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NASCAR Thunder 2003

 
Games: NASCAR Thunder 2003

Game Description

NASCAR Thunder 2003 brings all the action of Winston Cup Racing to the PC. Vehicle performance has been changed to be more realistic: tire performance depends on wear and tear, the handling and suspension has been changed, and the collision physics have been tweaked as well. Drivers prepare their cars for each race by adjusting flares, rear spoiler angles, gears, suspension, the anti-roll bar, and tire pressure. Multiplayer options include head-to-head competition for up to 16 players over a LAN or the Internet. Six new infield courses, a 1950's Daytona Beach track, and one Super Speedway Course have been included along with 23 Winston Cup tracks. Animations include pre-race fly-bys, driver celebrations, trophy presentations, and fireworks displays.
~ All Game Guide

Roots & Influences

NASCAR Thunder 2003 is the second title in the Thunder series by EA SPORTS. Serious NASCAR racing simulations first appeared in 1994 for the PC by developer Papyrus Design Group with a conversion to the PlayStation in 1996. NASCAR Thunder 2003 is also available for Nintendo GameCube, PlayStation, PlayStation 2, and Xbox
~ Michael L. House, All Game Guide

Production Credits

Company 1: Image Space Incorporated; Art: Mark Benko, Doug Champine, Hudson Kerr, Dan Peal; Programming: Prashant Patel, Brad Searles, Dan Searles, Michael Zielinski; Company 2: Electronic Arts - Tiburon; Production Tester: Michael McClain; Assistant Producer: Matt Lewis, Jason Vandiver; Producer: Scott Stutsman; NASCAR Production Director: Ed Martin; Studio Chief Technical Officer: Rob Moore; Studio Art Director: John Turk; Executive Producer: Steven Chiang; Studio General Manager: John Schappert; Lead Audio Designer: Sergei Kossenko; Assistant Audio Designer: Mike Reed; Commentary Audio: Jason Ostresh; Commentary Audio Assistant: Joe Feeney; Driver Database: Donny Moore, Cedric Carty; Central Production Manager: Oge Young; Senior Public Relations Specialist: Scott Gamel; Senior Product Manager: Tom Goedde; Director of Marketing: Todd Sitrin; Marketing Vice President: Chip Lange; Quality Assurance Tester: Ben Haumiller, Jeremy Siegel, Alex Armstrong, Jonathan Crankshaw, Ed Croy, Mike Curry, Omar DeCastro, Brian Dinsmore, Nick Dolce, Dan Donovan, Justin Dowdy, Jeff Ecker, Greg Elshoff, Kevin Fischer, Jonathan Foote, Sean Hales, Rubin Jean, Randy Jonda, Chris Kennedy, David Kollmann, Aaron Krauss, Brian Lee, Brock Lindauer, Cullen Mastin, Jeremy Nielsen, Steve Nilon, John O'Leske, Jeremy Underwood, Marvin Vargas, Chris Wright; Quality Assurance Compatibility Specialist: Brian Clayberger, Frank J. Hice, Ross Pederson; Supporting Quality Assurance Lead: Ryan Ferwerda; Quality Assurance Lead: Scott Sanford; Senior Quality Assurance Lead: Alex Plachowski; Manager of Quality Assurance: Eric Zala; Drivers: John Andretti, Johnny Benson, Greg Biffle, Jeff Burton, Ward Burton, Kurt Busch, Ricky Craven, Dale Earnhardt Jr., Bill Elliott, Jeff Gordon, Robby Gordon, Jeff Green, Kevin Harvick, Dale Jarrett, Jimmie Johnson, Matt Kenseth, Bobby Labonte, Sterling Marlin, Mark Martin, Ryan Newman, Steve Park, Kyle Petty, Shawna Robinson, Ricky Rudd, Elliott Sadler, Mike Skinner, Tony Stewart, Rusty Wallace, Michael Waltrip, Todd Bodine; Tracks: Chicagoland Speedway, Dover Downs International Speedway, Indianapolis Motor Speedway, Martinsville Speedway, New Hampshire International Speedway, Pocono Raceway, Atlanta Motor Speedway, Bristol Motor Speedway, Las Vegas Motor Speedway, Lowe's Motor Speedway, Sears Point Raceway, Texas Motor Speedway, California Speedway, Darlington Raceway, Daytona International Speedway, Homestead Miami Speedway, Kansas Speedway, Michigan Speedway, North Carolina Speedway, Phoenix International Raceway, Richmond International Raceway, Talladega Superspeedway, Watkin's Glen; "Magic Carpet Ride" Performed By: Steppenwolf; "Magic Carpet Ride" Written By: John Kay, Rushton Moreve; "Get Away" Performed By: (hed)p.e.; "Get Away" Written By: Jahred, M. Young; "Circles" Performed By: Nonpoint; "Circles" Written By: Nonpoint; "Get Outta My Dreams, Get Into My Car" Performed By: Fenix TX; "Get Outta My Dreams, Get Into My Car" Written By: Leslie Sebastian, R. J. Lange
~ Michael L. House, All Game Guide
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Wikipedia: NASCAR Thunder 2003
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NASCAR Thunder 2003
NASCAR Thunder 2003 Coverart.png
PlayStation 2 cover art
Pictured: Dale Earnhardt, Jr.
Developer(s) EA Sports, Budcat Creations[1]
Publisher(s) Electronic Arts
Platform(s) PlayStation 2, GameCube, Windows (PC), Xbox, PlayStation
Release date(s) PS,[2] Xbox[3] & GC[4]
NA September 19, 2002
PlayStation 2[5]
NA September 29, 2002
Windows[6]
NA October 16, 2002
Genre(s) Sim racing
Mode(s) Single-player, multiplayer, online multiplayer
Rating(s) ESRB: E

