope"[8] which features Gen Y as spanning from 1976-1985.

The phrase was featured on The Simpsons in the 1992 episode "Homer's Triple Bypass", with the characters Bart and Lisa referring to themselves as such, describing the MTV Generation as ones that "feel neither highs nor lows". When Homer asks what it's like, Lisa replies "meh".

Global factors defining the MTV Generation

Most notable factors relevant to the MTV Generation are the rise of computer and media technologies in the 1980s and 1990s, along with the major global political shifts that occurred at the end of and after the Cold War.

Cultural

  • The last generation to appreciate its significance in a changing culture, specifically the shift from the hardwired, analogue technologies to the wireless, Digital Revolution; the last generation to grow up with such semi-obsolete items of the pre-digital era as VHS tapes, audio cassettes and vinyl records.
  • The first generation to grow up with personal computers in the home.
  • The introduction of the Nintendo and Atari gaming systems.
  • The introduction of first-person shooters (e.g. DOOM) and online games (e.g. EverQuest)
  • Early computer Educational software released by MECC such as the Oregon Trail and Number Munchers computer games.
  • Early computer games like Prince of Persia, Test Drive and California Games.
  • Creation of Carmen Sandiego character and games, TV shows.
  • The worldwide popularity of The Simpsons
  • The Teenage Mutant Ninja Turtles franchise, with its vague associations with Bushido, white rap, and surf slang. Interest in some of the Asian martial arts (including, of course, Ninjutsu) temporarily spiked among teenagers in some areas due to the franchise's influence.
  • The launch of Nickelodeon (TV channel) in 1979, one of the first channels geared to entertaining children.
  • The launch of MTV in its early period before its mid-1990s makeover for predominantly pop music, rhythm and blues, hip hop culture and reality television. The popular tagline: "I want my MTV"--uttered by Veejays and performers on the network's advertisements and later included in the Dire Straits' Money for Nothing track--reflected the era's fascination with the new medium.
  • Music influences stem mainly from MTV standards such as Madonna and Michael Jackson - mostly from The Like a Prayer & Dangerous years in the 1980s - but also include the rise of the Grunge music scene of the early 1990s, and the rising popularity of Hip hop and techno music through the 1980s and 1990s.
  • The second generation to mostly be influenced through Television (especially Music Television) as the primary medium for information and entertainment (the first being the baby boom generation crossing over to the early Generation X - when TV came into becoming an item in every household during the 1950s) especially from children growing up in the 1980s to their teens in the 1990s.
  • Films such as The Goonies, The Neverending Story and E.T. the Extra-Terrestrial which featured children in opposition to adults and oppressive or impersonal systems of law.
  • Transformers, Thunder Cats, M.A.S.K., Masters of the Universe and other toyline (franchises) centered around the primary theme of alien/high tech/supernatural combat occurring at large in a disguised form, but also containing strong modernist/morally absolutist themes which have been more recently removed in revised versions of these fictional scenarios.

Political

The distinct end of Generation X.

See also

References

  1. ^ http://findarticles.com/p/articles/mi_m0MJT/is_6_14/ai_112905386?tag=untagged
  2. ^ William Strauss & Neil Howe. (1997). The Fourth turning: An American prophecy. New York, NY: Bantam Doubleday Dell Publishing Group, Inc.
  3. ^ CDC Report (January 11, 2007) National Center for Health Statistics. Retrieved February 5th, 2007 http://www.cdc.gov/nchs/data/statab/t001x01.pdf.
  4. ^ "Who's filling Gen Y's Shoes"? by Pete Markiewicz. BrandChannel.com, Retrieved June 25th 2008. http://www.brandchannel.com/features_effect.asp?pf_id=156
  5. ^ When Generations Collide- Who they are. Why they clash. How to solve the generational puzzle at work. Lancaster, Stillman. 2002 New York. Ch. 3 Pg. 38
  6. ^ Generations at Work- Managing the clash between Veterans, Boomers, Xrs, and Nexters in your workplace. Zemke, Raines, Filipczak. 2000 New York Ch. 4 Pg. 105
  7. ^ Joshua Glenn .The Net Generation. WWW.Boston.com. Retrieved June 25th, 2008 http://www.boston.com/bostonglobe/ideas/brainiac/2008/03/net_generation.html
  8. ^ United States Dominate Generations. CensusScope. Retrieved June 25th, 2008 http://www.censusscope.org/us/map_generations.html

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