NBA Ballers

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AMG AllGame Guide:

NBA Ballers

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Game Description

Midway returns to its arcade-style basketball roots with the release of NBA Ballers. Instead of competing on hardwood in stadiums, players take their team of athletes up and down the pavement in a series of fantasy street courts. Outlandish moves on offense and defense are a focus of this officially licensed game, which sacrifices realism for high-speed action.
~ Scott Alan Marriott, All Game Guide

Review: Sound

The sound effects are fine and the commentary matches the on-court action. The game features a good hip-hop soundtrack.
~ Jonathan Sutyak, All Game Guide

Production Credits

Creative Director: Mark Turmell; Lead Designer: George Gomez; Technical Lead: Patrick Lynn; Art Director: Ricardo Boronat; Game Design: John Vignocchi, Pete Actipis; Production: Lee A. Helmer, Mike Bilder, Tracy Johnson; Programmer: Pete Actipis, Voltaire Castro, Shekhar Dhupelia, Dave Horachek, Brian McGroarty, Kazuki Murakami, Rick Naegele, Jamie Rivett, Matt Rubin, J. R. Scally, Dan Thompson, Graham West; Environment Art Lead: Danny Gutierrez; Environment Artist: Matt Taylor, Eric Peterson, Manny Vega; Assistant Art Director: Jeff Troutman; Lead Player Head Artist: Jeff Troutman; Character Art Lead: Gary Oliverio; Player Head Artist: Trevor Hennington; Interface Art Lead: William Fox; Interface Artist: Chad Bailey, Stewart Fritz, Ernie Perez, Martin Ryan; Technical Artist: Mike Ovland; Motion Capture Specialist: Jim Gentile; Motion Capture & Animation: Steve Bowler, Elias Figueroa, Freddy Palma; Commentary Design: Dav Forden; Music and Sound: Vince Pontarelli; Commentary Talent: MC Supernatural, Terry Abler; Additional Audio: Chase Ashbaker, Richard Carle, Brian Chard, DJ Rocky Rock; Additional Programming: Jay Biondo, Jim Bulvan, Jeff Campen, Vinh Chu, Erdem Erdenen, Otto Schurr, Dan Coleman, Jim Terdina, Josh Williams, Darryl Wisner, Michael Weilbacher; Additional Art Support: Everardo Acosta, Fred Calhoun, Ed Ingle, Cari Oberstar, Mary Qian, Ryan Rosenburg, Martin Ryan, Brian Schultz, Taaron Silverstein, Rhett Torgoley; VP Sport Business Unit: Jon Dean; VP Product Development: Matt Booty; Dir. of Sport Engineering: Michael Weilbacher; QA Supervisor - Chicago: Loren Gold; Lead QA Analyst - Chicago: Francisco Aldana; QA Product Analyst - Chicago: Reggie Banks, Francis Brooke, John Cruz, Dave Casso, Marco Escobar, Andy Hernendez, Robert Lathan, Chris McFadden, Greg Ranz, Robert Reyes, Richard Vrtis, Warren Wilkes, Ki Wolf-Smith; QA Director - San Diego: Paul Sterngold; QA Supervisor - San Diego: Malcolm Scott; Senior QA Analyst - San Diego: Curtis Barnes, Adam Jones; Assistant QA Analyst - San Diego: Steven Scott, Erik Spoor; QA Analyst - San Diego: Virgilio Abad, Rommel Abalos, Rick Blair, David Branscom, Travis Butler, Leroy Butler, Ryan Castiglia, Saleem Crawford, Tony Drake, Jared Hamiter, Myong Hong, Andrew Nguyen, Richard Phim, Jason Richman, Josh Stacy, Eljin Whitehead, Tommy Woo, Travis Zander; Technical Standards Analyst - San Diego: Jason Jorgensen, Chris Berg, Jim Sanders, Daniel Kit, Ron Salleza, Joshua Palmer, Ray Mitchell, Courtland Jones, Jimmy Storey; Chief Marketing Officer: Steve Allison; VP, Marketing: Mona Hamilton; Dir., Sports Marketing: Tim Granich; Product Manager: Phil Marineau; Marketing Coordinator: Katie Ahrenhoersterbaumer; Dir., Channel Marketing: Greg Mucha; Channel Marketing Manager: Echo Storch; VP, Licensing: Steve Booth; Dir., Public Relations: Reilly Brennan; Sports PR Manager: Tim DaRosa; VP, Creative Services: Debbie Austin; Dir., Creative Services and Manual: Jon Mongelluzzo; Project Manager: Sally Nichols, Yvonne White; Creative Designer: Dave Young; Assets Manager: Rare Macapayag; Midway Sales: Melanie Windham, Brad Wildes, Doris Lynch, Paul Flynn, Christa Wittenberg; Creative Media: Christa Woss, BethAnn