NASCAR Thunder 2003 is a racing simulator published by Electronic Arts in September 2002 for PlayStation, PlayStation 2, Nintendo GameCube and Xbox and in October 2002 for PC. It is the fifth game of EA Sports' NASCAR series. The product features Dale Earnhardt, Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year.

Contents

Gameplay

Being a racing simulation, NASCAR Thunder 2003 places the player in control of a stock car in a NASCAR race. Players battle AI drivers for race position for a preset amount of laps. As the race progresses, players are forced to make a pit stop to refuel, replace tires and repair damage.

For multiplayer support, NASCAR Thunder 2003 becomes split-screen and eliminates much of the field. Normally featuring the normal NASCAR amount of 43 drivers in a race, it is limited to 18 or less with more than one human driver. As an option, the AI drivers can be disabled, allowing the players to just race each other.

Modes

Quick Race simply allows up to four players to participate on any track and race with a specified amount of settings. After the race ends, the game returns to the main menu.

Career Mode is the most involving mode of the game. Returning from NASCAR Thunder 2002, it places the player in control of a custom Winston Cup driver, who must manage pit crew, sponsorship and research and development for 20 seasons.

Although Season Mode, like Career Mode, allows the player to play through 20 seasons, it is essentially the Quick Race mode with season standings. Unlike career mode, which starts the player with inferior equipment and pit crew, they are equal to the AI's from the start. Players have a choice to play as either existing or custom drivers, and the settings are completely customizable, unlike the limited options in Career Mode. To achieve multiplayer compatibility, it not only decreases the amount of AI drivers in a race while also randomizing them, meaning only a handful of drivers end up participating in the entire season. However, like in Quick Race, they can be disabled for a 2-4 player competition.

Thunder License is the time attack mode of the game; basically a tutorial and time trial of how to race across the included tracks.

PC version

A month after the console versions' release, a PC version of NASCAR Thunder 2003 was made available, becoming the second PC game in the series. However, despite its later release, it removes all special modes (and the entire Thunder Plate system) except for Season mode. A new testing mode is added, and 16-player multiplayer over the Internet or LAN is supported. It generally received lower scores from reviewers than the console version did.

Soundtrack

Lightning Challenges

Lightning Challenges are playable re-enactments of Winston Cup races from 1999, 2001 and 1st part of 2002. These challenges are played on all three difficulty levels. The drivers tell the players about what happened to them in the race and you have the chance to relive that moment or change history. The drivers also have a video playing behind them, showing the players of what happened to them in that situation.

Trivia

  • On the Dale Earnhardt Jr.'s cover, the Budweiser logo is uncensored on the side, but not the front. It is hard to see.
  • In the intro, Kerry Earnhardt appears as one of the drivers, but is not a driver in the game.

References

External links


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