Microsoft shores up its sports lineup with the release of NHL Rivals 2004 on Xbox. In addition to a Single Game, Tournament Mode, Playoff Mode, and Season Mode, NHL Rivals features online play via Xbox Live. Online members can track both individual and team stats, view leaderboards and win-loss records, and compete in a variety of events, including team, cooperative, ranked, and non-ranked contests. Players can also ensure their game is in sync with the latest roster changes, All-Star game voting, and team ratings with downloadable content available on a quarterly basis.
One of the key elements of NHL Rivals 2004 is the ability to play each game at a specific position and attempt to carry out specific roles, such as a sniper, enforcer, or agitator, each with a variety of special moves, to help their team win. The title of the game alludes to classic matchups in league history, such as the Montreal Canadiens versus the Toronto Maple Leafs, which are playable in a game variant called Rivalry Mode. Also available are round-robin tournaments supporting eight, ten, 12, or 16 teams.
~ Scott Alan Marriott, All Game Guide
Production Credits
Program Manager: Chip Pedersen; Lead Game Designer: Alan Shen; Additional Design: Steve Bolender, Kevin Keeker, Pieter Wycoff; Development Leader: Tony Cox; Development: Bob Alexander, Jeff Blazier, Mark Derbecker, Josh Grass, Greg Hermann, Ryan Kim, Franck Le Ouay, Michael Lyons, Maxime Mercier, Brian Moore, Aaron Nicholls, Brian Ostergren, David Pugh, Nick Sagall, Taisuke Tanimura, Mike Truty, Darryl Yust; Additional Development: Daniel Adent, Steve Blanding, Jim Geist, Ian Lewis, Kutta Srinivasan, Arnulfo Zepeda; Test Lead: Kevin Verboort; Test: John Bartkiw, Adrian Brown, Justin Jones, Matt Richenburg, Tanya Jessen, Adam Maloy, David Rieman, Aaron Smith, Sean Walker, Dustin Wood; Visual Art Lead: Bevin Perrine; Technical Art Lead: T. J. Holleran; Art: Kirsten Andrews, Jeff Dulong, Jack Evans, Kenny Lammers, Kaari King, Joe MacDonald, Jim Millar, Brandon Riffe, Kamal Siegel, Josh Anderson, Gene Blakefield, David McCormack, Joe Clark, Jr., Dane Egenes, James Lawler, Noah Kaarbo, Kris Strong, Michael Winterbauer; Content PM: Rachel Rutherford; Audio Director: Paul Sebastien; Audio Lead: Alistair Hirst; Audio: Robert Ridihalgh, Matt Ragan; Content Lead: Bryan Howell; Content Creation: Beth Demetrescu, Michelle Lomba, Greg Collins, Derek Harper; Principal Voice Talent: John Davidson, Sam Rosen, Dick Fain, Mike Madeoy; Print Design: Chris Lassen; Product Planner: Tom Youtsey; Additional Planner: Brian Ward, John Pleas; Volt Management Consulting: John Pleas; Sr. Product Manager: John Rodman; Assoc Product Manager: Adam Kovach, Brandon Stander; Packaging: Laura Kleinhofs; User-Testing Project Lead: Tom Lorusso; User-Testing Group Lead: Boyd Morrison; Localization Program Mgr: David Serra; Product Support: Steve Kastner; Legal: Peter Becker, Jama Cantrell, Hubert Cheng, TiAnna Jones, Sue Stickney, Patricia Doyle, Judy Weston; Music Acquisitions: Lily Kohn, Peter Davenport; Contracts: Rita Boyd; Studio Manager: Kevin Browne; Development Manager: Scott Briggs; Group Program Manager: Giancarlo Mori; Test Manager: Jimmy Bischoff; Game Design Manager: Steve Schreck; Art Director: Jonathan Cowles; Planning Director: Dave Malcolm; User Experience Manager: Jeremy Los; Group Product Manager: Darren Steele; Group Assistant: Kristen Miyake