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NFL Blitz

 
Games: NFL Blitz

Game Description

From the creators of NBA Jam, NFL Blitz provides football fans with a new way to play their favorite sport. Tired of a measly 10 yards needed for a first down? This game requires 30. Think 11 men per side is too many? Try a seven-on-seven match-up. Hate yelling at the stupid referees? They're gone. In fact, such unsportsmanlike acts as late hits and pass interference are actually encouraged in this game -- anything to keep the other team from scoring. Along with the bone-crunching hits comes an accelerated pace as your real NFL players on their 1998 teams turn on their Turbo meters and play with superhuman abilities.

There are three different play modes in NFL Blitz. In "Arcade" mode, your objective is to defeat all of the NFL's 30 teams as you take on either the computer or a friend. "Season Play" mode allows you to guide your favorite team through an NFL season on its way to the Super Bowl. Besides the standings, stats are also featured in this mode. Finally, "Tournament Play" mode involves three to eight players in a single elimination tournament to see who is best.
~ Christopher Michael Baker, All Game Guide

Review: Overall

Just when football games were starting to bore me, along came NFL Blitz. Throw out strategy. Throw out realism. This game just lets you have some flat-out fun.

But what else is to be expected from the makers of NBA Jam? In fact, NFL Blitz is very much the NBA Jam of football. Like its basketball counterpart, NFL Blitz features fewer players, fast-paced action, superhuman abilities and -- perhaps most interestingly -- no rules.

Without a doubt, the most fun element of this game is the way that you can absolutely pummel anyone. Such a variety of tackles exist that you'll see something new even after playing several games. They range everywhere from a suplex to simply throwing a good knock-out punch. Better still, you can do this even after the play is over -- without getting a late hit penalty! Nothing like hitting a man when he's down, huh?

The game has some other nice touches that make it unique. For example, "1st and 30" sounds like a lot to ask, but with these players' abilities it's really not that bad. Also, the short games can make playing an entire season possible for those of us that don't have the time (or possibly the patience) to do so with other more "realistic" football games, such as those from EA Sports. And, of course, there is the Turbo feature. When a player uses his Turbo he is very likely to mow over a defender or cause a fumble with a bone-crunching hit.

The faults of this game are few, and to point them out can seem rather picky. For instance, if the computer is going to show you your statistics for a game, it would be nice if they actually left them on the screen long enough for you to look at them.

Also, some might frown upon only eight defensive plays and 16 offensive ones (which can actually be "flipped" for 32). Not me, though. This game isn't going for simulation, so a plethora of plays isn't really necessary. (Besides, don't you usually just find yourself using the same plays over and over again in other football games anyway?)

NFL Blitz should satisfy just about anyone looking for a different type of football game. If you're getting tired of the yearly rehashes that most other football games are these days, then give it a try. Besides, who need realism when you can just have lots of fun?
~ Christopher Michael Baker, All Game Guide

Review: Enjoyment

You've gotta love a football game that actually encourages unnecessary roughness.
~ Christopher Michael Baker, All Game Guide

Review: Graphics

The players look great, but there's an obvious difference from the arcade version.
~ Christopher Michael Baker, All Game Guide

Review: Sound

Madness! Lots of bass and pounding hits. If you've got some stereo speakers, you're in for a real treat.
~ Christopher Michael Baker, All Game Guide

Review: Replay Value

I can see that the shortage of plays and late hits could get old. (But they haven't for me yet, after playing for a good 20 hours.)
~ Christopher Michael Baker, All Game Guide

Review: Documentation

Lots of info here . . . except how to kick a field goal! You'll have to figure that move out for yourself.
~ Christopher Michael Baker, All Game Guide

Production Credits

MIDWAY PLAYSTATION TEAM Project Manager: David Schwartz ; Programming: David Schwartz, James Justin, Byron, Warner, Tod Frye, J. Hobbs ; Art: Juan Galceran, Francisco Gracia, Roel Jovellanous, Franz Borowitz, Bert Huntsinger ; Software Development Manager: Brian Johnson ; Sound and Music/Video & Audio Editing: Aubrey Hodges ; Print Design & Production: Debra Austin, Gary Gonzales, Jon Mongelluzzo, Chris Mowry, Erin Shems, Chris Vine, Dave Young ; Test Manager: Rob Sablan ; Lead Tester: Dan Wagner ; Testers: Sheila Julaton, Nico Bihary, Armando Cortez, Vinh Du, Jeff Greenhut, Scott Lanigan, Steve Montano, Alex Salcedo, Jason Thayne ; MIDWAY ARCADE DESIGN TEAM Game Designers: Mark Turmell, Sal Divita ; Programming: Jason Skiles, Mike Lynch, Mark Turmell, Jeff Johnson, Dan Thompson, Mark Guidarelli ; Art: Sal Divita, Luis Mangubat, Jennifer Hedrick, John Root, Jim Gentile ; Sound & Music: Dan Forden ; Play Testers: Eddie Ferrier, Paulo Garcia, Brian Lebaron, Mike Venikour; Dedicated to the Memory of: Frank DiVita, Art Tianis
~ Christopher Michael Baker, All Game Guide
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Wikipedia: NFL Blitz
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NFL Blitz
Developer(s) Midway Games
Publisher(s) Midway Games
License National Football League
Platform(s) Arcade, PlayStation, Nintendo 64
Release date(s) 1997 September 10, 1998 console versions
Genre(s) Sports
Rating(s) ESRB: E
Input methods 49 way optical joysticks/pushbuttons
Arcade system Midway Seattle Hardware[1]
CPU MIPS R5000
Sound DCS Sound System (ADSP 2115 @ 16MHz)
Display CRT Raster, horizontal orientation

NFL Blitz is a series of American football themed video games by Midway featuring the teams of the National Football League.