Smukowski, Larry Wotman, Max Crawford, Christ Skrundz, Rigo Cortes; Midway FMV: Marty Murphy, Ty Primosch, Pav Kovacic, Won Jun Cho, Rick O'Meara, Tony Lewellen, Dave Mueller, Roger Berrones; Midway Legal: Debbie Fulton, Rob Gustafson, Nancy Fuller, Corey Halpren, Mike Burke; Music Supervision: John Vignocchi; Friends Photos: Markese Photography; Appearing As Himself: MC Supernatural; Appearing As Bob Benson: Terry Abler; "Shake the Glass" Written By: Adam Cherrington, Kenny Knox; "Shake the Glass" Performed By: Kenny Knox; "Shake the Glass" Produced By: Wyshmaster; "You A Baller Right" Written By: Adam Cherrington, Brandon Ranard Burris; "You A Baller Right" Performed By: Point Game; "You A Baller Right" Produced By: Wyshmaster; "Floss Out" Written By: Adam Cherrington, Joe Young; "Floss Out" Performed By: Jelly Joe; "Floss Out" Produced By: Wyshmaster; "Ballin' Outta Control" Written By: Adam Cherrington, Nick Furlong; "Ballin' Outta Control" Performed By: Raskal; "Ballin' Outta Control" Produced By: Wyshmaster; "Where You At" Written By: Adam Cherrington, Jason Cavaliere; "Where You At" Performed By: Jsin Sinatra; "Where You At" Produced By: Wyshmaster; "B-Ball" Written By: Antoine Rogers, Ernest Franklin; "B-Ball" Performed By: Bobby Creekwater Of Jatis; "B-Ball" Produced By: Sol Messiah Entertainment; "Skillz Like This" Written By: Antoine Rogers, Antonio L. Sawyer, Tracy Ogilvie; "Skillz Like This" Performed By: Bobby Creekwater, Charlie Jangles Of Jatis; "Skillz Like This" Produced By: International Postman For Sunday Delivery, 4th Generation; "Skillz Like This" Recorded and Mixed By: Tracy Oglivie; "Gameface" Written By: Eric Hairston, Doug Hairston; "Gameface" Performed By: 5ifth And Semi Of Iron Fist; "Gameface" Composed and Produced By: Khalifani; "Gameface" Mixed By: Jarvis Blackshear For Meta Music; "Gameface" Co-Produced By: Khalifani For Meta Music; "Rags To Riches" Written By: La Vaughn Finley; "Rags To Riches" Performed By: Big Gov; "Rags To Riches" Courtesy Of: In R Circle Records; "My House" Lyrics By: Theartis Jeron Thomas; "My House" Performed By: Ness Lee; "Holla At Me" Written By: Nicole Marie Whitehead, Webster White; "Holla At Me" Performed By: Nikki, Cl; "Holla At Me" Produced By: Cl; "Holla At Me" Engineer: Jarvis Blackshear; "Holla At Me" Additional Music: Benny Demus; "NBA Ballout" Written By: Malik Taylor, Dion Liverpool; "NBA Ballout" Performed By: Phife Dawg; "NBA Ballout" Produced By: DJ Rasta Root; "NBA Ballout" Engineer: Morgan Garcia; "NBA Ballout" Courtesy Of: Smokin' Needles Records; "We Can Do This" Written By: Christopher Thurston, Dion Liverpool; "We Can Do This" Performed By: Jax; "We Can Do This" Produced By: DJ Rasta Root; "We Can Do This" Engineer: Morgan Garcia; "We Can Do This" Courtesy Of: Smokin' Needles Records; "Itz On Now" Written By: Ernest Gibbs, Leon Griffin, Brelyn Griffin, Brian Hood; "Itz On Now" Performed By: 4pound; "Itz On Now" Produced By: B. Hood; "We Will Not Lose" Written By: Taboo, Lexo; "We Will Not Lose" Performed By: Rouge; "We Will Not Lose" Courtesy: RAH Music; "So You Want To Be A Baller" Written By: Shaun Damore, Shawn McCullough; "So You Want To Be A Baller" Performed By: Buck; "So You Want To Be A Baller" Courtesy Of: Breakthrough Recording Studio; "NBA Ballers Theme" Performed By: MC Supernatural; "NBA Ballers Theme" Lyrics By: R. Price; "NBA Ballers Theme" Produced By: Ominus B. Lurkin, Chewbaca; "NBA Ballers Theme" Additional Audio Support: DJ Rocky Rock; "N.B.A." Performed By: Tony Gunz-n-Swiff; "N.B.A." Written By: Anthony Dash, Aaron Jenkins; "N.B.A." Produced By: Psique Music Concepts; "N.B.A." Color Commentary: Craig Frierson; "NBA Ballers" Written By: D. Givens, C. Henderson, C. Stewart, C. Stuart
~ Keith Adams, All Game Guide
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This article is for the original game, for the sequel see NBA Ballers: Phenom. For the PSP version see NBA Ballers: Rebound