Contents

Creation

The game was created by Midway Games and headed by Lead Artist, Sal Divita and Lead Programmer, Mark Turmell.[2]

NFL years

In the original Blitz games (beginning in 1997), all NFL teams appeared (however the Houston Texans and Cleveland Browns did not have a team), but there were several differences in the rules to make Blitz different from standard football games. After the commercial failure of Blitz Pro, Midway did not release a Blitz in 2004 for the first time since the series began. Blitz Pro was thought to be the last NFL Blitz game, then Blitz: The League came out. When NFL Blitz was released on the Nintendo 64 in 1998, it was referred to as "the best football game ever made" by GameSpot.com[3]

Rules differences

In 1997, seven players are on the field per side (as opposed to eleven). Not only were there fewer players, but positions were flexible at best. Wide receivers could be known to run the ball and sometimes pass, and defensive players were all crosses between pass rushers and defensive backs. 2002 saw an increase to eight players and NFL Blitz Pro (released in 2003) increased to eleven.

Unlike the NFL, pass interference is allowed, as are late hits, showboating and excessive celebrations.

There are no timeouts, but the clock stops after every play, and extra points after touchdowns are claimed to be automatic, unless it is chosen to go for two points. However, although rare, choosing an automatic extra point can sometimes result in the extra point being missed if the kicking team is winning by a wide margin. Very few people have ever kicked a failed extra point in the Blitz series.[citation needed]

Quarters have been shortened to two minutes (default setting) with a faster running timer than real time. For most releases, a first down would mean you would have to go 30 yards, instead of ten.

Play differences

Unlike standard American football sims, Blitz played fast and furious. Point After Touchdowns are automatic (however, if a team was ahead by a large margin, there was a chance the PAT could be missed), but Field Goals are still manual. Like Midway's NBA Jam series, players were able to pull off fantastic moves. Plays such as "Da Bomb" allowed for a quarterback to accurately throw the ball most of the length of the field at will and receivers could make impossible catches. On the other side, defensive players were able to leap up and swat (if not intercept) balls no other game could allow for or dive incredible lengths to make a stop.

From the beginning, one of the key changes in Blitz was the animations. Where other games had to keep normal tackling and stops, Blitz players were able to stop a play in a variety of interesting ways. One of the most common was for a defensive player to grab his opponent and spin him around and fling him to the ground, sometimes giving them extra yards in the process. This violent and theatrical style allows the players to execute textbook professional wrestling moves such as the German suplex, elbow drop, and leg drop - even after a tackle has been completed and the whistle blown. This concept was likely inspired by the significant popularity of professional wrestling in the late '90s.

The NFL, however, made Midway tame most of the more violent or insane aspects of the game as the license progressed. Subsequent releases stripped down "excessive celebrations" and late hits until the game was almost one of the sims to which it was originally opposed. However, the game still retained its over-the-top aspects including censored profanity done in a comical manner. Raiden and Shinnok, characters from the Mortal Kombatseries, a series also developed by Midway, are unlockable characters.

Installments

Title Release date Console(s)
NFL Blitz 1997, 1998 Arcade, Game Boy Color, Nintendo 64, Windows, PlayStation
NFL Blitz '99 1998 Arcade, Game Boy Color
NFL Blitz 2000 1999 Arcade, Dreamcast, Game Boy Color, Nintendo 64, PlayStation, Windows
NFL Blitz 2001 2000 Dreamcast, Game Boy Color, Nintendo 64, PlayStation, Windows
NFL Blitz Special Edition 2001 Nintendo 64
NFL Blitz 20-02 2001 Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox
NFL Blitz 20-03 2002 Game Boy Advance, Nintendo GameCube, PlayStation 2, Xbox
NFL Blitz Pro 2003 Nintendo GameCube, PlayStation 2, Xbox

Post NFL

Midway brought back the Blitz style play by launching in 2005 Blitz: The League. The celebrations and the violent aspects were back and have been ramped up to levels that the NFL never allowed. In place of real NFL teams are fictional teams such as the New York Nightmare and the Minnesota Reapers. One team roster even has a speedy quarterback named "Mike Mexico," which is similar to the "Ron Mexico" alias allegedly used by Michael Vick. In Blitz: The League II, the character participates in a prison football match, and injuring him in the Xbox 360 version will unlock the achievement "Pitbull Payback", referring to his illegal dog fighting ring and subsequent arrest. Another notable feature of the game is that, when a player gets injured, what the game terms as "juicing" him with what seems to be the equivalent of a cortisone shot is a choice.

Blitz: The League was created with the help of one of the writers from ESPN's Playmakers. Notorious former linebacker Lawrence Taylor was recruited to promote the game as well as add voice talents as linebacker Quentin Sands, one of the game's main characters.

Other notable celebrity promotion for the game include Blaze from American Gladiators saying in an interview in the April 2002 issue of Men's Health that every time he gets sacked in NFL Blitz he does 100 push-ups and 100 squat-thrusts.

Critical reception for Blitz: The League was mostly positive. Gamerankings.com gives the PlayStation 2 release a score of 75% and the Xbox release a score of 77%. GameSpot.com gave both PS2 and Xbox versions an 8.6/10. The 2008 sequel Blitz: The League II was released on PlayStation 3 and Xbox 360 on October 13, 2008

References

External links


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Games. Copyright © 2008 All Media Guide, LLC. Content provided by All Game Guide ® , a trademark of All Media Guide, LLC. All rights reserved.  Read more
Wikipedia. This article is licensed under the Creative Commons Attribution/Share-Alike License. It uses material from the Wikipedia article "NFL Blitz" Read more