NBA Ballers 1
Nba Ballers.jpg
Developer(s) Midway
Publisher(s) Midway
Engine Renderware
Platform(s) PlayStation 2, Xbox
Release date(s) April 5, 2004
Genre(s) Basketball
Mode(s) Single player, Multiplayer
Rating(s) ESRB: Everyone
Media/distribution DVD-ROM

NBA Ballers is a streetball game which is similar to AND 1 Streetball and gameplay similar to the NBA Jam series. The game features fictional NBA analyst Bob Benson (voiced and depicted by Terry Abler) and MC Supernatural doing the commentary. Supernatural makes many references to the Mortal Kombat series and NFL Blitz, two games published by Midway. The game also maintains the "player on fire" feature that is in many, if not all sports games published by Midway. Most of the moves that were in the game were from real street ballers who provided some of their moves for the game. The game is powered by Gamespy game technology.

Contents

Game play

Most matches are 1-on-1. Others can be 1-on-1-on-1, meaning you have three players each playing solely for themselves. The matches are 2 minutes in length and winner is the best of three rounds, each round being a game to 11 points where the winner must win by at least two points. If time runs out, the player with the most points will be declared the winner of that round. Jackpot: Located in the top left of the screen during game play: as the player pulls off style moves he earns points that go into a jackpot at the top of the screen and when a player scores he gets all accumulated jackpot.

  • Juice Meter

In gameplay the player has a "Juice Meter" that fills up like a fuel gauge and it is used at the turbo boost meter. It is the players energy and if it used up the meter will diminish.

  • House Meter

The second meter below the Juice Meter is the "House Meter" which is raised by pulling off style moves and scoring points. The meter is filled until the word "HOUSE" is spelled. When totally filled, the player may choose to "Bring Down the House" by holding all shoulder buttons and throwing an alley-oop to himself that tears down the rim and ends the match.

Rags To Riches

Rags to Riches is the main story mode, in which the player portrays a relatively unknown rookie with certain abilities and must take on the best in the NBA to become arguably the greatest player in the association. Each match is done by tournament style and the player must defeat every opponent to advance to a new tournament to move the story along, and attributes rise during progression.

This game mode featured a full story told over 21 different cut scenes as the player progressed throughout the game. With the inclusion of this game mode, NBA Ballers became the first video game officially licensed by a league to contain a story mode.

External links

References


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